Board Games | Dice Games
Heroscape: Crimson Widow & Dreadnoughts of Caraway Cavern Army Expansion [Premium Painted Edition]
Seemingly capable of convincing even the most devoted crew to turn pirate and fight with newfound ferocity, the Crimson Widow is counted among the best captains to have ever lived. One such group she swayed from Utgar’s forces are the Dreadnoughts of Caraway Cavern. A truly fearsome crew, they are unyieldingly loyal to their captain, and will gladly crush the skull of anyone who suggests otherwise... This army expansion contains one unique hero and one unique 3-figure squad, giving players more options for customizing their armies. These figures synergize with the pirates found in the Battle for the Wellspring Battle Box and the Age of Annihilation Master Set! Turn any Unique Squad into Pirates under the leadership of Crimson Widow, destroy your enemies, and take combo turns with the loyal and brutal Dreadnoughts! This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features Turn any Unique Squad into Pirates with Crimson Widow and lead them with brutal efficiency. Buff your melee Pirates, reposition them with Midnight Raid, and unleash surprise strikes across the map. The Dreadnoughts gain defense near their Captain and can take combo turns with Captain’s Orders. Punish enemies with the Dreadnought’s Mortal Blow ability for devastating follow-up damage. Combine the Dreadnoughts and Crimson Widow with figures like Killian Vane from the Battle for the Wellspring Battle Box or the Exiles of the Sundered Sea from the Age of Annihilation Master Set to create terrifying pirate armies. Contents 4 Highly Detailed, Fully Assembled Unpainted Miniatures 2 Army Cards At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 30–90 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$60.00
Heroscape: Greatbow Archers & Scions of Icaria Common Army Expansion [Unpainted]
The great dragons of Icaria are revered as majestic, regal, or even godly. Their princelings… less so. Imperious and prone to squabbling, the scions of the great dragon houses are sent to ward with the lords of other houses in the hope that they will gain some measure of regal bearing. Not all of Icaria’s inhabitants are impressed with their draconic overlords. Some join a growing resistance of fighters trained in the art of dragonslaying. Wielding gargantuan bows larger even than their impressive frames, greatbow archers stand ready for the day their reptilian oppressors must be deposed. Even the scales of a lord can be broken. This common army expansion contains two common squads, a 2-figure common squad of Greatbow Archers and a 3-figure common squad, Scions of Icaria, giving players more options for customizing their armies. Strike hard from a distance with the Archers or unleash Draconic Breath through coordinated strikes with the Scions! This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features Field multiple copies of these common squads for creative army builds. The farther the shot, the deadlier the strike of the Greatbow Archers. Use the Greatbow Archers as deadly support units for map control and long-range pressure. Fly into battle and unleash Draconic Breath on nearby enemies with the Scions of Icaria. The Scions of Icaria are fast, synergistic, and built for coordinated strikes. Contents 5 Highly Detailed, Fully Assembled Unpainted Miniatures 2 Army Cards At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 30–90 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$40.00
Star Trek Ascendancy: Ferengi Civilisation Pack (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Star Trek Ascendancy: Ferengi Civilisation Pack is an expansion for Star Trek: Ascendancy, compatible with Star Trek Ascendancy: Final Frontier and all other civilisation packs. In this civilisation pack your financial acumen guides the growth of the Ferengi Alliance from the Tower of Commerce. As the leading business authority it’s your duty to seek out opportunity, exploit new customers and grow the bottom line until your economy dwarfs the so-called “culture” of other civilizations. Beyond that, a flotilla of Marauders, commanded by profit-hungry DaiMons, stand ready to enforce your mergers and acquisitions across the quadrant. To a Ferengi, profit is everything and the special rules for the Ferengi player reinforce that. 1) PROFIT OVER PROFUNDITYThe Ferengi may never build Culture Nodes. Ferengi never add their Ascendancy level to Hegemony attempts. 