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Role Playing Games

43 products


  • Gamers Guild AZ Beadle & Grimm D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1 (Pre-Order) GTS

    D&D (5E): Beadle and Grimm's: Faster, Purple Worm! Everybody Dies, Vol. 1

      Packed with adventures both from the TV series and new for this book, Faster, Purple Worm! Everybody Dies, Vol. 1 is a killer addition to everyone's adventure library!What is Faster, Purple Worm! you ask? Every episode is the incredible story of four intrepid 1st-level characters who go up against an epic DUNGEONS & DRAGONS monster on an unpredictable journey to meet their heroic demise. Full of improv fun and excitement, it gives every player the joy of creating a truly heroic character and playing them to their fullest.These adventures are being written by the DMs from the show along with industry-acclaimed writers who couldn't pass up the opportunity to kill off novice heroes in the most epic of manners! Adventure authors include: Jasmine Bhullar, Kailey Bray, Jon Ciccolini, Matthew Lillard, Sarah Madsen, Bill Rehor, Charlie Rehor, Brian Suskind and Kate Welch!

    $45.00$38.25

  • Gamers Guild AZ Roll and Play Press The Game Master's Fantasy Toolkit (Pre-Order) GTS

    The Game Master's Fantasy Toolkit

     The Game Master's Fantasy Toolkit is your secret weapon for hosting epic DnD sessions without breaking a sweat. Packed with random encounter tables, name generators, pickpocket loot, critical hit tables and more, this toolkit is your go-to for always having answers to your players' random questions and unexpected choices. Compatible with D&D, Pathfinder, and all your favourite fantasy RPGs. The compact A5-sized, wire-bound book fits perfectly behind your GM screen, ready to spring into action when inspiration runs dry. Get ready to take your campaign from mundane to mind-blowing with the flip of a page.

    $19.99$16.99

  • Gamers Guild AZ Roll and Play Press The Fantasy Character Kit (Pre-Order) GTS

    The Fantasy Character Kit

      Your fast track to unforgettable characters.The Fantasy Character Kit is your ultimate toolkit for creating DnD characters that steal the show in any game. With random tables packed with unique backstories, epic gear and imaginative details for every class, your characters and NPCs will feel real and fleshed-out. If you want to make a cunning Rogue or a mighty Paladin, this A5-sized toolkit gives you the tools to make them truly legendary. Made for D&D, Pathfinder and any fantasy RPG that craves some serious character depth.Get ready to create characters, villains and NPCs that your party will talk about for years to come. Ensure your next sci-fi RPG adventure becomes an unforgettable odyssey by adding rich world-building detail, unexpected encounters and imaginative loot with over 100 pages of random tables.  

    $21.99$18.69

  • Gamers Guild AZ NDPDesign World Wide Wrestling: Second Edition Heart of the Deernicorn

    World Wide Wrestling: Second Edition

    Published by NDPDesignDistributed by Deernicorn Distro Welcome to World Wide Wrestling: Second Edition! This award-winning game of professional wrestling action enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts. In World Wide Wrestling, Creative (the GM role) sets up the show, orders the card and books the matches ahead of time. The players choose archetypical pro wrestling Gimmicks, like the Monster, the Veteran, the Luchador, and so on as the base for their character. Wrestlers play through what Creative has planned, but they have the ability and autonomy to pursue their own feuds, set up their own matches and swerve Creative’s booking. Creative’s job is to make it look like that was the plan all along. Characters are the wrestler as a professional; this means that you play out both their on-screen costumed persona, and their backstage efforts to maintain and progress their careers (and the ways the two effect each other). Through play focused equally on action in the squared circle and events behind the scenes, you will discover who has what it takes to become a wrestling legend. World Wide Wrestling is Powered by the Apocalypse. A simple 2d6+stat modifier system resolves the wrestlers iconic actions, like Working the Audience, Cutting a Promo and in-ring Wrestling. Play is mostly conversation, punctuated by occasional rolls and resolutions of the outcomes. The Gimmicks are broad templates customized by the player to suit their wrestling character, and characters advance over time by working matches with their biggest rivals, getting over with the audience and gaining Championships. Advancement comes in the form of raising stats, gaining valets or manager, gaining custom Moves and manouvers, changing Gimmick to evolve the character over time, and more.   Components and Details Soft cover, full-color book. 260 pages. Includes PDF with purchase Number of players: 3-8Style: Powered by the Apocalypse. GM & Dice.Creator: Nathan D Paoletta Press and Accolades RPG Review: The World Wide Wrestling RPG – Shut Up & Sit Down My New Year’s resolution is to play more indie role-playing games – Polygon

    $32.00

  • Gamers Guild AZ Space Penguin Ink Mork Borg: Empire of Hatred (Pre-Order) ACD Distribution

    MÖRK BORG: Empire of Hatred

      EMPIRE OF HATRED is a black metal hexcrawl adventure written for MÖRK BORG. Players travel across the blighted frontier of a holy empire, reckoning with beasts, plague, and heretics. Should they survive the journey, no good thing awaits, only cruelty, madness, and the divine secrets of the heavens. Content: A large map of over 300 keyed locations. Clean and concise writing, easy for a GM to run. Numerous characters, monsters, and trials to face. An utterly bleak and uncompromising vision.

