Board Games | Historical Games
Castle Combo
Hark, people, brave and small! Â You're hereby invited to the His Majesty's grand Combo Party! Recruit characters to your personal tableau, making sure to take note of the unique abilities and scoring conditions each one offers. Players will take turns buying cards from either the Village or Castle (depending on where the Messenger pawn is) and placing them in their personal tableau, making sure to follow these placement rules: - Each card after the first must be orthogonally placed to at least one other card in your tableau- At the end of the game your tableau must be a 3x3 grid of cards Afterwards, trigger the card's ability. The game ends once all players have built their 9-card tableaus. Score points based on each card's end-game scoring conditions and the player with the most points wins! BUILD YOUR PERFECT TABLEAU: Recruit characters from the Village or Castle to create a 3x3 grid of cards in your personal tableau. Each card offers unique abilities and end-game scoring conditions! STRATEGIC CARD COMBINATIONS: Master the art of combos by strategically placing your cards and triggering their abilities to rack up the most points by the end of the game. PLAYER AGENCY & FLEXIBILITY: Use the Messenger pawn to switch between the Village and Castle markets and wipe the board to gain access to fresh cards and maximize your strategic choices. EASY-TO-LEARN, QUICK TO PLAY: With clear symbology and a helpful game aid, Castle Combo is perfect for family game nights or competitive sessions with friends. Playable in about 20-30 min or less. PERFECT FOR FAMILY GAME NIGHT: A light yet challenging game designed for 2-4 players, Castle Combo offers a mix of strategy and luck in every round. Ideal for ages 8 and up! Contents: 78 cards 1 wooden messenger pawn 96 tokens 1 game aid 1 scoring pad 1 rulebook
$29.95$19.35
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or after the first player builds his 15th house, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.
$64.95$44.46
El Grande
El Grande is set in 15th century Spain, at the end of the Reconquista. The players send out their caballeros to gain control over the 9 regions and become “El Grande”. However, everything depends on the location of the king - and majorities may shift in the blink of an eye. Players take turns depending on which power card they play. Each turn, players choose 1 of 5 action cards, allowing them to place caballeros on the map and perform a special action. After 3 rounds, they gain points depending on the majorities in the different regions - and extra points for the majority in the current “kingdom” and their home region. After 9 rounds total, somebody will be the new ruler of medieval Spain. ENGAGE IN MEDIEVAL INTRIGUE: Set in 15th century Spain, El Grande is a classic area control game where players compete to become the ruler of the land. DYNAMIC GAMEPLAY: Majorities in regions can shift rapidly based on the location of the king, offering strategic depth and excitement in every round. CHOOSE YOUR ACTIONS: Each turn, use power cards to select from 5 action cards, allowing you to place caballeros strategically and perform special actions. CLASSIC REBORN: El Grande, the 1996 Game of the Year, is back with a fresh overhaul, making it more captivating than ever. BONUS EXPANSIONS: This edition includes two new mini expansions not found in the original version, adding even more excitement to the game.
$54.99$43.99
Carcassonne
Inspired by the medieval fortress in southern France of the same name, Carcassonne is a tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their followers. Players score points by having followers on features as they're completed. The player who makes the most strategic placements of tiles and followers will score the most points and win the game. With its simple yet rich game mechanics and eighty-four tiles that can be configured into numerous combinations, Carcassonne appeals to beginners and veteran gamers alike. This edition is entirely redesigned and modernized, and includes two expansions: The River and The Abbot.
