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13 products


  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 4 - The Tower Asmodee

    Carcassonne: Expansion 4 - The Tower

    In The Tower, the focus is on building up, not out. This expansion for Carcassonne adds eighteen Land tiles, plus thirty tower floors that you can use to construct towers to spot your opponents’ followers. Gain new actions as your towers grow taller, or deny your opponents these actions by placing a follower on top of a tower to finish it. If your tower grows tall enough, disrupt other players’ plans by capturing their followers and holding them for ransom! This product is an expansion: Carcassonne base game required to play.

    $19.99$12.92

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 3 - The Princess & The Dragon Asmodee

    Carcassonne: Expansion 3 - The Princess & The Dragon

    Enter a realm of chivalry and sorcery with this Carcassonne expansion. The Princess sends knights out to perform acts of chivalry; meanwhile, a fearsome dragon threatens followers unprotected by the magic of the fairies! The Princess & The Dragon expansion introduces princesses, dragons, fairies, and other storybook elements that add surprising wrinkles to your Carcassonne game. You can use thirty new tiles to unleash a dragon that devours anyone in its path, summon a fairy to protect your followers, or remove rival knights from a city. No matter what tile you draw, you’ll have plenty of options to disrupt your opponents’ plans and claim more points for yourself. This product is an expansion: Carcassonne base game required to play.

    $19.99$12.96

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 5 - Abbey & Mayor Asmodee

    Carcassonne: Expansion 5 - Abbey & Mayor

    New pieces offer tremendous strategic flexibility in the fifth expansion for Carcassonne. Abbey tiles act as monasteries, but you can use them to plug holes in the board by filling spaces surrounded by tiles. Mayors help you control cities by using coats of arms to determine their strength. Outside the city walls, Barns synergize with farmers to enhance the value of fields, while wagons can be placed like followers but then moved from one feature to the next after scoring. Employ cunning new strategies to outwit your opponents! This product is an expansion: Carcassonne base game required to play.

    $19.99$14.46

  • Gamers Guild AZ Ares Games Mega Empires: The Special Buildings (Pre-Order) ACD Distribution

    Mega Empires: The Special Buildings

      Mega Empires The Special Buildings features 18 unique building miniatures and rules to add these wondrous monuments to your civilization.

    $19.90$14.94

  • Gamers Guild AZ Elf Creek Atlantis Rising: Monstrosities AGD

    Atlantis Rising: Monstrosities

    The gods will spare no effort to destroy Atlantis. From the hidden depths of the world they have called forth unspeakable terrors, monsters sent to destroy, frighten, and harry the Atlantean effort to save their civilization. But hope is not lost. On Atlantis, as new leaders rise up to answer the challenge, new powers also emerge to save the isle. And the gods have summoned a power even they cannot control, for some of these creatures are more sympathetic to Atlantis than to the cruel and petty gods. Atlantis Rising: Monstrosities is an expansion for Atlantis Rising (Second Edition) that offers these new challenges: Medusa Unleashed, in which the gorgon Medusa turns Atlanteans to stone. Can you break her curse and recruit her to your side? The Harpies’s Lair, in which three monstrous, birdlike creatures steal the resources and workers you need to build the Cosmic Gate. Can you defeat the Harpies and win back the treasures found in their lair? Between Scylla & Charybdis, in which the monsters that have long doomed sailors leave their narrow straight and terrorize the shores of Atlantis. Can you satisfy their hunger and calm the waters surrounding the isle? Four new mechanisms are introduced to the game: Monsters Allies Magic Items Locations

    $45.00$26.90

  • Gamers Guild AZ Naylor Games Magnate: The First City Bridge Distribution

    Magnate: The First City

    In Magnate: The First City you’re a tycoon trying to make as much money as you can in a citywide property boom by building an empire of realistic 3D buildings. But beware… the boom will eventually go bust in a game-ending market crash!

    $89.00$59.72

  • Gamers Guild AZ Elf Creek Atlantis Rising 2nd Edition AGD

    Atlantis Rising 2nd Edition

    Atlantis Rising is a strategic, fully cooperative worker placement game. In this challenging mission of escape and survival, 1-7 players take on the role of the leaders of Atlantis and their followers, councilors tasked with building the components of a cosmic gate that can lead their people to safety.

    $65.00$33.44

  • Gamers Guild AZ Arcane Wonders Architectura GTS

    Architectura

    The most eminent architects came here to erect a magnificent city with the best theaters, greenhouses, and taverns. Each architect wants to make the most significant contribution to the city construction, but their ambitions will inevitably lead to a challenging competition. In Architectura, your table turns into a grid of city streets and blocks. Each building you construct affects the value of the adjacent buildings, or even destroys them! Let's say you've just built a magnificent temple. A vulgar market around the corner doesn't belong there anymore and has to be shut down right away — but a park near the temple's entrance will definitely be a good match and will even profit from the divine proximity. Rotate the cards to change their values, resolve their special effects, and do your best to carefully manage your options to become the best architect of the city! Play Architectura by the basic rules or the advanced rules in which you assemble a unique deck for each player. Whichever version you play, each game will be different!

