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Conquest

191 products


  • Gamers Guild AZ Conquest Conquest: Nords Bearsarks (Pre-Order) Para-Bellum Games

    Conquest: Nords - Bearsarks

    4 in stock

    Box Contents ●    Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models)●    3 Infantry Plastic Stands●    12 Bases●    2 Command Cards   Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 410gr●    Material: Plastic●    Scale: 38mm In Game Role ●    Battlefield Role: Restricted Infantry●    Class: Heavy●    Type: Infantry Lore: Born of the ancient hunting lodges of the Nords, the Bearsarks have long been a terror on and off the battlefield. Their insular nature, occult practices and unbridled ferocity have made them dangerous to both ally and foe as most Bearsark lodges make ends meet as brigands and raiders among the Nord lands when not directly employed by an enterprising Jarl or Shaman. On the battlefield, their unbridled ferocity, disregard for danger and brutal strength make them ideal frontline combatants, where their vicious two handed weapons make a mockery of whatever defensive formations the foe might hide behind. How they Play: An elite Heavy Regiment, blindly charging and unleashing devastating high quality Cleave (2) Attacks with Linebreaker, they are bound to make short work of all but the toughest opponents off Objectives and other areas of importance on the Battlefield.   WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.

    4 in stock

    $44.99$38.24

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Chieftain Para-Bellum Games

    Conquest: W'Adrhun - Chieftain

    4 in stock

    While civil divisions and rule by council might be all well and good for the day-to-day rule of a village, the Ukunfazane was well aware that her fractious children would need a strong hand to hold the tiller when they marched to war. Thus was the position of the Chieftain born: Elected from amongst the oldest and canniest of W’adrhŭn warriors and standing outside the village hierarchy, Chieftains wield power only within that confines of a military raid or campaign, but there their will authority is absolute. Box Contents ●    1 Plastic Character Miniature●    1 Infantry Plastic Base Product Information ●    Assembly: Required. ●    Box size: 15,35 x 14.4 x 2,75cm; 50grs●    Material: Plastic●    Scale: 38mm

    4 in stock

    $24.99$21.24

  • Gamers Guild AZ Conquest Conquest: Dweghom - Army Support Pack W4 Para-Bellum Games

    Conquest: Dweghom - Army Support Pack W4

    3 in stock

    This Dweghom Army Support Pack set includes new Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. All of these cards are contained within a beautifully illustrated Dweghom themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.

    3 in stock

    $29.99$24.99

  • Gamers Guild AZ Conquest Conquest: City States - Minotaur Haspists Para-Bellum Games

    Conquest: City States - Minotaur Haspists

    5 in stock

    Those minotaurs that have somehow escaped the sad fate of their Thyrean kin can look forward to a quiet life of agrarian work. Their prodigious strength and legendary stamina mean that even with the odds stacked against them, most can look forward to buying their own emancipation writ within a decade or two. As citizens, however, they are duty bound to serve in the army much like their human counterparts. Most do so as Haspists, consciously standing apart from their fallen Thyrean kin, specializing in defense and bolstering the line where the weaker humans might falter. 

    5 in stock

    $59.99$50.99

  • Gamers Guild AZ Conquest Conquest: Nords - Shield Biter Para-Bellum Games

    Conquest: Nords - Shield Biter

    4 in stock

    Some Nord Berserkers can control the divine ‘gift’ that courses through their blood and are not forced to leave their Raider crews. Even when controlled, the battle rage these individuals can call upon sends them bounding headlong into the weapons of their enemy, his berserk fury granting the rest of his team enough time and space to slam into the opponent.

    4 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Apex Queen Para-Bellum Games

    Conquest: W'Adrhun - Apex Queen

    4 in stock

    Sculpted and re-posed to bestride the terrifying primordial terror that is the Apex Predator, an Apex Queen is a fantastic addition to any W'adrhun force. Her innate abilities protect the beast she rides upon and she can choose to double down on this protection to ensure it reaches the enemy lines or gear up for maximum mayhem, making her (and her...pet) one of the most powerful effective forces in a W'adrhun general's toolbox.

    4 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Spires - Catabolic Node Para-Bellum Games

    Conquest: Spires - Catabolic Node

    3 in stock

    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With its twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.

