Board Games | Dice Games
Power Rangers: Heroes of the Grid: RPM Ranger Pack
The RPM Rangers are here! This expansion adds the RPM team to Heroes of the Grid! Add the 5 RPM rangers (Red, Blue, Yellow, Green, Black) to your game.
$30.20
Lab Notes
Class is now in session for Lab Notes! This roll-and-write game features the brain teaser challenge of putting together chemical bonds. Each round, a player rolls all the elemental dice for Hydrogen, Oxygen, Nitrogen, Carbon, or a useful but dangerous Bunsen Burner. The rolling player chooses their element first, leaving the rest of the table to scratch their heads to fit the remainder within their lab notes. Elements now in hand, the players choose where to keep their elements. They can notate in the research field or trash them for some added benefits, later. Combine elements based on the real rules of chemistry! Double and triple bonds are worth more, but you can only bond with elements near each other and as they’re written. Don’t worry if you’re not sure about what bonds work where. There are handy-dandy notecards outlining real, actual chemicals you can make! Manage to make the chemical on the card? You get a bonus! Lab fires burn a slot within your lab notes, but maybe that will work out for you, who knows! The game ends when the first person fills up their sheet. Tally up all those points and see who’s top of the class!
$19.95$14.42
Motor City
Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit. In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses. The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table. After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins. Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules. Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series. Game 1: Fleet: The Dice GameGame 2: Three SistersGame 3: Motor City Each series framework includes game tweaks, new Threats, and an introductory Mystery to get you started. Or take inspiration from your own sources and use the advice inside to build your own world!THE CODEX OF WORLDS. THE MOVES ARE BIGGER, THE STAKES ARE HIGHER, AND THE WORLD GETS WEIRDER!
$21.92
Adventure Tactics: Domianne's Tower - Hero Pack
The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne's Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes! The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and the Engineer to wield the power of technology using their Tesla Coil powered Turret. This Hero Pack also includes a beautifully sculpted Queen Domianne Miniature to enhance the final battle through her tower!
$19.00$13.72
Marvel D.A.G.G.E.R.
Earth is in danger. Nefarious forces threaten the world as we know it, and it’s up to a small group of heroes to come to its rescue. With the enemy’s minions closing in and innocents in peril, our heroes will need to work together to stop the villain’s plans and save the world. But will they be able to save it in time? In Marvel D.A.G.G.E.R., 1 to 5 players work together to challenge the forces of evil. Play as iconic heroes like Spider-Man, Daredevil, and Black Widow, and race across the globe to complete missions, battle enemies, and square off for the final showdown against the nemesis. Choose the best aspect for your hero, pull off awesome combos, and wait for the perfect moment to unleash your ultimate ability. Team up with your allies and take on dangerous threats as you become the greatest heroes in the world!
$89.99$50.07
Tales from the Loop: The Board Game - Invasive Species Expansion
Expand your Tales from the Loop - The Boardgame experience with some invasive species from the late Cretaceous! The school is buzzing with wild Rumors about how the ice cream truck was attacked and the driver... eaten?! The expansion contains a masterfully designed miniature of a Gorgosaurus Libratus as depicted in the art by Simon Stålenhag, as well as a completely new Scenario featuring it, and all the cards and sheets needed to bring it into your game.
$12.99$8.72
Tales from the Loop: The Board Game - The Runaway Expansion
Expand your Tales from the Loop - The Boardgame experience with this runaway Machine! For the past week black vans and agents in suits have been seen in the area around the Loop. Rumors have it that they are searching for a spy... This expansion contains a masterfully designed miniature of the Runaway Machine as depicted in the art of Simon Stålenhag, as well as completely new Scenario featuring it, and all the cards an sheets needed to bring it into our game.