2) ONLY LATINUM LASTSDuring your Build Phase, the Ferengi may buy Culture for 5 Production each. The Ferengi may build Production Nodes on any available spot regardless of Capacity type. Other Civilizations devote tremendous resources to scientific and cultural advancements whereas the Ferengi add to the wisdom that has guided their civilization for centuries, the venerated Rules of Acquisition. The very first Grand Nagus set down these guiding principals over ten thousand years ago and each Nagus in succession has been adding to these rules to guide each Ferengi transaction to maximum profitability. The Starting Advancement establishes the Ferengi Commerce Authority, whose agents and liquidators enforce Ferengi Trade Bi-Laws, uphold the Ferengi Bill of Opportunities and ensure that all transactions within the Alliance are true to the Rules of Acquisition. In the game, the FCA allows the Ferengi player to earn 1 Production for each rival Controlled System that has a Ferengi Ship in Orbit. Rule #45 Expand or Die permits the Ferengi to pay the Culture costs of Hegemony and Colonization by paying 2 Production per Culture required. Rule #34 War Is Good For Business allows you to profit from the combative nature of rival species by generating one Production for the Ferengi each time some aggressive ally let their trigger finger do their negotiating instead of their diplomats. Ferengi DaiMons generally strike out on their own for individual profit, but at the behest of their Nagus, they will group their Marauders into larger formations to seek profit and enforce Ferengi trade laws. One such formation is the Commerce Enforcement Squadron, an elite group of Liquidators and Auditors whose authority allow them to enter Systems containing rival Starships in order to ensure that best trade practices are being observed. Of course, opportunity can pop up at any moment, so the authority of an Enforcement Squadron allows them to enter Warp during the Ferengi turn without exhausting a Command to do so. The arrival of the Ferengi Alliance finally shifts the balance of the game away from the foolish ideals of Cultural Advancement or the barbaric need for military conquest and puts the focus squarely on the most important issue facing the Galaxy, personal financial gain.
$30.00$25.50
World of Tanks Miniatures Game: Starter Set - 15th Anniversary
15th Anniversary Limited Edition version* Everything you need to play inside one box, just add opponents! 4 assembled and painted plastic tanks (Centurion Mk.1, Maus, T-29, IS-3) Rulebook, 6x Dice, 4x Tank Cards, 30x Crew, Module, & Equipment Cards, Critical Damage Deck and 2x Terrain and Token Sheets Anniversary additional content 5x Brothers In Arms Crew (English only) National Dice Sets (24 additional dice in total) 5x Decal Sheets to personalise your tanks
$50.00$36.13
Star Wars: Legion – T-47 Airspeeder (Pre-Order)
This item is a pre-order item with an expected release date of 02/13/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This expansion for Star Wars Legion contains one T-47 Airspeeder miniature, enough for 1 Heavy unit as well as unit and upgrade cards to support gameplay. This pack is a reissue of the previously released SWL09 T-47 Airspeeder for Star Wars: Legion. This pack includes the same miniatures as SWL09 but updates the packaging and cards to the new SWQ multilingual format. Contents: 1 Miniature, 1 Base, 1 Flight Stand, 1 Unit Card, 5 Upgrade Cards, 1 Token Sheet, 1 Insert
$39.99
Clash of Sovereigns: The War of the Austrian Succession 1740-48
December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.
$69.00$51.44
Lords of Ragnarok: Terrain Expansion
With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.
$45.00$31.29
Battalion: War Of The Ancients
Battalion: War of the Ancients is an accessible two or four-player game. Command a wide range of units from four playable historical factions, each with their own strengths and weaknesses. Employ faction-specific tactics cards to outmaneuver your opponents. Compose your unique forces with rigor. Judge the tempo of battle with precision. Seize victory for your people! Take charge of the formidable Roman legions and their allies. Command the powerful crossbowmen of the Han dynasty as they traverse unfamiliar deserts. Steer the renowned Greco-Bactrian cavalry, and fight for every oasis. Direct Hannibal’s diverse array of mercenaries, elephants, and the Sacred Band of Carthage.
$65.00$43.49
Risk: 2210 A.D. - Frontline Expansion
New developments are happening quickly that will change the face of battle. The battlefront has moved from Earth to a newly terraformed Mars! Technology is redefining warfare as each side races to gain an advantage. Faction lines are being drawn to further entrench the sides against each other. And just when we thought it couldn't get worse... giant amoebas enter the fray! Risk 2210 A.D. Frontline includes four modules originally offered as Tournament prizes in the Risk Frontline Program in 2003! Each adds unique gameplay elements that explore these new developments. This is an expansion. Risk 2210 A.D. is required to play.
