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Zombicide: Black Plague/Green Horde - Friends and Foes
Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests! The full contents of the Zombicide: Friends and Foes expansion are: 4 Survivor figures and ID cards6 Familiar figures18 Tainted Walker figures1 Tainted Abomination figure5 double-sided tiles17 Equipment cards14 Zombie cardsRulebook with 10 new Quests
$54.99$39.96
Zombicide: Rio Z Janeiro
 It’s Carnaval! And there’s no better place to enjoy the famous Brazilian holiday than Rio de Janeiro. Every year, millions of people from all around the world come to the famous city to enjoy the sunny beaches, lively samba, delicious food, and all the beautiful scenery Rio has to offer, from the top of Cristo Redentor all the way down to the famous Copacabana sidewalks. Rio Z Janeiro is a new campaign expansion for Zombicide: 2nd Edition, featuring 6 new Survivors and a brand-new set of Carnaval-themed Zombies coming directly from the samba parades! Set in Rio de Janeiro, Brazil, the story unfolds through 10 missions, as new challenges and opportunities arise with each choice players make. Fight your way through the favelas, make crucial choices using Objective Cards, explore new game mechanics while searching for the one person that could have answers to all your questions, and prove that Rio de Janeiro will stay beautiful, even during the zombie apocalypse.Â
$59.99$38.75
Zombicide: Green Horde
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible. In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans. A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!†card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat. With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?). Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
$124.99$99.99
Zombicide: Urban Legends Abominations Pack
Crashed alien ships. Giant alligators in the sewers. Killer clowns from... wherever. The Chupacabra. Just stories, right? None of it’s actually real... right? ...Hey, why is that manhole cover gurgling? Is that a clown with glowing eyes over there? The Urban Legends Abomination Pack for Zombicide 2nd Edition gives players four new horrors to face during the zombie outbreak. It contains highly-detailed figures for these new Abominations, including a killer clown, an Area 51 alien, a giant gator, and the Chupacabra. Each one comes with its own card and special rules that make them extra-formidable foes on the field. Add them to any game to up the danger level.
$24.99$19.96
Zombicide: Undead or Alive - Gears and Guns
Gears & Guns features an alternate setting to Undead Or Alive, in a world powered by steam! The new survivors and the equipment they have feature new Full Steam rules, unleashing tremendous power against zombies at the risk of getting depleted. Discover the new Engineer class for Survivors, and get your hands on the fabulous Inventions, gearing your Survivors with augmented limbs! The box also contains new tiles with dangerous Steam Machines, and new campaign rules to earn new Skills and keep your precious equipment from a game to the next. Explore the retro-futuristic city of Bolton’s Reach along the 10-Mission campaign, and be careful of this new era’s Abomination: the Steam Monster!
$49.99$32.30
Algomancy Oversized Playmats - Omniwield Evoker
Elevate your gameplay with our premium stitched edge, oversized playmats, featuring artwork from the Algomancy Alpha Edition. At 28 inches wide (4 inches larger than standard playmats), these deluxe mats give you extra room to spread out your cards to really enjoy the combos you're unleashing on your opponents. Features: Oversized 28" x 14" design for a more spacious playing area Smooth, professional-grade surface for perfect card gliding Stitched edges to prevent fraying Non-slip rubber backing keeps your mat firmly in place
$39.99$33.99
Algomancy Oversized Playmats - Organic Exchange
Elevate your gameplay with our premium stitched edge, oversized playmats, featuring artwork from the Algomancy Alpha Edition. At 28 inches wide (4 inches larger than standard playmats), these deluxe mats give you extra room to spread out your cards to really enjoy the combos you're unleashing on your opponents. Features: Oversized 28" x 14" design for a more spacious playing area Smooth, professional-grade surface for perfect card gliding Stitched edges to prevent fraying Non-slip rubber backing keeps your mat firmly in place
$39.99$33.99
Algomancy Oversized Playmats - Mirage Skuttler
Elevate your gameplay with our premium stitched edge, oversized playmats, featuring artwork from the Algomancy Alpha Edition. At 28 inches wide (4 inches larger than standard playmats), these deluxe mats give you extra room to spread out your cards to really enjoy the combos you're unleashing on your opponents. Features: Oversized 28" x 14" design for a more spacious playing area Smooth, professional-grade surface for perfect card gliding Stitched edges to prevent fraying Non-slip rubber backing keeps your mat firmly in place
$39.99$33.99
Tiny Epic Zombies
Unthinkable crisis has struck the Echo Ridge Mall. A mysterious outbreak has claimed the lives of nearly everyone there… what’s worse is they are crawling the stores and commons as Zombies hungry for flesh. Only a few Survivors remain. Are you among the Survivors? Or are you one of the ravenous Zombies? The choice is yours in Tiny Epic Zombies!
