Board Games | Card Games
Kuiperium
In Kuiperium you'll be playing card into your tableau gaining abilities and rewards but be careful, every card you play has a worker placement location that ONLY your opponent can use. Place workers, gain rewards and climb the discovery track. Push you luck, tableau building, worker placement, take that, resource and hand management. This game has very simple rules but every decision is full of tension and strategy.
$50.00$35.87
Hero Realms: Wizard Adventure Deck (Pre-Order)
This item is a pre-order item with an expected release date of 01/01/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Each 33-card Adventure Deck contains everything you need to bring a character all the way from 1st to 24th level. With a Character Pack and Adventure Deck you can take your character through any Hero Realms adventure. For example, it will allow you to play your Druid in the Ruin of Thandar series, or bring your Wizard through the Dungeons 12-part adventure! We’ve created Adventure Decks for the five original Hero Realms classes. Each 33-card Adventure Deck contains everything you need to level your character from level 1 to 24 and play them in the Dungeons adventure or any other campaign.
$9.99$6.71
We Can Play
Players: 1-8 • Playing Time: 10-30 • Age: 10+ A Dynamic Card Game in which we will discover great stories of Women Who Have Changed The World! The aim of the game is to arrange the cards chronologically . You can push your luck at the risk of losing cards. The player who first manages to form a timeline of seven cards, wins the game. Have fun, learn more and get inspired with We Can Play!
$19.90$14.42
Picwits! Silly & Sweet
Enjoy the sweeter side of PicWits with this funny-for-all picture game!Players try to match their adorable or silly picture cards with the judge’s caption card. The winner all depends on your perspective!Each round reveals new bright and colorful picture cards depicting the sunny and silly sides of life, encouraging a little creativity to find the best match for the caption card. This hilarious, easy-to-learn party game is filled with enjoyable comparisons that all walks of life can enjoy!- Strengthens creativity, language, category/item identification and comparison- 4 or more players ages 5 and up- Easy-to-learn party game guaranteed to entertain a silly crowd of all ages- Includes 504 glossy full-color photo cards and 144 caption cards
$29.95$19.51
Hero Realms Dungeons (Pre-Order)
This item is a pre-order item with an expected release date of 01/01/2027. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Perfect for new players and experts alike, this complete 1-6 player game can be played PVP with 2-6 players, or adventure through its solo/cooperative campaign. You’ll fight monsters, find treasure, and level up as you battle your way through this epic 12-part dungeon adventure! When you’re ready to take the game to the next level, break out the included character packs to play the fierce Barbarian vs the brilliant Alchemist! You can even have the Alchemist and Barbarian each lead two teammates that are using basic starting decks in a massive 6-player Emperor game! The included Alchemist and Barbarian Adventure Decks enable you to level up your characters between games. You’ll be able to bring them all the way from level 1 to 24! When you level up, you’ll choose how your skills or abilities improve, and which treasures to take. We’ve packed a ton of awesome deckbuilding game fun into this box. You are going to love it!
$59.99$50.99
Belratti
Which paintings are real and which are fake? In this cooperative art-themed card game for three to seven players, there are two teams: painters and museum directors. At the start of the game, the museum directors present two picture cards that describe the visual theme that they have chosen for an upcoming museum exhibition. The painters then choose picture cards from their decks that best align with the theme and place them face down. Four additional cards are secretly added to the deck these represent fraudulent pieces from the infamous art forger, Belratti! The museum directors must guess which picture cards the painters have submitted for the exhibition and which are forgeries. Will Belratti fool them all? 192 picture cards with many possible visual associations make it a fun challenge to catch the art forger in this family game.Play Time: 25 min or lessNumber of Players: 3 to 7Author: Michael LothParts Include: 200 cards, 5 joker tiles, 5 paint brush tiles Key Features: Combines visual interpretation, limited communication, and creative guessing into a compact, quick, and very replayable party game for gamers of all skill levels. Award-winning card game with completely new and colorful illustrations. Jokers, “masterpieces,” and ever-changing roles add fun layers of complexity, variety, and luck Perfect for large groups or as a party game.