$9.96
Okko Chronicles: Cycle of Water - Monastry of the Silver Plum Tree
Miniatures of the 4 kami from the base game & new reference cards 4 new kami and their reference cards 10 equipment cards 10 clue cards and their associated tokens 2 double-sided tiles 2 new recollections a scenario book with 5 new scenarios and 1 campaign
$34.99$22.41
Animals Gathering
Under the intrusion of dark magic, the animals have become extinct in Crystal Forest. We mages gather the Magic Stones of the forest and resist the darkness to revive magical animals.Animals Gathering is a dice family game for 2-5 players that incorporates dice management, tile placement, set collection, and push your luck elements. The goal is to earn the most points by placing magic stones in Animal Index Cards to revive animals, which in turn provide powers and points as your companion. REVIVE MAGICAL ANIMALS: Use Magic Stones collected from dice rolls to fill Animal Index Cards and bring mystical creatures back to life in the Crystal Forest. STRATEGIC DICE MANAGEMENT: Manage your dice rolls wisely—unused stones can be taken by opponents, so plan ahead to maximize your turn. ASYMMETRICAL PLAYER ABILITIES: Each player controls a unique mage, offering different strategies and special abilities to shape gameplay. PUSH YOUR LUCK & COMBO CREATION: Take risks with dice rolling, create powerful ability combos, and make the most of your animal companions. FUN FOR THE WHOLE FAMILY: Perfect for families and strategy enthusiasts, Animals Gathering offers dynamic gameplay with a mix of luck and tactical planning. Contents: 35 Animal Index Cards 205 Magic Stones 6 Magic Dice 5 Mage Cards 10 Spell Cards 1 Rulebook
$24.99$19.96
Risk: Strike
Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game, a fresh twist on the Risk board game! Gameplay is simple, but highly strategic. Declare which continent you want to attack, deploys your troops, and roll the dice to start battling. Use tactics cards to sabotage, bombard, spy, and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night, and with a compact size, it makes a great travel card game for playing anytime, nearly anywhere!
$21.99
Power Rangers: Heroes of the Grid Santa vs Heximas Holiday Pack
This is a Renegade Exclusive! “Evil spells, Santa smells, cursing coal all day. Oh what fun it is to turn kids bad on Christmas Day, hey!” —Heximas The holidays are a time of mirth and merriment — but this Christmas, it’s also morphin’ time. Heximas has arrived with a bag of cursed coal and a plot to take over the world by transforming people into his mind-controlled minions! The Power Rangers must enlist the help of their longtime ally, Santa Claus. This time, jolly old Saint Nick is suiting up with a twinkle in his eye and his Reindeer Zord ready to take down anyone who dares to threaten these happy holidays! Contains: 1 Ranger Figure 1 Character Card 10 Combat Cards 1 Zord Card 1 Monster Figure 8 Enemy Cards 1 Deployment Card
$20.00
Power Rangers: Heroes of the Grid
Power Rangers: Heroes of the Grid is a co-operative board game for 2-5 players that challenges your team to save Angel Grove from Rita Repulsa’s evil army of monsters. Work together to fight off the incoming horde while building up your strength to protect the city from the most dangerous monsters in the universe! Prepare for your destiny. It’s Morphin Time! Features: Defeat Rita Repulsa’s evil army of monsters to save Angel Grove! Work together to battle incoming foe! Gain experience to call your Zords into action! Contents Summary: 50 Ranger Combat Cards 20 Foot Soldier Cards 32 Monster Cards 8 Master Cards 20 Location Deployment Cards 5 Monsters & Master Deployment Cards 5 Ranger Character Cards 6 Zord Cards 12 Action Markers 20+ Damage tokens 15 Energy tokens 4 Panic Tokens 4 Location Boards 1 Command Center Board 1 Level Up Track 1 Lead Ranger Token 1 Level Up Marker 1 Megazord Token 6 Custom Damage Dice 1 Red Ranger miniature 1 Blue Ranger Miniature 1 Yellow Ranger Miniature 1 Black Ranger Miniature 1 Pink Ranger Miniature 1 Pudgy Pig Monster Miniature 1 Madame Woe Monster Miniature 1 Knasty Knight Monster Miniature 1 Bones Monster Miniature 1 Rita Repulsa Master Miniature 12 Putty Patroller Foot Soldier Miniatures 12 Super Putty Patroller Foot Soldier Miniatures 1 Rulebook
$99.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$42.00
Shadow Kingdoms of Valeria
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms! You are a Warden hungry for the destruction of Valeria. You must outwit the other Wardens to earn the right to command an army for the Shadow Kingdoms. Visit dark Shrines to gain minions, magic, gems, and gold to fuel your war machine. Command monsters into battle to conquer the lands and earn Victory Points. The player with the most Victory Points at the end of the game will be declared the winner. On your turn, you must move your Warden from its current location to a new location. When your Warden enters one of the 5 Shrines, you first take any available die from the Shrine and place it on your player board, then perform the Shrine action associated with the Shrine. There are 5 troop types (die colors) in the game: Goblin (green), Orc (red), Skeleton (white), Gargoyle (purple), and Gnoll (brown). Send your Warden to the Camp on your player board to use your minion dice to resolve battle plans and place Victory tokens on your Campaign board.