    $15.00$9.97

  • Gamers Guild AZ Heart of the Deernicorn Auspex Heart of the Deernicorn

    Auspex

    Published by Good Luck PressDistributed by Deernicorn Distro Your world is about change, and you with your skills of divination and foresight, are the only one who can see it. In the last week of the old world, each of your visitors will play a part in the changes yet to come but they come to you with their own questions. Advise them and lead them down a path towards the future, pulling their strings of fate. Auspex is a tarot-based solo journaling game of world building and divination. Build your world: small, complicated, and about to change, and those that inhabit it that seek out your gifts. Using esoteric tarot spreads you will answer their questions and help shape the future of the world to come. Divine your visitors and their pressing personal questions, then choose a spread to answer their burning questions, interpreting the cards between their meanings and what they represent in spreads such as Hand of Glory, Dead Crow, and Rose and Thorn. COMPONENTS AND DETAILS 44-page black and white zine PDF included Tarot cards not included Number of players: 1Style: Solo tarot-based journaling gameCreators: Written by Seb Pines, edited by Will Jobst

    $19.00

  • Gamers Guild AZ Indie Press Revolution I'm Sorry Did You Say Street Magic Heart of the Deernicorn

    I'm Sorry Did You Say Street Magic

    I’m Sorry Did You Say Street Magic is a GMless city-building story game. Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships. Players collaboratively explore the city they create together. Each turn, a player adds either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city’s inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city’s true names — quirks and qualities that make this place wholly, intrinsically unique. I’m Sorry Did You Say Street Magic was originally conceived as a hack of Microscope, by Ben Robbins. Components and Details Soft cover – black and white book, 54 pages. PDF – full color copy of the game & black and white copy of the game PDF – printable cheat sheet for easy rules reference. PDF – Easy Streets quickstart decks for setting generation. Number of Players: 2-6 players, 3+ hour sessionStyle: GMlessCreators: Caro Asercion with art by Shannon Kao. Press ” I’m Sorry Did You Say Street Magic is an absolutely charming game and one I hope you find just as spellbinding as I did.” – Meeple Mountain Contributors Illustrations are from You Canʼt Get There From Here, a zine by Shannon Kao.Layout consultation by Quinn Vega.Edited by Kai Gee, with sensitivity reading by Pidj Sorensen.

    $15.00

  • Gamers Guild AZ Heltung Storytelling Mork Borg: Kill Your Necromancer (Pre-Order) ACD Distribution

    MÖRK BORG: Kill Your Necromancer (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A MÖRK BORG compatible zine in which you play as 4 new undead classes, across 6 new adventures, filled with random tables and new enemies (32 pages). Bad news? You died. Sorry.Even worse news? You’ve been resurrected by a mad necromancer. Why? Does it matter? What’s dead should stay dead. Especially considering the fact that your grave was warm, calm, and bleak - more than anybody could ever wish for these days.  Play this Mörk Borg supplement as one of four undead: a ghoul, rabid and savage, can’t talk or reason well, but is fierce in combat, a skeleton, fragile and skinny, but to balance it out, it's also pretty weak, a ghost, can’t interact with the physical world in any capacity… other than magic, a zombie, in dire need of brains, preferably fresh brains. Each offers a unique playstyle and special abilities. Roam six dark locations where your body laid peacefully until she came to wake you up. Your dungeon could have been built below: Church of the Great Rat, long abandoned, was once a place of worship for those forgotten and neglected, Postebellum Graveyard, where bodies of hundreds of soldiers bled into the grounds below, Fishing Hamlet, where It appears on the shore, asking for a gift, Nowhere, where… oh, actually… nevermind, Ithail Castle, frozen in time after the royal family turned to the Way of Staa, Academia of Light, where…. ROT. SCUM. MAGGOTS. Fight other undead, thieves who seek to rob the graves, scholars in seek of forbidden knowledge, or adventurers trying to cleanse the dungeon for glory and gold.Turn to fate to find out what kind of complications await you, what loot is hidden in the dungeon, and much, much more!

    $15.97

  • Gamers Guild AZ Space Penguin Ink Rosethorn Keep (Solo Play Core Book) (Pre-Order) GTS

    Rosethorn Keep (Solo Play Core Book)

      Rosethorn Keep is a solo TTRPG where you acquire companions and complete dungeons in order to upgrade your castle, under the looming threat of the Demon Lord. When your castle is built and your companions are ready, can you defeat him before he thrusts the world into darkness?Rosethorn Keep features:♦ Hours of solo play goodness♦ A game that requires only d6s to play♦ Infinitely replayable - give it another go and recruit more team members♦ More explorations coming in the future