    3 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Nords - Konungyr Para-Bellum Games

    Conquest: Nords - Konungyr

    5 in stock

    The fragmented leadership of the Nords respects only one thing: power and strength. Less than a dozen leaders among the Nords can claim, and hold, the title of Konungyr. Ultimate recognition of this accomplishment is an invitation by Angbjorn, last of the Einherjar and titular High King of the Nords, to the High Table in Aarheim.

    5 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Nords - Huskarls Para-Bellum Games

    Conquest: Nords - Huskarls

    4 in stock

    While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huscarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively.

    4 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Longbowmen Para-Bellum Games

    Conquest: Hundred Kingdoms - Longbowmen

    4 in stock

    The cornerstone to many a commander’s battleplan, the longbowmen of the Hundred Kingdoms are a tremendous addition to any force. Providing a withering amount of long ranged firepower, these troops fulfill a vital role in the Hundred Kingdoms war machine. Note this product is a dual Kit that allows players to create either the Longbowmen or the Hunter Cadre troop type.

    4 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Spires - Onslaught Drones Para-Bellum Games

    Conquest: Spires - Onslaught Drones

    4 in stock

    A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire’s combat drones. It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones’ direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved.

    4 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Noble Lord Para-Bellum Games

    Conquest: Hundred Kingdoms - Noble Lord

    4 in stock

    Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. - Alt Sculpt

    4 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Spires - Abomination Para-Bellum Games

    Conquest: Spires - Abomination

    4 in stock

    Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.

    4 in stock

    $47.99$37.99

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Blooded Para-Bellum Games

    Conquest: W'Adrhun - Blooded

    5 in stock

    The Blooded are those W’adrhŭn Braves who have proven themselves in battle. Having earned their standing, these warriors have secured better weaponry and a prominent role in the battlefield. In time, their success might allow them to be recognized as a veteran, granting them access to the coveted metal armor and weaponry.

    5 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Nords - Blooded Para-Bellum Games

    Conquest: Nords - Blooded

    4 in stock

    When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. (Plastic)

    4 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - Men At Arms Para-Bellum Games

    Conquest: Hundred Kingdoms - Men At Arms

    5 in stock

    Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services.

    5 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Efreet Flamecasters (Dual Kit) (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Efreet Flamecasters (Dual Kit)

    8 in stock

    Box Contents ●    Contains 12 Plastic Miniatures●    3 Infantry Plastic Stands●    12 Bases●    1 Command Card Product Information ●    Assembly: Required●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm

    8 in stock

    $59.99$50.99

  • Gamers Guild AZ Conquest Conquest: Satyroi (Dual Kit) - City States (Pre-Order) Para-Bellum Games

    Conquest: City States - Satyroi (Dual Kit)

    9 in stock

      Box Contents ●    Dual Kit. Contains 12 Plastic Miniatures (Satyroi/Selinoi, with the option of making their respective command models)●    3 Infantry Plastic Stands●    12 Bases●    2 Command Cards Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm Lore: Nowhere in the society of the City States is their ambivalent relationship with the Bred more evident than with the Selinoi and Satyroi. A nigh seamless blend of man and goat, these Bred ultimately proved to be the hardiest and most adaptable of the Bred who survived. Intelligent, fast and tough, they quickly excelled at their tasks, putting them at odds with humans and painting a mark on their back when the purges started during the Fall. Today, those who survive have done so by learning to coexist with humanity or avoiding it as much as possible. Unlike the more peaceful Selinoi, Satyroi have turned to anger, hate and violence. Kidnappers, extortionists, consummate thugs and dangerous gangers the most dangerous of Satyroi are often press ganged into the army where their combat skills and unbridled ferocity make them skirmishers without peer. How they play:Deadly in close-quarters combat, these combat-hardened guerrilla troops lie in ambush, waiting for the perfect moment to strike the flanks and rear of any Enemy Regiment audacious enough to try outflanking the main City States' phalanx lines.