$50.00
Heroscape: Scavorith Lord of Ruin Army Expansion [Premium Painted Edition]
To call Scavorith a “killing machine” would be a disservice to the passion with which he wages war. Finding himself in Valhalla with so many new targets, the Eisenek Lord surges across the battlefield, reveling in ruination. This expansion contains 1 highly detailed miniature! It is fully compatible with all Heroscape Master Sets and Expansions. Whether shredding enemy lines with his special attack or surging forward to keep the pressure on, Scavorith thrives on chaos, making him a game-changing force in your arsenal. Scavorith is perfect for players who crave high-energy offense and tactical risk-taking. Can your enemies withstand the wrath of Revna’s menacing marauder? This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features One highly detailed miniature, Scavorith, Lord of Ruin! Introduces lethal master side abilities such as the Battle Surge and Double Burst Special Attack! Perfect for players who crave high-energy offense and tactical risk-taking. Fully compatible with all Heroscape Master Sets and Expansions! Contents 1 Highly Detailed, Fully Assembled Unpainted Miniature Scavorith, Lord of Ruin 1 Army Card At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 60–120 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$35.00
Onus! Army II: Carthage
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army II: Carthage - Add more unit cards to those included in the ONUS! games. Contents:- Generals Hannibal and Hamilcar- 4 Punic Phalanx- 2 Sacred Battalion- 4 Lusitani Infantry- 5 Libyan Spearmen- 3 Armed civilians- 3 Punic Archers- 3 Elephants- 5 Punic Cavalry- 2 Hispanic Cavalry- 1 Balearic Slingers- 2 Numidian Cavalry- 1 Celtiberians Infantry- 2 Iberians Infantry- 1 Gallic Infantry
$15.00$13.92
Onus! Army V: Persia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army V: Persia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Xerxes and Mardonius- 3 Melophores guard- 4 Sparabaras archers- 5 Takabara Mercenaries- 4 Archers with shields- 4 Sicklers- 3 Usabari- 5 Asabari Cavalry- 5 Pasti Infantry- 3 Persian War Chariots- 2 Kardakes
$15.00$13.92
Onus! Army VIII: Celts
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VIII: Celts - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scáthach, Boadicea, Calgacos, and Loegaire- 2 Briton Noblemen- 3 Celtic Swordmen- 3 Pictish Warriors- 5 Celtic Spearmen- 5 Armed Peasants- 4 Celtic Javelinmen- 4 Celtic Slingers- 3 Briton Riders- 3 Gallic Infantry- 2 Gaesatai
$15.00$13.92
Masters of the Universe: Battleground - Starter Set
Experience fast, action-packed battles with the Masters of the Universe™: Battleground miniature game, based on the beloved 'Classics' toy series. Pick He-Man's or Skeletor's faction and compete with a second player to control the power of Eternia. Gear yourself up with various weapons and magical items, use the terrain in your favor. An innovative activation system and numerous character build combinations will make each game unique and exciting. Contents:1x Game board1x Rule book1x Battleground book10x Dice2x Rulers40x terrain accessories227x cards108x assorted tokens 1x He-Man™ Miniature1x Man-At-Arms™ Miniature1x Stratos™ Miniature1x Orko™ Miniature1x Ram Man™ Miniature1x Skeletor™ Miniature1x Evil-Lyn™ Miniature1x Trap Jaw™ Miniature1x Mer-Man™ Miniature1x Tri-Klops™ Miniature
$99.00
Heroscape: Roads of Valhalla Terrain Expansion
Much of Valhalla’s infrastructure has crumbled over the past decade of unending conflict. While monuments and works of art have long since collapsed, the Valkyrie generals still maintain a network of old stone roads and bridges to keep their armies supplied—for in Valhalla, all roads lead to WAR. Add speed and strategy to your battlefield maps! Includes road terrain tiles that boost movement and short walls that attach to create custom bridges–perfect for controlling the flow of battle and building epic new maps. This terrain expansion is fully compatible with all Heroscape terrain. Mix and match this expansion with any terrain for seamless integration into your collection. This is add-on content. A Battle Box and/or Master Set is required for Heroscape gameplay Features Add speed and strategy to your battlefield maps! Road tiles let your armies move faster, creating dynamic lanes for charging attacks or quick repositioning. Use road tiles to control movement flow or direct enemies into traps–perfect for tactical players who love map control. Use short walls form bridges–ideal for height advantage, objective control, or dramatic battles above the field. Fully compatible with all Heroscape Terrain. Contents 22 Terrain Pieces 16 1-hex Road Terrain Tiles 2 5-hex Road Terrain Tiles 4 Short Walls At a Glance For Ages: 14+ Game Type: Miniature Game Terrain Expansion, Add-on product.
