Board Games | Card Games
Truck Off: Food Truck Frenzy - Roll & Write
AS FOOD TRUCK TITANS…Send your food truck team to score sales at various venues throughout town. You can only visit each venue once and will need to carefully plan your route and take sales opportunities when they are arise. Drive efficiently and score bonuses, or race to the finish and hit the big-time payouts on the way. Plan your route but expect the unexpected in your path to food truck infamy! Truck Off: The Food Truck Frenzy Roll and Write is a stand alone game and follow-up to the original Truck Off: The Food Truck Frenzy. It throws navigation, risk mitigation, and press your luck into the same meal pack for you to digest. In Truck Off Roll and Write, all players are driving their food trucks around a grid system town map, and marking off venue locations in a secondary location called a route tracker for each venue they visit. All players will visit a new venue each turn and then mark the value of their corresponding venue dice directly scoring them points. If you mark three venues in one row or one column of the route tracker, you gain a bonus. Bonuses help you navigate around town, allow you to reroll your dice more, drive farther, drive faster, and promote venues to make them more valuable. Each turn, the active player rolls the set of polyhedral dice. The active player may reroll up to one die to help the sales on their route or hurt the sales on their opponents route. Then all players select one open venue to drive to if possible up to 4 spaces away following a grid movement system. Each player then marks the value of the die on the corresponding location of their route tracker always progressing their route tracker. Route Tracker: The route tracker is made up of six columns, one for each of D4, D6, D8, D10, D12, and D20 venues. However, the route must always progress forward from D4 to D20 and snake back to D4. If you skip a venue in your route, then you may not return to that venue on the route tracker. The route tracker will play a big role in your pathing around the town and also allows you push the game toward end quicker than your opponents expect. To win the game and score the most sales, you'll need to plan your efficient route, take high sales opportunities when they present themselves, and figure out how to reroute your food truck if you deviate from your plan.
$20.00$14.44
Space Explorers
The conquest of space was one of the greatest achievements of the 20th century. In 1957, the first satellite—named Sputnik 1—was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1. This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!” You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer. Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space! You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner! Key game features: Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left. Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division. All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!
$29.99$21.47
Munchkin: Shakespeare Deluxe
The pen is mightier than the sword. If you have a big enough pen. Munchkin Shakespeare takes players into the breach, once more. Use your Shake Spear to Break the Fourth Wall, Praise Caesar, and Fake Your Death! This game is Much Ado About Nothing and can be played as a stand-alone game for up to 6 players, or used to add a touch of "drama" to any Munchkin game.
$34.95$25.44
Munchkin: Super Munchkin
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension – from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself – and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! Now in Full Color! •twisted humor•super hero themed•3 to 8 Players3 to 8 Players•part of popular munchkin line•1 hour to play
$29.95$21.41
Munchkin: Star Munchkin
The Munchkins are back – and they're in space! Now they're Mutants, Cyborgs, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few twists like Sidekicks). Yes, it CAN be combined with Munchkin and all the sequels! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic. •10+•3-6 players•It's Munchkin in space! Same rules (with a couple of twists) -- but different monsters and characters!It's Munchkin in space! Same rules (with a couple of twists) -- but different monsters and characters!•Can be combined with Munchkin for even more fun!•Pokes good-natured fun at the best and worst sci-fi tropes!
$29.95$21.41
Old Bill
Build a den of thieves with matching pairs, but avoid Old Bill by outwitting and outwitting the other Masterminds! The player who gets the most matching pairs of thieves (two cards with the same picture) wins the game, but watch out for Old Bill! If you end up with him in your hand, he will remove one of your matches! Players draw cards and either play or trade them to make matches. Old Bill will reduce some of your matches. The game continues until a player takes the last card from the deck. This is now the last round, in which each player makes a final move. Players now count the number of pairs they have managed to make in their area for the score. If a player ends up with any number of old bills in their hand, they must discard one of their scoring pairs. The player with the most pairs of thieves wins the game! If there is a tie, add up the ranks across your paired pairs, counting the pair's rank only once, not both Thieves within a pair. Whoever has the highest total score wins! If there is still a tie, the win is split. You can also pull this box out for a classic game of Old Maid (with ole' Bill) or Memory with the whole family.
$15.00$12.75
Holiday Hijinks: 5 The Birthday Burglary
You've been looking forward to your birthday celebration for weeks. This will be the best one yet! But only if your guests arrive. Can you find them in time for the party? The Birthday Burglary, title #5 in the Holiday Hijinks line, is an 18-card escape room experience for 1 or more players, and takes about 60 minutes to solve cooperatively. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required and the game is otherwise non-destructible. So while you can’t play again yourself, you could give the used game to someone else to play.