    9 in stock

    $39.99$33.99

  • Gamers Guild AZ Para Bellum Conquest: Old Dominion - Kanephors GTS

    Conquest: Old Dominion - Kanephors

    4 in stock

    In Game Role ●    Battlefield Role: Brute Regiment●    Class: Heavy●    Type: Brute Box Contents ●    Dual kit. 3 Plastic Miniatures (Kanephors/Karyatids)●    3 Brute Plastic Stands●    3 Brute Bases●    2 Command Card Product Information ●    Assembly: Required.●    Box size: 18x18x9cm; 410gr●    Material: Plastic●    Scale: 38mm Lore: Deep within the great temples of Capitas, one could find the Telestria, great halls in which people were initiated into the mysteries of Hazlia’s cult. Ringing these richly appointed halls, dozens upon dozens of Kanephors stood guard, bearing the bounty and gifts their lord would shower unto Hazlia’s new initiates. In a dark parody of their former role, these terrifying animate constructs can be unleashed upon the battlefield to deliver their god’s last gift: Death.

    4 in stock

    $49.99$42.50

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Hetairos (Pre-Order) Para-Bellum Games

    Conquest: Old Dominion - Hetairos

    4 in stock

      Box Contents ●    1 Resin Officer Miniature●    1 Cavalry Plastic Base and Stand Product Information ●    Assembly: Required. ●    Box size: 3.7x7.4x10.4cm; 114grs●    Material: Resin Rider, Plastic Horse●    Scale: 38mm In Game Role ●    Battlefield Role: Officer●    Type: Cavalry Lore In the early days of the Old Dominion the Kataphractoi were the Caelesors chosen Companions, or Hetairoi, armed with the finest arms and armor he could furnish and mounted atop the greatest steeds he could find. As the Old Dominion evolved, these ancient formations were abandoned, but not the title of Hetairos. Granted to the greatest champions of the Old Dominon, this was a title granted only by the Caelesor himself for deeds of valor upon the field of battle. Some of that prowess and glory remain in their withered remnants, and the Hetairoi are the first among equals in a Kataphractoi warband, their mere presence reminding their companions of the glorious charges of ages past. How they PlayHetairos or colloquially known as “Companions” are veterans that have proven themselves to their superiors and higher command and entrusted to lead the mighty Kataphraktoi into battle. This Officer allows the Regiment to further lean into its shock cavalry role and deliver devastating flank charges where the fighting is thickest!

    4 in stock

    $29.99$25.49

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms - One Player Starter Set Para-Bellum Games

    Conquest: Hundred Kingdoms - One Player Starter Set

    3 in stock

      Box Contents 12 Men-at-Arms 3 Household Knights 3 Mounted Squires 12 Household Guard/ Gilded Legion 1 Mounted Noble Lord 6 Command Cards 24 Infantry Bases and Stands 7 Cavalry Bases and Stands Conquest: The Last Argument of Kings Paperback Rulebook Conquest: First Blood Paperback Rulebook Path of Conquest Guide Assembly Instructions

    3 in stock

    $149.99$119.99

  • Gamers Guild AZ Conquest Conquest: Nords - First Blood Warband Para-Bellum Games

    Conquest: Nords - First Blood Warband

    5 in stock

    A starting Warband for your First Blood Army - An Officer, A Character and 3 Squads with a First Blood II Rulebook 4 Raiders 4 Huskarls 4 Valkyries 1 Fenr Beastpack 1 Skald 1 Volva 14 Infantry Bases 4 Infantry Stands 1 Cavalry Base and Stand 5 Command Cards 1 First Blood Softcover Rulebook Assembly Instructions Path of Conquest Brochure

    5 in stock

    $69.99$59.99

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Army Support Pack W4 Para-Bellum Games

    Conquest: W'Adrhun - Army Support Pack W4

    4 in stock

    This special W'adruhŭn set includes Secret Objectives as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, special TLAOK and First Blood Scenario cards and casting tokens. All of these cards are contained within a beautifully illustrated and faction themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container. Updated for 2023 with recent releases.

    4 in stock

    $29.99$24.99

  • Gamers Guild AZ Conquest Conquest: Nords - Jarl Para-Bellum Games

    Conquest: Nords - Jarl

    6 in stock

    The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators.

