Board Games | Party Games
One Night Ultimate Alien
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens. One Night Ultimate Alien can be combined with any other One Night Ultimate... game.
$24.99$21.21
Scape Goat
You’re part of an internationally renowned group of billy goat criminal masterminds, and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it, just make sure it’s not you. In Scape Goat, everyone at the table is trying to pin a crime on the same player, all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards, make deductions, and figure out if you’re the scapegoat before the cops come after you!
$19.99$16.99
Stolen Paintings
In Stolen Paintings, players take turns playing as a thief attempting to steal and auction off paintings from a museum display. The other players are detectives who attempt to spot the paintings stolen before they are auctioned. The thief earns points for each painting they sneak by the detectives, and the detectives earn points for paintings they correctly identify as stolen. Whoever earns the most points as both a thief and as a detective wins. In addition to the basic game, the rulebook contains rules for and suggestions for the play of ten or more additional games and variants.
$29.99$25.49
Codenames: XXL
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
$39.99
The Plot Thickens: Detective Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be?
$25.00$21.25
The Plot Thickens: Science Fiction Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? In the Sci-Fi edition you'll explore strange place, meet weird aliens and blast your way through asteroids!
$25.00$21.25
The Plot Thickens: Romance Edition
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay out the tale of your character, and their fate! You’ll earn plot points for every card you use to build your story, and every time you interweave with other’s narratives. The storyteller with the most points gets to craft the ending as main character, while the person who connected the most to their cards gets to name the epic as the Author. What will your story be? The Romance Edition throws you into your favorite paper back romance novel with muscle bound heroes, Manic Pixie Dream girls and a hooker with a heart of gold!
$25.00$21.25
Tea, Scones, and Arsenic
In ARSENIC, you are members of an old English aristocratic family. Your uncle from America had the excellent idea of passing away bequeathing you his immense fortune.To celebrate the event, you decide to go for tea and enjoy some scones. However, each being equally greedy, each of the heirs decides to poison the cookies with Arsenic (a safe bet) in order to increase their share of the inheritance. Digestion promises to be difficult...Can you survive this ordeal?ARSENIC is a family game, for 1 to 6 players, from 7 years old. The game lasts about 15 minutes.It’s a party-game full of bluff, strategy and a hint of luck. Players must compete boldly but with self control to stop before it’s too late. A good statistical analysis of the remaining cookies and their potential dangerousness should give you an advantage... But these reassuring figures are unfortunately often distorted by the limitless treachery of your opponents. Be careful because sometimes it takes very little to get
$30.00$25.50
Hidden Leaders: Forgotten Legends
This expansion for Hidden Leaders comes with 3 new modules: A new faction, four leaders, and 20 new heroes. The guardians are a powerful race that everyone can use but using them too much will lead to the Guardian Leaders winning. Artifacts will upgrade your leader character. Each artifact gives the respective player a unique ability that can be used 2-3 times during the game. A bag full of nasty corruption tokens. Two times during the game, a wave of corruption allows you to secretly change the alliance of your heroes or the heroes of your friends. But be careful: some of these changes are dangerous traps that players can use to protect their heroes.
$21.99$17.59
Too Many Cooks
Too Many Cooks is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate & hard, or you can play through all of them in an hour long session. You are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated! The game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out. On your turn you may either:Change just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.orRotate a row or column of vegetables 1 card in either direction.orPass - if your personal tastes and all shared tastes are satisfied. Of course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But they cannot say exactly why. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible. Play fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.
$24.99$21.25
One Night Ultimate Super Villains
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$24.99$21.21
The Werewolves of Millers' Hollow: The Village
Welcome to the Village! As in the original game of The Werewolves of Miller's Hollow, players assume characters in the charming village, with some players secretly being werewolves who tear apart one of the human citizens each night. However, in Village, players will also assume a trade/profession.Note that The Werewolves of Miller's Hollow: Village is both a standalone game and an expansion for the original game, although the card sizes in Village differ from those in the original game.
$12.99
The Werewolves of Millers' Hollow: New Moon
Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…
$12.99
The Court of Miracles
JOIN THE BEGGAR'S GUILD: Immerse yourself in the secretive world of The Court of Miracles, a captivating board game where you'll navigate the seedy courtyards of Paris as part of the Beggars' Guild. Ascend to greatness and become the PENNILESS KING! CONCEALED IDENTITIES: Strategically place Rogues (workers) on the board, concealing their identities within tactile wooden discs. Recruit new Rogues from the cotton bag, each with unique abilities, including Pickpockets and Defrocked Priests, to strengthen your ranks and outwit your foes. EXCITING STANDOFFS: As neighborhoods fill up or when the Penniless King reaches a Wrath space, intense Standoffs occur. Reveal the strength of your Rogues to win Standoffs, but beware of opponents' secreted Rogues sowing disruption. PLOT YOUR ASCENT: Utilize Plot Cards to enhance your strategy, strengthening your ranks or stealing coins from opponents. Plan your moves wisely to gain Renown and achieve your rise from rags to riches. UNLEASH YOUR SCHEMING: Enjoy an engaging blend of worker placement, area control, and strategic scheming as you maneuver your way to greatness in the beggar's underworld of The Court of Miracles.