    $15.00$12.75

  • Gamers Guild AZ Far Horizons Co Op Outliers Heart of the Deernicorn

    Outliers

    Published by Far Horizons Co-opDistributed by Deernicorn Distro Outliers is a single-player journaling game in which you play a research assistant trying to do their job in an absurd environment. You may be fresh out of college, but one look at your syrup-leaking laptop shows you that this is no ordinary lab, despite what the disembodied voice of the Principal Investigator (P.I.) tells you.  As you recruit participants, collect data, and perform miscellaneous tasks around the lab, recording your daily activities in your lab notebook, you can only hope that the lab gets awarded a new grant before the money runs out. That’s not to mention the Institutional Review Board (IRB), which will shut the study down if you stray too far from procedure. It shouldn’t be hard to stay on track when your participants are clones, time travelers, and cryptids . . . right? COMPONENTS AND DETAILS 18-page full-color spiral-bound book PDF download included Number of players: SoloStyle: Solo journaling game, tumbling tower and playing cards.Creators: Written by Samantha Leigh

    $16.00

  • Gamers Guild AZ M. Allen Hall In Ruins: A Dungeon Building Game (Pre-Order) ACD Distribution

    In Ruins: A Dungeon Building Game

    In Ruins is a GM-less dungeon-building game for 1-6 players. Part collaborative story game, part tactical network-building game, players tell the story of a castle as it is built, falls into ruins, and is taken over by rival factions. In the ~2 hour game, players will create a dungeon, fully stocked with competing factions, hazards, monsters, and NPCs, that can then be explored with their fantasy TTRPG of choice. - Full play-time of 1.5-2 hours can be divided up over multiple sessions. - Includes story-game aspects where players collaborate to create the history of the castle. - The process of laying out the castle’s rooms in the first round and then ruining them in the second round creates the dungeon. - Players control classic fantasy factions (such as Kobolds, Cultists, and Undead) with asymmetric abilities as they vie for dominance over the dungeon.

    $20.00$17.00

  • Gamers Guild AZ M Allen Hall Endling (Pre-Order) GTS

    Endling

    You are an endling.You are the endling.You are the last human.You take your journals and any food and gear that remain in the bunker and head south. You have a promise to keep. You just need to get there.Endling is a tarot-driven, solo journaling game. You play the part of the endling, the last human. Using tarot cards to inspire your responses to the story prompts, you tell the story of the endling on their journey to fulfill one final promise.• Full play time of 2-4 hours can be divided up over several sessions.• Exploration and resource management add a risk of failure to the journey.• Tarot-driven storytelling to inspire unique responses to over 50 story prompts.• Structured story prompts to increase accessibility for players that are new to journaling games.• Multiple pieces of original art and tarot designs to build the atmosphere of the story.

    $24.00$20.40

  • Gamers Guild AZ ATYPICALFAUX Fear of a Daily Planet RPG (Pre-Order) AGD

    Fear of a Daily Planet RPG

    Clouds of plastic paper in a faded rainbow of colors litter local space out here. Flyers, posters, books, pamphlets, and more, all printed in black ink that smells of burnt cedar and petroleum.The pages are filled with everything from amateurish prose and Dada-tinged nonsense to eloquent poetics and studied design. The only recurring elements are newspapers intimately describing the misery of working for the weapons manufacturer Taiyang-Macht and alluding to sabotage and assassinations by the company, with all claims made by one Inside Source.Whether tracing these prints, hunting a corporate blackmailer, or responding to a strange distress call, your crew's arrival signals the beginning of the end for the ancient printer colony of Burgom's Haven.Fear of a Daily Planet is a 36-page TTRPG dungeoncrawl through a planetary colony built only to print Etaoin Shrdlu Stellarcomms employee handbooks, for the sci-fi horror RPG Mothership. Abruptly cut off from the company in its tumultuous switch to a fully digital infrastructure, the colonists were left on their own for 1,000 years.Their descendants, now starving, are stuck between four dark print cults, each searching for their hidden god, Etaoin Shrdlu. In this desperate place, the players will hunt for a bounty, a former Taiyang-Macht engineer wanted for stealing company hardware almost a century ago. Everyone's tight-lipped about what he'd be doing in a forgotten backwater colony like this...Contents: an isolated, print-obsessed culture channeling messages from beyond to feed their daily art despite looming crises, 10 colony locations with almost 40 keyed rooms, 4 cults vying for control of the colony, each with their own monstrous creation, 8 NPCs struggling among the masses to survive, seize power, or escape, a d100 "I Read the Paper" table and more! Content Warnings: violence, gore, religious manipulation, environmental pollution, body horror, starvation, theft of agency, alcoholism, self-harm.

    $16.00$13.60

  • Gamers Guild AZ Aaron Lim Spectres of Brocken Heart of the Deernicorn

    Spectres of Brocken

    Published by Aaron LimDistributed by Deernicorn Distro Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs. Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world. Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you’ve become. Find out what you’ve all done to get here. Find out what costs you would pay to get what you want in the world. You can play Spectres of Brocken with 2-4 players, without needing any one player to take a game master role as everyone shares responsibilities as players for running the game. You could also designate an experienced player to facilitate the game and provide prompts and rules guidance. The game system is largely inspired by the No Dice, No Masters system used in Dream Askew and Dream Apart, by Avery Alder and Benjamin Rosenbaum. COMPONENTS AND DETAILS 120-page full color book PDF download included Number of players: 2-4 playersStyle: GMless storytelling game, modified No Dice No Masters system.Creators: Written by Aaron Lim

    $28.00

  • Gamers Guild AZ Heart of the Deernicorn An Altogether Different River Heart of the Deernicorn