$14.95$13.46
Crayne: Fractured Empire
Crayne: Fractured Empire is an epic, strategic, high-fantasy deck-building card game for 1-6 players, set in the world of Crayne. The game has over 100 unique high-quality illustrations and 225 cards in the base set! In Crayne: Fractured Empire, the construction of a strong deck during gameplay is the main focus of the game. The cards provide a type of in game currency called revenue which allows players to purchase more/better cards to add to their decks which they can eventually use to overpower their opponents with relentless attacks. The game also utilities some same-time play rules, indirect combat and discard discount system, and has much depth and strategy. Crayne: Fractured Empire features eight unique factions that the players (called Lords) can recruit to aid them in conquering the other Lords. Each faction has its own strengths and unique talents. In addition each game is played with randomized factions, which leads to many different combinations of play-styles. Lords will
$44.00$37.40
ImmunoWars STD Booster Pack
The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.
$19.95$15.10
DC Forever
BUILD YOUR TEAM Pick iconic characters pulled from the pages of DC Comics and form your own squad of heroes or rogues in this action-packed, asymmetrical deck-building game from designer Damon Stone! DEVELOP YOUR POWERS Recruit new characters to your team, each with unique decks and gameplay, and choose which of their cards to add to support your strategy as the game progresses. CHOOSE YOUR STRATEGY Bring the fight to your foes directly or focus on your master plan as you clash at classic DC Comics locations from the shadowy alleyways of Gotham City to the subaquatic depths of Atlantis. ENDLESS POSSIBILITIES With multiple pathways to victory, eighteen playable characters, and hundreds of cards to choose from, no two games play out the same way. Let the battle begin!
$49.99
Word Colony: Original
Word Colony combines trivia, word, and strategy games into a fresh and fun mix that is challenging and enjoyable. At its core, Word Colony has players accumulating individual letter cards in order to spell words. Most cards display a letter, a question, and a points value. Some cards are special and trigger abilities such as: Immunity, Magic Word, Fist Bump, and Conquest.In each round, one player will ask a question which the others try to answer correctly. Cards are won for right answers or when everyone's incorrect. Next, the player will spell words using their cards to score pointsTo ensure your new word is not stolen by another player, you will want to spell a second, perpendicular word that crosses the first. Congratulations! You have created your first Word Colony and you are on the road to scoring even more points as you expand it.With 500 cards, Word Colony is filled with hours of smart and clever fun for anyone who enjoys learning, trivia, or word games!
$39.99$26.96
I Mustache U
I MUSTACHE U is a playful exploration of humanity where players make predictions about each other's life experiences and earn points for correct predictions. Think you can judge a book by its cover? Think again. I MUSTACHE U unlocks social interaction to help players meet playful people, make memorable moments, and connect with their community. I MUSTACHE U to play.
$25.00$22.46
Amazing Jungle Run
Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.” Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways. For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win. You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”. You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck. Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome! “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.