$40.00$34.00
Aquanauts: Discover the Deep
Aquanauts is a competitive worker-placement game for 2-4 players. Compete against your fellow scientists to complete as many scientific projects as possible, build new facilities, and further explore the depths. Working together can be beneficial, but at the end of the game, there can be only one winner!
$50.42
Ultimate Werewolf: Inquisition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$24.95$21.21
The Werewolves of Millers' Hollow: Characters
Under a new moon, new threats arise. New Moon is an expansion for Werewolves of Miller’s Hollow. It adds new characters, event cards, and new gameplay variants. The new variants include: Moonlight (play outdoors), Community of Hamlets (up to 200 players at the same time), Harvest Festival (putting new twists on familiar abilities), Double You (the villagers have dual identities), and also The Writing’s on the Wall, The Black Death, Lycanthropic Trance…
$12.99
Dinosaur Tea Party
"You're looking well, darling. One lump or two?" It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas everyone will be gossiping about. Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name, draw a new card. The first player to guess three names wins.
$19.95$14.92
Hues and Cues
Everyone sees color differently and what better was to prove that then with the game of Hues and Cues! The game itself is super straight forward and simple, the challenge is using words and everyday objects to try and get the group to guess the color you picked. Maybe instead of a shade of red your first thought when you hear apple is a Granny Smith, you pick green. The more people you can get to pick the color the more points you score and the more points they get as well. - Eden (GSR - Tempe, AZ) Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!• 1 Game Board• 100 Color Cards• 30 Player Pieces• 1 Rulebook• 1 Scoring FrameAges 8+, 3-10 players, 30+ minutes
$25.99
Deception: Murder in Hong Kong
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!
$44.60
The Resistance: Avalon
A whole new way to play your favorite game. The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization.
$15.86
Codenames: Disney
Two teams compete to be the first to identify all of their team's Treasure Cards displayed on the grid.Only each team's Cluemasters know the locations of the Treasure Cards their team is trying to find. They give clues in the form of a code word that will help their teammates find these Disney Treasures.Be careful not to decipher a code incorrectly or you might help the other team. It's a race to identity all of your team's Treasure Cards first.Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from a variety of Disney and Pixar films.Contents:200 Treasure Cards60 Key Cards25 Cover Cards1 Card StandInstructions
$24.99
Bristol 1350
The dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!
$24.99$17.94
Salem 1692
Hunt down the witches before you become one of them! Will you be the hero who purges your town of witches, or will you be wrongly accused and hanged for witchcraft? Or perhaps you will become a witch yourself, escape conviction, and bring Salem to the ground in hysteria. Gather cards to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. Players each start the game with 5 Tryal cards. If a player receives enough accusations, one of their Tryal cards is revealed. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. The "Night" card, forces all players to close their eyes while the Witches secretly choose someone to eliminate. The "Conspiracy" card forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil
$24.99$17.97
Chocobo's Dungeon: The Board Game
Chocobo is lost in a mysterious dungeon! Work together to guide Chocobo to avoid monsters and traps, while gathering vegetables and items. Can you defeat the boss in the dungeon's depths and help Chocobo escape safely?Contents:• 1 Chocobo board set• 3 Dungeon boards (double-sided)• 100 Chocobo cards• 15 Basic Monster cards• 15 Elite Monster cards• 1 Boss tile (double-sided)• 21 Vegetable tokens (3 Vegetables x7, 4 Vegetables x8, 5 Vegetables x6)• 15 Book tokens (1 Recovery x3, 2 Recovery x2, 1 Move x3, 2 Move x2, 3 Attack x2, 4 Attack x1, 2 Area of Effect x2)• 14 Damage tokens (1 Damage x10, 5 Damage x4)• 1 Chocobo meeple• 1 Reaper meeple• 1 Vegetable counter• 1 Health counter• 1 Multi-language rulebook (English/ German/ French/ Japanese)1-4 players, Ages 13+, 45 min, Co-op game
$49.99$42.70
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 minutes, play in 20-40 minutes.
$24.99$16.75
Ultimate Werewolf: Extreme
Ultimate Werewolf Extreme is an interactive game of deduction for 5-75 players who are divided into two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Each game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf Extreme features incredible artwork, comprehensive rules, a fantastic moderator score pad. What's more, it supports more players than any other game: Up to 75 of your closest friends can converge on up to three simultaneous villages using the components in this box.