$41.99$31.99
Courtisans
Guide the Courtiers around the hall and attempt to sway a family's influence. Manage your Courtiers and read the plans of your opponents to emerge with the most points! There are 6 different families consisting of 15 Courtier cards each. On your turn you'll draw 3 cards, then play 1 to the Queen's Table, 1 in your Domain, and the last in an opponent's Domain. At the Queen's table, cards can be played either above or below the column of the matching family. At the end of the game, the families with more cards above than below will be Esteemed. Those with more cards below the mat than above will be Disgraced. The cards in each player's domain will be scored based on whether their families are Esteemed (+1) or Disgraced (-1). Additionally, some Courtiers have special powers when played and each player begins the game with a secret scoring objective. The player with the most points wins! STRATEGIC GAMEPLAY: Guide Courtiers around the hall, sway family influence, and outmaneuver opponents in this strategic card game of royal intrigue. FAMILY DYNAMICS: Navigate the complexities of 6 different families, each with 15 unique Courtier cards, and strategically position them to gain Esteem or avoid Disgrace. DYNAMIC CARD PLAY: Draw 3 cards each turn and strategically place 1 at the Queen's Table, 1 in your Domain, and 1 in an opponent's Domain to maximize your influence. SPECIAL POWERS: Discover Courtiers with special abilities that can tilt the balance of power in your favor, adding layers of depth and strategy to every game. SECRET OBJECTIVES: Begin the game with a hidden scoring objective, adding an element of mystery and unpredictability to each playthrough. Contents 90 Courtier cards 20 secret mission cards 1 game mat 1 rulebook
$29.95$19.94
Dinosaur Tea Party
"You're looking well, darling. One lump or two?" It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas everyone will be gossiping about. Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name, draw a new card. The first player to guess three names wins.
$20.00$18.40
Quacks: All-In Edition
A ridiculous game of brewing potions, pushing your luck, and exploding. Draw ingredients out of your bag and put them onto your cauldron. As you spiral outward, your concoction will bring you more and more rewards. But your ingredients have a mind of their own-they all have wild effects that make each game completely different. And if you push your luck too far, your cauldron explodes!All-In Edition includes the same deluxe tiles and bags, plus both game expansions: The Witches and The Alchemists. It also expands the player count from 4 to 5! The same great game with amazing new art! The modern classic push your luck game of potions, explosions, and not being able to stop. Supports a 5th player and includes two expansions "The Herb Witches" and "The Alchemists" Includes upgraded hard plastic ingredient chips
$109.99$98.99
Ankh: Gods of Egypt - Pantheon
Ancient Egypt was full of different gods that the people prayed to, offering up gifts and devotion. This made the gods strong. But as time has gone on, the offerings and prayers have waned, moving towards fewer gods. As the whims of mankind change, the power of the gods wanes. In the end, only one will remain. The Pantheon expansion for Ankh offers players five more gods to choose from when starting a game. Set, Bastet, Hathor, Horus, and Toth come complete with their own warriors, dashboards, ankh tokens, and more. Each god has their own unique power that they will bring to the battlefields of Egypt where only one god will reign supreme in the end.
$59.99$38.78
The Red Dragon Inn: Allies - Pooky
While the master's away, the familiar will play! Zot's turning in early for the night, but Pooky's not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he's more than just Zot's whipping bunny. The Good: In the dungeon, Pooky's psychotic behavior has gotten the party out of some pretty nasty jams. The Bad: That rabbit is even more insane without Zot's influence. Seriously. The The Red Dragon Inn: Allies - Pooky lets the little white rabbit wreck havoc all on his own! This forty-card deck isn't an expansion for Zot the Wizard from The The Red Dragon Inn, but rather allows Pooky to be a fifth character at the table and party with The Party. Bringing all his nature and vices to the table, get ready to see Pooky start partying a bit too hard for the rest of the table. The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$14.95$10.44
Mists Over Carcassonne
 Mists Over Carcassonne is the world’s first cooperative version of Carcassonne. Players already familiar with Carcassonne will be able to dive right into the game. 6 exciting levels will guide players step by step through the individual elements and rules of Mists over Carcassonne and present them with ever greater challenges. In the game, players take turns adding a new land tile to the board. As the game board expands, players will place their meeples to score points. However, ghosts will appear during the game and it’s up to the player to pacify them. Together, players must reach the goal tile by scoring a pre-determined number of points. But if there are too many ghosts on the board, or players can’t draw any more land tiles, then they have lost. All players play together against the game. Show each other your tiles and decide as a team where to place them. In later levels especially, you will need to cooperate well!Â
$39.99$26.96
Ankh: Gods of Egypt - Guardians Set
For centuries, Egypt had been a polytheistic society. But now, the civilization is moving to a monotheistic religion. The gods are fighting among themselves for the veneration of the populace. In Ankh, players take on the role of the gods of Ancient Egypt. They’ll fight for the adoration of the populace, building up their followers, dedicating monuments, recruit monsters their side, and divide the desert in order to establish their dominance. In the end, only one will remain.
