Board Games | Dice Games
Pikit
Pikit is a collision course of colossal proportions, as monstrous competitors duke it out to see who will reign supreme. In Pikit, players roll dice that will determine which cards they can take. Players can use their cards to activate special abilities, or hold on to them, scoring the points they’re worth at the end of the game. Once the deck of cards is depleted, the game ends and the player with the most points wins. Pikit’s simple rules and ease of play make it a great filler and family game. Deciding when to use your cards to play dirty tricks provides a surprising amount of strategy. EXCITING STRATEGY GAME: Blend luck, strategy, and timing in Pikit, a game full of surprises and interactive gameplay. DICE ROLLING MECHANICS: Roll two dice each turn, with opportunities to claim mecha or scoring cards based on your roll. STEAL AND BLOCK ACTIONS: Utilize card abilities to steal from opponents, draw extra cards, or block opponent effects, adding depth to the game. FUN FOR THE WHOLE FAMILY: Perfect for family game nights, suitable for players who enjoy a mix of strategy and luck. VERSATILE SCORING OPTIONS: Use dice values in different ways, such as adding or subtracting, to claim valuable scoring cards and win the game.
$22.62
Australis
Stand your ground in the East Australian Current where you have to make your way as a sea turtle! You have a chance of winning Australis only if you have a wide range of strategies. Choose the right dice cleverly to form growing schools of fish and settle corals on different coral reefs. At the end of each phase, you will compete with your dice in an exciting contest. Which of you will be the best in this ecosystem of incredible diversity?
$41.95$37.76
Near And Far: Amber Mines
Golden Amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber MinesThis module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. MagicThis module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General StoreThis module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat CardsThis module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
$24.99$18.45
Raiders of Scythia
Many centuries ago, the Greek, Persian and Assyrian empires controlled vast amounts of land and riches. Yet, despite their fortifications and imposing armies, rumors began spreading of a formidable foe in the lands above the Black Sea. They came on horseback. Fierce warriors, both male and female. Skilled with the sword, axe and bow. But they weren’t mindless savages. Their artisans were renowned for their ability to craft detailed trinkets of gold. They fashioned leather armor and improvised the recurve bow. They trained eagles for hunting and war. Some even believe they inspired the Greek tales of the Amazons. But they were more than legend or fable. They were the Raiders of Scythia. The aim of Raiders of Scythia is to be the player with the most Victory Points (VP) at the game’s end. VP are gained by raiding Settlements, taking Plunder and completing Quests. Players will need to assemble a Crew, train Animals and gather Provisions. The game ends when there are only 2 unraided Settlements or 2 Quests remaining on the Main Board. Features: Play as one of eight Scythian Heroes each with their own unique player power. Play against up to 3 friends or against the rival Scythian Chieftain in a highly intuitive Solo Mode. Builds on the award-winning game play of Raiders of the North Sea Adds eagles and horses to customize your crew with special abilities, strength and VP bonuses. Designed for 1-4 Raiders ages 12+ to explore in 60 min. Contents 1 Main Board 4 Player Boards 26 Quests 136 Cards 1 Plunder Bag 80 Plunder Tokens 32 Wounds 32 Kumis 32 Provisions 31 Workers 6 Dice 4 Score Markers 32 Silver 1 Illustrated Rulebook
$60.00
FUSE
FUSE is a real time cooperative dice game for 2-5 players where friends work together to quickly save their ship from impending doom! Twenty bombs have been detected on-board, and the ship's computer has begun to countdown. Your elite Bomb Defusal Team (BDT) has been called into action to neutralize the threat. Hurry! The computer says you only have 10 min or less to complete your task. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? You'd better get moving, because this game will self-destruct in 10 min or less... Contents Summary: 25 Custom Dice 54 Charges Cards 22 FUSE Cards 1 Large Felt Dice Bag with embroidered FUSE logo 1 Rule Book FREE Download Ship's Computer Timer app
$30.00
Empires of the Void II
In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.
$79.78$64.96
Hostage Negotiator: Career
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play. In this culmination of the Hostage Negotiator series, you will play ten years in the life of a negotiator — that is, if you don't retire in shame sooner. In each "year" or campaign round of the game, you will resolve a career card that presents you with some narrative event that relates to or could impact your career based on the choice you make. Then, in most but not all years, you will be called to the scene of the latest hostage situation. Now, the result of each negotiation will impact the overall campaign and you'll be tracking your career stress, your personal stress, your merit level (for promotions), and your rank, among other things. After the negotiation, you resolve a personal card and are once again faced with a narrative event to resolve and, based on the result of your negotiation in that "year", will be rewarded (or reprimanded) accordingly.