    An Altogether Different River

    Published by Aaron LimDistributed by Deernicorn Distro An Altogether Different River is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is about creating a Town together, and seeing how it changes through the lens of those who left it and returned, and those who stayed throughout. It is about returning home and grappling with what has and hasn’t changed. At the start of the game, you will collaboratively build a Town out of several elements. You will draw two maps for the Town: one for the Town Then, and one for the Town Now. You then create your characters and choose whether they left the Town and returned, or stayed throughout the period. You also highlight certain questions you want to explore through your characters and relationships. You will track this through a relationship map which you draw between the Towns. Then you introduce and explore different aspects of the Town and play through different scenes to flesh out the Town and the characters, seeking to answer the different questions you have. COMPONENTS AND DETAILS 28-page black-and-white zine PDF download included Number of players: 2-4 playersStyle: GMless world-building gameCreators: Written by Aaron Lim

    $10.00

  • Gamers Guild AZ Indie Press Revolution Lighthouse at the End of the World Indie Press Revolution

    Lighthouse at the End of the World

    Lighthouse at the End of the World Tend the light.Fend off the dead.In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you.  You may well die. But you will not go quietly. With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own. Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.

    $15.00$12.75

  • Gamers Guild AZ Indie Press Revolution Psychic Trash Detectives Indie Press Revolution

    Psychic Trash Detectives (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 2024 Crit Award for Best Indie TTRPG2024 Crit Award for Best Cover Art "The folks at Scryptid Games are thoughtful and clever, and the ode to synanthropes that they've created in Psychic Trash Detectives is beautiful and profoundly odd." —Avery Alder, designer of Dream Askew, Monsterhearts 2, and A Quiet Year Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play—just open the book and start to read. If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already). Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favorite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as: Memory collage. Each player shares a vision of one 5-second interaction that occurred with this trash in the past 24 hours. Discuss how these visions may answer the question. Psychic sketching. Each player either closes their eyes or uses their non-dominant hand to privately sketch a picture that answers the question asked at the top of the scene. Erasure poetry. The Protagonist chooses a piece of trash from the playing space or someone’s private trash stash that has words on it. Each player blacks out one of the words, revealing a new meaning within the text. Musical inspiration. Randomly select a song from the musical playlist you’ve been playing. Listen to the song together and discuss how the title, music, and/or lyrics answer the question. And more! Written by game designer and published fiction writer Brigitte Winter, Psychic Trash Detectives is a full color core game book illustrated by A.V.Eerie, who creates the amazing queer webcomic Along the River Phoria. In addition to containing the full Psychic Trash Detectives roleplaying game, it also features poetry and fiction inspired by the world of the game by: jason b. crawford Deidre Delpino Dykes Nino McQuown Nat Mesnard Tonee Moll A.E. Osworth Tyler Vile Tristan B Willis Dustin Patrick Winter

    $24.00$16.97

  • Gamers Guild AZ Exalted Funeral Games Zombie Braineaters! Suburban Decay In The U.S.A. (Pre-Order) ACD Distribution

    Zombie Braineaters! Suburban Decay In The U.S.A.

      The Hunger body spray is flying off the shelves in the Tri-State area. A new fragrance sure to turn heads. Too bad it turns more than just heads, like people, into flesh-eating zombies. Now, instead of fun in the sun, it’s blood in the streets.
Survive if you can, but it’s not guaranteed, as the hungry dead are crawling towards you! About the book:Zombie Braineaters! Suburban Decay In The U.S.A. is a survival horror gauntlet TTRPG for 1 to 6 players, in which the expectation is that the character you start with may not be the character you end with. So sharpen those machetes and load up them boomsticks; it’s time to send these creeps six feet deep.Zombie Braineaters! Suburban Decay In The U.S.A. includes: All new rules for 5 Alive RPG and Zombie Braineaters! A Zombie Survival Horror gauntlet fraught with danger and peril!

    $20.00$17.00

  • Gamers Guild AZ Exalted Funeral Games Print Weaver: Adventure: The End of Amarna (Pre-Order) ACD Distribution

    Print Weaver: Adventure: The End of Amarna

      An introductory campaign for the fingerprint-based gothic TTRPG Print Weaver. Travelers! Fulfill your immortal duty and restore the land. No other can.In a 188 page paperback book, explore eight detailed regions, establish new shrines, and return hope to the peoples of Amarna. The setting includes three dungeons, sixteen beautifully illustrated boss fights, and a monster appendix containing over 70 stat blocks for your weekly hex-crawling adventures.  Not sure where to begin your Print Weaver adventure? The opening dungeon, The Bastille, and its warden, serves as a standalone one-shot to begin larger campaign-level play.

    $28.00$23.80

  • Gamers Guild AZ Studio Hermitage Our Brilliant Ruin: Dice Set (Pre-Order) ACD Distribution

    Our Brilliant Ruin: Dice Set

     Have you discovered a clue? Does your strike land true? Does your Scheme succeed or fail? Use this specially marked set of six-sided dice to help tell your story of decadence and doom, rust and ruin. This set of dice includes fifteen total dice -10 standard and five Passion dice. Each have different designs and coloring for ease of use and recognizability. All dice glow in the dark for a unique look. These dice also feature artistic pips on each side, so they can be used as standard six-sided dice for any other game as well.