$60.00$43.42
Maniacal
Maniacal is a strategy game in which 2-5 aspiring supervillains compete to become the most (in)famous in the world. Choose from one of five villains, each with unique abilities and weaknesses. First, build a secret base by drafting from over seventy different rooms, such as a Robotics Lab, Massage Parlor, or Torture Chamber. These rooms will attract a motley assortment of henchmen to your lair: Beasts, Criminals, Scientists, and Mystics. Want more brainy Scientists around? Build rooms that appeal to them (a Planetarium? or perhaps an Intrinsic Field Chamber?). In this way, each player will construct a unique secret base and recruit an exceptional crew of henchmen. Then, assign your henchmen to evil contracts posted around the globe. Become a local warlord in Asia. Steal a nuclear warhead in Europe. Build a floating fortress of doom in South America! Time, however, is a critical resource. The farther away a contract is from your secret base, the more weeks you spend and the fewer contracts that you'll complete in a round. Succeed at contracts to earn infamy and money. Fail, and your henchman might get injured, captured, or serendipitously gain a superpower. Build your secret base, recruit henchmen, and complete as many missions as you can. Along the way, hire mercenaries, hatch schemes, and chastise your lackey. Do so, and the history books might remember you as the best of the worst!
$59.99$34.40
Thief's Market
Roll the dice on an epic heist! Grab the best loot, recruit master thieves, and become the most infamous mastermind around. in Thief's Market, players are all thieves and you've just returned from an epic heist together. Now comes the tricky part - How do you split up the loot? Each round, roll the custom-engraved dice and take as much loot as you want from the middle OR steal another player's pile of loot and return one item to the middle. Use your acquired gems and gold to hire more thieves and purchase magical items to manipulate future die rolls and build your own unique engine. The player with the most points wins. Changes from the original edition include: Streamlined and improved iconography A larger and more diverse market of cards (with a mix of new and old card abilities) Players have a 2 gold limit The end of game is triggered once a player purchases their 3rd Relic card.
$29.99$22.42
Okko Chronicles: Cycle of Water - The Palace of Puppets
For many years the Mayamoto and Bashimon Clans have waged war on one another. Now, far behind the lines of embattled troops, Okko and his companions find themselves in possession of documents that could irrevocably change the course of the conflict. But beware, the constant unrest serves to mask the schemes of the Oni of the Jigoku, who will stop at nothing to preserve the bloddy status quo. This expansion offers: 2 new heroes, including Isako and Legendary Kubban The rules to control a Bunraku An epic campaign that follows Okko and his companions as they try to unravel the machinations of the Clan Ataku.
$44.99$31.44
Okko Chronicles: Cycle of Water Quest into Darkness
Everyone who has read the comic books or has played the board game by Hazgaard Editions will be really excited with this one! The Red Joker brings OKKO and his party once again on our tables! The game will be included in the company’s Chronicles series and it will be an entirely standalone game. Although this addition to the series will have many differences to its ancestors, those who are familiar with Guardians Chronicles, will get into this game in no time, as the basic rules will be quite similar to it. If you haven’t heard of this great story, its time to find out about OKKO’s incredible universe! OKKO is a demon hunter along with his companions Noburo, Noshin and Tikku he wanders the lands of the Pajan Empire. Noburo is the most faithfull companion of Okko. He is a Hanyo (half man half demon) who hides himself behind a red mask. Noshin is a monk who can communicate with the Kamis and has a special preference for… saké! Tikku is a young fisherman (at that time) who wishes to become a monk by the guidance of Noshin. The four of them are on a mission after Tikku’s request to help him find his kidnapped sister. This quest will lead the four of them to situations and places far from what they had ever imagined… The Heroes in OKKO Chronicles will have a character card with characteristics and talents. They will also come with Power Cards which will represent the Hero’s special abilities, secret techniques and other unique skills. This latest addition to the Chronicles family will plunge you into the heart of a dark and fantastic incarnation of medieval Japan. Journey to the four corners of the war-torn kingdom of Pajan as you join the ronin monster-slayer, Okko, and his brave companions as they hunt down a variety of fearsome supernatural foes. Whether you choose to harness the devastating power of fickle Elementals or rely on the cold surety of ancestral steel; you must combine your martial prowess with all your cunning if you are to uncover and destroy the demon in your midst. Developed from those used for Guardians' Chronicles, OKKO’S CHRONICLES introduces completely new mechanics. Still easy to learn and fun to play, these rules have their own unique flavor and specific features that allow you to become totally immersed in this fascinating universe. These developments include: Weapon, Armor and Item cards with which to equip your Heroes, allowing you to tailor them to the situations they face. A unique investigation system to enable the Heroes to unmask the terrible Oni hidden among the occupants of the daimyo’s palace.