$29.99$24.99
Dungeon Fighter: In the Castle of Frightening Frosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Slide with our heroes into the frozen halls of the Castle of Frightening Frosts, an icy fortress where they are at constant risk of slipping into a frosty hell! Featuring super-sliding d4 dice and a square-themed target board for a chilling Dungeon Fighter adventure! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$49.99$42.49
Takenokolor
A board game for two to four players by renowned designer Antoine Bauza, Takenoko allows you to work the bamboo plantations and care for the Emperor's panda yourself. Colorful miniatures for the giant panda and the Emperor’s gardener suit the game's light-spirited tone, and these figures will be critical to your designs to grow the most beautiful bamboo stands. Takenoko includes more than four dozen plastic bamboo sections and twenty-eight beautifully illustrated garden plots, which combine to create a unique garden in every game! A GARDENING ADVENTURE: Immerse yourself in the delightful world of Takenoko, where you step into the role of gardeners tending to the Emperor's Giant Panda and cultivating a vibrant bamboo plantation. PANDA-MONIUM: Face the whimsical challenges of a mischievous panda who can't resist munching on your precious bamboo! Can you strategically grow bamboo while keeping the panda's appetite in check? STRATEGIC GAMEPLAY: Plan your moves carefully. Farm and irrigate land parcels, nurturing green, yellow, and pink bamboo varieties. Choose from various actions, including expanding your bamboo fields or completing objective cards. WEATHER THE ELEMENTS: Adapt to changing weather conditions that impact your gardening efforts. Will you thrive under the sun's rays or benefit from a refreshing rain shower? The unpredictable weather adds depth to your strategy. COMPETE FOR VICTORY: Compete with fellow gardeners to earn points by completing your objectives. The player who masterfully tends to their bamboo plantation and achieves the most points will be crowned the ultimate gardener!
$24.99$19.94
Cobra Kai: Road to Victory
In Netflix Cobra Kai Party Board Game, you can become the sensei! Choose your dojo, train your students and fight in the All-Valley Karate Tournament to become the greatest martial arts school! It’s time to prove yourself! Draft cards to improve your students, roll dice in tense tournament combat, and reveal Flashbacks at key moments to achieve victory! Students participate in dice battles, with the losing student’s card being turned face down. The last player to have any students remaining face up wins the game. Strike first, strike hard, no mercy! Netflix Cobra Kai Party Board Game is for 2-4 players, ages 13 and older. Average play time is 30 min or less.
$24.99$13.90
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$21.92
Hostage Negotiator: Abductor Pack #10
This Abductor pack adds more Terror cards and special cards specific to this pack. Cards in this Abductor pack have a new icon in a lower corner to distinguish them from other cards. You face off against Inc0gn1t0, an inscrutable Cyber Terrorist whose motives are entirely unknown. In this challenging pack, you will have to prevent them from breaching the system so that you can disarm a bomb the Abductor has placed somewhere in the city. Not only that, but you will also have to find the Abductor and bring them to justice!
$8.99$7.74
Clash of Clans: The Epic Raid - Clan Wars Expansion
The Clan Wars Expansion raises the stakes with the all new Clan Wars mode. Adds a new team mode and ability to go up to 6 players. New spell cards add extra twists and turns as you team up, and new units will make every game a new experience. Two Players form a Clan - but only the lower of their scores count. Success depends on teamwork, strategy and coordination. Battle other Clans for glory with this Epic Team Battle mode! EPIC CLAN WARS TEAM MODE: Elevate your tabletop raids with the all-new Clan Wars expansion, introducing a high-stakes team battle format where coordination and collective strategy are the keys to claiming ultimate glory. MASSIVE MINIATURE & COMPONENT SET: Features 9 unit miniatures including a Baby Dragon and Healers, plus 2 Town Halls, 20 Spell Cards, a Center Donation Board, and over 100 tokens to fully customize your raiding experience. STRATEGIC CO-OP GAMEPLAY: Master the art of teamwork in a unique format where only the lower of the two teammates' scores counts—forcing players to coordinate defenses and use spell cards to outmaneuver rival Clans. PERFECT FOR LARGE GROUPS: Expand your battlefield for up to 6 players, making it the ideal choice for weekend gaming marathons, holiday parties, or competitive team-based hobby nights throughout the year. FOR CLAN LEADERS & TACTICIANS: A must-have expansion for Clash of Clans fans and strategy gamers looking to bring the mobile game's iconic social competition to the tabletop; perfect for home play or local gaming clubs. Contents: UNIT MINIATURES: 1x Baby Dragon, 2x Healers, 2x Goblins, 2x Barbarians, 2x Archers BUILDING MINIATURES: 2x Town Halls, 8x Town Hall Upgrades COMPONENTS: 1x Center Donation Board, 2x Player Boards, 10x Building Tiles, 6x Unit Tiles, 20x Spell Cards TOKENS: 10x Trap Tokens, 6x Clan Tokens, 6x Builders, 2x Master Builders, 6x Cannons, 4x Archer Towers, 4x Wizard Towers, 8x Walls, 10x Gold, 10x Elixir, 5x Gemstones, 10x Fire, 2x Score Trackers Not a standalone game. Must have Clash of Clans: The Epic Raid to play.
