Board Games | Historical Games
Marrying Mr. Darcy
Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game. Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage. The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.
$35.00$20.13
Zombicide: White Death Climbers & Terrorcotta Pack
When it seemed to be getting calm, it got worse. First, the zombie plague started infecting even the statues in the city. Then, the ramparts, once thought safe, came under assault from zombies who can climb. The Climbers & Terrorcotta Walkers pack for Zombicide fantasy gives players two new horrors to face in their games. Terrorcotta Walkers can reform if there’s other Terrorcotta Walkers in their zone, meaning they have to be entirely eliminated to stay gone. Meanwhile, Climbers, as the name suggests, can go over various types of terrain, making previously safe zones into dangerous places to be. ENHANCE YOUR GAMEPLAY: Add 15 Terrorcotta Walkers and 15 Climbers to your Zombicide fantasy universe for a thrilling challenge in every game. UNIQUE ABILITIES: Terrorcotta Walkers can reform unless completely eliminated, adding a strategic layer to your gameplay, while Climbers traverse obstacles, ensuring no barrier is safe. COMPATIBILITY: Perfectly compatible with any Zombicide fantasy game, this set integrates seamlessly to elevate your zombie battles. NEW TACTICAL CHALLENGES: Master the Climbers’ wall-scaling skills and the regenerative properties of Terrorcotta Walkers to keep your games unpredictable and exciting. COMPLETE KIT: Includes 30 new zombie miniatures, 18 Zombie Cards for game integration, and a detailed Rules Leaflet to guide your encounters. Contents: 30 Highly Detailed Miniatures18 Minicards; 1 Rules Leaflet
$39.99$26.96
Evolution: CLIMATE
Evolution: CLIMATE is a stand-alone game for 2 - 6 players in the best-selling Evolution game line.In Evolution: CLIMATE, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Evolving a coat of Heavy Fur will protect your species from the cold, while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to adapt your species, every game of Evolution: Climate unfolds in a beautifully unique way.Evolution is so vivid and true-to-life that it is used in classrooms around the world and was featured in the world's leading scientific journal, Nature: “Evolution features sophisticated biology. Traits can be put together in a dizzying array of combinations, so each game can be very different. The theme of evolution is not just tacked on: it drives play.”Includes: 177 Trait Cards, 30 Event Cards, 240 Food Tokens, 20 Species Boards, 40 Wooden Cubes, 6 Food Token Bags, 1 Climate Board, 1 Climate Marker, 1 Dino Starter Token, 1 Rule Book, and 2 Player AidsAges: 12+ | Players: 2-6
$64.99
And That's How I Died
You are the world's mightiest heroes, but you are a little...dead. Sitting atop Valhalla, you tell each other stories of your epic lives. Who among you was the greatest? Combine cards to create "memories" from your past and "correct" the others by changing theirs! Collect Adventures to spin the tallest tales and score the most points.
$24.99$15.86
Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$19.95$14.15
Castle Panic: Engines of War (Second Edition)
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters — and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
$19.95$13.96
Architects of the West Kingdom Collector's Box
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeeers? This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metal coins, and sleeved cards. The box is the same size as the Collector's Box for Raiders of the North Sea.Requires Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder. Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card. Features: Designed to organize and store Architects of the West Kingdom and the expansions, Age of Artisans and Works of Wonder. High quality insert organizer included. Includes a Promo card set! New box art from famed illustrator Mihajlo Dimitrievski. Contains: Organizer insert designed for Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder. Promo Card Set including: 4 Adornment Cards 3 Building Cards 6 Apprentice Cards 1 Contribution/Consequence Card
$30.00
ONUS! Under The Eagle
Simon Scarrow's Eagle series of books takes us back to the times when Claudius was emperor in Rome, beginning with the invasion of Britain, through the adventures of his characters Macro and Cato. The Eagle expansion incorporates new rules for the use of characters (in addition to generals), palisades, assaults, limited visibility and much more. It includes scenarios of the main confrontations of the first three books, starting on the border of the Rhine River against a tribe of Germanic tribesmen, suffering an ambush in Gaul escorting the imperial secretary or decisive battles in the conquest of Britain. Eagle includes units, characters and markers, although you need one of the base games, ONUS! Traianus or ONUS! Pack, to play with this expansion.