$24.00$14.85
My Little Pony: Adventures In Equestria Scholarly Shenanigans Expansion
Put on your thinking caps and line up your quills, because it's time for a new curriculum for My Little Pony: Adventures in Equestria! The new cards included in this expansion will open up new adventures in My Little Pony, adding more Locations, Situations, Hurdles, and Challenges. But that’s not all: Introducing Twilight Sparkle’s School of Friendship! This new set of Locations will help you expand your horizons and spark your imagination! So, what’s the first lesson? Befriending these six spirited students: Gallus, Ocellus, Sandbar, Silverstream, Smolder, and Yona!This expansion is not a standalone game. A copy of My Little Pony: Adventures in Equestria is required to play.Features★ Over 85 new cards!★ Befriend Gallus, Ocellus, Sandbar, Silverstream, Smolder, and Yona!★ Adds more Locations, Situations, Hurdles, and Challenges!★ Set of New Locations: Twilight Sparkle’s School of Friendship!Contents• 87 Standard Cards♦ 58 Adventure Deck Cards♦ 6 Starter Cards♦ 10 Situations♦ 7 Locations♦ 5 Classrooms♦ 1 Reference• 18 Yearbook Tokens• 6 Character Standees• 6 Character Bases• 1 Rulebook• 21 Deluxe Oversized Cards♦ 6 Characters♦ 1 Principal’s Office/Guidance Counselor's Office♦ 9 Hurdles♦ 5 Final Challenges
$30.00
Varia: Single Class Deck - Boreal Ranger
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to rain down terror from afar, you’ll have to fire those shots yourself... Deck Difficulty: 3 out of 5 - Intermediate Level
$16.99$14.44
Varia: Single Class Deck - 4th Blade
Forget everything you know about collectible card games. In Varia, there aren't any minions to protect you or walls to hide behind. You raise the shield. You cast the spell. You swing for the win with your weapon of choice. If you want to unleash an absolutely killer solo, you’ll have to turn it up to eleven yourself... Deck Difficulty: 5 out of 5 - Advanced Level
$16.99$14.44
Varia: Single Class Deck - Deathblood Sorcerer
Deathblood Sorcerers are occult spellcasters who sacrifice health to unleash devastating assaults and empower a death magic that increases in effectiveness the closer its caster is to the grave. Weaponize life and death with this powerful class experience. As a Deathblood Sorcerer, your own life becomes fuel as you funnel your blood into your magic and amplify both your initial spelland the follow-up death magic assault. Deck Difficulty: 1 out of 5 - Beginner Level
$16.99$14.44
Varia: Single Class Deck - Volcanic Warrior
Step into the shoes of a powerful warrior with this ready-to-play Varia deck. This deck is all about offense. When in doubt, attack the enemy and you will be successful. The cards within are a powerhouse of damage, allowing you to attack again and again, keeping your opposition on the defensive. Deck Difficulty: 1 out of 5 - Beginner Level
$16.99$14.44
Cloud Nine
Cloud Nine: A Game of Wonderful Things celebrates the things in life that bring us joy, with illustrations by Lisa Congdon. Do you love campfires or video games? Wandering around a new city or falling in love? How about the feeling of losing track of time, being out in nature, or listening to music that moves you? We all have special things that make us feel alive and connected to the world, and playing Cloud Nine was made to share them with each other. In Cloud Nine, players choose from over 300 Cloud Cards to build their personalized collection of nine treasured things, with 50 Action Cards to mix up gameplay.The Cloud Cards represent a wide assortment of things and experiences, big and small, that bring out a range of emotions from joy and happiness to wonder and amazement, as well as simple pleasures like favorite foods.Each Cloud Card also includes questions that players can use as conversation prompts to learn more about why we love the things we do. How to play: To start the game, draw nine random Cloud Cards from the deck and place them face up in a 3x3 grid, known as “the Sky.” The Sky is shared by all players, and must always be filled as cards are taken.On each turn, players can choose from one of two options:Take a Cloud Card from the Sky. If you see something you love in the Sky, take the Cloud Card and add it to your own collection. Replace the card you took with a new card from the deck.Remove a row of Cloud Cards from the Sky. If you don’t love any of the Cloud Cards, you can discard an entire row in any direction, replacing it with three new cards from the deck to choose from. If you still don’t love any of the cards, your turn ends without adding a new card to your collection.If any card you’ve drawn from the deck is an Action Card, you must use it immediately, following its instructions before ending your turn.The first player to collect nine Cloud Cards is the winner! Now try spinning all nine cards into a story about how you’d love to spend one beautiful day packed full with things you love. (Bonus: Go out and do it!)
$24.99$17.96
Decktective: You Can't Cheat Death
Decktective is a co-operative crime game. It can be played in a group or alone. Las Vegas, 1950. The Domein Casino hosts a high-stakes secret game between three crime bosses and the mayor. When you arrive you are surprised: everyone at the table is dead! Who killed them and what was it about? Collect the facts such as documents, traces, audio recordings... Combine cleverly and find plausible solutions.