$64.99$55.25
CATAN – Zip!
Small bag, big adventure! Enjoy CATAN wherever life takes you! Compact for portability, featuring 50 maps for a unique experience every time you play. PORTABLE CATAN EXPERIENCE: Enjoy CATAN anywhere with a compact travel-friendly version designed for on-the-go gameplay. 50 UNIQUE MAPS INCLUDED: Features a CATAN map pad with 50 different layouts, offering high replayability and fresh strategy every game. ALL-IN-ONE TRAVEL SET: Includes punchboard tiles, storage boxes, dice shaker, pens, and rulebook for a complete CATAN experience in one bag. ORGANIZED GAME STORAGE: Comes with multiple storage boxes and a travel bag to keep components secure and easy to transport. FAMILY STRATEGY GAME FUN: Perfect for game nights, vacations, and travel, delivering the classic CATAN gameplay in a convenient format. Contents: 6 punchboard tile sheets, 1 paper CATAN map pad, 4 pens, 7 storage boxes, 1 travel bag, 1 dice shaker, 1 rulebook
$24.99$19.99
Munchkin Apocalypse Kaiju
Yatta! Kaiju gemu e yokoso!(Hooray! Welcome to our kaiju game!) Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts. Key Features What’s better than monsters? Giant monsters! A brand new 30-card mini-expansion for Munchkin Apocolypse! Shuffles with any version of Munchkin Apocalypse, or use card sleeves to shuffle into any Munchkin game.
$9.95$7.46
Dungeon Breakout
The fast paced, easy to learn game of dungeon escape! Return to the Würstreich with the second board game from GOBLINKO! DUNGEON BREAKOUT is a heavily flavored, tile placement party game, set in the same world and populated by the same weird characters and creatures as DUNGEON DEGENERATES: Hand of Doom. With easy-to-learn rules and fast game play action, DUNGEON BREAKOUT will be a hit with any crowd!
$30.00$22.42
Gateway Island
Gateway Island features 21 different mini-games (islands) that help new gamers learn about modern day gaming. Each island features a game that will teach you new game rules, mechanisms, and types of play. It then recommends a gateway game to the players based on the what they like! Thus introducing more people into this hobby we all love so much.Gateway Island is not just a game; it's a journey of exploration and connection through the world of tabletop gaming!
$24.99$21.24
Aerodome: Rising Horizons
AERODOME: RISING HORIZONS CORE SET - Compete in the Aerodome to become the Aerodome Champion with the Aerodome: Rising Horizons Core Set. Each core set includes enough components for two players to battle it out in the Aerodome. Select from 16 different fighters and customize with over 180 battle cards.How To Play: At the start of each round, players choose one of their Battle cards and place it face down. When both players are ready they simultaneously reveal their card. The player who played the highest initiative and will complete their turn first. Players complete their turns by going through the actions found on the action bar of their card. Always starting from the top and going down to complete their action. Actions include maneuvers: Straight, Turn, Rotate, Roll and Immelmann and a shot action. Players can skip any action on their action bar unless it has the locked icon, in which they must complete it. Actions with a black background may be completed up to that amount offering your fighter more options. The number following each action corresponds to which maneuver tool to use for the speed. The shot action number details how many dice you roll for the attack. If you are in range of an attack on a 5 or 6 the defending player suffers 1 damage.FEATURES★ CHOOSE YOUR CHARACTER: Choose who to fly with 16 unique fighters to choose from.★ DECK-BUILDING: Customize your maneuver hand with 180 different Battle cards.★ FAST-PACED with simultaneous gameplay mechanics with most games taking around 30 min or less to play.★ FIGHTERS range from a video game inspired world of Martaga to the hellscape weird war, Futuria. The world war one inspired story of Ace to the sci-fi bounty hunters of Starlancers.★ Look for accessories to expand your AERODOME experience.COMPONENTS• 16 Fighter Cards• 8 Double Sided Fighter Markers• 180 Battle Cards• 20 Auxiliary Cards• 15 Dice• 1 Set Maneuver and Attack Tool Set• 2 Damage Dials• Tokens• Rulebook• Storage Box
$39.99$29.94
Mythic Arcana
The Apocalypse. Götterdämmerung. Ragnarök. It goes by many names, but in the end, there are only ashes. The heavens have fallen, and in their wake, a void beckons to be filled. Mythic Arcana is an epic card and dice game about the creation of a new pantheon from the remains of shattered ones. Choose your gods wisely, and use them to battle the opposition. Only one pantheon can reign supreme. 2 - 4 players take turns rolling dice and summoning deities to build a unique pantheon. Each deity grants you special powers to increase your odds and level the battlefield. The first player to summon a deity of each of the five domains is declared the winner.