$9.99$8.49
Fluttering Souls
Fluttering Souls is a captivating, beautifully illustrated two-player game based on the Japanese legend of The White Butterfly. You will compete to collect a kaleidoscope of butterflies in the hope of being visited by The White Butterfly; the soul of a lost loved one. Legend of the White ButterflyMany years ago an apprentice merchant named Takahama fell hopelessly in love with a woman named Akiko. They became engaged, but, tragically, Akiko died before they could be wed.Takahama was distraught. He had built a life and a successful career, but he could not bear to be away from his love. Such was his dedication to Akiko that he abandoned his trade and gave his life to the upkeep of the cemetery where she was buried.For 50 years Takahama visited Akiko’s grave every day with a single pure white rose. One day, Takahama fell so ill he could not go outside. Fearing he may die, his sister and niece came to care for him. While he lay there, unable to move, a butterfly of the purest white landed gently on his pillow. Annoyed, Takahama’s niece tried to shoo the butterfly, but it would not stray from the pillow of the dying man.As Takahama’s final breath left his body, so the butterfly flew to the grave of Akiko and disappeared. White butterflies are believed to be the visiting souls of loved ones. Worried that Takahama had not visited her grave that day; Akiko looked over him and did not leave until his soul had joined hers. OverviewFluttering Souls is a 2 player game, made up of 3 - 5 rounds. In each round players take turns collecting butterflies to earn victory points, either in a set or by themselves. The player that collects the most victory points at the end of a round is awarded a White Butterfly Token; a visit from a lost loved one. The first player to collect 3 White Butterfly Tokens is the winner.
$12.99$10.62
Curmudgeon
You’re a cantankerous crank,a surly grump, a crusty grouch, and an ill-tempered malcontent all in one body! This game rewards you for being the biggest Curmudgeon on the block because it’s pretty great. Use word cards to invent and throw silly insults at opponents' life cards. Star retort battles with fill-in-the-blank and prompted cards. Match colors or symbols on those retort cards to keep the battle going. Last one to play a retort, wins that life card and scores points. You create the funny, even if you're not. Unlike other party games that have other players judge you, anything you say goes. Where other games provide the funny and you just string it together, this game provides the prompts to let your creativity shine through. It's like a game of mad libs...with insults. The biggest curmudgeon wins the game! GAME OBJECTIVE:Curmudgeon is a game of insults! Use your own creativity to build insults from keywords. Throw those insults on other players’ life cards, engage in retort battles, win the battles and earn points. After the final round, all players have died and the game ends. The person with the most points wins and dies the biggest Curmudgeon! GAME CONTENTS:89 – Life Cards (4 blank for customization)94 – Insult Cards96 – Retort Cards38 – Curmudgeon Cards1 – Rulebook6 – Lame Cards6 - Cheat sheet cards1 - Last Breath card1 – Player Indicator
$24.99$24.96
Istanbul - Choose and Write
Welcome back to the Istanbul Bazaar! Once again, players take on the role of shrewd merchants whose goal is to gather goods and lira, then trade them for the precious rubies needed to win. In Istanbul: Choose & Write, instead of a common set of locations in the middle of the table, each player has a bazaar in front of them as a game plan, a personal tracking sheet where players will mark their choices as they play. On their turn, players must choose to play either a Location card or a Guild card. Location cards will allow all merchants to perform the action of the specified location, or the action of an adjacent space on their sheet. If a player would rather prevent others from taking this follow action, they can instead play a Guild card, which is expensive but triggers powerful effects. Fans of the Istanbul game series will recognize familiar locations in Istanbul: Choose & Write, such as the Large Market and the Gemstone Dealer. However, thanks to the innovative choose-and-write mechanism, this visit to the bazaar will challenge players in a completely new way. Contents• 1 Pad with 80 Game Plan sheets• 40 Location cards• 20 Ruby cards• 16 Guild cards• 16 Goods cards• 8 Caravan cards• 2 Sultan Palace cards• 1 Active Player card• 5 pencils• 2 rulebooks (German, English)
$34.99$23.49
One Night Ultimate Super Villains
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late... In One Night Ultimate Super Villains, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove — maybe even the world — will never be the same. One Night Ultimate Super Villains is a standalone game in the One Night series that's perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series — One Night Ultimate Werewolf, Daybreak, Vampire, and Alien — to create even more fun and chaos. The game also includes a free companion app which guides players through the different player actions during the night phase of the game.
$24.99$15.84
Munchkin: Steampunk Girl Genius
Munchkin Steampunk: Girl Genius introduces Sparks from the Girl Genius comics to the Munchkin Steampunk game, not to mention mad scientists, undead mammoths, and more.
$21.95$15.96
Munchkin: Mighty Monsters
Munchkin Mighty Monsters is a fast-playing card game based in the world of Steve Jackson's best-selling Munchkin. You and your monster buddies are hanging out in the dungeon, just waiting to wallop some munchkins...but there are just too many of them! Play cards by matching either the rank or color of the last card played. Be careful – if you get stuck and can't play a card, bad stuff happens – the munchkins wallop you instead! Get walloped too often, and the munchkins defeat you. The first player who gets defeated three times loses the game, and everyone else wins! Includes five Munchkin promo cards, because everyone needs more cards!
