Fantasy Flight
Twilight Imperium (Fourth Edition)
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
$189.99$136.79
Arkham Horror (Third Edition)
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920s. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality. Â
$89.99$64.79
Arkham Horror RPG Starter Set - Hungering Abyss
An ancient force has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter set in Fantasy Flight Games™ world of Arkham Horror. This all-in-one box is designed for up to 6 players (5 players + 1 game master) that are 14 years or older. Whether you are a veteran role-player or brand new to collaborative storytelling table-top games, this learn-as-you-play adventure is an excellent way to get a feel for both roleplaying games and the unique Dynamic Pool System (DPS). The box includes a campaign, 5 character portfolios, 24 dice, high quality tokens, 3 double-sided maps, and other carefully curated components to enhance the game experience. IMMERSIVE ROLEPLAYING: Dive into the eerie world of Arkham Horror with up to 5 players and 1 game master, ages 14 and up. LEARN-AS-YOU-PLAY ADVENTURE: Perfect for both newcomers and veteran role-players, featuring the intuitive Dynamic Pool System (DPS). ALL-IN-ONE BOX: Includes campaign, 5 character portfolios, 24 dice, high-quality tokens, 3 double-sided maps, and more for a complete gaming experience. FLEXIBLE GAMEPLAY: Breaks down into scenes and acts, allowing for short sessions or extended play, with unlimited team choices and narrative immersion. TENSE AND THRILLING: Race against time and the encroaching darkness to stop the ancient force threatening Arkham, with beautiful art and deep strategic gameplay. Contents Game Master’s Reference Board 1 Adventure Booklet (48 pages) 5 Character Portfolios 24 6-sided Dice (12 black and 12 green dice) 3 Double-Sided Poster Maps 16 Non-Playable Character Profile Cards 21 Item and Spell Cards 3 Punchboards (puzzles and tokens) Several handouts (evidence pieces - journal, letters, etc.)
$34.99$25.19
Unfathomable - From the Abyss Expansion
 This voyage just got a lot more dangerous. In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn. Fortunately, the humans aboard this ship have some new tools at their disposal. In addition to eight new playable characters, players now have access to ally cards that move around the ship independently and help keep it afloat. New prelude cards can alter the conditions at the start of the game, providing even more variety so that no two games ever play out the same way. With new skills, items, and the brand-new boon cards, the struggle for the SS Atlantica has never been this fierce! A new expansion for Unfathomable, featuring expanded content and several new mechanics. Rescuing passengers now grants players access to allies, who can provide aid to the humans in all sorts of useful ways. Three new monsters known as “horrorsâ€â€”the Shoggoth, the Drowned Spirit, and the Grasping Tendril—assail the ship, each of them incredibly dangerous and difficult to defeat. New prelude cards come in three different varieties and change the conditions at the start of the game, adding unfathomable levels of replayability. With additional playable characters, items, skills, and more, this expansion builds upon the base game to bring players more of everything that makes Unfathomable such a thrill to play!
$69.99$50.39
Letters from Whitechapel
Welcome to Whitechapel. Welcome to Jack the Ripper’s streets. Letters from Whitechapel™ is a game of deduction and bluffing set in London, 1888, the time of Jack the Ripper. It’s a game for two to six players, age 13 or older, for an average time of 90 min or less. Five important detectives are on the trail of Jack the Ripper, the most dangerous serial killer of all time. They must chase the mysterious murderer through the tangled streets and alleys of the Whitechapel district. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The rest of the players are police detectives, who must cooperate to catch Jack the Ripper before the end of the game.
$54.95$39.56
Unfathomable
"The steamship Atlantica makes way to Boston, but dark shadows trail the ship, staying just out of sight beneath the waves. The ship’s passengers seem unnaturally fixated, staring out to sea with a silent, desperate longing. The investigators’ dreams are plagued by eerie underwater nightmares. And now, a passenger has been murdered. Suspicion, hidden loyalties, and devious strategy rule the day! Unfathomable puts the players in command of a steamship, but not every player can be trusted. While monstrous Deep Ones stream forth from the crushing ocean depths, any player could secretly be a nefarious cultist or a horrifying hybrid Deep One. The investigators must take care not to turn their backs on anyone—it will take all their cunning to save their ship from a watery grave. Battle swarming Deep Ones, uncover the traitors, and steer the Atlantica safely home in Unfathomable!