$50.00
Marvel: Crisis Protocol - Sentinels Affiliation Pack (Pre-Order)
This item is a pre-order item with an expected release date of 02/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Sentinels Affiliation Pack is the perfect starting point for players looking to add these iconic mutant hunters to their Marvel: Crisis Protocol collections. This pack combines the previously released products CP51 Sentinels MK4, CP53 Cassandra Nova, and CP160 Sentinel Prime into a single Affiliation Pack. Contents: 4 Miniatures, 4 Bases, 4 Character Stat Cards, 6 Team Tactic Cards, 1 Punch Sheet, 1 Insert
$74.99
Car Wars (Sixth Edition) Miniatures Set 4
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes::>Five miniatures: Sawtooth, Conestoga, Shuriken, Fuzion, and Kodiak! (Miniatures are pre-assembled and unpainted)>148 cards (weapons, accessories, upgrades, structures) and rules>Four colored bases (red, yellow, blue, and green)
$39.95$25.84
Axis & Allies: 1940 Pacific Second Edition
Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$100.00
Espana 1936
Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?
$59.99$47.94
Risk: 2210 A.D.
Centuries have passed and the world is again at war. Mechanical warriors are now fighting for us. Our human commanders lead them and guide them, but the bloodless armies battle in our stead.On the Earth and below its surface as well as on the Moon, the war rages. When the dust settles, only one will emerge the victor.The world is at war and you are the commander of one of the warring factions. You control the destiny of your people, your homeland, and your planet. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies.FEATURES★ Risk gameplay with some new twists! Mechs, underwater & moon locations, commanders!★ Gameplay lasts exactly 5 turns, approximately 240 min or less.★ Can use the components in the box to play classic Risk rules!★ Quality of life updates to components (double sided tokens and moon board, and resealable plastic bags).★ Battle for the continents, as well as undersea, and on the moon.★ Human commanders lead mechanized troops known as MODS.★ 5 Decks of Command Cards for tactical surprises.CONTENTS• 1 Earth Game Board• 1 Moon Game Board• 1 Score Chart• 5 Six-sided Dice (2 white and 3 black)• 5 Eight-sided Dice (2 white and 3 black)• 44 RISK Land Territory Cards• 13 RISK Water Territory Cards• 14 RISK Lunar Territory Cards• 5 Sets of MOD Armies (each a different color)• 5 Sets of Commanders (Land, Naval, Space, Nuclear, and Diplomat—each set a different color)• 20 Space Stations (4 each of 5 colors)• 20 Land Command Cards• 20 Naval Command Cards• 20 Space Command Cards• 20 Nuclear Command Cards• 20 Diplomat Command Cards• 9 Blank Command Cards• 4 Devastation Markers• 5 Turn Order Markers• 1 Year Marker• 65 1-point Energy Chips• 15 5-point Energy Chips
$60.00
Car Wars: Sonic Strike
Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$10.95$8.96
Nexus Ops
In the distant future, a potent and rare energy resource known as rubium controls the interstellar economy. Several galactic corporations compete for control over this resource in hopes of securing riches for themselves. When their military forces arrive to harvest rubium found on a foreign moon, they are greeted by the many indigenous life forms. They quickly conscript the alien creatures and begin marching against their competitors. Far out on the galactic frontier, away from oversight or public scrutiny, these four corporations now do fierce battle for control of the moons rubium. How its Different from Previous Versions: Updated Illustrations and Graphic Design. Molded plastic 3D Monolith. Includes Team Play and variant rules. Features: Carry out Secret Missions! Control the Mines to collect Rubium! Activate Energize Cards to sway the tides of battle! Enlist alien species and battle for dominance! Hidden objectives create fun surprises and comebacks! Includes translucent Blacklight Glow minis
$65.00
Angel Fury
Welcome to the world of the unseen. Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
$125.00$89.94
Hyperspace
Hyperspace is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.