$14.99$10.92
Munchkin: Easter Eggs
Munchkin Easter Eggs is a 15-card booster that contains Munchkin cards with an Easter theme. The seven Treasures and eight Doors included have the standard Munchkin card backs, but the card fronts use a different color scheme: the Treasures have a green border and a yellowish background, while the Doors have a light blue border with a red and white background. (There's some sort of pattern/image to the background.) The cards do not add any new or unusual mechanisms or interactions, but they bring a good bit of humor to the game. For instance, who wouldn't be afraid of a (Chocolate) Little Bunny 'Thulhu?
$8.95$6.42
Yomi: Degrey Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$8.49
Transformers Deck-Building Game: Infiltration Protocol
Infiltrate. Escalate. Annihilate. The Decepticons have enacted the Infiltration Protocol—a six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them! This expansion brings new cards and ways to play the game: One versus Many and an objective-focused game mode, the Infiltration Phase Variant! Race to complete objectives! This is an Expansion. Transformers: Deck-Building Game Core Set or Transformers Deck-Building Game: A Rising Darkness is required to play. Allows you to play One versus Many and Team versus Team game mode Ages 14+ 15 Players 45-90 min or less Components: 52 Player Cards 9 Oversized Character Cards 6 Player Standees Rulebook 12 Infiltration Protocol Cards
$30.00
Studies in Sorcery: Divination
This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.
$12.00$10.20
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$45.00$33.85
The Sackson Legacy Collection (Blue)
The Blue Edition includes the following 3 games I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own... Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand. In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner. Components I’m the Boss: The Dice Game 16 Deal Cards 48 Influence Cards 36 Player Markers (6 in each Color) 6 Expert Dice 6 Wooden Stars 65 Money Cards 6 Player Aids Game Board Rules Banana Blitz 12 Apple cards (1-12) 12 Banana cards (1-12) 12 Grape cards (1-12) 12 Orange cards (1-12) 4 Fruit Salad cards (13-16) Rules Scope Number Deck Number Grids (50 page score pad) Rules
$34.99$26.44
Rising Storm: The Starborne
An easy to learn tactical sci-fi card game where faction leaders battle for planetary supremacy. With diplomats, assassins, mercenaries, and a dynamic array of characters at your command, assemble your faction from a card draft and strategize for a triumphant takeover across three intense challenges. Based on the works of author Patrick Thomas and his series of stories about the 142nd Starborne.
$29.99$16.65
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$8.99$7.19
Dubious
Doubt is in the air! How much can you tell about a person from their clothes or moods? Is it possible to work out their occupation or secret by what they have in their bag? That's what you'll have to do. Answer five questions and listen carefully to what others have to say about themselves. Try to guess who's who and become the shrewdest detective ever! Dubious is a game of deduction in which each player creates a story for their character and tries to get the majority of the players to guess their occupation and secret. At the same time, each player has to listen carefully to what others have to say about themselves and prove their detective finesse.
$44.99$29.49
A.D.A.P.T. 5-in-1 Expansion Pack
Adapt your game with these five expansions in one tuckbox that introduce a mighty array of new aquatic beings, real, fantasy, and mechanical, for your A.D.A.P.T. game.
$19.95$12.16
Funfair
Can you build the best theme park in town? Build an exciting mix of attractions, upgrades and staff in your very own theme park. Build to match secret blueprints and public awards for extra points. Explore combinations to give you the edge, and maximize you park's strategy for the win! Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
$39.99$28.59
Holly Oak
In the seasonal trick-taking game Holly Oak, 3-5 revelers mark the passing of the seasons, seeking the favor of the Celtic Oak and Holly kings, locked in their endless cycle of growth, decay, and renewal.
