Hachette Boardgames USA
In the Footsteps of Darwin: Correspondence Expansion
England, 1856: Charles Darwin finishes writing On the Origin of Species while you are on your way home. Your correspondence with the illustrious scientist during your journey has paid off as his book will soon be published — but you're not done yet. In the In the Footsteps of Darwin: Correspondence expansion, you will gain the support of historical figures and make fascinating new discoveries thanks to several new features for the base game: publication tokens, classification tokens, envelope tokens, and new characters such as Emma Darwin and Queen Victoria. *Base Game Required to Play
$19.99
Nekojima: Torii Pack (Pre-Order)
On Nekojima, the landscape of the Cat Island transforms with the construction of the Torii. You’ll need to install the electrical poles with even greater caution around this sacred gateway. But that’s not all: the famous fortune-bringing cat, the Maneki-neko, roams from the district to district. Is it your lucky day? Ages 7+1-5 players15 minute play time Contents:1 wooden Torii1 hanging Cat1 game rule
$16.99
Nidavellir: Idavoll
Idavoll is the second expansion for Nidavellir. During the 3 first rounds of the Age 1, the second tavern offers Mythical Animals, Aesir, Valkyries, and Giants, which adds an additional round to the game. Each new type of card also adds never-before-seen effects.♦ Gods: When you recruit a God, put the card in your Command Zone with 1 Power token on it. Discard this token to use the God's power.♦ Giants: When you recruit a Giant, put the card in your Command Zone and place 1 Capture token at the bottom of the column of the matching class. Each Giant lets you capture a Dwarf of the matching class.♦ Valkyries: When you recruit a Valkyrie, put the card in your Command Zone with 1 Strength token on the highest notch. Whenever you meet one of the Valkyrie's requirements, move the token down a notch. At the end of the game, earn victory points depending on the position of the token.♦ Mythical Animals: When you recruit a Mythical Animal, place it in your army in the matching class. Each animal has its own unique ability.★ DIFFERENT WAYS TO PLAY: Combine these new cards with the Thingvellir expansion or simply add them to the base game for more variety!★ NORSE GODS: Discard the Power token on their card to activate their unique and devastating effect once per game.★ POWERFUL VALKYRIES: Fulfill the Valkyrie's request to adjust their strength token, earning more points depending on the position of this token at the end of the game.★ MYTHICAL CREATURES: Each of the 5 creatures has its own unique effect and is counted with Dwarves of the matching color.★ JOTUN GIANTS: Instead of recruiting Dwarves that match the Giant's color, you can choose to capture them to activate the Giant's power.☆ Compatible with the Thingvellir expansion, for a robust Nidavellir experience.CONTENTS• 21 Mythology cards• 10 Class tokens• 5 Strength tokens• 5 Power tokens• 5 Capture tokens• 1 Loki token• 1 scorepad• 1 rulebook
$19.99
Nidavellir: Thingvellir
Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts. Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries. Thingvellir, the trumps : - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.- An innovative coin building system.- Numerous and varied strategies.
$19.99
Akropolis: Pantheon Expansion
The sun has set on the age of competition... a new era beckons. No longer seeking all the glory for themselves, these erstwhile rival Cities are now pooling resources and expertise into a joint project: Building a magnificent Capital to honor the gods! Construct beautiful Divine Altars to the gods who will protect your Capital, radiating its glory throughout the ancient world. The goal of the Architects is to work together to construct the Capital and achieve the highest possible score. You’ll need to combine your skills and play cooperatively. As you progress through the Scenarios, it will become increasingly difficult to score top points!Content:5 Starting Tiles3 Scenario Tiles20 Architectural Challenge tiles20 Divine Altar markers
$16.99
Sky Team: Turbulence Expansion
Buckle up: Turbulence adds a serious dose of chaos to your landings.This expansion for Sky Team puts your cockpit to the test with 20 new scenarios, brutal weather conditions, technical incidents, new destinations, and modules that make every approach even more intense, tense… and unforgettable. Compact yet powerful, this expansion enriches the base game and pushes your pilot/copilot coordination to its absolute limit. Why this expansion shakes things up: 20 tougher scenarios packed with surprises 10 new destinations, including an icy Antarctic runway Weather mechanics, alarms, and reduced visibility Substantial content that fits right into the base box Brace for turbulence… and enjoy the flight.
$14.99