    6 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Nords - Sea Jotnar (Artisan Series) Para-Bellum Games

    Conquest: Nords - Sea Jotnar (Artisan Series)

    4 in stock

    In ancient times, so long gone as to have passed from legend into myth, the Sea Jötnar challenged the Ice Jötnar for the leadership of their people and were only defeated when their dim mountain kindred joined the opposing side. Forced to swear mighty oaths of fealty and service, they were nonetheless exiled from Jotunheim, forced to make their homes in the waters around what were once their lands. Grown strong and powerful again by the bounty of the oceans, when the Einherjar awoke, the Sea Jötnar were drawn into combat against the Einherjar by their Ice Jötnar rulers, only to see their oaths of fealty transferred to the victorious humans. Centuries of hunting and feasting upon the bounty of the deep ocean have made them powerful and honed their cunning, making them an ideal battlefield asset for those formidable enough to enforce the authority of the ancient oaths.

    4 in stock

    $139.99$124.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Initiates Para-Bellum Games

    Conquest: Dweghom - Initiates

    5 in stock

    All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.

    5 in stock

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Hold Warriors & Hold Ballistae Para-Bellum Games

    Conquest: Dweghom - Hold Warriors & Hold Ballistae

    4 in stock

    It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armories.

    4 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Spires - Bound Clones Para-Bellum Games

    Conquest: Spires - Bound Clones

    4 in stock

    Lacking the mental prowess to join the Directory or the beauty to serve the Lineages directly as domestics, the vast majority of clones decanted find their way into the ranks of the Bound, the professional forces each Sovereign Lineage keeps on retainer. Clothed, fed, equipped, and trained at the Lineage’s expense, these soldiers are kept on standby for those tasks that require a fully cognizant mind and could not be entrusted to a servile drone. This should not lead one to think that their lives mean more to their masters, but rather that their masters expect more for the investment into their continued existence.

    4 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Hunting Pack Para-Bellum Games

    Conquest: W'Adrhun - Hunting Pack

    4 in stock

    Not all beasts employed by the W'adrhun are hulking monstrosities that dominate the battlefield. They have in fact almost managed to domesticate a smaller breed, affectionately called the uzibukhali, (smart claw). Packs of these feathered menaces roam W'adrhun settlements keeping them clear of vermin and smaller predators in exchange for scraps and access to the charnel pits. In times of war they are easily wrangled into packs and unleashed upon the scouts and forerunners of the enemies force, their cunning and ferocity making them more than a match for more powerful opponents.

    4 in stock

    $49.99$35.99

  • Gamers Guild AZ Conquest Conquest: Spires - Centaur Avatara Para-Bellum Games

    Conquest: Spires - Centaur Avatara

    5 in stock

    A massive humanoid torso crowns the baroque, armored equine monstrosity of the Centaur Avatara, bristling with arms each carrying a deadly blade. Scoffing at the notion of partnership with another being, but keenly aware of the advantages of cavalry upon the field, Spires created the Centaur iterations of the Avatara to mimic the original knights, the companions and equites of the Old Dominion. To date these have been reserved for only the eldest and most powerful elders of the Lineages. Their recent presence on the western battlefield can only bode ill for the Hundred Kingdoms as these hoary monsters shed millennia of ennui and rekindle their bloodlust and interest in battle. 

    5 in stock

    $59.99$49.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Optio Para-Bellum Games

    Conquest: Old Dominion - Optio

    8 in stock

    Conquest: Old Dominion - Optio Command Upgrade

    8 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Wardens Para-Bellum Games

    Conquest: Dweghom - Wardens

    4 in stock

    Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the Primordial Depths. Giving their lives over to an endless cycles of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.

    4 in stock

    $44.99$34.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Flame Berserkers Para-Bellum Games

    Conquest: Dweghom - Flame Berserkers

    6 in stock

    Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.

    6 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Rakshasa Bakasura (with Swords) (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Rakshasa Bakasura (with Swords)

    3 in stock

    Monster Dual Kit: 1 Plastic miniature that can either make a Ravanar or Baksura, a Monster Brute Base and Stand, 2 Command cards and assembly instructions.