$99.95$49.96
Risk: 2210 A.D. - Frontline Expansion
New developments are happening quickly that will change the face of battle. The battlefront has moved from Earth to a newly terraformed Mars! Technology is redefining warfare as each side races to gain an advantage. Faction lines are being drawn to further entrench the sides against each other. And just when we thought it couldn't get worse... giant amoebas enter the fray! Risk 2210 A.D. Frontline includes four modules originally offered as Tournament prizes in the Risk Frontline Program in 2003! Each adds unique gameplay elements that explore these new developments. This is an expansion. Risk 2210 A.D. is required to play.
$50.00
Risk: 2210 A.D.
Centuries have passed and the world is again at war. Mechanical warriors are now fighting for us. Our human commanders lead them and guide them, but the bloodless armies battle in our stead.On the Earth and below its surface as well as on the Moon, the war rages. When the dust settles, only one will emerge the victor.The world is at war and you are the commander of one of the warring factions. You control the destiny of your people, your homeland, and your planet. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies.FEATURES★ Risk gameplay with some new twists! Mechs, underwater & moon locations, commanders!★ Gameplay lasts exactly 5 turns, approximately 240 min or less.★ Can use the components in the box to play classic Risk rules!★ Quality of life updates to components (double sided tokens and moon board, and resealable plastic bags).★ Battle for the continents, as well as undersea, and on the moon.★ Human commanders lead mechanized troops known as MODS.★ 5 Decks of Command Cards for tactical surprises.CONTENTS• 1 Earth Game Board• 1 Moon Game Board• 1 Score Chart• 5 Six-sided Dice (2 white and 3 black)• 5 Eight-sided Dice (2 white and 3 black)• 44 RISK Land Territory Cards• 13 RISK Water Territory Cards• 14 RISK Lunar Territory Cards• 5 Sets of MOD Armies (each a different color)• 5 Sets of Commanders (Land, Naval, Space, Nuclear, and Diplomat—each set a different color)• 20 Space Stations (4 each of 5 colors)• 20 Land Command Cards• 20 Naval Command Cards• 20 Space Command Cards• 20 Nuclear Command Cards• 20 Diplomat Command Cards• 9 Blank Command Cards• 4 Devastation Markers• 5 Turn Order Markers• 1 Year Marker• 65 1-point Energy Chips• 15 5-point Energy Chips
$60.00
Power Rangers: Heroes of the Grid: Arsenal Pack
Introducing a brand-new type of card: Arsenal Cards! This expansion incorporated some of the larger ranger equipment such as Battilzers. Also included are four new characters, Void Knight, Izzy Garcia, Trini Kwan, and Typer Navarro, each with a figure, character card, Zord card, combat deck, along with an array of the new Arsenal cards.