$40.00$29.28
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$42.00
Shadow Kingdoms of Valeria
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms! You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions, magic, gems, and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner. On your turn, you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines, you first take any available die from the Shrine and place it on your player board, then perform the Shrine action associated with the Shrine. There are 5 troop types (die colors) in the game: Goblin (green), Orc (red), Skeleton (white), Gargoyle (purple), and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.
$60.00$43.42
Hostage Negotiator: Abductor Pack #8
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excruciating migraines, he's angrier than he's ever been before. In this challenging expansion, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce his pain to a manageable level, he may snap... and then it will be too late to save anyone.
$8.99$7.49
Origins: First Builders
In Origins: First Builders, players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your Freemen, climb the three mighty Zodiac Temples, and take part in an arms race—all in an effort to leave the greatest mark on mankind’s ancient history.★ The game designed by Adam Kwapiński, the designer of Nemesis, Lords of Hellas, Dark Ages.★ City building game in a unique theme.★ Beautiful arts and high-quality components, which give you a proper relation to the theme of the game.Game Contents:• 1 x Main Board• 5 x Plastic Motherships• 60 x Tower Discs• 49 x Plastic Dice• 24 x Plastic Population bases• 4 x plastic Archon miniature• 20 x Player disks• 4 x Player Boards• 75 x Building tiles• 4 x Agora Tiles• 4 x Palace Tiles• 12 x Zodiac Tiles• 5 x Bonus Action Tiles• 20 x Superiority tokens• 1 x First Player marker• 80 x Resource tokens• 4 x +100 VP/+200 VP tokens• 45 x District Cards• 12 x Zodiac Cards• 4 x Player Aids• 1 x RulebookAges 14+, 1-4 players, 60-120 min or less
$70.00$46.97
Tabannusi: Builders of Ur
Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders.Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.☆ 1. Innovative drafting mechanism using multi-purpose dice☆ 2. Inspiring decision making process when constructing buildings☆ 3. Player-driven scoring phases which keep you constantly engagedAges 14+, 1-4 players, 90-120 min or less
$70.00$46.97
Maniacal
Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit an exceptional crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
$59.99$34.40
Clash of Clans: The Epic Raid: Dark Elixir Expansion
The Clan Wars Expansion raises the stakes with the all new Clan Wars mode. Adds a new team mode and ability to go up to 6 players. New spell cards add extra twists and turns as you team up, and new units will make every game a new experience. Two Players form a Clan - but only the lower of their scores count. Success depends on teamwork, strategy and coordination. Battle other Clans for glory with this Epic Team Battle mode! EPIC CLAN WARS TEAM MODE: Elevate your tabletop raids with the all-new Clan Wars expansion, introducing a high-stakes team battle format where coordination and collective strategy are the keys to claiming ultimate glory. MASSIVE MINIATURE & COMPONENT SET: Features 9 unit miniatures including a Baby Dragon and Healers, plus 2 Town Halls, 20 Spell Cards, a Center Donation Board, and over 100 tokens to fully customize your raiding experience. STRATEGIC CO-OP GAMEPLAY: Master the art of teamwork in a unique format where only the lower of the two teammates' scores counts—forcing players to coordinate defenses and use spell cards to outmaneuver rival Clans. PERFECT FOR LARGE GROUPS: Expand your battlefield for up to 6 players, making it the ideal choice for weekend gaming marathons, holiday parties, or competitive team-based hobby nights throughout the year. FOR CLAN LEADERS & TACTICIANS: A must-have expansion for Clash of Clans fans and strategy gamers looking to bring the mobile game's iconic social competition to the tabletop; perfect for home play or local gaming clubs. Contents: UNIT MINIATURES: 1x Baby Dragon, 2x Healers, 2x Goblins, 2x Barbarians, 2x Archers BUILDING MINIATURES: 2x Town Halls, 8x Town Hall Upgrades COMPONENTS: 1x Center Donation Board, 2x Player Boards, 10x Building Tiles, 6x Unit Tiles, 20x Spell Cards TOKENS: 10x Trap Tokens, 6x Clan Tokens, 6x Builders, 2x Master Builders, 6x Cannons, 4x Archer Towers, 4x Wizard Towers, 8x Walls, 10x Gold, 10x Elixir, 5x Gemstones, 10x Fire, 2x Score Trackers Not a standalone game. Must have Clash of Clans: The Epic Raid to play.