$39.99$29.96
The Red Dragon Inn: Allies - Wrench
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to study with Wizgille herself. *The Good: He can quickly build gizmos that can do amazing things.*The Bad: Those gizmos are very fragile! The The Red Dragon Inn: Allies Wrench expands the party at the The Red Dragon Inn with an ingenious kobold whose gizmo cards stick around to help him out on later turns! Those gizmos will gradually break down, though, and the other players at the table can cause them to break down even faster! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$9.96
Through the Desert
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes. A fresh take on one of the most classic Reiner Knizia titles with vibrant artwork on both board and component. Will allow an entirely new audience to access this game at an incredibly reasonable price-point. Brand new components and expansions give this classic a clever new look. Accessible strategy and important decisions to be found throughout this staple of route/caravan building games. Contents: 5 Leader Color Markers 25 Leaders (5 per player) 175 Camels (35 of each color) 5 Largest Caravan Tokens 5 Oasis Markers 45 Watering Hole Tokens 45 Five Point Tokens 1 Double Sided Board
$39.99$31.97
The Red Dragon Inn: Allies - Ozrik the Adept
After years spent in the pursuit of elemental power during which Ozrik caused a great deal of damage, he realized he had literally burned bridges behind him. Now he travels the world as an adventurer. He's still causing damage... only now he's doing it for the right reasons! The Good: Ozrik's phenomenal control of the elements is useful versus undead, monstrous humanoids, and other evil dungeon dwellers. The Bad: Side effects for Ozrik's companions may include spontaneous combustion, static discharge, and clammy hands. The The Red Dragon Inn: Allies - Ozrik expands the party at the The Red Dragon Inn with a brand new elementalist, introducing a new elemental power mechanics that allow Ozrik to spend cards for bonus effects! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$14.95$10.44
Ruins
Craft unique, transparent cards in this shedding game where you uncover ancient ruins and find treasure! On your turn, upgrade a card and play it. Upgrades can stack into wild, game-altering combinations (like a card that equals four 11’s!). You only get to claim two cards for the entire game, so sometimes your discoveries will end up in the hands of your opponents. How will you construct the perfect combo? Race to play your last card and score!
$19.99$16.99
Ankh: Gods of Egypt - Pharaoh
The Pharaohs in ancient Egypt were anointed by the gods, themselves, to be the ruler of the people as well as the high priest and humanity’s defender. When the gods began their war against one-another, they all sought the Pharaoh’s favor. But the Pharaoh was determined to remain neutral and make sure that the conflict didn’t spill over into the moral realm. However, each god is still trying to curry his favor by influencing events in the royal palace. The Pharaoh expansion for Ankh brings an entirely new dimension to the game. The gods will send their high priests into the courts of the royal palace, looking to gain favor with the Pharaoh so that he will recognize them as the one true god of the land. These god’s influence will be felt far and wide, changing the course of the civilization, hopefully for the better if they wish to be the one that remains when Egypt becomes monotheistic.