$69.99$47.29
Frostgrave: Fireheart
In the glory days of Ancient Felstad, artisans competed to produce the most beautiful, the most functional, and the most enduring constructs. These living works of art could be seen everywhere in the city, fulfilling many of the day-to-day tasks that kept the magical metropolis running. They provided transportation and security, worked on construction and cleaning, exterminated vermin, butchered animals, and tended furnaces. Then came the cataclysm. The ice and snow not only buried and destroyed most of the constructs active in the city, but nearly wiped out the knowledge of their creation. Certainly, the constructs animated by the explorers of the Frozen City are crude in both form and function compared to what once existed.This supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of constructs, offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle.
$30.00$16.47
Frostgrave: Blood Legacy
A new supplement for Frostgrave with expanded rules for vampires and giants, a new soldier type in the huge giant-blooded and guidelines and scenarios for playing Frostgrave with high-level wizards.In the days of ancient Felstad, vampires kept to the shadows, their small numbers no match for the power of the city's wizards. But when the cataclysm struck the wizards were destroyed, while the deathless vampires went into a frozen hibernation. Now, as the city thaws, so to do its undead inhabitants. The masters of the night are rising again: reoccupying their hidden strongholds, reforming their old cabals and finding new victims to serve as their thralls. The destruction of the old city has brought one other boon to the vampiresgiant's blood. While giants used to live out of reach to the far north, in the intervening millennium, they have descended on the city in large numbers. Their blood is like an elixir to the vampires, filling them with strength and magical power. A new war is forming between these two ancient races, and once again, the wizards of Frostgrave are caught in the middle.This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters.
$30.00$16.47
Onus! Army VI: Macedonia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VI: Macedonia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Alexander the Great, Philip II and Philip V- 5 Pezhetairos- 2 Hetairoi- 2 Prodromoi- 3 Hypaspists- 5 Psilois- 2 Agrianians- 2 Hoplites- 1 Hoplites attendants- 1 Scythian Archers- 1 Athenian Cavalry- 2 Peltasts- 2 Thessalian Cavalry- 3 Thorakitai- 1 Hippeis Cavalry- 1 Spartan Hoplites- 2 Helots infantry- 1 Helots slingers- 1 Spartan Cavalry
$15.00$13.92
Onus! Army IX: Dacia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IX: Dacia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Decebalus, Vezinas, and Ziais- 2 Deserter Legionaries- 3 Dacian Noblemen- 3 Dacian Armored Swordmen- 5 Dacian Falxmen- 2 Dacian Heavy Spearmen- 4 Dacian Peasant Spearmen- 3 Dacian Archers- 3 Heavy Javelinmen- 5 Dacian Javelinmen- 3 Dacian Armored Riders- 2 Dacian Noble Cavalry- 2 Scorpiones
$15.00$13.92
Onus! Army XIII: Mercenaries
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XIII: Mercenaries - Add more unit cards to those included in the ONUS! games. Contents:- Generals Spartacus, Hidarnes, Sauromates I, and Shim’on ben Koseba- 3 Gaesatai- 4 Batavi- 2 Berserkir- 2 Bosporans- 2 Armenian Cataphracts- 2 Palmyreneans- 3 Jews- 3 Scorpiones- 1 Ballistas- 1 Onagro- 2 Numidian Cavalry- 2 Friesian Warriors- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Celtiberians Infantry- 1 Iberians Infantry- 2 Gallic Infantry
$15.00$13.92
Heroscape: Krakenling & Gelryie Vanguards Common Army Expansion [Unpainted]
his pack contains common units. This means you can use as many of each figure or squad in your army as point values allow! The endless wars that rage across the land and skies of Valhalla have sent ripples deep into the planet’s enigmatic and dangerous seas. Breaking a decades-long policy of nonintervention, the Kyrie’s aquatic cousins, the Gelryie, have sent their first wave of soldiers surging to the surface, unfathomable monsters in tow... This common army expansion contains one 4-figure common squad and one common hero players can use to customize their armies! The Gelryie Vanguards rise with the tide and can surge forward and strike without warning with Tidal Advance. The Krakenling can teleport across the battlefield, swap places with enemies, and unleash multiple attacks upon your foes. Unleash these aquatic forces upon your