$59.99$50.99
Clash of Clans: The Epic Raid: Collector's Edition
Contains an upgraded version of the base game (miniatures and deluxe tokens on all components) featuring 137 Miniatures, 101 Deluxe Tokens, 72 Building and Unit Tiles, 7 Custom Engraved D6 Dice and more! It's a Clash for glory (and Victory Points, of course). Dominate the battlefield to become the top Clan at the table! You start like all Clans: with a small army, a few Buildings, and some eager Builders. Send them out to locations on the Center Board to build structures, recruit troops, and more in this Epic Game of Epic Raids! THE ULTIMATE COLLECTOR'S RAIDING EXPERIENCE: Elevate your tabletop battles with this deluxe edition of Clash of Clans: The Epic Raid, a high-stakes strategy game where you build villages, recruit troops, and raid rivals for ultimate glory and victory points. PREMIUM DELUXE COMPONENTS: This massive set features 137 detailed miniatures, 101 upgraded deluxe tokens, 72 building and unit tiles, and 7 custom engraved D6 dice, providing a high-fidelity, tactile version of the base game. MASTER THE BATTLEFIELD: Send your eager builders to the center board to construct defenses and recruit elite troops; use your upgraded army to launch epic raids and earn victory stars in a refined, highly strategic engine-building system. THE CENTERPIECE OF YOUR GAME NIGHT: Ideal for epic weekend gaming sessions, holiday gifts, or special tournaments; this collector's edition provides a deeply immersive experience perfect for cozy winter evenings or competitive summer meetups. FOR HARDCORE CLANS & HOBBYISTS: A must-have for dedicated Clash of Clans fans and premium board game collectors; perfect for display in home game rooms, local tabletop clubs, or as the highlight of your local hobby events.
$174.99$148.75
Clash of Clans: The Epic Raid
Inspired by the hit mobile game Clash of Clans, the board game Clash of Clans: The Epic Raid allows players to build defenses, deploy units, and raid friends' bases in a fast-paced, highly strategic battle that brings the thrill of the mobile game to the tabletop. Build up your village, unleash your troops, and smash your rivals in a race for dominance! No base is safe. No clan goes unchallenged. Let the raids begin! Raiding is the goal of this combat, engine-building game. Send your armies, roll the dice, and watch their cities burn. Destroying your opponents structures earns you points, resources, and bonuses. The end of the game is triggered when at least 1 player has 40 or more stars. The player with the most victory stars (points), wins! THE ULTIMATE TABLETOP RAIDING EXPERIENCE: Bring the thrill of the hit mobile game to your table with Clash of Clans: The Epic Raid, a fast-paced combat and engine-building game where you build defenses and deploy troops to smash rival villages. BUILD, DEPLOY, AND DESTROY: Unleash your armies and roll the dice to watch enemy cities burn; this strategic battle system allows you to manage resources, upgrade your base, and execute perfectly timed raids to earn victory stars. STRATEGIC ENGINE-BUILDING MECHANICS: Develop your village's defenses to withstand attacks while simultaneously refining your offensive tactics; every structure you destroy earns you critical points and bonuses needed to dominate the leaderboard. DYNAMIC COMPETITION FOR GAME NIGHT: Whether it's a competitive weekend tournament or a casual hobby night, this race for 40 stars provides a high-energy experience perfect for winter holidays or summer gaming meetups. A MUST-HAVE FOR CLASH FANS: Designed for fans of the mobile app and tabletop strategy enthusiasts alike; ideal for home game rooms, local gaming clubs, or retail play spaces where rival clans go head-to-head for glory.
$84.99$72.25
Anachrony: Future Imperfect
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible with each other and most past and future Anachrony modules and expansions. The Hypersync module allows you to perform a Capital action without actually placing an Exosuit, then in the future use the new Hypersync Action to make your placement affect the past. This puts serious strain on the space-time continuum, increasing the risk of Paradoxes, but often the risk is worth the reward and the flexibility. This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) With the Quantum Loops module, you are no longer limited to warping from your own timeline: the module opens up parallel universes where resources are more plentiful, the locals are eager to join your cause, or their technology allows you to shortcut your own travels through time... The possibilities multiply through a new Warp tile that grants access to the powerful Quantum Effect cards, but beware - to close a loop to a parallel universe, you will need a real Breakthrough... This module is supported for 1-4 players (Fractures of Time expansion required for solo play.) The Intrigues of the Council module simulates the World Council's political machinations, bringing two new aspects to the game: another layer of player interaction and customizable endgame scoring objectives, influenced by the players. By sending Exosuits to the right place at the right time, players can receive bonus resources and compete to build a tableau of Agenda tiles, which replaces the base game's Endgame Condition scoring. This module is recommended for 3 or 4 players. Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to... In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies. The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.