$49.99$36.17
The Red Dragon Inn: Allies - Brother Bastian
Brother Bastian was a member of a severe sect devoted to Korash, the god of justice and light. When he learned of an orc masquerading as a paladin of his god, he was furious. But upon meeting her, he realized that this orc was no imposter and that there was more to Korash than he had been taught. The Good: Brother Bastian knows many powerful prayers and knows exactly when to use each one. The Bad: Unfortunately, because he knows so many prayers, you never know what he’s planning next. The The Red Dragon Inn: Allies - Brother Bastian expands the party at the The Red Dragon Inn with a brand new character! Bastian brings a powerful prayer cards with him, giving him more flexibility and secrets than you’d expect from a humble servant of Korash. Making sacrifices throughout the game so you can use your prayers at the perfect moment will lead you to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$14.95$10.44
The Red Dragon Inn: Allies - Zariah the Summoner
Zariah is a special kind of summoner mage - one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alemental, are her hardest-working companions. So, of course, after the adventure she brings them along to the tavern for some well-deserved rest and relaxation. The Good: Those summons are soooo cuuute!!! The Bad: When they combine to form the fearsome Chimera, you'll be looking for the nearest exit!
$14.95$9.96
Rococo Deluxe
Welcome to the Rococo Era.Louis XV reigns in France and it’s the height of fashion to attend his lavish balls where important luminaries dress up in extravagant gowns and fancy frock coats, all eager to surpass one another in elegance and grace. In just a few weeks, Louis XV is hosting the final Grand Ball of the season and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display.You quickly realize, it’s not just about your tailoring business anymore it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.In Rococo Deluxe, you are the owner of a distinguished tailoring business. In just a few weeks, Louis XV is hosting a Grand Ball and everyone is clamoring for you to provide them with an elegant frock coat here, a sumptuous gown there, or even a small sum to fund the great fireworks display. You quickly realize that it’s not just about your tailoring business anymore it’s about creating a presence at the most prestigious ball of the era and the chance to gain everlasting fame and prestige.Each turn, you will play an employee card that allows you to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique Bonus — including some that generate prestige.The Grand Ball will end after 7 rounds with a huge fireworks display and final scoring. You will gain prestige points for the gowns and frock coats you have rented out to guests at the ball, certain employee Bonuses, and the festive decorations you have funded. Whoever has collected the most prestige at the end of the game wins.
$129.99$103.99
Quacks: Deluxe Edition
A ridiculous game of brewing potions, pushing your luck, and exploding.Draw ingredients out of your bag and put them onto your cauldron. As you spiral outward, your concoction will bring you more and more rewards. But your ingredients have a mind of their own-they all have wild effects that make each game completely different. And if you push your luck too far, your cauldron explodes!Deluxe Edition includes a deluxe set of juicy, bakelite-style tiles and high quality bags. The same great game with amazing new art! The modern classic push your luck game of potions, explosions, and not being able to stop. Includes upgraded hard plastic ingredient chips NYT WIRECUTTER: Featured in “The best board games”
$64.99$58.49
The Red Dragon Inn: Allies - Evil Pooky
Ancient teleport spells and alcohol do not mix... A late-night "research" session has opened a portal to unknown realms. From that portal leaps Pooky's evil doppelganger, ready to wreak havoc in our heroes' beloved tavern! This product includes Evil Pooky, the 50th character for The The Red Dragon Inn, plus a new drink deck, with 8 brand-new drinks. Evil Pooky is, of course, a villain, so he may also be played as a Boss in the Boss Battle variant. In addition, this product includes cards needed to play the original Pooky as a Boss in a Boss Battle!
