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5 products


  • Gamers Guild AZ Modiphius Entertainment Fallout: Factions: Core Rulebook (Pre-Order) ACD Distribution

    Fallout: Factions: Core Rulebook

     This book contains all you need to know to take to the Wasteland, teaching you the rules of play, the in-depth Campaign system, and showcasing the iconic Factions of Fallout, helping you decide which flag to carry to battle. Combined with the Fallout: Factions “Battle for Nuka-World” Starter Set, or the Fallout: Factions - Tokens and Terrain Pack 1, you’ll have everything you need to pick a Faction and start your journey to become the de-facto ruler of the Wasteland – as long as you don’t mind crushing a competitor or two along the way. The 112-page full-colour hardcover Fallout: Factions Core Rulebook features: - Welcome to the Wasteland: An introduction to wargaming, and all you’ll need to play Fallout: Factions. - Playing a Game: The core rules you need to play the fast-playing, high-risk, high-reward tabletop skirmish wargame. - Preparing to Play: How to set up a game, with an overview of the in-depth scenario system that keeps each game interesting. - The Story Phase: Details for growing your crew and ascending to legend – or what to do if you end up a footnote in another crew’s story. - Appendices: Faction Lists (Brotherhood of Steel, Super Mutants, Survivors, Raiders), Weapons, Perks, Legends of the Wasteland and more – everything you need to bring your own touch to your crew!

    $37.00$31.45

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Revised Rulebook (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Revised Rulebook (ACKS II)

        Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors — and conquerors can become kings! The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to enjoy epic fantasy campaigns with a sweeping scope. Whether you want to crawl through dungeons, experiment with alchemy, crossbreed monsters, run a merchant emporium, raise an undead legion, or conquer an empire, ACKS II supports your playstyle. The ACKS II Revised Rulebook features: 18 character classes, each with 8 quick-start templates featuring pre-selected proficiencies, spells, equipment, and encumbrance that let you start playing in minutes! 110 proficiencies carefully selected to help you customize your character to your taste without risk of skill traps, min-max chains, or feat taxes. 378 spells carefully calibrated for long campaigns that ascend from dungeon delves to pitched battles with armies. Magic doesn't have to make a game world implausible or unbalanced anymore! Dungeon delving mechanics that let your adventurers interact with the subterranean environment by spelunking, rappelling, traversing, and more. Wilderness expedition rules that bring the challenges and dangers of the wild to life, including mechanics for wilderness survival, inclement weather, and more. Sea voyage and naval warfare system with mechanics for boarding, grappling, ramming, rowing, sailing, and siege weapons. Combat mechanics that play like a realistic simulation of ancient hand-to-hand battle at low levels and a cinematic emulation of the legendary exploits of demigods and heroes at high levels. Stronghold and domain rules that allow you to establish domains, rule realms, take vassals, establish a senate, and more. Hijinks and hideout rules that let high-level thieves run their own criminal guild or spy network, dispatching their ruffians to racketeer, smuggle, surveil, and steal. Magic research mechanics that go beyond spell design and magic item manufacture. Crossbreed monsters, construct golems, practice necromancy, and engage in magical experiments with unforeseeable consequences. Mercantile venture system that let you set up a trade routes, build and manage caravans and merchant fleets, start and run businesses, engage in moneylending, and more. Mass combat mechanics, with scalable rules for raising and organizing armies ranging from dozens to hundreds of thousands of soldiers, maneuvering them on the strategic theater, maintaining lines of supply, and fighting pitched battles and sieges. And much, much more!

    $75.00$63.75

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Margin Calls (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Margin Calls

    Margin Calls is the newest corporate plot sourcebook for Shadowrun, Sixth World. Immediately following the world-changing events depicted in Lethal Harvest, this book explores the fallout from those events from a corporate and street point of view and sets up a new foundation for how business is conducted going forward.

    $49.99$31.72

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Deadly Arts (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Deadly Arts

    Deadly Arts is the advanced combat rulebook for Shadowrun, Sixth World, and it includes options for both players and gamemasters to put new combat features into their Shadowrun game. The book also provides optional rulesets for engaging in larger-scale combat operations.

    $49.99$35.97

  • Gamers Guild AZ Kobold Press Tales of the Valiant: Gift Set (Pre-Order) ACD Distribution

    Tales of the Valiant: Gift Set

      Tales of the Valiant Player's Guide and Monster Vault together in a beautiful slipcase! This Giftset show cases both covers on either side.The Player's Guide Features:Make your own unique and legendary hero with the new Lineage and Heritage system.Select Talents and Backgrounds that make your hero truly stand apart.Master improved spellcasting and martial abilities to ensure every hero stands tall in a fight!Explore new downtime, exploration and social encounter rules to expand your game beyond the dungeon.Learn a streamlined, 5E-compatible ruleset with unique mechanics to increase both risk and reward.The Monster Vault Features:Classic fantasy monsters, such as ogres, dragons, water elementals, and giants.New monsters suitable for any fantasy or science fantasy world, such as ambush hags, virtuoso liches, fey guardians, mechadrons, and robots.New terrors from the ever-corrupting Void, such as voidlings, star crows, crimson jellies, and the mighty void dragon.

    $129.99$84.05

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