$30.00$24.00
Anachrony: Classic Expansion
Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory. In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well-prepared Paths can evacuate the collapsing World Capital - and when the dust settles, they may rise to take its place. The Classic Expansion combines three popular gameplay modules from earlier editions and expansions of Anachrony. Doomsday Pioneers of New Earth Guardians of the Council
$40.00$32.00
Solus: Lost - Second Edition
You find yourself stranded in an unknown galaxy, with no clear path back home. To make matters worse, hostile ships patrol the space around you, and unknown hazards are a constant threat, making it dangerous to travel freely. But with perseverance and a little bit of luck, you can make your way through this perilous journey and find your way back home. In Solus: Lost, you're forced to make difficult decisions and choose your path wisely. Every decision you make will have consequences, and every choice will determine your fate as you struggle to find your way home. The galaxy you're in is a vast and mysterious place filled with wonders and terrors beyond imagination. You'll encounter dangerous adversaries, ancient artifacts, and cosmic anomalies that defy comprehension. Each encounter could hold the key to your salvation, or lead you further into the abyss. Will you unravel the secrets of this enigmatic galaxy, or will you succumb to the chaos that surrounds you? In this game, you have two vital metrics to monitor: the damage to your ship and your pilot's age. During battles or specific scenarios, your ship may sustain damage, while your pilot's age will increase by increments of 10 years depending on certain situations. If either of these vital indicators reaches the ominous skull icon, you face defeat in the game. To commence the game, start by shuffling your deck and placing two cards face down. From these two cards, you must select one to reveal and resolve its contents. Afterward, transfer that card to its corresponding discard pile and replace it with another face-down card. Repeat this process, making your choice once more. The card you unveil might present a variety of outcomes, ranging from benevolent beings capable of repairing your pilot's age to asteroid fields, hostile starfighters, or even the menacing time eater. Engaging in combat involves rolling a twenty-sided die (D20) and following the damage scale to determine whether you, or the enemy sustains damage, or whether you both receive damage.
$24.99$18.94
Dungeon Fighter: In the Catacombs of Gloomy Ghosts
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! Follow our heroes in the Catacombs of Gloomy Ghosts as they explore a haunted necropolis, trying to avoid meeting a grim fate at the hands of the undead! Featuring fast-rolling d12 dice and a slice-based target board for a spooky Dungeon Fighter challenge! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$49.99$42.49
Dungeon Fighter: In the Chambers of Malevolent Magma
The new Dungeon Fighter series comes in different standalone versions, each with a completely different Dungeon! You will find the good old cooperative gameplay experience with its crazy dice throws (improved with streamlined rules), unique target-board with its own gameplay elements, and of course different dice, heroes, weapons, monsters, bosses, and rooms. It’s like a completely different game each time! In the Chambers of Malevolent Magma our heroes venture into the depths of an underground volcano, where they’ll have to keep their cool among the flames. Featuring quirky-bouncing d8 dice and an all-new target board for an unprecedented Dungeon Fighter experience! Be a Professional Hero! Explore the Dungeon, face weird and ferocious monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
$49.99$42.49
Sparks
This robot factory needs you! With the assistance of your trusty animal companions, mechanical marvels will soon start rolling off your assembly line — then you just need to add some spark to bring those robots alive. Explore the junkyard to gather dice for constructing robots or upgrading your factory. Keep a keen eye on your line-up of charming animal aides; they're the cornerstone of your winning strategy.In Sparks, each player runs a robot factory and takes turns being the active player. As the active player, you play one of your production tiles to take a number of dice from the junkyard; all other players then take one die each. All players simultaneously use their dice to complete robots or level up their factory.Players can also use spark to activate the abilities of their completed robots, or use cogs to recruit their animal assistants. You start the game with six assistants, each with a unique ability, and you should shape your strategy around them. The variety of assistants ensures that each game provides a different challenge. In the advanced game, players draft the assistants, providing more strategic options. BUILD YOUR ROBOT FACTORY: Gather dice from the junkyard to construct robots, upgrade your factory, and bring your creations to life with spark energy. ANIMAL ASSISTANTS WITH UNIQUE ABILITIES: Recruit and rely on your charming animal aides to shape your strategy and gain the upper hand. DICE DRAFTING MECHANICS: Take turns drafting dice and making strategic choices, with every decision affecting your ability to complete robots or enhance your factory. REPLAYABILITY WITH STRATEGIC DEPTH: The variety of assistants and advanced drafting options ensure fresh challenges and strategies with every game. PERFECT FOR FAMILIES & STRATEGISTS: Designed for 1-4 players, ages 10 and up, Sparks combines fast-paced fun with strategic decision-making in a beautifully thematic setting. Contents: 1 Scoreboard 1 Junk yard 4 Player boards 56 Robot cards 32 Assistant cards 22 Sparks 25 Cogs 4 Level Markers 16 Score markers 44 dice 1 dice bag 8 bonus tiles 16 Production tiles 32 Upgrade tiles 6 Goal tiles 1 First Player marker