    3 in stock

    $129.99$110.49

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Sorcerer (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Sorcerer

    4 in stock

      1 Resin Miniature, 1 x 27mm plastic base, 1 Command Card

    4 in stock

    $24.99$21.24

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Rajakur (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Rajakur

    9 in stock

    Box Contents ●    Contains 12 Plastic Miniatures●    3 Infantry Plastic Stands●    12 Bases●    1 Command Card Product Information ●    Assembly: Required●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm

    9 in stock

    $39.99$33.99

  • Gamers Guild AZ Conquest Conquest: Sorcerer Kings - Sardar (Pre-Order) Para Bellum Games

    Conquest: Sorcerer Kings - Sardar

    8 in stock

    Box Contents: ●    1 Resin Miniature●    1 Infantry Base and Stand●    1 Command Card Product Information: ●    Assembly: Required●    Material: Resin●    Scale: 38mm

    8 in stock

    $24.99$21.24

  • Gamers Guild AZ Conquest Conquest: Spires 5th Anniversary Remix Artisan Series Abomination Para Bellum Games

    Conquest: Spires - 5th Anniversary Remix Artisan Series Abomination

    4 in stock

    5th Anniversary Remix Artisan Series Resin monster kit. Upgraded and updated sculpt with for a new look and a superior assembly that brings gamer quality of life improvements. No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh. Its sinuous serpentine body is almost nothing but muscle and armour, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing. This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behaviour of this unstoppable behemoth.  HOW THEY PLAY: The Spires design their creations for specific tasks, and this mighty behemoth lives up to its name: it breaks sieges. With a few, yet extraordinarily powerful attacks, the Siegebreaker dismisses any attempt at defense or protection from its assaults. When enemies establish robust defensive lines, these behemoths effortlessly shatter them.

    4 in stock

    $129.99$110.49

  • Gamers Guild AZ Conquest Conquest: Hundred Kingdoms: Army Support Pack Wave 5 (Pre-Order) Para Bellum Games

    Conquest: Hundred Kingdoms - Army Support Pack Wave 5

    4 in stock

    This Hundred Kingdoms Army Support Pack set includes 22 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. Two new spell cards included are for Anti Magic and Auto Hits without a rolling requirement. All of these cards are contained within a beautifully illustrated Hundred Kingdoms themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.

    4 in stock

    $29.99$25.49

  • Gamers Guild AZ Conquest Conquest: Nords: Army Support Pack Wave 5 (Pre-Order) Para Bellum Games

    Conquest: Nords - Army Support Pack Wave 5

    4 in stock

    This Nords Army Support Pack set includes 19 Command Cards, Secret Objective Cards as well as all new, individually illustrated, Spell and Incantation Cards as available to the casters of each faction to serve as memory aids, plus special TLAOK and First Blood Scenario cards uniquely used in each game play style. A new Nords Spell card brings an offensive spell for the Shaman. All of these cards are contained within a beautifully illustrated Nords themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.

    4 in stock

    $29.99$25.49

  • Gamers Guild AZ Conquest Conquest: City States Faction Dice on Gray swirl Dice Para-Bellum Games

    Conquest: City States Faction Dice on Gray swirl Dice

    3 in stock

    These dice contain a stunning mix of architectural greys and are inlaid with the City States Blue for stunning effect; resin 16mm dice. The symbols are on the ONE side. Yes, the ONE side.

    3 in stock

    $32.99$28.05

  • Gamers Guild AZ Conquest Conquest: Nords Thegn (Pre-Order) Para-Bellum Games

    Conquest: Nords - Thegn

    4 in stock

    Box Contents ●    1 Resin Officer Miniature●    1 Infantry Plastic Base Product Information ●    Assembly: Required. ●    Box size: 3.7x7.4x10.4cm; 114grs●    Material: Resin●    Scale: 38mm In Game Role ●    Battlefield Role: Officer●    Type: Infantry Lore: Any Nord leader worth his salt keeps a retinue of Huskarls close at hand to enforce his will on rebellious vassals and fight off raids. The leader of the Huskarls is often a Thegn, a wealthy warrior who has managed to earn his lord’s implicit trust while maintaining good relations with the landed Huskarls. Unlike the Chosen, who serve as bodyguards and wartime companions, a Thegn stands by his lord at all times: ensuring the shield line holds on the battlefield and that taxes and oaths of fealty are administered off it.   How they Play:Expert in fighting in a Shield Wall through countless battles, the Thegn coordinates their Regiment to fight into a cohesive and disciplined defensive formation. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.