enemies! This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features Field multiple copies of these common figures for creative army builds! The Gelryie Vanguards can surge forward with Tidal Advance, repositioning your aquatic forces before the action begins. Nearly unbreakable in water or when fighting uphill, the Gelryie Vanguard are built to flow through terrain without slowing down. The Krakenling can teleport across the battlefield with Warp Space and swap places with enemies with Eldritch Switch. Unleash multiple deadly strikes on your enemies with The Krakenling’s Flailing Tentacles Special Attack. Contents 5 Highly Detailed, Fully Assembled Unpainted Miniatures 2 Army Cards At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 30–90 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$40.00
Heroscape: Krakenling & Gelryie Vanguards Common Army Expansion [Premium Painted Edition]
his pack contains common units. This means you can use as many of each figure or squad in your army as point values allow! The endless wars that rage across the land and skies of Valhalla have sent ripples deep into the planet’s enigmatic and dangerous seas. Breaking a decades-long policy of nonintervention, the Kyrie’s aquatic cousins, the Gelryie, have sent their first wave of soldiers surging to the surface, unfathomable monsters in tow... This common army expansion contains one 4-figure common squad and one common hero players can use to customize their armies! The Gelryie Vanguards rise with the tide and can surge forward and strike without warning with Tidal Advance. The Krakenling can teleport across the battlefield, swap places with enemies, and unleash multiple attacks upon your foes. Unleash these aquatic forces upon your enemies! This is add-on content. A Battle Box and/or Master Set is required for gameplay. Features Field multiple copies of these common figures for creative army builds! The Gelryie Vanguards can surge forward with Tidal Advance, repositioning your aquatic forces before the action begins. Nearly unbreakable in water or when fighting uphill, the Gelryie Vanguard are built to flow through terrain without slowing down. The Krakenling can teleport across the battlefield with Warp Space and swap places with enemies with Eldritch Switch. Unleash multiple deadly strikes on your enemies with The Krakenling’s Flailing Tentacles Special Attack. Contents 5 Highly Detailed, Fully Assembled Painted Miniatures 2 Army Cards At a Glance For Ages 14+ 2–4 Players* [Note: This is add-on content. A Battle Box and/or Master Set is required for gameplay.] 30–90 Minutes Game Type: Miniature Game Army Expansion, Add-on product.
$60.00
Undaunted: Normandy
June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage! Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted. —description from the publisher Contents:108 Cards18 Large map tiles4 D10 DiceTokens1 Rule booklet1 Campaign booklet
$48.00$30.45
Star Wars: Legion – Super Tactical Droid Commanders (Pre-Order)
This item is a pre-order item with an expected release date of 02/13/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This Unit Expansion includes 2 Super Tactical Droid miniatures usable by Separatist Alliance armies. This is a re-issue product, previously SWL86, now SWQ38, which brings the Super Tactical Droids to the refreshed Star WarsTM: Legion. This refreshed product includes new stylized packaging, updated gameplay cards to the SWQ multi-lingual format and the miniatures to hard-plastic material. Contents: 2 Miniatures, 2 Bases, 2 Unit Cards, 3 Command Cards, 1 Punch Sheet, 1 Insert
$34.99
Star Wars: Legion – AT-ST Walker (Pre-Order)
This item is a pre-order item with an expected release date of 02/13/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This pack is a reissue of the previously released SWL138 AT-ST for Star Wars Legion. This pack includes the same miniatures as SWL138 but updates the packaging and cards to the new SWQ multilingual format. AT-STs are an iconic Heavy unit for Galactic Empire armies and are a key unit in Tempest Force Battle Forces which allows players to build an Imperial army based off the battle for Endor in Return of the Jedi. Contents: 1 Miniature, 1 Base, 2 Unit Cards, 4 Upgrade Cards, 1 Punch Sheet, 1 Insert
$59.99
Moonstone: Booty's Bilge
Booty's Bilge Troupe Box contains 3 Goblin miniatures made in fine quality resin. Contains:1 x El Capitano, with Stat Card and Base1 x Crusty Balboa, with Stat Card and Base1 x Swiggarty Swooty, with Stat Card and Base Miniatures are multipart and require assembly.