$54.99$35.52
Sorcerer Endbringer
Sorcerer is a 2-4 player dark fantasy game from the creators of Star Realms. It combines the best elements of a strategy card game and a tactical board game to create a whole new play experience! This game expansion allows one to three players to team up and battle against a crazed demigod known as a Maneater. You’ll create the Maneater by combining one of four Nemeses (who they are), one of four Archetypes (what army they lead), and optionally one of four Scenarios (what they are doing).For example, you may battle Erlik Khan the Deathdealer who is Leading the Invasion. There are 64 different combinations you can battle against, each providing unique challenges for you and your friends to overcome! The Sorcerer Base Game is required to play.Ages 14+1-3 players90 minutes play timeContents:12 oversized cards260 standard cardsA health dial4 oversized standees72 other punchoutsA full-color rulebook
$49.99$32.78
Forest of Radgost - Oak (English Version)
Forest of Radgost is cooperative story-telling game set in the world of Slavic mythology. You play a character from an unnamed Slavic tribe. The tribe's Žrec — sorcerer — chose you and a few fellow tribe members for an important mission. You are to venture inside a sacred forest to find and rescue two children who have gone missing from your village. To succeed, you must find your way through a dense forest that plays tricks on your sense of distance and direction. The forest is rich with resources, but to endure your journey, you'll need to be prudent about what you put in your pouch. But that's only half of your troubles. You must also survive numerous encounters with forest creatures that have inscrutable intentions and a wicked sense of right and wrong. Forest of Radgost Oak edition includes: Game board 28 tokens 34 miniatures (as opposed to standees in Acorn version) The Book of encounters 7 character card packs: character cards and bags Time counter Radgost dice set direction die, D6, D10, D12,D20 9 deck of cards (230+ pcs) all cards oversized 70mmx100mm 3 additional missions scenarios 5 Map modifiers cards Songs unsung (digital game soundtrack)
$109.00$43.03
Lords of Ragnarok: Terrain Expansion
With this expansion you will be able to enhance your gameplay experience by adding Settlements miniatures on the board and switching Realm tokens and Temple standees with upgraded high quality miniatures.
$45.00$31.29
Heroes of Fairy Tail
Assemble your favorite characters against your rivals to become the greatest heroes of the Kindgom of Fiore!In this official game based on the world-famous anime and created by The team Kaedama, the Fairy Tail guild needs you ! Danger is everywhere in the kingdom and only you can help ! Over three rounds, you must recruit heroes by drafting cards and assembling them in the best way possible to use all their abilities and face as many challgenge as possible.Activate actions to fight adversaries, acquire precious advantages and accomplish quests before the other players to gain prestige. If you have the most points at the end of the game, you will become the greatest heroes of the realm !The Kingdom of Fiore is in danger! Multiple threats and enemies are terrorizing its population and endangering its stability. Fortunately, adventurer guilds like Fairy Tail are there to help. But they are no longer alone, as it is up to you to recruit new heroes to go on adventures!★ Easy to Learn — An easy to learn mix of card drafting and action selection★ Strong License — the game is based on one of the best-selling manga series of all time★ Designed by a Game Design Heroes Guild! — This is a game designed by team KAEDAMA (Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Théo Rivière).★ Replayability — 60 Hero cars & 42 adversary make your plays always dierent!Contents• 60 Hero cards• 42 Adversary cards• 18 Constellation tiles• 15 Mission cards• 1 Prestige track• 24 Damage counters• 4 Activation tokens• 12 Objective tokens• 3 dice
$34.95$25.46
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$49.99$32.33
Waste Knights: Tales from the Outback
The Waste is in turmoil. New challenges arise as old technologies, strange cults and pre-Scourge secrets return to haunt the survivors of the apocalypse. From the war-torn west to the struggling east, the inhabitants of ruined Australia are longing for a moment of respite. Will you be the one to grant it? Will you face the unknown threats to prove human superiority? Or maybe you will seize the opportunity and grab what you can before everything goes to hell? Time to prove your mettle against fearsome enemies and impossible dangers. Time to show everyone that your deserve to be called a Waste Knight!Tales from the Outback is an expansion for Waste Knights: Second Edition, a post-apocalyptic game of adventure and survival. It contains all non-exclusive game components from the successful Kickstarter crowdfunding campaign, upgrading your core game with the following:★ 4 new Adventures featured in the 20-pages long, full-color Guide and the 100-pages long Book of Tales★ 4 new Knights with highly-detailed minis, sheets and Upgrade Cards★ 4 new vehicles to travel the wasteland★ Tens of tokens and cards depicting Gear, Enemies, Events, and more★ New game mechanics enabling you to pimp up your ride, fulfill quests and look for legendary places lost in timePrepare yourself for many hours of climatic, immersive gameplay and reach for new tools to survive in this desolate world!