$30.00$24.00
Resident Evil 3: The Board Game
Explore Racoon City as a terrifying open world on your tabletop. If you and your fellow survivors can find the parts to repair the cable car, you may just make it out alive. Maybe. Navigate spine-tingling scenarios while scavenging what you can. Your search for key items will take you through iconic locations like Raccoon City Police Department and Saint Michael’s Clock Tower. But watch out! You’ll be attacked by Zombie Dogs, Drain Deimos, and even worse monsters at every turn. And Nemesis is never far behind... You’ll need to work together to stand a chance. Play as Jill, Carlos, Mikhail, or Nikolai. Whoever you choose, each character has unique rules for you to get to grips with as you navigate a city overrun by the infected. And you’d better do it fast, because every decision counts. As you search, discover precious items, new locations, and unexpected obstacles. Encounter random events that force decisions which change the course of your campaign, transforming your experience each time you play. All the while, the tension deck will keep you on your toes, evolving with your choices — but that’s not all. The city danger level is rising. The higher it gets, the more lethal your enemies become. And if it reaches the top? Game over. A cooperative campaign game for 1-4 players, Resident Evil 3: The Board Game injects fresh terror into the survival horror engine that kept Resident Evil 2 board game fans on the edge of their seat. Will you survive the night?
$109.99$93.49
Zombicide: Iron Maiden Pack #3
This pack includes 2 oversized versions of Eddie, the iconic Iron Maiden mascot: Fear of the Dark and Wicker Man. Along with the figures, the pack includes material to use them as enemies in numerous games, including Zombicide 2nd Edition, Black Plague, and Undead or Alive, as well as Massive Darkness 2, and Cthulhu: Death May Die - Fear of the Unknown.
$20.00$13.10
Omicron Protocol: Ranger - Critical Condition Expansion
Maria “Ranger” Gutierrez-Rivera is a Supervising Ranger in the Big Trees National Park. She is a crossbow expert and her unique fire/stun and healing abilities will help the Peacemaker and Survivalists factions better survive the CyMS onslaught! Contains: 1 “Ranger” miniature 1 Scenario Card 2 Forage Cards 1 scenario booklet
$14.99$12.75
Oh My Brain
Summer nights, the woods, and the campfires where it is good to roast marshmallows — it doesn't get better than this! Well - that is about to change! Suddenly, out of the bushes, hordes of zombie animals are rushing towards you. Do they want to steal your marshmallows? Not at all! It's your brains they want to cube and roast over the campfire. Your goal in Oh My Brain is to rid yourself of these assailants — that is, the cards in your hand — as quickly as possible to avoid gradually losing your mind because losing your brain entirely means being transformed into a zombie...and losing the game! The card deck consists of cards numbered 0-19, and to start a round of play each player takes three cards from the deck and places one in their "cemetery" (a card holder) and the other two in their hand. They then do this twice more to have a hand of six cards and a cemetery of three cards. Each player starts with a number of brain tokens. On a turn, you must play to the central pile (campfire), playing a number higher than the current highest number. You can play multiple copies of the same number, and if you do, you place all copies of that number after the first one into the cemetery of one or more opponents. You can always play a 0, which restarts the pile. If you play an 8, the next player must play lower than an 8, then the pile ascends again. If you play an 11, you take another turn. If you play certain high or low cards, you must roll the special die, which may have you play again, steal a brain from another player, swap campfires with an opponent, or take some other action. If you cannot play, you lose a brain token, clear the pile, draw two cards, place one of those cards in your cemetery, then start the pile again by playing from your hand. If you have fewer than three cards in hand at the end of a turn, refill your hand to three from the cards in your campfire. If you have played all of your cards, success! You have fended off the zombie animals, and all opponents lose a brain token for each card in their hand and cemetery. If any player has no brains remaining, the player with the most brain tokens wins; otherwise, shuffle the cards and play another round, starting with the player who has the fewest brains.
$17.87