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Board Games | Economic Games

8 products


  • Gamers Guild AZ Stonemaier Games Scythe GTS

    Scythe

    Scythe is a 4X board game set in an alternate history Europe, where the world’s nations are vying for control over a fictional Europe and its resources. The game is approachable for people who don’t play 4X games, and offers a ton of depth for those who do. The highly detailed mech and character miniatures help bring life to the game, and the game’s variable faction powers keep each game just as interesting as the last. Scythe’s legacy expansion - “The Rise of Fenris” - is also an amazing entry point into the genre of legacy board games.                                                                                     - Pat (Guild Service Representative)  It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.

    $105.00$61.00

  • Gamers Guild AZ Stonemaier Games Scythe: The Rise of Fenris GTS

    Scythe: The Rise of Fenris

    Empires have risen and fallen in the aftermath of the great War, and Europa stands on the precipice of a new era. The economy is robust, Morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless. Scythe: the rise of Fenris, the conclusion to the scythe expansion trilogy, enables two different options for any player Count (1-5 if you have scythe; 1-7 players if you have invaders from afar): campaign (8 games): The story of scythe continues and concludes with an Episode campaign. While the Campaign includes surprises, unlocks, and persistent elegant-ments, it is fully resettable and replaceable. Modular (11 modules): instead of—or after—the campaign, the new modules in the rise of Fenris can be used in various combinations to cater to player prefer-enhances these modules are compatible with all scythe expansions, and they include a fully cooperative module.

    $60.00$39.04

  • Gamers Guild AZ Stonemaier Games Scythe: Tile Placement / Modular Board GTS

    Scythe: Tile Placement / Modular Board

    The Scythe modular board adds a new level of variability to Scythe, with the map and the faction locations changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at low player counts. CONTENTS:• 1 double-sided board• 4 double-sided tiles (7 hexes per tile)• 8 home base tiles• 8 structure bonus tiles• 1 rulebook (11 languages)• Automa rules for solo play

    $30.00$24.00

  • Gamers Guild AZ Stonemaier Games Scythe: Encounters Expansion Stonemaier Games

    Scythe: Encounters

    In the summer of 2018 we challenged Scythe fans around the world to design 32 new encounter cards. The result was an outpouring of creativity and clever writing that Scythe designer Jamey Stegmaier distilled, honed, and added to. While these cards can and should be shuffled in with your other encounter cards, we recommend that people play a few games just with this new promo deck, sight unseen.

    $20.00$13.42

  • Gamers Guild AZ Renegade Game Studios Axis & Allies: 1940 Pacific Second Edition Renegade Game Studios

    Axis & Allies: 1940 Pacific Second Edition

    Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces.  500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy

    $100.00

  • Gamers Guild AZ For Glory (Premium Edition) (Pre-Order) Gamers Guild AZ

    For Glory (Premium Edition)

    For Glory is a game of gladiatorial combat and Deck / Bag / Pool Building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for Deck / Bag / Pool Building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.

    $59.99$59.92

  • Gamers Guild AZ Stonemaier Games Scythe: Invaders From Afar GTS

    Scythe: Invaders From Afar

    Expand the universe of Scythe with 2 new factions, Albion, and Togawa, as the rumors of the wonders of the mysterious factory reach those on the far edges of Europa Adds to the replayability with 2 unique new factions as well as 2 brand new faction mats, leading to countless new combinations, as well as expanding the base game of Scythe to play up to 7 players This expansion requires the base game Scythe to play For 1-7 players Plays in 90-140 min or less

    $35.00$23.96

  • Gamers Guild AZ Stonemaier Games Scythe: The Wind Gambit Stonemaier Games

    Scythe: The Wind Gambit

    Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player's airship miniature (a new type of unit; 1 big miniature for each of the 7 factions [the sculpts are identical, and the bases are different colors to match the factions]) has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away. The airship miniatures measure 104x34x42mm, and they have clear, plastic, removable stands/bases.In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game. Features: For 1-7 Players 60-120 minute playing time An expansion for Scythe Adds two new modules that can be played together or separately Product Details: Product Dimensions: 2.8 x 11.8 x 5.1 inches Item Weight: 1.95 pounds Shipping Weight: 1.8 pounds Item model number: STM631 Manufacturer recommended age: 14 years and up

    $30.00$20.74

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