$59.90$44.94
Hostage Negotiator: Demand Pack #1
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members he’s taken hostage on an unscheduled “flight”; and Dolph Pedersen has lost his famously hot temper yet again. This exciting expansion for Hostage Negotiator includes new major demand, terror, pivotal event, and decide cards for use with the abductors included in the original Hostage Negotiator game as well as Abductor Packs 1-4.
$14.92
Hostage Negotiator: Abductor Pack #7
Valerie Stone, a name you know well. She is an extremely skilled negotiator that has almost no equal. Almost. One negotiator always outperformed her and was rewarded as she played second fiddle to YOU! In this exciting expansion, the abductor knows all your tricks. She knows the playbook, and she has taken hostages. She's out to prove to everyone that SHE is the best negotiator, and she is willing to kill to do it.
$46.96
Hostage Negotiator: Abductor Pack #2
The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out of making things worse. While facing off with TWO abductors at once, the new "Decide" mechanic will have you weighing your options carefully. The hostages are depending on you!
$8.99$7.49
Hostage Negotiator: Abductor Pack #1
Conner E. Ogden, aka "The CEO," just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters into his own hands. Now he has hostages at gunpoint and is demanding that things go back to the way they were. In this expansion you'll have access to a resource on the inside. A hostage has found a way to communicate with you. Will you be able to make the most of this advantage?
$14.47
Peaks: Standard Edition
In Peaks, you are aspiring mountaineers, beginning the game hiking up iconic hills from around the world as you build your stamina and experience. You will gather equipment and meet companions to assist you in climbing the world's tallest mountains! On your turn, choose one of three actions: rest to regain your stamina; prepare to gain mountain passes and equipment; or climb to climb a mountain and reap its rewards. A "tag along" mechanism keeps players engaged even when it's not their turn, adding a collaborative element. Mechanical player mats with moving tiles and dials, a custom die, and flag minis make for a new, tactile experience. At game's end, the player with the most flags on the board — plus any extras from bonus cards — wins. Simple set-up, quick turns, and fun interactions along with a ruleset that organically develops throughout the game all bring about a satisfying adventure.
$59.99$50.99
Shadow Kingdoms of Valeria: Rise of Titan
The Story of Rise of Titans:Lord Nore, the Lich King, has sacrificed his essence in order to become the Shrine of the Titans, allowing Wardens to resurrect their strongest warriors. As the Shrine magically snapped into existence, it also unearthed ancient spells that will help you turn the tide of battle or manipulate your status within the war. The listless Wraiths have finally awoken from their slumber and now crave retribution for the many wrongs done to monster-kin throughout the ages. Now is the time to send your hordes to great battles and crush the Humans, Elves, and Dwarves from Valeria that have taken your lands. With these new powers at your disposal, will you be able to reclaim your glory and become the next General of the Dark Army?Introduction: This expansion includes four modules: Shrine of the Titans, Great Battles, Ancient Spells, and Wraith Dice. You may play with one or more modules, mixing and matching as you please. Modules can all be included in a game of Shadow Kingdoms of Valeria, though we recommend that you have a firm understanding of the base game and each module before including them all at once.
$25.00$17.94
Tinners Trail (Expanded Edition)
In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively. Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together? This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.
$49.99$43.74
Angel Fury
Welcome to the world of the unseen. Armies of angels and demons clash in an epic battle over a human soul. While the forces of heaven try to influence for good, the demonic fallen angels strive to draw the soul into darkness and despair. In the realm of the spirital world, mighty angel warriors try to hold their positions against onstorming demons and tormentors, by seeking to break their defenses, or by taking control of valuable crystals and living water fountains to slowly turn the tide of war to their advantage. The mighty and mysterious 6-winged seraphs summon new angels to gain a foothold on the enemy´s flank. Meanwhile the archangels, God´s chosen messengers, move like lightning over the battlefield, commanding their forces, and bringing fear to the hosts of evil. The archdemons, false gods of the ancient world, no less cunning, rise up to meet them in battle. They all know the victory belongs to the wisest leader. Are you that leader?
$125.00$89.92
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