$30.00$27.97
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play. Features: Adds components for an additional player! Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and a variety of new Apprentices and Buildings. Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook
$35.00
Monsters Of Loch Lomond
Monsters of Loch Lomond is a light strategic and interactive card game for 2 - 6 players. In around 30 min, you’ll play 4 rounds in which you’ll have to secure your clan from monsters to get the lowest amount of points to win the game. It's easy to learn and is full of fun interaction and exciting situations. It comes with a score pad and rulebook including a full character overview. In the game, you are the chieftain of a Scottish clan. Each night, monsters crawl out of the lake and torment the local clans around Loch Lomond. Your clan must defend itself and chase these monsters into the highlands or towards rival clans. Find where the monsters are hiding, chase them away and make your clan the strongest in the area. In Monsters of Loch Lomond, you will be taken into the magical world of Scottish folklore, where Kelpies, Selkies and many more famous Scottish tales come to live! A must play for anyone who loves Scotland and light strategic card games. This product features art where AI was used to generate images.
$19.95$17.92
Mini Dead Man's Hand
An illicit poker game and a diamond heist on the Mississippi river lead to a suspicious death. Six passengers chanced their luck at the table, but who were they, which weapon was each one carrying, what dark criminal past were they hiding, and which hand were they dealt that fateful night?Put your detective skills to the test as you piece together the clues, solve the puzzles and find the culprit before they jump ship! SOLVE THE MURDER ON THE MISSISSIPPI - can you solve the murder mystery and find the killer before they jump ship? This unique game will keep players hooked for 60 minutes! IDENTIFY THE KILLER - there are six suspects, but which one of them is to blame? LOCATE THE LOST POSSESSIONS - deduce which item belongs to which passenger to discover their whereabouts on the night of the crime. REVEAL THEIR CRIMINAL PAST - solve the puzzles to reveal new information about each suspect. Are they just a jewel thief, or are they capable of more? TEST YOUR DETECTIVE SKILLS - ideal for 1-4 players, ages 12+. Complete the game and discover the killer by yourself or work together with friends and family to solve the mystery.
$12.99$6.44
The Mystery of the Abbey
Step into a medieval whodunit with Mystery of the Abbey! A unique deduction game where every turn brings you closer to uncovering the truth. Can you identify the culprit before it’s too late? Mystery of the Abbey is an engaging deduction game set in a medieval abbey, where players must uncover which of the monks living in the abbey is responsible for a mysterious murder. Each participant takes on the role of a monastic investigator, using their powers of deduction and strategy to gather clues and identify the culprit. The game comes with a deck made of 24 unique suspects and during the setup a random one is set aside, unseen by the players: this is the culprit to find. The other cards are handed to the players, that have to explore the abbey questioning eachother to find out which monks are to rule out, taking notes in their secret notes sheet. Each suspect is unique in the combination of 5 characteristics: Order, Rank, Girth, Hood and Facial hair, and knowing what to ask -and when to answer!- is the key to victory. The flow of the game also includes events that will bustle the streamlined life in the abbey and special cards, available in the Scriptorium and Bibliotheca, that will help players in their task!
$45.00$32.94
Chutes and Ladders
Chutes and Ladders is the game of rewards and consequences. As kids travel along the game path, they encounter situations that reward them for good deeds by letting them climb the ladders or punish them for misbehaving by sending them down chutes. All the while, they are learning to recognize numbers and count to 100.We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$8.99
Knight Fall
During the game, you choose a unique knight or demon, each with a variety of special powers—such as the Flame Knight’s ability to surround his foes in fire, or the Bone Crusher’s power to summon skeletal minions. The cards you play from your hand to perform actions can each be used in different ways, and a set of unique location tiles allows you to create the monastery with a different layout every game. Knight Fall also features a campaign mode for one to two players. In this mode, you read stories while exploring the map of a haunted valley, drawing your path as you travel. Wander through crumbling churches, a sinister forest, and a dark mountain to stop the demons before the final battle at Thornmar Abbey. You must do whatever you can to keep your knights alive; the death of each knight means one fewer hero to combat the invading demons in the final battle!
$44.99$29.10
Feudum: Seals & Sirens
Feudum: Seals & Sirens is a surreal seafaring expansion of Feudum. This expansion adds 6 whirlpool discs, 1 royal writs and a wooden siren.