$24.95$16.77
Vampire The Masquerade: Rivals Expandable Card Game The Heart of Europe
Journey to the Old World... Vampires fight for control in the heart of Europe! Rather than adding new clans to the game, this newest expansion for Vampire: The Masquerade Rivals instead adds new options and opportunities for all ten clans currently in the game, as well as a new city deck that allows you to battle to control the ancient city of Prague. No matter your favorite clan, there are new tricks to try and Vampires to put into the streets of this new environment. Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Features: Take your battle to a brand-new city, Prague! Adds new Vampires and cards for all existing clans! A multitude of new tools and tricks for your deck construction. Contents Summary: 27 Card City Deck-Prague 96 other cards (20 Vampires, 2 Havens. 2 Agendas, 30 Clan-tagged cards, 42 Generic cards) 6 '-1 BP' Tokens 6 Fear Tokens 1 Card Storage Dividers 1 Rulebook At a Glance: Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min
$30.00
Subastral
We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of Planet Earth are as diverse and wondrous as the living creatures that populate them. Subastral is a strategic card game for 25 researchers. Collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra. Will your journal of research notes on the planet’s biomes be deep and diverse enough to stand out amongst your peers? Features: Collect notes on eight different biomes around Planet Earth! Deep and diverse research will be rewarded! Interesting hand management and unique set collection! From award winning designers, Matt Riddle & Ben Pinchback (Stellar, Fleet: The Dice Game). 2-5 Naturalists, ages 10+, will research for 15-30 min or less. Contents Summary: 103 Biome Cards 6 Cloud Cards 1 Sun Card 1 Game End Card 1 Start Player Card 1 Scorepad
$21.99
Power Rangers Deck Building Game Zeo: Stronger Than Before
Fueled by the power of the Zeo crystal, the Zeo Rangers are the strongest fighting force ever assembled. The Machine Empire, led by King Mondo, is determined to destroy the Earth. Can the Rangers defeat this powerful enemy, or will the Earth fall to this unstoppable foe? In this standalone but fully compatible Deck-Building Game expansion, some players will be Heroes and some will be Villains. You’ll start with a meager deck that will become increasingly powerful as the game progresses, until you can unleash a powerful Megazord or Master attack. Play against one opponent or team up with a friend to take down the opposition. Contains everything needed to play, or combine with the Core Set for even more possibilities! Features Over 175 cards to expand your Power Rangers Deck-Building Game. The Zeo Rangers and the Machine Empire join the battle! Standalone but fully compatible expansion! A great entry point! Powerful new Zeo Sub-Crystals which can be acquired by both Rangers and Villains! Designed for 2-4 players ages 13+ to enjoy in 30-70 min.
$45.00
Power Rangers Deck Building Game RPM: Get In Gear Expansion
Pedal to the Metal! Enter the apocalyptic wasteland of Power Rangers RPM. This expansion features the Ranger Operators of Corinth City and the machine army of the Venjix Virus. New mechanics “RPM” and energy drain provide new strategies to play the game. This expansion requires the Power Rangers Deck-Building Game Core Set or Zeo Stronger Than Before to play. Features: Over 75 new cards! Designed for 2-4 players ages 14+ to enjoy in 30-70 min. Contents Summary: 12 Basic Cards 36 Main Deck Cards 10 Signature Equipment Cards 5 Zord Cards 5 Master Cards 10 Character Cards At a Glance Number of Players: 2-4 Players For Ages: 14+ Playing Time: 30-70 min Game Type: Deck-building Game, Expansion Set
$30.00
Power Rangers Deck Building Game: Omega Forever Expansion
Omega Now, Omega Forever! When the Morphin' Grid was shattered, its energy empowered individuals across the galaxy. In this expansion to the Power Rangers Deck-Building Game, you can play as one of the powerful Omega Rangers or the dangerous Anointed. This expansion requires the Power Rangers Deck-Building Game Core Set or Power Rangers Deck-Building Game - Zeo: Stronger Than Before to play. Features The Omega Rangers vs the Anointed Over 80 new cards! Fusion Zords allow for high-powered combinations Use Dayne’s vast arsenal of weapons Utilize the awesome power of the Omega Coins Designed for 2-4 players ages 14+ to enjoy in 30-70 min. Contents Summary: 76 Standard Size Cards 8 Omega Forever Character Cards 4 Omega Coins At a Glance Number of Players: 2-4 Players For Ages: 14+ Playing Time: 30-70 min Game Type: Deck-building Game Expansion Set