$24.95$19.96
Cthulhu: Dark Providence
The Elder Ones work their influences on mortal minds in many ways. No one is really sure who is held under their sway. Is someone trying to stop them or support them? It’s impossible to tell and yet, the stakes couldn’t be higher.Cthulhu: Dark Providence is a new take on Martin Wallace’s A Study in Emerald, which combines deck building mechanics, secret agendas, and the works of H.P. Lovecraft. As the Great Depression rages, cultists look to work their influence on the United States, twisting it into a nightmare version while Investigators are working to stop them. SECRET ROLES: Dive into a mysterious world where players are secretly divided into Cultists, Investigators, and Dissidents, each with unique win conditions. Trust no one as you navigate through hidden agendas. DECKBUILDING DYNAMICS: Master the art of deckbuilding to support your secret role. Strategically collect vital cards and thwart opponents by keeping crucial resources out of their hands. SANITY MECHANISM: Engage with a sanity system where keeping your wits is as crucial as your strategies. Investigators must maintain their sanity, while Cultists may benefit from descending into madness. HISTORICAL BACKDROP: Set against the grim backdrop of the Great Depression, this game infuses historical elements with the eerie mythos of H.P. Lovecraft’s universe. IMMERSIVE COMPONENTS: The game includes a rich array of components such as a game board, player dashboards, colored cubes, tarot cards, tokens, and more, enhancing the thematic experience.
$54.99$46.74
Castle Combo: Out of The Oubliette!
The dungeon’s doors have kept in 12 outlaws (whose felonies are debatable, to say the least!). Will you free them soon enough for them to join the party? Castle Combo: Out of the Oubliette adds new characters, fresh scoring opportunities, and a brand-new mechanism: Lock abilities. These one-time powers give players flexible tactical tools they can trigger at key moments, boosting combo potential and deepening decisions without adding complexity. Just shuffle the new cards into the base game decks and you’re ready to play! NEW CHARACTERS FROM THE DUNGEON: Free 12 colorful outlaws from the oubliette—each bringing unique abilities that create surprising interactions and powerful new combos. INTRODUCES LOCK ABILITIES: Adds an all-new Lock mechanic, granting one-time tactical powers that can be triggered at critical moments for maximum impact. DEEPER STRATEGY, SAME SIMPLICITY: Expands decision-making and combo potential without adding rules complexity, keeping Castle Combo fast, intuitive, and accessible. FRESH SCORING OPPORTUNITIES: New effects and timing windows create exciting paths to victory, rewarding clever planning and well-timed plays. SHUFFLE & PLAY EXPANSION: No setup hassle—just shuffle the new cards into the base game decks and start playing immediately. Base game required. Contents: 6 Village cards, 6 Castle cards, 1 rulebook
$9.95
The Red Dragon Inn: Allies - Halden the Unhinged
Halden the Unhinged - His totems would like to remind you that he isn't making up the voices in head. The Red Dragon Inn: Allies series are advanced single-character expansions for The Red Dragon Inn. Each Ally uses a unique mechanic that challenges the player and the opponents in new and exciting ways
$14.95$9.96
The Grizzled: At Your Orders
The Grizzled: At Your Orders is an expansion for The Grizzled that consists of three elements: Rules for solitaire play. New rules for playing with two players. Mission cards that present players with new challenges that scale in difficulty based on their experience. On this last topic, mission cards come in easy, normal and hard difficulty levels, and based on the experience of the players, you set up a deck of missions. Each round, the mission leader draws two of these cards, then decides which one to attempt. These missions might affect the number of starting cards in a round or allow players not to lose a round due to a specific condition, such as night or rain.
$14.99$10.96
Northgard: Uncharted Lands
Based on the universe of the Northgard video game, Northgard: Uncharted Lands is a game of conquest and exploration set in the age of vikings. Each player controls a Viking clan, looking to achieve victory by reaping glory in various ways or controlling the most prized territories of this new continent. The game focus is on streamlined rules and mechanisms, allowing for a fast-paced and smooth rhythm of play. Each turn, players alternate their actions to adapt their strategies to their opponents' moves and the expansion of the board. Fame (i.e., points) can be earned by exploring, fighting, and controlling and developing territories. The various corresponding actions are played through the cards that the players have in hand. At the end of each turn, they have to choose a new card to improve their personal deck as their clans develop new tactics and technologies. The pace of the game is set by the players as the game ends after seven turns, but can also be cut short at any time if one of them is in control of three closed territories hosting certain types of buildings.