$89.99$76.49
Arkham Horror: Dead of Night
Kate Winthrop pulled the collar of her long coat tight against her neck to ward off the creeping chill of a damp autumn night. With a squeal of tires, a long black car raced by, pursued closely by a police wagon. Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos. She’d read in the papers about the recent upsurge in violent crime and felt the increasing tension all around the city. As the nights grew longer, she noticed a deeper darkness lurking in the shadows around Arkham, and the instruments in her research lab at the university were responding to some influence that she couldn’t observe. Something was coming. Fantasy Flight Games is proud to announce Dead of Night, a new expansion for Arkham Horror Third Edition! In Dead of Night, investigators explore the facets of Arkham best left unseen in the light of day. Organized crime builds a strong foothold in the city, secret cults labor for a dark master, an alien moon hangs overhead, and unknowable horrors stalk the night. This expansion includes two all-new scenarios, new encounters for every location in Arkham, new monsters and anomalies, a new monster deck holder, and four new investigators to face these fresh horrors, armed with new spells, items, and allies.Â
$37.99$24.96
Arkham Horror: Secrets of the Order
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power. Venture to other worlds in the Secrets of the Order expansion for Arkham Horror: The Board Game! Four new investigators confront the ghosts of Arkham’s past in three new scenarios, challenging you to venture beyond the veil and travel into other worlds. Whether players are chasing ghosts through the storied French Hill neighborhood, or descending into the Underworld—a realm of monsters and madness—they’ll have the chance to pass beyond the threshold in the Secrets of the Order expansion.
$49.99$28.67
Cosmic Encounter: Cosmic Incursion
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed. In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp. Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
$32.99$21.88
Arkham Horror: Under Dark Waves
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity. Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan†Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.
$64.99$39.97
Cosmic Encounter: Cosmic Conflict
The galaxy was stretched out before you, and the vastness of space was yours to conquer. But other races sought to fill the cosmos with their colonies, and they used their strange and dangerous powers to aid them. Nevertheless, you ventured into the cold wastes to do battle. Now, turmoil has spread, and a new group of aliens hope to take advantage of it. How will these rulers attempt to seize power? Which will become your allies, and which your mortal foes? Who will survive this cosmic conflict? Only time will tell... In Cosmic Conflict, the expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time!
$32.99$23.62
Cosmic Encounter: Cosmic Alliance
Cosmic Alliance is the third expansion for Cosmic Encounter, and it brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together! Cosmic Alliance includes: 20 Alien Sheets 54 Cards, including 1 Player Colony Marker 5 Player Planets 20 Plastic Ships 38 Horde Tokens
$32.99$19.72
A Game of Thrones: The Board Game (Second Edition)
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne. The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne. A Game of Thrones: The Board Game Second Edition includes: 1 Rulebook and 1 Game Board 138 Plastic Units 105 Cards 6 Player Screens 266 Tokens and Overlays
$74.99$53.99
Cosmic Encounter: Cosmic Incursion - Holiday Sale
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed. In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp. Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
$32.99$15.35
Arkham Horror: Secrets of the Order - Holiday Sale
The unquiet spirits of the dead cry out and ghouls stalk the midnight streets. Derelict portals yawn open between our existence and the horrific Underworld, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power. Venture to other worlds in the Secrets of the Order expansion for Arkham Horror: The Board Game! Four new investigators confront the ghosts of Arkham’s past in three new scenarios, challenging you to venture beyond the veil and travel into other worlds. Whether players are chasing ghosts through the storied French Hill neighborhood, or descending into the Underworld—a realm of monsters and madness—they’ll have the chance to pass beyond the threshold in the Secrets of the Order expansion.
$49.99$23.27