$30.00
My Little Pony: Adventures in Equestria Deck-Building Game True Talents Expansion
This expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game. We’ll Find Your Mark! Come together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game! Features: New Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! New player cards, hurdles, and challenges to enhance your game! Contents Summary: 21 Oversized Cards Characters, Challenges, Hurdles 76 Standard Cards Starters, Situations, Locations 4 Standees At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-90 min
$30.00
Gates of Delirium
You have finally set out to find the truth. You’ve heard the rumors of ancient runes and the lost pages of a scattered tome that tell of ancient and evil monstrosities; calling for their return. You’ve heard tales of those who came before you in this search losing grip on their sanity as they grew nearer to the truth. As you press on you can’t help but notice that you feel less attached to reality yourself. Some days you lose track of time and can’t account for hours of the day. The whispers of secret gates to another world are growing stronger, and while no one knows who is building them... You have a dreadful hunch... Could you be the hidden architect of the Gates of Delirium? In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent. Earn the most victory points by the time the last monstrosity is released to be the winner in Gates of Delirium. Features: Find the truth behind the ancient tomes that speak of evil monstrosities! Sane or Insane round? Each plays differently with separate goals and actions! While Sane, send your investigators or search for maps, lost pages, and the truth. While Insane, build gates to another dimension in order to release powerful monstrosities. From the Designers of the award-winning card game, Lotus! 2-4 Investigators aged 14+ will compete for 30-45 min to collect the most victory points! Contents Summary: 1 Game Map (double sided) 80 Action Cards 90 Gate Cards 40 Investigators (10 per player) 4 Player Journals (1 per player) 4 Score Markers (1 per player) 24 Desperation Tokens 7 Scroll Cards 6 Monstrosity Discs 1 Sanity Disc (double sided) 1 Rulebook
$45.00
G.I. JOE Mission Critical: Chaos Break Expansion
“Outwork and Outlast!” Beach Head Chaos has arrived! The Dreadnoks, led by Cobra agent Zartan, are an outlaw biker gang devoted to spreading anarchy and panic before quietly slipping away. Zartan’s lieutenants, Zarana and Road Pig, are masters at sowing destruction - they will be formidable foes to bring to justice! Thankfully, G.I. Joe has called in reinforcements! The elite ranger Beach Head and the expert paratrooper Ripcord have been deployed to stop Zartan before he leaves the world in ruins. This is an expansion. G.I JOE Mission Critical is required to play. Features: Play as new Heroes Beach Head and Ripcord! Introduces a new boss Zartan! 2 new lieutenants Zarana & Road Pig 2 new vehicles! Contents Summary: 20 Hero Combat Cards 16 Lieutenant Combat Cards 2 Lieutenant Deployment Cards 8 Boss Combat Cards 1 Boss Deployment Card 2 Hero Cards (Tarot-sized) 2 Vehicles Cards (Tarot-sized) 2 Hero Miniatures (Beach Head & Ripcord) 2 Lieutenant Miniatures (Zarana & Roadpig) 1 Boss Miniature (Zartan) At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
Bargain Quest: Black Market
The Black Market Expansion brings Bargain Quest to the seedy criminal underworld. With new heroes like the Shaman, and the Bravo, along with cunning employees like the Loan Shark and the Henchman. It's a dangerous town, and you'll have to use all of your cunning and wits if you mean to make a profit out here! Expansion: Requires Bargain Quest to play. Features: Reach new customers in the unpredictable and dangerous Black Market! Spend stars to access strange and powerful artifacts! Become the next Capitalist Kingpin, or lose your reputation trying! Compete with 2-8 devious shopkeepers for 30-60 min. Designed for entrepreneurs ages 8 and older.