$45.00
Power Rangers: Heroes of the Grid Ranger Dice Set
Upgrade your dice! Bring extra color to the battle with this set of 14 translucent dice! Contents Summary: 2 Translucent Red Dice 2 Translucent Blue Dice 2 Translucent Green Dice 2 Translucent Pink Dice 2 Translucent Yellow Dice 2 Translucent White Dice 2 Translucent Black Dice
$15.99
Raiders of the North Sea: Fields of Fame
In Raiders of the North Sea: Fields of Fame, enemy jarls have joined forces to help defend against the onslaught of raids on their settlements. But despite their threats, there is fame awaiting those who seek to kill or subdue them. Encountering a jarl is sure to bring injury, but now is no time for the faint-hearted. Onwards to the battlefield! Fields of Fame brings a new dynamic into the game with the addition of Jarl tokens being mixed in with the Plunder and Valkyrie. When taking a set of Plunder with 1 or more Jarls, the raiding player must reveal from the draw pile, which Jarls they are encountering. They have the option to kill (for Fame and other rewards), subdue (to recruit them) or to flee. Killing and subduing will bring wounds to a players crew, but fleeing will lose them Fame or Victory Points. Players can also gain Fame by raiding with overpowered crews. When a crew's strength is above the highest tier for scoring Victory Points, players move up with the Fame Track, which scores additional Victory Points at the game's end. *Requires Raiders of the North Sea to play. Features: Components for an extra player Township Board with 3 new raids Jarls bring new strategies and more ways to score Victory Points Crew Members can take wounds in battle, weakening players' crews Players collect Fame in battle, worth Victory Points at the game's end Contents Summary: 1 Township Board 1 Black Worker 3 Grey Workers 50 Wound Tokens 9 Score Markers (In 6 colors) 12 Jarl Tokens 1 Ship Card 6 Encounter Boards 30 Townsfolk Cards 15 Jarl Cards 2 Valkyrie Dice 6 Double-sided Multiplier Tokens 3 Reference Cards 1 Rulebook
$35.00
Power Rangers: Heroes of the Grid Legendary Rangers Tommy Oliver Pack
I'm a Power Ranger 'til the end! Though Tommy Oliver started out as an enemy of the Power Rangers, he became a legendary hero and one of the greatest Rangers of all time. Enhance your game with four of Tommy's legendary forms: Mighty Morphin Green, Mighty Morphin White, Turbo Red, and Dino Thunder Black. Be prepared to face his evil cybernetic doppelganger, created by the villainous Lord Draven! This expansion also introduces Legendary Ranger Mode, which allows you to construct your own custom Ranger combat decks. Requires Power Rangers: Heroes of the Grid to play. Rules available here. Features Includes four of Tommy’s Legendary forms and his evil cybernetic doppelganger! Introduces Legendary Ranger Mode to create your own deck! All 5 miniatures are large scale and highly detailed! Contents Summary: 4 Ranger Figures 6 Character Cards 40 Combat Cards 4 Zord Cards 1 Megazord Card 1 Monster Figure 1 Monster Deployment Card 8 Monster Enemy Cards 1 Rule Sheet
$45.00
Adventure Tactics: Alternate Elite Class Art Pack
Includes: Roberta as the Paladin, Elwyn as the Dark Knight, Tolben as the War Mage, Olette as the Beast Trainer, Quill as the Demon Hunter, and Laine as the Ninja.
$6.00$4.96
Terror Below
Lately, there have been strange goings on in the wide open spaces of the Nevada desert. A few black trucks just hurtlin’ in and out of town. About that time the rumblin’ started. But it weren’t no earthquake. No, it was them Worms burrowing through the sands. Long story short, those government men over at Area Fifty-somethin’ want us to grab them Worm Eggs, or kill a few of them nasty buggers somehow. Said they pay well. Real well. If we don’t die trying’. Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious Worms underground. Navigate the difficult terrain to collect valuable Worm Eggs and deliver them to Locations around town to claim bounties. If you’re feeling lucky, collect items and weapons to go hunt‘em. Features: The government has genetically engineered gigantic weaponized worms! Drive out to the desert to collect eggs to sell to the government. Too many vibrations will attract the monstrous worms! Gather eggs, pick up weapons, and hunt worms for 45-60 min or less! Designed for 2-5 lucky egg collectors ages 10+ Contents Summary: 1 Egg-shaped Board 3 Target tokens 16 VP tokens 5 Player Vehicle Pawns 28 Eggs (7 each of 4 different colors) 50 Rubble pieces 2 D6 Dice 37 W.O.R.M. cards 54 Vehicle cards 16 Character cards 42 Bounty cards 24 Item cards 23 Weapon cards 5 Player Aides 1 Rulebook
$45.00
Power Rangers: Heroes of the Grid Zord Pack #1
Includes 8 exclusive new Zords for Power Rangers Heroes of the Grid!