    $29.99$25.49

  • Gamers Guild AZ Heltung Storytelling Odyssey of the Giant (Pre-Order) ACD Distribution

    Odyssey of the Giant (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Odyssey of the Giant is a solo tabletop RPG game in which you must escort a last giant across a realm shaken by a cataclysm that left nature and its inhabitants confused and vulnerable. Inspired by cozy fantasy and Studio Ghibli animations.

    $18.00$15.30

  • Gamers Guild AZ Heltung Storytelling Whispers of the Woods (Pre-Order) ACD Distribution

    Whispers of the Woods (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A minimalistic role-playing game in which players will fill the shoes of 18th-century villagers on a journey into mysterious, dark woods. Minimalistic and atmospheric, solo and GM-less friendly (84 pages).

    $30.00$25.50

  • Gamers Guild AZ Heltung Storytelling CY_BORG: P!LLS FVLL of GODS Rehumanized (Pre-Order) ACD Distribution

    CY_BORG: P!LLS FVLL of GODS Rehumanized (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A CY_BORG compatible zine with new classes, new mechanics, solo rules, an adventure, and... gods! (56 pages)

    $20.00$18.96

  • Gamers Guild AZ Cult of the Lizard King The Electrum Archive #1 (Pre-Order) ACD Distribution

    The Electrum Archive #1

      The first issue of The Electrum Archive, a science-fantasy TTRPG series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun, and Ultraviolet Grasslands. The Electrum Archive uses simple rules inspired by other OSR games like Cairn and Mausritter and it is set on the world of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spellcraft. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artifacts and ink. Contents: A robust system of core rules and procedures to get you started exploring Orn. A large point crawl map of the inhabited portion of Orn. Descriptions of the eight major factions and their schemes. 60 plot hooks spread over six detailed regions to kickstart your adventure. 120 engaging encounters to come across on your journeys. A bestiary with over 30 monsters to discover and a table for generating NPCs.

    $25.99$22.09

  • Gamers Guild AZ Schwalb Entertainment Shadow of the Weird Wizard RPG: Weird Ancestries (Pre-Order) AGD

    Shadow of the Weird Wizard RPG: Weird Ancestries

      Mysterious janni and fierce sphinxes. Flighty sprites and diminutive dragonets and many more. These remarkable peoples from all corners of the known world have one thing in common: Theyre ready to make your campaigns even more unique and memorable. At last, a collection of characters as fantastical as the world of Shadow of the Weird Wizard! Weird Ancestries gives you the rules and background to play almost any kind of character in the borderlands. Each of the 30 two-page ancestries offers: Information about how to play the character as an adventurer, including origins, professions, and paths. Suitable for all levels of play.

    $19.99$16.99

  • Gamers Guild AZ Officina Meningi Last Sabbath RPG: Scenarios (Pre-Order) AGD

    Last Sabbath RPG: Scenarios (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Luxury box includes 6 scenarios for the Witches' RPG. The scenarios provide ideas and new intriguing mechanics to set your adventures, drawing inspiration from your favorite witch stories! Salem Burns! to experience witch hunt adventures inspired by cornerstones of the genre such as VVitch and Salem Witch Trails, Black Whisper to face dark presences inspired by horror classics like Suspiria, and Carrie Maleficia to dive into fantastic stories inspired by Wizard of Oz and Maleficent, The Witchcraft College to live fantastic experiences in magic schools inspired by Harry Potter and Miss Peregrine's Home for Peculiar Children, Magic Powers to save humanity from paranormal threats facing dramatic ethical choices in action stories inspired by Dr. Strange and Hellboy, Rebel Heart to immerse yourself in folk-horror adventures inspired by movies like Midsommar and The Wicker Man.

    $20.00$17.00

  • Gamers Guild AZ Accidental Cyclops Games The Real Thing: The Official Faith No More RPG Anthology Boxed Set (Pre-Order) ACD Distribution

    The Real Thing: The Official Faith No More RPG Anthology Boxed Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Real Thing RPG is a zine-style trilogy created in conjunction with the grunge-era band, Faith No More. The boxed set includes all three premium quality softcover books in a beautiful slipcase and sheath. Clocking in at 400 combined pages, the three-volume game is a unique Powered-by-the-Apocalypse implementation that focuses on immersive narration and emergent gameplay. The books contain a complete system for creating and running homebrew games, as well as a three-part story that takes a group through more than 60 hours of gameplay. It is a unique blend of noir 1990s action-drama and urban fantasy suitable for gamers ages 16+. Each book has dozens of custom black and white, zine-style artwork, giving it an edgy graphic novel feel.

    $70.00$59.50

  • Gamers Guild AZ Scryptid Games Against the Gloom (Pre-Order) ACD Distribution

    Against the Gloom (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. What if our heroes exchanged their battle axes for Stratocasters? And what if lyrics and harmony were actual magic? Against the Gloom is a fantasy TTRPG of melodic mayhem that asks this and more! It's about the joy and power of music, chosen family, and building community in the face of the void.Roll dice. Build your playlist. Fight the Gloom.In Against the Gloom, players take on the roles of punk pirate troubadours sailing across a vast and dangerous void—the Gloom—aboard a ramshackle ship propelled by the power of song. Use your character's sonic powers to push back the Gloom as it seeks to obliterate any pockets of community that dare to resist it. Build your story one gig at a time.