$24.95$17.96
Deception: Undercover Allies
A tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too. In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators. With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them.
$24.99$24.96
Chocobo's Crystal Hunt
Help the Chocobos out on their Crystal hunt! Send your cute Chocobos on a journey to steal your opponents' crystals... before they steal yours! Use your intuition and observation skills in this fast-paced, fun and addictive game for all ages.All cards feature brand-new illustrations made specifically for Chocobo’s Crystal Hunt. This is not a trading card game. Everything necessary to play the game is included in the package, so you are good to go right out of the box!Box Contents:• Game Cards x 43: Hunt cards = Chocobo ×14 / Fat Chocobo ×5; Crystal Cards = Fire Crystal ×4 / Water Crystal ×4 / Wind Crystal ×4 / Earth Crystal ×4; Monster cards = Bomb ×4 / Ahriman ×4• Player Markers x 5• Victory Tokens x 5• Instruction ManualNumber of players: 3 to 5 (4 players recommended)Play time: 10-20 minsFor ages: 5-99
$17.92
Obscurio
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find it as quick as possible while avoiding to pick the wrong cards. However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library!
$55.99$44.79
One Card Dungeon
One Card Dungeon - A solo dice-placement 32bit dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize: the Sceptre of M'Guf-yn. Cyberdoom Tower - A solo or co-op 12bit run and gun. Collect the passcodes to unlock the top floor of the Cyberdoom Tower, then try to defeat the maniacal AI and save the world! Insert Coin to Play - A party game where you will try to complete levels and unlock abilities to make the highest score in an 8bit arcade stye roll and write.
$15.99$13.59
Codenames: Marvel
Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$24.99
Reinforcements!
REINFORCEMENTS is a strategic battle card game where 2 -4 players build up powerful armies and compete to be the last one standing. It’s a simple card game that’s easy to learn but packs a board game punch! Each player takes turns drawing from a shared deck containing cards from 3 distinct kingdoms, each with unique art and special abilities. Using these cards players build up their army to unlock additional actions and attack their foes using powerful combos. In Reinforcements you can blast your foes with magic, hire deadly mercenaries, incite a peasant mob, and summon mythical totems. When two cards of the same power collide, it's time to call in REINFORCEMENTS! Both player’s shout exuberantly and draw two cards from the deck to decide the battle. Do you have what it takes be the last player standing? Each player starts with a handful of five cards and three face-down Foundations (selected during setup). On your turn, you can do one of three things: use a card in your hand to Attack the lead card in one of your opponents "stacks", Defend your foundations by adding a card that matches the suit of that foundation from your hand to the "stack", or Discard as many cards from your hand as you want (you will fill back up to begin your next turn.) Once you add a third card to a stack, that stack is turned face up and you draw a card from the top of the draw pile to start a new foundation. Having a faceup stack will give you a bonus depending on the suit. A faceup stack of Blue cards allows you to Fortify which lets you take an additional Defend action on your turn if you have a blue card in hand that you can place. A faceup stack of Red cards allows you to Barrage your opponent by allowing you and additional attack on your opponent each turn if you have a red card in hand. Finally, a faceup Green stack gives you the ability to Adapt by either swapping a green card from your hand with a green card from the stack or swapping the position of two of the green cards in your faceup stack. Each color of stack that is face up grants you these abilities, so they can add up quickly and each color that's face up also gives you a passive ability: blue - your blue stacks may now have 4 cards instead of just 3, red - red cards that attack or Barrage automatically win all ties, green - your hand size increases by 1 for every faceup green stack in your army. Cards range in value from 1-7 and it's a basic war mechanic that higher card beats lower card, however if you win a battle (i.e. your six beats your opponents' two) any extra points carry on to the next card in the line (in the example you would have four points left to face whatever card was next in line.) If there is a tie both players yell “REINFORCEMENTS!!!” Each player MUST yell this when a tie occurs. This rule is non negotiable. Players draw the top card off of the draw pile and flip them until the battle is resolved. There are also some special cards that truly mess things up (Assassins, Mages, and mobs of Peasants) and if you flip two stacks of one color or one stack of each color (three stacks in total) one of the Totems will visit you and provide a special power. But you have to use it before an opponent completes their requirement and steals the Totem from you.