$10.00
Power Rangers: Heroes of the Grid Scenario Book 2
Power up your Heroes of the Grid adventures with Scenario Book 2! This is a Renegade Exclusive. Requires Power Rangers: Heroes of the Grid to play. Includes: Scenario Book with 12 Scenarios Features Scenarios #13 - #24
$10.00
Power Rangers: Heroes of the Grid - Rangers United
This is an expansion. Power Rangers Heroes of the Grid is required to play. The Power of Teamwork! When the Power Rangers work together, there’s no opponent they cannot overcome! But what happens when the villains combine their powers, too? The delusional Omega Blue Ranger, Kiya, has an army of Tronics led by similarly corrupted Ranger Avatars of Blaze and Roxy. She has also contracted with two legendary bounty hunters, the practically immortal Darkonda and the cold and calculating Dayne. In order to beat this nightmarish threat, Power Rangers from across the Morphin Grid must unite once again! Led by the enigmatic Ellarien, the newest additions include the Beast Morphers Rangers and the rest of the Omega Rangers. Features: New Rangers, including Beast Morpher Rangers, Omega Rangers, and the Solar Ranger! Take on the delusional Omega Blue Ranger, Kiya, along with her army of Tronics! Includes Paired Monsters and a new Triple Threat Boss for added challenge! Includes 24 large-scale figures!
$65.00
$12.00
Evil High Priest
Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies. When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins. The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release. The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards, gathering resources, summoning monsters, shattering Elder Signs, and launching investigator raids (which attack all players). When all players run out of cultists, the Action phase ends, and players recover their cultists, freeing up the board sites for the next Action phase. Victory is determined when the last Elder Sign blocking your Great Old One is shattered, and at this point everyone totes up points. Different resources are worth different amounts, but the most valuable are the Elder Signs. Driving the game are the player's need to recruit more cultists & gather more resources, balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids. Unusual among worker placement games, the cult board can be swapped out between games, for a different experience. The Cthulhu cult board does not play the same as the Black Goat cult board, and they require different tactics and planning.
$59.99$50.99
Cookie Party
Cookie Party is a bingo-style, roll-and-write game filled with adorable cookies! Each player has a personal game board and a set of number tokens. At the start of the game, place your number tokens atop cookies on the game board. On a turn, roll the dice, then everyone simultaneously chooses where to add lines around the cookie upon which they placed that number token, and the number of lines you add depends on the number rolled — the less common the number, the more lines you draw. Everyone may move a token to another spot on their board, then it's time to roll again! The first person to surround all cookies of one type scores extra points. Score the most points by the end of the game to win!
$29.99$22.13
Shadow Kingdoms of Valeria: Rise of Titan
The Story of Rise of Titans:Lord Nore, the Lich King, has sacrificed his essence in order to become the Shrine of the Titans, allowing Wardens to resurrect their strongest warriors. As the Shrine magically snapped into existence, it also unearthed ancient spells that will help you turn the tide of battle or manipulate your status within the war. The listless Wraiths have finally awoken from their slumber and now crave retribution for the many wrongs done to monster-kin throughout the ages. Now is the time to send your hordes to great battles and crush the Humans, Elves, and Dwarves from Valeria that have taken your lands. With these new powers at your disposal, will you be able to reclaim your glory and become the next General of the Dark Army?Introduction: This expansion includes four modules: Shrine of the Titans, Great Battles, Ancient Spells, and Wraith Dice. You may play with one or more modules, mixing and matching as you please. Modules can all be included in a game of Shadow Kingdoms of Valeria, though we recommend that you have a firm understanding of the base game and each module before including them all at once.
$25.00$17.94
Tinners Trail (Expanded Edition)
In Tinners' Trail, set in 19th century Cornwall, you represent a mining conglomerate at the height of the tin and copper mining industry. You must buy plots of land across Cornwall in auctions and survey them for tin and copper, always managing your "work points" and money effectively. Once you have a mine in place, it's time to extract the ore and (ideally) make a profit, but the deeper your mine goes, the more expensive the process gets. To reduce the cost of mining, you can place developments, such as ports, train stations, and adits (drainage tunnels), but there's only so many improvements to go around. Once you have made your money — trying to time the market to sell when prices are high — you can invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest, the better the return. Can you outplay the competition and make the most money, or will you be left without two shillings to rub together? This edition of Tinners' Trail differs from the original 2008 version in several ways. The player count, for example, is now 1-5 instead of 3-4, and the resources on the board are now set up via tiles instead of die rolls to maintain variability while reducing the randomness. Dual-use cards are now an important part of the game, giving you information before an auction or an extra boost after an auction.