    $19.99$14.44

  • Gamers Guild AZ Portal Games Imperial Settlers: Empires of the North  Wrath of the Lighthouse PHD

    Imperial Settlers: Empires of the North Wrath of the Lighthouse

    The counselor of the South Shore has passed away. The Emperor declared it your task to take care of the neglected villages of this abandoned land. Restore old buildings, revitalize the trade routes, and discover the truth behind local myths and legends about the wrath of the lighthouses...Empires of the North: Wrath of the Lighthouse is a story-driven solo campaign for the awardwinning engine building card game: Empires of the North.The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.In story mode you will play alongside a Campaign book and slowly discover how the plot unfolds.Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms...Empires of the North: Wrath of the Lighthouse is designed by Joanna Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.★ A single-player expansion to the Empires of the North★ 15 new scenarios connected with an overarching story★ 3 new types of cards, including Event cards and Legacy locations

    $40.00$26.84

  • Gamers Guild AZ Draco Ideas Onus! Army XVII: Crassus (Pre-order) Quartermaster Direct

    Onus! Army XVII: Crassus

    Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. Crassus’ army box leads the player to take up the banners of the legions that the “richest man in Rome” formed to fulfill his dream of conquering the opulent Parthian Empire. Contents:- Generals Licinius Crassus, Crassus Iunior and Surena- 7 Marius Mules- 6 Antesignani- 4 Veterani- 2 Carrhae Survivors- 3 Vigiles- 2 Equites Consulares- 3 Light Equites- 2 Rhodian Slingers- 2 Galatian Legionaries- 2 Balearic slingers- 2 Peripolos- 2 Toxotai

    $15.00$12.68

  • Gamers Guild AZ Alderac Entertainment Group Pest (Pre-Order) AGD

    Pest

    PEST - Our once great Empire was struck by a devastating plague Will you answer the call to save it? Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control. Fight against the cataclysmic plague and rebuild the once-fallen empire in this strategic euro board game. Pest is played in 6 rounds. Each round before players take their turn, a plague card will be revealed which shows how the plague will spread in that round. On their turn, players will be able to select among many actions on their player board using a unique action selection system. Thus, players will be able to move their containment team on the board, quarantine and cure infected people, rebuild, assign workers, harvest resources, and more. Game Design: Kai Starck Thomas Nielsen. Box Cover Artist: Sara Stanoeska. Art: Daniel Cunha.

  • Gamers Guild AZ Clearance Mega Empires: The East - Black Friday Discontinue

    Mega Empires: The East - Holiday Sale

    Eastern Empires is a board game for 3 to 9 players and covers the development of ancient civilizations over 8000 years of history. Eastern Empires can take up to 12 hours to complete, and still yet, it has a simple mechanism and is easy to learn. The players lead their civilizations, as they expand and collapse, from the Stone Age, through the Bronze Age to the end of the Iron Age. Eastern Empires provides a full day of fun for larger groups. CultureThough it may seem at first glance, Eastern Empires is not a wargame. Yes, conflict may be involved, but rather it is a game about history, culture, trade, development, and... calamities. The civilizations involved are all situated along the Silk Road and the Arabian Peninsula. The Babylonians, The Indus Valley civilization and The Nubians. Players develop their own unique civilization in arts, crafts, science, civics and religion. Each player starts his civilization with a single population token, 8000 BC, but grows and grows over time, and eventually cities can be built. Cities of course bring wealth and fortune, but also… natural calamities such as epidemics, famine or earthquakes, or civil calamities such as pirate attacks, slave revolts and civil disorder. TradingThis wealth is expressed in trade cards. The more cities, the more cards a player gets. These cards provide both trading commodities, and calamities. Trading is the heart of the game. A real social experience, where all players simultaneously trade with each other during a limited time. As soon as trading has ended, the players that end up with calamities will suffer them. Develop advancesAnd then, of course, it's time to do something about it. Build walls, give your citizens music and architecture. Develop religion, democracy, improve science… 51 different advances can be developed in five different categories. Maybe a player can even construct a wonder of the world, or scatter their people all over the map, and gain cultural ascendancy. The player that knows best how to work together, trade or battle for territory, defend his people against nature or enemies like barbarian hordes, and stand the test of time, eventually will win the game. After up to 12 hours of playing that is. Additional componentsCompared to its counterpart Western Empires (2019), Eastern Empires game adds additional components and scenarios that enable games with less than 5 players. Though the base game is especially designed for interaction between larger numbers, these new rules and components provide a well balanced smaller game that can even be used with its counterpart Western Empires. The game can be expanded with Eastern Empires: The Special Buildings Expansion (2019). Mega EmpiresWhen combining the board games Western Empires (2019) and Eastern Empires (2021) this forms: Mega Empires (2021), an 18-player experience. A full game of Mega Empires takes up to 13 hours to complete. This bundle contains both stand alone games, each of which can be played by 3-9 players and can be expanded with the two Special Buildings Expansions (2019) for either game or the combination of both games. Where Western Empires has a focus on sea travel and trade on the Mediterrainean Sea, Eastern Empires follows the Silk Road to India and trading is done through the deserts of the Arabian Peninsula.

    $129.90$67.52

  • Gamers Guild AZ KOSMOS Tribes: Dawn of Humanity PHD

    Tribes: Dawn of Humanity

    Experience 30,000 years of civilization in 45 min or less: With Tribes: Dawn of Humanity, there is finally a civilization game in which you do not need to wait long for your turn. The players lead their tribes in short, fast turns through the early history of humanity to the Bronze Age. They settle unknown lands and extract valuable resources through which they in turn discover new tools and inventions. Who will best prepare their tribe against events such as natural disasters? Who will take the lead, and who will follow in the footsteps? Each turn, a player selects an action from the action display: grow, explore, or move. The first action is always free, while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells cleverly. The players start with a small tribe with the immediately surrounding area explored. They discover new land and send the members of their tribe out to discover valuable resources. These resources are needed for new inventions that bring victory points and improve your actions: become better at exploration, grow more tribe members, and move further. Who will be the most tactical leader and guide their tribe to victory?

    $49.95$44.96

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