$79.99
Through the Desert: Bazaar
Four modular expansions tweak the classic gameplay of Through The Desert with fun twists without diluting the elegant nature of the gameplay. Add one for a slight change, or bring out all four for experienced players looking for a challenge! Modules: Bazaars, Djinns, Special Watering Holes, and Rival Nomads Mix and match module inclusion for incredible replay value. Small adjustments to the base ruleset makes each piece to this expansion incredibly approachable and playable. Very scalable and easy to incorporate one, multiple, or all modules. Contents: 10 Rival Nomad Cards 16 Djinn Cards 21 Special Watering Hole Tokens 9 Bazaar Tokens
$19.99$15.97
Vaalbara
Lead your clan across the lands of Vaalbara!All players have the same deck of 12 cards representing the members of their tribe. Each turn, players choose secretly one card. In the order of initiative of the revealed Characters, players will be able to activate their powers and take over one of the available Territories. Deciding between playing the best powers and high initiatives at the most opportune moment will be difficult. After 9 rounds, the player with the most points wins the game and unites the tribes of the continent under their banner!★ GORGEOUS ILLUSTRATIONS: The vibrant landscapes and dramatic characters will immerse you in this fantasy neolithic setting.★ INTERACTIVE CARD PLAY: Some Character and Land effects score depending on other players‘ cards, intertwining everyone’s decisions.★ REACTIVE STRATEGY: With two phases of card play, you need to balance your priorities with what other players might do.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 51 Land cards• 60 Character cards• 75 Victory Point tokens• 1 rulebook
$21.99
Architects of the West Kingdom
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers? The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed. Features: West Kingdom adventure with beautiful artwork and great quality components. Become an ambitious royal architect to impress the king by building notable landmarks in the kingdom First stand-alone game in the West Kingdom Trilogy Exciting worker-placement strategy board game for 1-5 players, ages 12 and up As a royal architect of the Carolingian Empire, you must impress their King and maintain your noble status. Construct various landmarks throughout his newly appointed domain and remain virtuous, or be found in the company of thieves and black marketeers! From the designer of Raiders of the North Sea!
$60.00
Tiny Epic Kingdoms
Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre. - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
$30.00$24.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 25 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$75.00
RA: Traders Expansion
An expansion to the classic auction game RA, Traders adds a new tile type to your experience. Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods. Ages 12+2-5 players30-60 minute play time Contents:5 Docks boards20 Trader tiles30 One-Value Small Goods Crates10 Five-Value Large Goods Crates10 Ten-Value Scoring Tablets
$24.99$17.96
Concordia: Roma And Sicilia Expansion
Concordia: Roma/Sicilia is an expansion for Concordia that provides a double-sided game board, and one diecut board. for two different experiences:♦ In the Eternal City of Rome, a new Ship track with exciting bonuses is waiting to be explored.♦ In the eastern part of Sicily, Mount Etna defines ancient life. If the volcano becomes active, it impacts the production and construction activities of the three province.
$64.95$39.63
Dogs of War (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A Game of Shifting Allegiances for 3 to 5 Players This is a fractured and wretched realm. Six once-great Houses can hardly stand, yet are at each other’s throats. Their armies decimated, they turn to you - the Dogs of War - to break their stalemate in exchange for fame and fortune. You and your most treacherous friends will compete, each wielding a unique and powerful advantage over the others. You will raise armies to do these rulers’ dirty works, fight their endless wars, and win at any cost. Allegiances - only as deep as your pockets are lined. Every turn a single play might sway an entire battlefield to victory, acquire new armies, tactics, and gold, turn a hard-won skirmish into a crushing defeat, or hollowly divert attention from your true motives. At the end of three long years of bloodshed, only the Dog of War most steeped in battlefield trophies and influence with the prevailing Houses will stand victorious.