$49.99$43.74
Risk: Godstorm
Who will rule the Ancient Earth - and beyond? Enter a time of myths and legends. Enter the world of Risk: Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness primal forces to strike with devastating power. Command five ancient cultures - Greek, Celtic, Babylonian, Norse, and Egyptian - in a continent-spanning battle that will determine whose civilization reigns supreme. And rest assured, the gods will not sit idle in this war.
$75.00
Stampfarm
Sally is putting her farm in order. Help her arrange her animals so that each one is in the right place!• Cute animal stamps.• 2 difficulty levels (basic - advanced), means children can be play the game as they grow up and adults can have fun too!• Children will go crazy even just using stamps!CONTENTS• 100 Farm Sheets 1• 5 Request Tiles• 3 Dice• 6 Stamps• rulebook
$22.99$16.94
Power Rangers: Heroes of the Grid Fan Appreciation Kit
This is a Renegade Exclusive! Requires Power Rangers: Heroes of the Grid to play.Includes: Scenario Book with 13 Scenarios Titanus Card Ultrazord Card 8 Patch Tokens 6 Gift Tokens 8 Megazord Tokens 6 Player Life Tokens 5 Zeo Crystal Tokens 20 Ranger Dividers 15 Monster Dividers 5 Boss Dividers Card Divider Sticker Sheet
$20.00
Power Rangers: Heroes of the Grid Zeo Gold Character Pack
The Zeo Gold Character Pack!Includes:6 Custom Dice2 Single Sided Character Cards1 Pyramidas Zord Card
$20.00
Power Rangers: Heroes of the Grid Terror Through Time Villain Pack #5
“If I can’t rule the present, then I’ll just rule the past!” - Ransik The time-traveling villain Ransik has returned! Alongside his conniving rival and ally Frax, Ransik has brought together a squad of the fiercest villains from across time and space. This rogue’s gallery includes the wandering swordmaster Deker, the super mega evil Vrak, and the insectoid villainess Trakeena. Will they destroy the Power Rangers at long last? This is an expansion. Power Rangers: Heroes of the Grid is required to play. Features: Adds 5 new villains to Heroes of the Grid, including Ransik, Frax and Trakeena! Includes two Nemesis characters: Vrak and Deker! Compatible with all Heroes of the Grid content. Compatible with the Power Rangers Roleplaying Game Contains: 1 Monster Figure 2 Nemesis Figures 2 Boss Figures 8 Monster Cards 16 Nemesis Cards 16 Boss Cards 5 Deployment Cards At a Glance: Minimum Age: 14+ Number of Players: 2-5 Game Length: 45-60 min
$45.00
Power Rangers: Heroes of the Grid Painted Megazord Deluxe Figure
Requires Power Rangers: Heroes of the Grid to play.This figure replaces the Megazord token in the base game or can be used in place of the unpainted Megazord Deluxe Figure. This figure does not include new gameplay.
$45.00
Thunder Road: Vendetta - Carnival of Chaos
You made it to Free City just in time for the Carnival of Chaos! Turbo Tina is hosting another destruction derby for her adoring (and bloodthirsty) crowd. It’s probably a death sentence, but you need the scrap. If you’re gonna go, at least it’ll be in front of an arena of screaming fans. Thunder Road: Vendetta is a runaway success — but the party’s just getting started! Carnival of Chaos offers a whole new way to play. Place the brand new arena board in the center of your table, grab a few road boards, and you’re ready to go. Scoop up tricky party favors or powerful super-weapons to give you an edge. This time, it’s no race to the finish line. Tina hands out valuable scrap for shooting, slamming, and stealing the spotlight. And the crew with the most scrap (that survives) is the winner. This expansion includes a clever circular board design, a whole heap of tokens and cards, and even a whole new crew of cars for 5-player action. Marie Bergeron is back to bring the Carnival to life with her stunning illustration. Let the games begin! 2-5 playersAges 10+30-75 minute playtime
$50.00$46.00
Die Macher
Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game. The 1986 edition featured four parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to five players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to five players and adds a shorter five-round variant and additional rules updates by the original designer.