$50.00$43.55
Moonstone: Souls of the Deep
Souls of the Deep Troupe Box 3 miniatures made in fine quality resin. Contains: 1 x Commodore Delahaye Miniature, Stat Card and base.1 x Chezapeaky Miniature, Stat Card and base.1 x Brigid Miniature, Stat Card and base. Miniatures are multipart and require assembly with superglue (not supplied).
$50.00$43.55
The Battle of White Plains
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.
$69.00$52.47
Space Cadets: Away Missions
Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels. Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.
$99.95$64.92
Invasion Of The Brood
In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook
$28.71
Conqueror: Final Conquest
Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$39.00$34.96
Car Wars (Sixth Edition) Miniatures Box A
Six pre-assembled, unpainted miniatures: Dragon, Slipstream, Jackrabbit, Superflash, Goblin, and Boomerang! Two dashboards and bases (red and yellow) 100 game cards Counter sheets with dashboard sliders and barrier/wreck tokens
$44.95$32.44
Car Wars: Aggressive Arsenal
It’s time to get aggro!Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for weapons, structure, accessories and terrain. From the stopping power of the Dreadnaught to the precision of the Advanced Firing Interface, Aggressive Arsenal has what you need to emerge victorious! This set reprints all cards originally found in Miniatures Set 1.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$10.95$7.94
Risk: Godstorm
Who will rule the Ancient Earth - and beyond? Enter a time of myths and legends. Enter the world of Risk: Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures - Greek, Celtic, Babylonian, Norse, and Egyptian - in a continent-spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war.
$75.00
Hyperspace: Nova Expansion
Expand your Hyperspace experience! Includes four new unique civilizations and all components needed to play up to six players. How do you like your alien species? Elegant and refined? Planktonic? Full machine? Lovecraftian? The four new civilizations in the Nova Expansion (Automata, Salps, Starspawn, and Zepzeg) bring four radically different approaches to gameplay. Requires the Hyperspace Core Game to enjoy.
$34.99$31.92
Frostgrave: Mortal Enemies
Enhance your Frostgrave campaigns with recurring villains that grow more powerful over time and give your wizards somewhere to hide with expanded rules for bases. This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own... and attacking those of your rivals!
$30.00$19.03
Risk: Game of Thrones Strike
Introducing Risk: Game of Thrones Strike, the ultimate strategy game for fans of the hit TV show! With exciting new gameplay and stunning graphics, players can now experience the intensity of the Seven Kingdoms like never before.
$25.49
Onus! Army I: Republic of Rome
ONUS! puts you in charge of powerful armies of the Ancient World, in a system similar to that of battle games with miniatures, but using cards to represent the units on the battlefield. ONUS! Army I: Republic of Rome - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scipio and Regulus- 3 Triarii- 3 Princeps- 5 Hastati- 4 Velites- 2 Armed Civilians- 2 Sagittarii- 4 Socii Equites- 4 Equites- 1 Thorakitai- 1 Boeotian Hoplites- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Numidian Cavalry- 1 Celtiberians Infantry- 1 Iberians Infantry- 1 Gallic Infantry
$15.00$13.92
Onus! Army III: Sparta
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army III: Sparta - Add more unit cards to those included in the ONUS! games. Contents:- Generals Leonidas, Lysander and Agesilaus II- Hippeis Cavalry- 10 Spartan Hoplites- 5 Helots Infantry- 5 Helots Slingers- 4 Spartan Cavalry- 2 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Boeotian Hoplites- 2 Cretan Archers
$15.00$13.92
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