$50.00$42.50
Middle Ages
You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces? Develop your lands in your image and become the most influential lord in the kingdom. The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it. Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type. The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income). Once each player has collected their 16th tile, the player with the most money wins the game.
$39.99
Shipwrights of the North Sea: Redux
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side! The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans. Redux Version:Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
$60.00
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$49.95$39.96
Inkwell
The abbey at Iona is famed for its illustrious manuscripts, replete with gold leaf and remarkable calligraphy. In fact, through talent and discipline, you have joined their ranks as a master illuminator! In Inkwell, each player will either take supplies from a shared mat, or choose to score and move on to a new page of their own codex. Supplies include colored ink cubes, gold leaf, and technique cards with special powers and effects. Everything you take must fit on your manuscript card, and if you empty the last inkwell of a certain type, the abbot ticks down the game time towards ending the game. If you choose to turn the page, you score for all your completed work, and collect your ability cards on the side to benefit you the rest of the game, building an 'engine' of learned skills. You also get a reward of gold leaf and a chance to pick your next page to work on. Just beware that if the abbot becomes upset, he may force you to move forward before you are finished. A strategic and tactical game with few rules and lots of choices, Inkwell is designed to celebrate beautiful historical manuscripts and surprisingly tricky gameplay for groups or even solo play.
$30.00$25.50
Tetrarchia (2nd Edition)
TETRARCHIA (Latin of Tetrarchy, “leadership of four”) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With simple rules, the core engine leads to very different games and surprising endings.
$35.00$24.96
Orléans: The Plague Expansion
ABOUT ORLEANS: THE PLAGUE EXPANSION Mon Dieu, quelle horreur! Now the inhabitants of Orléans have been hit hard; the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can only bring limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can… With The Plague expansion, the game conditions are made tougher from the start of play! Sometimes there are fewer monks in the game, sometimes no gears may be placed on place cards, or the building of trading stations must be paid for with an additional coin. New events are now also linked to the new Corpse Tokens which players must place a certain number of in their bag at the end of each round. These tokens might be randomly drawn from the bag at the beginning of the round and occupy valuable space on the marketplace because they cannot be used for any action. To get rid of them for good, a player can fulfill indulgence cards through pilgrimage, donations, or other conditions, which also bring victory points at game’s end. Fortunately, each player has a Plague Doctor, a new figure that is available in nearly every round and can be used anywhere!
$30.00$24.00
Blueprints of Mad King Ludwig
Test your architectural skills in Blueprints of Mad King Ludwig, a flip-and-sketch strategy game to draw the most extravagant blueprints for King Ludwig's next castle! Select rooms to add to your castle's floor plan. As you complete rooms' entrances by connecting them to other rooms, earn new abilities such as adding or removing entrances, earning new bonus cards, and taking extra turns. Keep your eye on the King's favors to beat out your opponents for public goals, as well as create courtyards and moats around your castle for some massive points to get ahead! The player who sketches the castle most suited to the whims of King Ludwig takes the royal victory!
$49.95$39.96
Fossilis
An incredible new dinosaur graveyard has been discovered, and if the early findings are any indication, it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis, 2 to 5 players become paleontologists working the dig site with shovels, whisk brooms, and chisels looking for a find that could make their career. Each round, players get two actions to dig at the site or make an extraction. As they remove the top layers of sand, clay, and stone, they'll discover trace fossils, which can be exchanged for tools, the plaster necessary to extract bones, and discovery points. As they delve deeper, precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster, but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable, but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points! Fossilis features a unique 3D dig site board, with recessed pockets filled with dinosaur bones, and thick, chunky terrain tiles that cover the dig site. Players have to use strategy, timing, and a little bit of luck if they want to make the best discoveries, get their name in all the paleontology journals, and of course, win the game.