$69.99$59.49
Best in Show: Dashing Dogs
Best in Show Dashing Dogs is a fun, sustainable and inclusive family game built for 2-5 players. Players choose 3 dogs from the top 30 dog breeds and prepare them for the upcoming dog show by collecting 4 tokens for Discipline, training, grooming and and an show entry. Once one of the players has successfully trained all 3 of their dogs, it's time for all completed dogs to enter the show and perform for the judges! In the show round of the game, players collect points cards and wild cards. Points cards will earn judges points for your dogs while Wild cards can award bonus points or cause mishaps for you or your opponents! Collect the most points and win the blue ribbon!
$47.99$35.92
Witch Way: A Game of Twists and Turns
Witch Way is a luck-based board game for families interested in witches and magic! Your character moves through intertwining paths, visiting several destinations to collect a memento at each one. This happens by spending tokens and rolling a "wish die" to be successful. Some spaces on the journey award action cards, which may help or hinder your effort to win. You may be moved to a new location, have the opportunity to penalize another player, or earn bonus tokens (depending on your draw). This means the game can change at any time, as a leading player may have to make up ground or a slower player may have a chance to catch up. When all mementos are collected, return to Hidden Hollow and roll a series of successful dice outcomes. The first player to complete the series has brewed their potion and wins the game! 2-5 Players 8+ 20-60 min or less
$34.99$29.74
Goblin Teeth
In deep dark we live. It cold, it damp, but home to fancy emerald, yummy worms, and other lovely shiny bits. Big Boss say first goblin who collect set of shiny bits is BEST goblin. All goblin want help Big Boss. Me know goblin secret though. Best goblin always get what Big Boss want, because best goblin always cheat!Goblin Teeth is a dice-bidding game for 2-5 goblins. Roll dice, bid for items, and be the first to bring the perfect offering to Goblin Big Boss!★ Each turn, either play a die onto an item or sacrifice it to the altar★ Sacrificed dice gain you valuable Cheat cards, which allow unique, sneaky actions★ Dice played to items must obey two simple rules: you may not tie with another player (goblins hate ties; they never wear them) and the sum of your dice cannot be more than ten (which is as high as goblins count)At the end of the round, claim your shiny loot. If you have everything Big Boss needs, you win!
$59.95$40.26
Jewels for the Emperor Penguin
The Emperor Penguin looooves jewelry! In Jewels for the Emperor Penguin, each player takes charge of a five-member penguin guild that must scale the icy walls of the Valley of the Emperor Penguin, gathering gems emeralds, rubies, sapphires, and diamonds and making advantageous exchanges to acquire the specific gem-recipes needed to claim objective cards that represent the fantastic jewelry the Emperor Penguin covets.
$39.99$33.99
Power Rangers: Heroes of the Grid - Allies Pack #4
Earth Defenders Never Surrender - Orion Step into the boots of five new heroes: Blue Senturion, the intergalactic law enforcer; Hunter Bradley and Blake Bradley, a.k.a. the Thunder Brothers, who showcase their elite teamwork skills; Levi Weston, the guitar-slinging cowboy; and Orion, who uses the all-new key deck mechanism to represent the power of the Ranger Keys! Power Rangers: Heroes of the Grid Core Game is needed to play.
$45.00
Thug Life
Thug Life is a love letter to the urban struggle across America. Inspired by the street culture of Los Angeles, Thug Life combines dark humor and "take that" gameplay into an action packed board game experience. The object of the game is to gain 13 Respect. Thug Life is played in rounds. Each round, every Boss takes a turn. On their turn Bosses may take up to 3 actions. There are 5 types of actions: Jump In, Grind, Upgrade Hood, Pick a Fight, and Attempt a Crime. Game rounds continue until a Boss earns 13 Respect. The Hood Board lets you organize your criminal empire. Store Dollas in your Stash and Jump in your Thugs. Colored slots let you place your upgrades... hold down your Turf, call in your Homies and park your Rides! To survive on the Streets you are going to need all the help you can get. With over 150 pieces of unique art, the Street Deck offers a fresh experience every time combining asymmetrical strategies with devious mechanics. The drama is real! Drama cards come
$45.00$38.25
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