    $25.00$21.25

  • Gamers Guild AZ Hit Point Press Visigoths vs. Mall Goths - Indie RPG (Softcover) Hit Point Press

    Visigoths vs. Mall Goths - Indie RPG (Softcover)

    Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!

    $29.99$25.49

  • Gamers Guild AZ GREEN RONIN PUBLISHING Mutants and Masterminds: Vigilante's Handbook (Pre-Order) AGD

    Mutants and Masterminds: Vigilante's Handbook (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Vigilante's Handbook is a sourcebook of street-level action and adventure for your Mutants & Masterminds RPG campaign. This book provides everything you need to stand up and push back against the over whelming corruption and inequality that threatens so many, often without the deep pockets or impressive powers the four-color heroes rely on. This sourcebook features guidelines for creating street-level vigilantes, from low-powered brawlers to high-powered but maligned heroes who work from the shadows, and optional rules for overwhelming enemies with your menacing presence or fearsome reputation and for gauging and tracking your hero's reputation. Vigilante's Handbook also looks at what kinds of predators prowl the urban jungle, from murderous cops and sleezy politicians to criminal masterminds and assassins, and introduces a flexible template system, separating your villains' role from their powers. The world of Earth-Prime is also expanded with a gazetteer of Ferroburg, a city of corruption and struggle in desperate need of heroes. Welcome to a world where your compassion, your human decency, and your ability to take a punch mean more than your satellite headquarters and fancy costumes. Welcome to the Streets.

    $39.95$33.95

  • Gamers Guild AZ Heart of the Deernicorn The Details of Our Escape Heart of the Deernicorn

    The Details of Our Escape

    Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte

    $20.00

  • Gamers Guild AZ Studio Hermitage Our Brilliant Ruin Whisper Print Edition (Volume 1-3) (Pre-Order) Quartermaster Direct

    Our Brilliant Ruin Whisper Print Edition (Volume 1-3)

    Whether you’re looking for the latest dish from the enigmatic Whisperer or keen to check out what the glamorous set will be wearing during High Season, Whisper is your go-to in the department stores, newsstands, and tea parlors of the Dramark — or from your preferred games retailer. A collection of excerpts from one of the Dramark’s leading periodicals for use with the Our Brilliant Ruin roleplaying game. This pack contains three volumes printed in paperback format that add depth and worldbuilding to the world of Our Brilliant Ruin. A lore-based supplement presented as a collection of excerpts from the Whisper magazine, featuring three 24-page zines in this one package, for a total of over 70 pages of content Contains legends and gossip from the aristocrats, truefolk, and unbonded, unique recipes from the world, fashion spreads, and more Suitable for use by players, gamemasters, or anyone looking to explore more about the world of Our Brilliant Ruin

    $29.99$25.49

  • Gamers Guild AZ Indie Press Revolution VOID 1680 AM Indie Press Revolution

    VOID 1680 AM

    2023 Ennies Judges' Spotlight Winner2023 Indie Groundbreaker Award nominee for Most Innovative2024 CRIT Awards nominee for Best Solo TTRPG Speak into the Void. Night after night, you sit alone with your thoughts, your music, and a microphone. Whether you come to your radio show with somber attitude or joyful spirit, you use the music that moves you to etch something fleeting and beautiful into the big empty. You never know who is listening. VOID 1680 AM is a 28 page zine written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0. There are other voices in the darkness. With a deck of cards, a six-sided die and a stack of music, you will build a playlist, invent and interact with Callers to your show, and evolve their stories over as many broadcasts as you like. No matter their motivations, they simply must be heard. In that way, you are very alike. VOID 1680 AM includes rules for single-session and ongoing play, instructions to have your show broadcast on the airwaves as an Affiliate, and even a way to add your voice to a library of Callers that other DJs can use in their own games. In this game, you can... Build a 12 song playlist Invent and interact with Callers Evolve the stories of your Callers over multiple shows Have your show broadcast on AM and YouTube Add your voice to an archive of Callers for others to use VOID 1680 AM is a 28 page sourcebook written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0.

    $15.00$12.75

  • Gamers Guild AZ Hit Point Press Visigoths vs. Mall Goths - Indie RPG (Softcover) - Black Friday Hit Point Press

    Visigoths vs. Mall Goths - Indie RPG (Softcover) - Holiday Sale

    Lucian Kahn's Visigoths vs. Mall Goths is a tabletop roleplaying game and dating sim about the conflicts and romances among the warriors who sacked ancient Rome and 20th century spooky teens, set in a suburban Los Angeles shopping mall during 1996. There are a lot of bisexuals. Imagine a surreal combo of The Craft, Empire Records, Bill & Ted's Excellent Adventure, and Clueless. Funded on Kickstarter in 24 hours!Easy to learn and video chat friendly.Detailed mall setting: 2 maps, 17 stores, and 24 NPC clerks.For 4-6 character players and 1 facilitator player ("The Mallrat").Rated PG-13Strange sense of humor required!Check out the game's 4-hour Spotify Playlist!