$45.00
Tzolk'in: The Mayan Calendar - Tribes & Prophecies
In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.
$29.99$24.99
The Red Dragon Inn: Adventure is Nigh!
Every good adventure starts in a tavern, but in this case, a good tavern was started by adventurers! Welcome to the Adventure is Nightclub!Here you can drink, gamble, and roughhouse with your friends, trying to outlast everyone else at the table. The last adventurer standing wins!Play as one of the four characters from the YouTube series Adventure is Nigh! in this 2 to 4 player game, or mix and match them with characters from any other Red Dragon Inn set!Mortimer Rafflesworth Everwind-SmytheThis consummate con artist is the kind of scoundrel every adventuring party needs. Why fight the eldritch horror when you can convince them to relax with some tea instead?The Good: His deception skills allow him to talk his way out of seemingly impossible situations.The Bad: Deception has consequences...Dabarella YeetsterThis war-chef-turned-cleric uses her cooking skills to bring folks together with delicious treats and friendship. But don’t ignore her physical prowess, or you may catch the business-end of a gigantic ice cream scoop!The Good: She’ll serve you a fancy pound cake!The Bad: But sometimes, the cake pounds YOU!Sigmar IcebloodSigmar is a steel-fisted celestial archer with a versatile arsenal and a chip on his shoulder. Give him something to fight and he’ll show you some amazing stunts.The Good: Sigmar is always ready to jump into the fray.The Bad: ...and sometimes he’ll even consider the ramifications first!GrinderbinThis thrifty florafolk artificer has set up shop with a seemingly endless supply of magic items useful to any adventurer! So get your gold ready and don’t worry about the occasional whiff of garbage.The Good: Grinderbin’s wares can get you out of a pinch.The Bad: Actual pinch evasion performance may vary...Components:• 40-card Mortimer Deck• 10-card Consequence Deck• 8 Lie Tokens• 40-card Dabarella Deck• 12-card Food Deck• 8 Spoon Tokens• 40-card Sigmar Deck• 40-card Grinderbin Deck• 12-card Magic Item Deck• 30-card Drink Deck• 4 Player Mats• 5 Deck Dividers• Gold Coins and Other Tokens• Rules
$39.95$26.84
RA: Traders Expansion - Deluxe Pharoah Edition
An expansion to the auction game RA, Traders adds a new tile type to your experience. Leverage the Nile River to send vessels around the region to grow your Dynasty through trade and communication. Bring back precious treasures and rare goods to extend your reach and solidify your place among the Gods.
$40.00$29.95
MESOS
Thousands of years ago, a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups, differentiating social roles, building the first settlements, and initiating a great revolution. Scientists call this period "Mesolithic", and this game talks about those people. In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns' order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face. Whoever manages to bring the most prestige to their tribe wins.
$29.99$20.12
Northgard: Wilderness
The Wilderness expansion introduces 8 advanced creatures in addition to the existing ""classic"" creatures like wolfs or the brown bear. Creatures from this expansion have higher strength values and more exotic powers than those found in the core game, representing a tougher challenge for the players. We recommend playing the core game before adding this extra content. Beside the new creatures, you will find a module of 11 special environmental tiles. Introducing tiles with special effects. Like geysers - they increase your happiness and resilience to winter. In Uncharted Lands, it allows you to place one extra viking for free in the Geyser’s territory at the end of the turn, as your units reap its benefits to invigorate themselves and get ready to jump into the fray!"
$27.99
Wild Tiled West
A frontier of hardworking critters and cheatin' varmints awaits in Wild Tiled West!Draft tiles to build new towns across the prairie and help your settlement grow. Defend your citizen from no-goodThe West is wilder than ever! And it'll take clever s-rotten outlaws. Strike it rich in the mines, or risk it all at the card table!trategy and a bit of luck to come out on top! Saddle up and ride off into the Wild Tiled West!
$60.00
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