$25.00
Star Cartel
It's time to ditch this dingy cantina because you're ready to make it big. Welcome to the Star Cartel. The black market's a tricky business, and now that you've joined the Star Cartel, you'll need to play it smart. Every shipment you make will let you stash some contraband for yourself and will earn you a new ship, but with every fresh delivery the Cartel's prices change. Will you risk it all on illicit plants, plan to convey a careful mix of med-kits and energy crystals, or rush to deliver as quickly as possible to get that special ship? Don't push too hard or the price will fall faster than re-entry to atmosphere, and your hopes will fall with it. Load your ship with available goods and once your ship is full, the goods shipped will modify their own value. Each time you deliver goods, your ship upgrades to the next highest capacity ship. In the end, the player who stashed the most luxurious goods wins.
$30.00$19.40
Superfight: The Walking Dead Deck
All of your favorite Walking Dead survivors and villains have made their way into Superfight! With all new blood-splattered cards and ten Walking Dead inspired locations and scenarios, this deck will take your fights to the darkest places they’ve ever been. This deck includes 100 cards and can be played on its own but we highly recommend playing it with the Core Deck.
$15.00$9.70
Tacopocalypse
Serve up the best (mutated) foods in the fast-paced drafting game Tacopocalypse. Build combo plates that need to be sold before they eat you, and always be ready to scramble for the Wasteland's best condiments. Push your luck to score big, but beware the monstrous Chalupacabra! In more detail, each turn players select a food card from their hand. All players reveal their cards simultaneously and either begin a combo plate or add to their already existing one. A player's combo plate must consist of all the same or all different food cards. If a card is played that cannot be added, then the combo plate is discarded without scoring it. When any two players play the same food card, all players attempt to grab a condiment card. Will you get Nuclear Hot Sauce to enhance your plate, make your opponents fill up on Chips & Dip, or unleash the Dreaded Monstrous Chalupacabra? There is always one fewer condiment cards on the table than the number of players. These cards allow for greater scoring, opponent bashing, and multiple scoring options. Players then score any combo plates they wish, then pass their hand to the player on their left. This draft-and-play continues until the hands run out. Play as many rounds as you wish, then the player with the highest score wins!
$14.99$9.70
Space Explorers
The conquest of space was one of the greatest achievements of the 20th century. In 1957, the first satellite—named Sputnik 1—was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1. This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!” You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer. Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space! You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner! Key game features: Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left. Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division. All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!
$29.99$21.47
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$40.00$26.60
I Would Fight the Dragon...
You want to fight a dragon? Let's think about this a moment... Setting aside the fact that it has a large mouth full of nasty, sharp, pointy teeth, it outweighs you by about four tons, it flies, and it breathes fire. And you're going to pick up a sharp, pointy stick and wrap yourself in metal skin like some kind of TV dinner waiting to be cooked? Of course you aren't! But the king commands it, and all the other knights are watching, so you have to do something! I Would Fight The Dragon... is a fun, fast-paced game of bluffing and bluster. Show no fear, make your excuses, and foist gear onto the other knights to help them on their way. One brave soul will be facing the dragon today. Don't let it be you!
$11.99$8.97
Captured Moments: A Downtown Abbey Game
-Robert Crawley, Earl of Grantham You are cordially invited into the drawing room to play Captured Moments, the delightful parlor-style game based upon the critically acclaimed film Downton Abbey. The rich and interwoven stories culminate in moments which you must collect by using your wits as well as the heroes and villains of Downton before your opponents do. Featuring multiple ways to acquire points, secret scoring goals, and the Royal Staff waylaying even the best laid plans, Captured Moments will engage your players in a fun, lighthearted journey through the scenes of Downton Abbey! At any time 5 Moment Cards are revealed. Moments may be captured, and hence, earn victory points, by playing character cards from one's hand matching the required suits OR by matching the listed character exactly with character cards from their hands. Some light sabotage exists in the form of the King's Royal Staff who will waylay the players. Once the entire Royal Staff is revealed, it triggers the final round of the game. Each player has a secret scoring goal and the highest score wins!
$7.90
Munchkin Spell Skool
Munchkin Spell Skool is a standalone Munchkin game, in which players are students in a magic school.
$19.95$17.92
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