    $29.99$14.85

  • Gamers Guild AZ Heltung Storytelling Mork Borg: Heretic's Guide to Dying Lands (Pre-Order) ACD Distribution

    MÖRK BORG: Heretic's Guide to Dying Lands (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A MÖRK BORG compatible region generator, an essential GM tool that allows you to create short adventures and whole campaigns in minutes (44 pages).

  • Gamers Guild AZ Heltung Storytelling Corp Borg (Pre-Order) ACD Distribution

    Corp Borg (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A best-selling, rules-light, office-crawl OSR tabletop RPG. Inspired heavily by MÖRK BORG and hate towards capitalism and corporations, it serves as a dark parody of current times (104 pages). "Nominated for 2024 The Indie Groundbreaker Awards"

    $32.00$27.20

  • Gamers Guild AZ Indie Press Revolution Carved by the Garden RPG (Pre-Order) Indie Press Revolution

    Carved by the Garden RPG (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. You love the woods.You fear the woods.You can't stay away from the woods. Document your character’s last days in the nearby haunted woods in Carved by the Garden, a single-player structured journaling game. Using a standard deck of playing cards, you’ll follow prompts that reveal the horrors waiting for you among the trees. You’ll also roll dice, pull blocks from a tumbling tower, and write about your experiences in character. With 52 prompts, 6 major and 4 minor endings, and 7 thought-starting character archetypes, each playthrough is unique! Carved by the Garden is a solo journaling game inspired by folk horror stories like The Witch, The Ritual, Midsommar, and those found in Damnable Tales: A Folk Horror Anthology. Featuring a sprawling forest as a backdrop, Carved by the Garden blends self-reflecting questions with unsettling and often bloody discoveries. What you need to play A standard deck of cards with the jokers A 6-sided die 8 small pieces of nature to act as tokens (leaves, pebbles, seeds, thorns, petals, etc.) A tumbling block tower (or one of the listed alternatives) Something to write in, such as a notebook or word processor During the game, you’ll roll dice, draw cards from the deck, read their associated events, pull blocks from the tumbling tower, place or remove tokens from cards, and write about your experiences in character. This game is for you if... You love the story side of RPGs. You enjoy unraveling your own lore. You enjoy horror novels and movies where not everything is explained. You love media like The Witch, The Ritual, and old folk tales.

    $20.00$17.00

  • Gamers Guild AZ Indie Press Revolution Making a Tabletop RPG for YOUR Particular Kid (Pre-Order) Indie Press Revolution

    Making a Tabletop RPG for YOUR Particular Kid (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Whether looking for help with home games, youth groups, classrooms, or self-publication projects, Making a Tabletop RPG for YOUR Particular Kid: A Guide for Families, Friends, and Facilitators is here to help! Condensing the XP from over 400 articles on the ENnie awarded TTRPGkids resource into a zine-style book, this guide walks you through creating a TTRPG that specifically focuses on your young player’s interests and needs. The methods here can be used to create unique settings, characters, mechanics, and more or to adjust an existing game while also explaining how to involve your players throughout the planning process, establish a safe game environment, and handle situations like what to do if your kid decides to go "villain mode". This book also includes full color art for each chapter and excerpts from leaders in the youth TTRPG space who provide different views from their areas of expertise to give a well-rounded knowledge base to start off on your next adventure. There’s much more to discover too! Start your journey today with this as your guide to a new world of gaming with your kid!

    $15.00$12.75

  • Gamers Guild AZ Indie Press Revolution A Construct's Nature RPG (Pre-Order) Indie Press Revolution

    A Construct's Nature RPG (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Choose your path as you wake up in an unknown world of Magic, Tech, and Nature. A Construct's Nature is a solo journaling RPG full of choices and hidden surprises that determine what secrets your newly awakened character will uncover and how your unique story will unfold. From deciding how best to utilize a damaged tech pad to prioritizing developing friendships with NPCs (or even if you let those NPCs tag along), the choice is in YOUR hands... and it WILL impact your tale. Now, it's time to start your adventure! Throughout this book, you will be asked questions about the actions and routes you take, and you'll be asked to journal, draw, and/or imagine interactions with the environment and with other characters that you meet during the story. This can be played solo and does not require a facilitator, however, there is an optional educator/facilitator guide included with the digital version of the game for those who want to play with a group or use in educational settings. This game comes with the core journal, additional printable character sheets, and the aforementioned optional educator/facilitator guide. 