$24.99$19.96
Cohors Cthulhu RPG: Player's Guide
Welcome to an epic struggle of heroic mortals pitting blade, spear, and bow against the claws and tentacles of eldritch horrors from beyond the stars. These Hidden Wars in the shadows of ancient Rome are all that safeguards humanity from oblivion. Enter a world of stalwart Roman legionaries, brave Germanic, Gaulic, and Celtic warriors, shrewd schemers from Greece and Britannia, and valiant archers and mystics from distant lands like Parthia, Aegyptus, and the island of Hibernia. Embody these heroes and forge unlikely bonds with former enemies to confront the Cult of Mormo, minions of Nyarlathotep and Yog-Sothoth, and other nefarious cabals. Mi-Go skitter voraciously through the tunnels of lost mines, while Deep Ones lurk beneath the waves seeking sacrifices. Answer the call of secret organizations like the Fingers of Dawn and Temperari, who possess the knowledge and will to defy the malevolent gods. These groups offer the secrets of mystic arts and access to the legendary weapons of Atlantis. Your enemies wield dark magics and profaned relics, their minds corrupted by the whispers of beings like Sarthothus, a shattered god whose divided mind lurks within the very weapons you require to defeat the cults inviting humanity’s doom. Can you prevail against overwhelming odds, or will you succumb, like so many others, to Mythos forces that thrive on conflict and war? This is your story!
$47.00$39.95
Cohors Cthulhu RPG: Legends of Laurium - Fiction Anthology
Laurium is a bustling but isolated town on the edge of Germanic territory controlled by the Roman Empire in the late second century. There, daily life can be difficult, laden with simmering tension between the citizens of the empire, whose soldiers control the town, and the Germanic people who have lived in this region as long as anyone can remember. They are the descendants of proud tribes who reluctantly bent their knees to Roman conquerors, though many still plot to see these interlopers overthrown. Yet strange creatures lurk in the forests beyond Laurium's palisade walls and stalk the forgotten tunnels beneath the town. These foul monsters are tied to sinister forces that threaten life and sanity, themselves echoes of malevolent alien gods from beyond the stars-deities older than Rome, older even than lost Atlantis, who see humanity as nothing but fodder and fuel. These are the collected stories of an odd assortment of unlikely heroes of Laurium. Although they all come from different walks of life and backgrounds, they must set aside old enmities and bitter feuds in order to save their home from the sinister plots of devious cultists. For at the bidding of these power-hungry individuals, a greater threat arises from its slumber-a god of slaughter, sealed away long ago and nearly forgotten. Welcome to Cohors Cthulhu: Legends of Laurium! This 204-page fiction anthology features the stories of the brave few who risk everything to safeguard both friend and foe from an unimaginable evil. Here, in this ancient and mysterious land, the Hidden Wars play out in full. Those brave heroes willing to confront the darkness will claim hidden knowledge and eternal glory-but terror, insanity, and doom await those who fail.
$20.00$16.99
Virgin Queen
Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther’s posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged.
$92.00$63.97
Before There Were Stars
Weave a tale older than the stars themselves. Open this box, and join the storytellers of old. Before there were Stars... is a storytelling game where each player tells the mythic creation story of ‘their people.’ Featuring star-pipped dice that are rolled to form the ‘night sky,’ one scans the stars for constellations to use as keywords for the story. Inspired by Constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of their great hero, and an end of days. This ‘feel good’ game lets players appreciate the boundless imagination in all of us. Points are awarded for best story moments, allowing everyone to shine, regardless of their skill as a storyteller. Perfect for couples, wine parties and game nights, with high quality components that feel appropriate for the evening. The most approachable and warmest storytelling game we've ever seen - and a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.
$24.40
Barbarian Kingdoms
"Gold is the lifeblood of the war!" As the Hun horde swept across Europe, they forced the Germanic tribes into exodus. These warlike peoples spread within the borders of the Western Empire and, by dint of looting and war, will eventually cause the collapse of the Empire. In the twilight of antiquity and at the dawn of the Middle Ages, the so-called "barbarian nations" founded kingdoms on the former imperial territory. In Barbarian Kingdoms, an asymmetrical and competitive strategy game, each player controls their own nascent kingdom and competes for supremacy over Western Europe. The first player to control seven territories or to eliminate two opposing kings wins. On a turn, each player chooses and resolves a single action of their choice: Recruitment: deploy a warrior from the reserve by paying a cost Taxation: collect money from the provinces in their kingdom Assault: invade a province or attack an enemy unit Maneuvers: reposition their units in their provinces or towards the sea Claim: try to take control of a province by paying a cost Assault and claim actions can be immediately challenged by an opponent and resolved by a battle. During the battle, a bribe may be paid to the opponent to try to reverse the outcome. Players must be vigilant in positioning their forces (with the constraint of a maximum of one unit per province), keep an eye on their opponents, and take advantage of their two asymmetrical powers: that of their kingdom and that of their king.
$49.90$37.44
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