$30.00$25.50
Captain's Log
Become the Most Famous Captain of the Seas! Captain's Log is an open-world game where, at the helm of your own ship, you'll dive into the colonial era and compete against other players with the goal of becoming the most renowned captain of all.CONTENTS• 18 Miniatures• 220 Cards• 24 Map Tiles• 11 Boards• 308 Die-Cut Cardboard Tokens• 310 Wooden Tokens• 15 Dice• 1 Cargo Tower
$109.95$98.97
Hidden Leaders
The island of Oshra is in turmoil. Following the death of the Emperor, the conflict between the Hill Tribes and the Imperial Army escalated. While the Water People try to maintain balance between the old rivals, the Undead aim to escalate the war. All hope rests on the six children of the Emperor: Who of them will claim the throne? In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors. By playing heroes into your tableau, either openly or secretly, you influence the outcome of the conflict. At the end of the game, one of the four factions will win: Red leading > Red victory Green leading > Green victory Tie between Red & Green > Blue victory Red & Green in War Zone > Black victory Each player who is aligned with the winning faction can claim the victory. However, they must have more heroes of this color than any competitor. Hidden Leaders is a quick, light strategy card game with direct player interaction. It combines tableau building and deduction elements with its unique winning mechanism. This is a game of great tension with no-down time, that’s fast to learn. Its distinctive artwork and character names will make you smile.
$28.00$22.40
Colorful
Colorful is a game about categorizing and matching colors as a group. Each round a player will come up with a specific example within a broad topic, for the group to secretly match with a color card from their hand. After 5 rounds, cards are checked to see if the group or an individual wins!
$20.00$19.97
Spyfall 2
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.
$30.00$21.39
One Night Revolution
Hostile Intent is an expansion to The Resistance consisting of three modules. Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance. Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever. Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth). Includes 34 new cards (89mm x 64mm) and 2 character tokens.
$24.99$21.24
Cheese Thief
A fast-paced social deduction game for 4-8 players in a fantasy themed world. Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal ORas the thief trying to steal away the cheese for his own belly.As a thief clever enough, you might have to make a cut to your fellow minions so as to sneak away successfully. No moderator. No player elimination. No set pattern. Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios. One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.
$34.96
Coup: Rebellion G54 - Anarchy
Coup: Rebellion G54 – Anarchy, an expansion for La Mame Games' Coup: Rebellion G54, adds seven new roles and actions to that game for more vicious fun: Anarchists, Paramilitary, Arms Dealers, Financier, World Bank, Plantation owners, Socialists, and Social Media.
$11.99$8.60
The Resistance: The Plot Thickens
This is a bundle of the Plot Cards and the Sergeant and Rogue promos and a full set of Resistance/Spy cards and a full set of Mission (Success/Fail) cards.The Plot Cards add opportunities for the resistance players to gain information about their fellow conspirators. But in the hands of a crafty spy, the plot cards can be used to cause even more confusion and subterfuge.The Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues march to a different drum that have their own victory conditions and would rather win by themselves than see their side victorious. Rogues are the first players in The Resistance that have a unique victory condition and are very interesting play option.The Sergeant is designated by the leader with ability to change mission results. A very tricky proposition and sure to have everyone second guessing when to use, and when to just threaten with this ability.Requires The Resistance main game to play.
$11.99$8.35
Alien Puppies
Alien Puppies is a Strategic Sci-Fi Card Game Adventure with Fabulous Cyberpunk Puppies.Players take turns drawing from the shuffled deck and collect Alien Puppies & other cards. Each turn, you can choose to put 1 Alien Puppy to your backyard (the space in front of you). The first person to put 3 Alien Puppies in the Backyard wins!But! You will have to be careful as there's a dangerous Barkmageddon card looming in the draw pile. If you draw it, you lose unless you can protect yourself with unique combos.Alien Puppies adventure features unique set of characters and mind-bending powers that will be have to be activated by players to become the ultimate champions of the puppy universe.
$20.00$17.00
Insider
Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins.
$23.00$19.55
One Night Ultimate Super Heroes
In One Night Ultimate Super Heroes, players take on the roles of heroes and villains, each with amazing superpowers, playing is super-easy: Secretly choose a hero or villain Start the free app Figure out which of your friends is a super villain—carefully...because it just might be you! Catch the Super Villain! One Night Ultimate Super Heroes is a reimplementation of One Night Ultimate Super Villains, available exclusively at Barnes & Noble stores. The differences are: There is no Temptress or Mirror Man in Super Heroes Family Man & Ricochet Rhino (originally in Bonus Pack 4) are part of the Super Heroes game. There is a new standalone app for Super Heroes
$24.95$21.21
Codenames: The Simpsons
A fun, easy to learn cooperative word and picture deduction game celebrating 30 years of hilarious and dysfunctional cartoon family, The Simpsons! Featuring your favorite Simpsons characters including Homer, Marge, Bart, Lisa, Maggie, Mr. Burns, Ned Flanders, Principal Skinner, Krusty the Clown, Moe, Milhouse, Ralph Wiggum, Chief Wiggum, Comic Book Guy, and many more! Players help their teammates locate secret Agents who are concealed among a grid of Simpsons series references using only one-word clues.
$19.96
Ultimate Werewolf Deluxe Edition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don\'t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn\'t on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. The Deluxe Edition has 80 cards, a moderator scorepad, a Getting Started guide and a 24 page rulebook.
$24.99$24.92
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