    $28.00$23.80

  • Gamers Guild AZ Renegade Game Studios Welcome to Night Vale Roleplaying Game (Backerkit Edition) Kickstarter

    Welcome to Night Vale Roleplaying Game (Backerkit Edition)

    The Welcome to Night Vale Roleplaying Game invites you to explore the fictional desert city from the hit podcast that’s captured listeners’ imagination since 2012. The absurd and surreal join your game with Night Vale’s expansive cast of characters and phenomena. Enjoy the included five-part mystery or craft your story that leads you anywhere in Night Vale—just NOT the dog park! The Welcome to Night Vale Roleplaying Game includes: Complete rules to roleplay in the bizarre town of the hit Welcome to Night Vale The Citizens’ Guide helps you create your denizen of Night Vale! The Host Guide contains everything you need to share strange and surreal adventures. The Visitor’s Guide helps you find your way around the desert town of Night Vale. A five-part mystery adventure that leads characters across the Numbers Station, the Library, and more of Night Vale’s environs! 8 Dice and a Game Master’s Screen provide all the needed supplies at your fingertips. 11 pre-generated characters ready to immediately start your adventures in Night Vale. Additional Threats for your citizens to encounter in this peculiar locale. Features Enter the world of the macabre and the mundane that one of the most popular fictional podcasts calls home! Complete rules for a tabletop roleplaying experience in the weird world of the hit Welcome to Night Vale podcast. Host and Player Guides with streamlined Essᴇɴᴄᴇ20 rules. A full Visitor’s Guide to help you find your way around the desert town of Night Vale. A five-part mystery adventure that empowers characters to explore Night Vale’s environs, from the Numbers Station to the Library and beyond! Dice and GM Screen provide all the needed supplies at your fingertips. 11 Pre-generated characters to start your adventures in the weird world of Night Vale immediately. Contents: 1 Visitor’s Guide 1 Citizens Guide 1 Host Guide 1 Skeleton Gorge Incident 11 Unique Pre-generated Characters 9 Unique Threats 6 Standard Dice 1 Two-Sided Die 1 GM Screen Additionally, the BackerKit Edition includes: Backerkit Exclusive Basic Pledge Bonus Dice Set Backerkit Exclusive Deluxe Dice Set Backerkit Exclusive Deluxe Dice Bag Backerkit Exclusive Deluxe Dice Tray Citizen's Guide PDF Host's Guide PDF Visitor's Guide PDF The Skeleton Gorge Incident PDF All Unlocked Stretch Goals

  • Gamers Guild AZ Forbidden Psalm: We Are Dust Gamers Guild AZ

    Forbidden Psalm: We Are Dust

    The Burning Sun is here, and with it comes the horrors of the Endless SummerForbidden Psalm: We Are Dust is a game about endless sandless realms, sunburn, and the Cult of Sun, worshippers who must be stopped. This mini expansion for Forbidden Psalm contains a new mini campaign where you find yourselves in the sun-burned lands of the desert plains. Endless Dunes await, as well as Sand Worm terrors and a Cult hell-bent on keeping it this way.We Are Dust is fully compatible with all existing Forbidden Psalm products, including Dread Nights and Frozen Psalms, as well as MÖRK BORG.This sand-in-the-toes zine expansion includes:A new mini campaign to test the mettle of even the most dedicated warbands.New monsters including Sand Worms and the Cult of Dust.New scenarios to test your skirmish gaming tacticsNew conditions to reflect the changing seasons like Sunburn and Hay Fever.

    $10.00$8.50

  • Gamers Guild AZ Exalted Funeral Games Bork Morgue #666 GTS

    Bork Morgue #666

    A third-party MÖRK BORG zine with 36+ pages worth of content, including new ways to die, new ways to kill, weapons, armor (and spiky armor!), random tables, runic powers, lots of teeth, torture and pstress, so many cults and cultists, a way to become like a god, and too many fonts.Features:"The Börk Morgue Cvlt" is an apocalyptic adventure that sends the PCs to a morgue in the Valley of the Unfortunate Undead to free trapped souls from a wretched existence!"Fvcking with the Dice" is a short essay about alternative bonuses, penalties, and ways to handle tests when rolling the dice."Heavy Metal Reforged" introduces new weapons, armor, and a couple of combat options. Meet Svara the heretical blacksmith and convince her to stick some spikes on your armor. It's a doom metal fashion must!"Scars and Other Ways to Break" adds more guts to being broken, letting a near-death experience leave you infected, disturbed, mutilated, and more!"Dental Manvscript" has been tidied-up from the original version. Suffer toothworm, replace your wisdom teeth with charisma teeth, and so on."Cultists of Dying Gods" has been tidied-up from the original version. So many cultists to use and abuse alongside guidelines for torture and pstress."Seven Palms for Seven Psalms" has been tidied-up from the original version. Meet a friend who has been dying to meet you, and you as the player can play some games with your hands to delay the inevitable."The Odic Force" contains ten new runic Powers from seafaring worshipers of dead gods. Use tainted life energy to shift your shape or summon a stallion made of crackling violet energy! And other weird things."Trapped in a Mauß Borg" is a scenario inspired by Isaac Williams' Mausritter. Stumble upon some strange mice and become like a god to them."Hand of Zauberei" is a special gauntlet that can reach into the realm of spirits and tear out the souls of others! For a price, of course. Several random tables! And a burbling jabborgmörky?

    $15.00$12.75

  • Gamers Guild AZ Snowbright Studio Teatime Adventures 2E: Crafts & Journals (Pre-Order) AGD

    Teatime Adventures 2E: Crafts & Journals

      Get out your scissors, pens, and crayons! This wonderful, colorable, cuttable, rippable companion craft and journaling book is for use with Teatime Adventures and Tea Pets and includes maps, activities, coloring pages, character sheets, journaling resources, and more all on 150+ perforated pages.

    $25.00$21.25

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