    4 in stock

    $24.99$21.24

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Buccephaloi (Pre-Order) Para-Bellum Games

    Conquest: Old Dominion - Buccephaloi

    4 in stock

       Box Contents ●    3 Plastic Miniatures●    3 Brute Plastic Stands●    3 Brute Bases●    1 Command Card Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 310gr●    Material: Plastic●    Scale: 38mm In Game Role ●    Battlefield Role: Brute Regiment●    Class: Heavy●    Type: Brute Lore: The Buccephaloi of the Old Dominion were the sacred guardians of it’s holiest sites. Clad in beautiful ceremonial panoplies, these simple and devout guardians were selected from amongst the most powerful of Minotaur Thyreans, their horns ritually cut off in an act of devotion and subservience to Hazlia. Such was the power and majesty of the Buccephaloi that only in death were they called to battle, while alive none dared oppose them.How they Play:Temple Guardians of Old, the Buccephaloi return to play the role of the unstoppable juggernaut, providing some much needed offensive power to the Old Dominion forces. Even from the early stages of the game a combination of Cleave (3) and Brutal Impact (1), more as Dark Power Pool goes up in Tiers, will provide a much needed counter offensive during the stages of the game where Enemy Heavy Regiments are adding up pressure. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.

    4 in stock

    $59.99$50.99

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Predator Para-Bellum Games

    Conquest: W'Adrhun - Predator

    7 in stock

    To call those W’adrhŭn who lead the Hunter caste a word as menial as hunter is an insult to the terrifying proficiency they have attained. Predator is the word that can convey their talent. Capable of stalking and slaying almost any beast, their talents and those of their team are bound to be useful to any aspiring war leader.

    7 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Old Dominion - Army Support Pack Para-Bellum Games

    Conquest: Old Dominion - Army Support Pack

    4 in stock

    These sets include each faction's Command Cards, Secret Objectives, as well as, individually illustrated, Spell Cards for each spell available to the casters of each faction to serve as memory aids and casting tokens. All of these cards are contained within a beautifully illustrated and faction themed deck box to allow players to keep all of the cards needed to play Conquest in a single, easy to access container.

    4 in stock

    $29.99$24.99

  • Gamers Guild AZ Conquest Conquest: W'Adrhun - Slingers Para-Bellum Games

    Conquest: W'Adrhun - Slingers

    4 in stock

    The humble sling they wield is a weapon of surprising efficiency when wielded by a proficient human. In the hands of an experience W’adrhŭn, these primitive weapons become a terror. Backed by the savagery of their wielders, few formations can withstand a double volley followed by a charge of these fearsome warriors, who have cut their teeth hunting the most dangerous of prey on jungle and plains alike.

    4 in stock

    $39.99$29.99

  • Gamers Guild AZ Conquest Conquest: Spires - High Clone Executor Para-Bellum Games

    Conquest: Spires - High Clone Executor

    3 in stock

    Lacking the refined education of their Spire betters, veteran High Clones possess only those skills they have earned on the battlefield. Tactically knowledgeable as infantry men and strategically acute as infiltrators and Pteraphon riders, High Clones excel at what they do but not always at the society they live in. A fraction of them have managed to adapt and employ their training in politics, rising above their intended station. Most often than not, they are given a modest stipend and employed as ceremonial guards, (since the real bodyguard roles for the truly exalted amongst their society are reserved for those creatures whose loyalty and combat capacity are compelled by Biomantic means). Those who are not content with these limited roles must vie to be recognized as Executors, officers in one of the Sovereign Lineages’ armies. - Alt Sculpt

    3 in stock

    $24.99$19.99

  • Gamers Guild AZ Conquest Conquest: Dweghom - Hold Raegh Para-Bellum Games

    Conquest: Dweghom - Hold Raegh

    5 in stock

    To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle.

    5 in stock

    $24.99$19.99


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