Board Games | Children's Games
Kids Chronicles: The Quest for the Moon Stones
In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.
$16.78
UNLOCK! Kids: Stories from the Past
Dive back into the family-friendly, mind-tingling puzzles of Unlock! Kids. Featuring 6 new adventures in 3 different universes, Unlock! Kids Stories from the Past will have families testing their wits in these 2 new settings: Strolls through prehistoryThe secrets of Hatsheput, Queen of EgyptWelcome to Golden Town! Unlock! Kids is designed for children 6-10 years of age and requires no app and no rules to read, you’ll learn as you play! FUN ESCAPE ROOM ADVENTURES: Unlock Kids brings the excitement of escape room gameplay to young players and families. WHIMSICAL SETTINGS: Explore three delightful stories set in prehistoric times, Ancient Egypt, and The Wild West, each with two engaging adventures. NO APP NEEDED: Designed for instant play, no app required. A tutorial adventure helps players get started, with hints and solutions for assistance. ADAPTED FOR YOUNGER AUDIENCES: Based on the Unlock! series, this game is tailored for kids and features funny and whimsical settings. TEST MENTAL FORTITUDE: Challenge young minds with puzzles and problem-solving, making Unlock Kids a perfect family game night choice.
$29.99$23.99
YAHTZEE: Doctor Who 60th Anniversary
The Doctor Who Collector's Edition of Yahtzee allows fans and collectors to roll custom dice featuring classic monsters from a custom TARDIS shaped dice cup and score through classic Yahtzee game play.Features:*Collectible dice cup in the shape of the TARDIS*Five custom dice feature iconic Doctor Who foes*Custom score pad*Licensed by the BBC
$29.99$25.49
Katamino Family
Katamino is a building game that helps children to understand basic geometric concepts as well as spacial awareness. It is a solitaire puzzle game with quick rounds for players of all ages and skill levels. Includes activity guide filled with puzzles and activities for children (as young as age 3) and special 2-player game cards which have an easy and hard side. . . Allowing two players with different age/skill levels to compete in head-to-head matches with a mild handicap for the stronger player.
$37.96
Kids Chronicles: The Old Oak Prophecy
Cooperative family game of adventure and mystery investigation, mixing a board game and app. An old prophecy says that danger is coming to the forest, and only the bravest people will be able to save this peaceful place. In each scenario players will face a mystery. Solving the mystery will earn them an object which can be used in the battle against the Robot that is destroying the forest.• Second, standalone game in the Kids Chronicles series - a family version of the worldwide bestseller Chronicles of Crime.• Great tableau presence: location tiles, inventory tray and character standees.• New world, new story, and new component types will attract both new and experienced Kids Chronicles fans.• Beautiful, magical illustrations.Ages 7+, 1-4 Players, 30-45 Min per Scenario
$20.00$17.00
Nut Job
Did you pass a red leaf or a blue leaf? Or maybe it was actually a rock? You’ll never find those hidden hazelnuts if you can't remember the way! Surely it can't be that difficult... or can it? In Nut Job, players will scramble like squirrels through a colorful forest looking for the hazelnuts they have hidden away. Each turn you will have to get through three placards that separate you from your nutty prize. These placards each have a form (rock, leaf, mushroom), and a color (red, yellow, blue) that are hidden from players. If you name the correct color on all three placards in your path you collect a nut token! But make a mistake and your turn ends immediately, giving your opponents a chance to make their own guesses. Once you collect a nut token it forces all other players to flip their character tokens to the opposite side, meaning they will now have to guess forms instead of colors and vice versa. Be the first player to collect 5 hazelnuts and you can win the game, just try not to go nuts in the process! Components:9 Forest Placards12 Nut Tokens4 Squirrel Tokens1 Rule Sheet
$11.99$10.19
Sheep Hop
 Get as many sheep as possible back to the Sheepfold before they’re captured by the wolves! Move your sheep from square to square like a game of checkers!
$17.99$14.39
America's Main Street
Inspired by the research and development into Route 66 required by The Mother Road, Rick Soued, President of Eagle-Gryphon Games, designed America's Main Street -- two fast and fun games in a light-weight (12 oz.), travel-sized edition (7" by 9" box) playable by the whole family while on the road or at game nights. Both of these "filler" games are suitable for play by 1 to 5 players (or as many as 10 players in teams of 2); younger or older players, as well as both casual and serious gamers will enjoy these games; which are playable in 10 to 25 minutes. The America's Main Street box contains two separate games: Get Your Kicks and Your Mileage May Vary.
$17.99$10.75
My Lil' Everdell
Introducing the best board game for little fans of Everdell, My Lil Everdell. Join Chip, Sweep, and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones' brains a buzzin’, improving focus and enhancing young learner skills. Climb across the rope bridge, watch out for the dragon’s den, and join us in the fort for the latest addition to the award-winning Everdell line, My Lil Everdell.
$45.00$35.00
My First Castle Panic
In My First Castle Panic, a group of monsters is racing out of the woods and coming right at your Castle! Players need to catch all the monsters before they smash the Castle flat. Send out your brave defenders to match the color and shape of the space where a monster is to catch it. But watch out! The monsters move closer to the Castle every turn, and more monsters keep coming! No reading required. Teaches matching, strategic thinking, taking turns, and more. Cooperative gameplay means no sore losers. Preschoolers can play independently.
$24.95$17.96
One Two Many Rabbits
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day. One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 minutes to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play. Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits. There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.
$25.00$16.96