$9.95$7.14
Hey Yo
In Hey Yo: The Card Game with a Beat, you all play cards to a shared music chart so that you can ideally create solid rhythms and score points. The game includes a small dedicated device that you can use to accompany the gameplay, with players needing to play a card when the music indicates this. If you can't play in time to the rhythm, you're penalized, so you must talk quickly to share information and decide which cards to play. (Alternatively, you can play music of your choice to set the rhythm of play for the game.) Hey Yo includes two identical decks of cards, so instead of playing a co-operative game with 2-5 players, you can have 4-10 players split into teams to compete against one another.
$23.00$16.84
Berried Treasure
Berried Treasure is a fast-paced, highly-interactive game of hungry critters grabbing as many delicious baked treats as they can. Take a card from the tableau and add it to your stash. If you take a "Moar" card, you get to grab an extra card. If your card has "grabby paws", steal cards from another player's stash. Different treats score different points each round with one big twist: If you tie with another player, you both end up with nothing. Restored from the Sid Sackson classic, Buried Treasure (1992).
$19.99$14.94
Munchkin: Booty - Guest Artist
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.95$25.41
Super Munchkin: Guest Artist Edition
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson (I) and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!
$29.95$21.41
Munchkin: Babies
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game. It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$29.95$21.78
Doctor Who Card Game 2E
Daleks! Cybermen! Sontarans! The list of threats is endless and no place in the universe is ever truly safe from danger. But there’s one man who’s made it his mission to defend the defenceless, help the helpless, and save everyone he can. The Doctor Who: The Card Game is by internationally renowned designer Martin Wallace, and has been designed for both seasoned time-travelling gamers and newly regenerated players. •A great game for any fan of the show, both young and old.•Contains new companions - Rose Tyler and Clara Oswald as well as new enemies, the Impossible Astronaut, the Vashta Nerada and the Adipose.•New edition of the best-selling card game.•Contains new versions of the Doctor - including the Ninth, Tenth and Twelfth Doctors!•Familiar enough that existing fans can get started right away, but with enough new cards that it's still a must-buy!
$29.99$21.47
Munchkin: Apocalypse 2 - Sheep Impact - Guest Artist
A 106-card expansion for Munchkin: Apocalypse, featuring unique art by Len Peralta! It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!
$19.95$14.27
Munchkin: Puppies 2E
The dogs of war aren't just loose...they're adorable, too! Get your chew toys and your armor ready as their bite is far worse than their bark! Munchkin Puppies has thirty new cards to teach your old deck new tricks.
$10.95$7.87
Munchkin: Starfinder
Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe in Munchkin Starfinder!
$29.95$21.78
The Sherlock Files: Vol 4 - Fatal Frontiers
Are you a modern mastermind detective? The Sherlock Files: Final Frontiers includes three new confounding cases for you to solve - all taking place in Tornado Town, a place full of quarrels, cowboys, and cahoots. First, you will delve into the sordid history of a mine rumored to be cursed. Next, you will unearth the truth of who has been desecrating graves in the Tornado Town cemetery. Finally, you will investigate a fatal duel that killed both participants at sunrise. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$24.99$18.25
Munchkin: Babies 2 - Stork Naked
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$11.95$10.16
Among the Stars: Revival
Among the Stars: Revival, a new expansion for Among the Stars, can also be played as a standalone game for two players! This game features new mechanisms that add more interaction to the game and more things to consider when drafting a card. New elements in the game include: 30 locations: 15 Basic and 15 Special (90 Location cards in total) New two-player rules: More strategic and skill-testing especially for two players! These rules can also be used for Among the Stars base game. Spaceships: A new highly-interactive mechanism used by many of the new cards. It allows the players to put Spaceship tokens on the Stations, preventing anyone from building on those spaces. Advisors: This new module, which can also be added to the Among the Stars base game, increases competition among the players in order to control Advisor cards that grant them special abilities as well as additional victory points. Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available separately).
$44.95$32.09
Field of Green: Grand Fair
It is time for the annual Agricultural Grand Fair where all aspects of a farmer's life are celebrated! Farmers all around the area are coming to see the attractions, watch the festivities, take part in competitions and get information on the latest news in the farming industry. Grand Fair, an expansion for Fields of Green, introduces the Grand Fair Attractions, which let the players interact with the Grand Fair in many new and exciting ways! It also includes additional locations, objectives, components for a fifth player and rules and material for solo game. Come visit the Grand Fair, enjoy its attractions and get to experience the life of a farmer to the fullest!
$34.95$24.95
Happy Bee
Send your bees to get pollen but be wise, only the player with a strict majority will be able to collect flowers (and victory points). 1. Select Bee card(s) from your hand2. Reveal them and check the majority for each color3. Collect Flower cards4. Pass the cards you didn’t play to your neighborAfter 9 rounds, count the points! Happy Bee is a drafting game with a twist: you will select a different number of cards from your hand depending on the round (1, then 2, 3, 4, 5, 4, 3, 2 and 1). A Bee meeple will help the player to keep track of the round.
$21.99$17.59
Quatorze
Quatorze is a sequel to Jason Tagmire's Seven7s and includes the original Seven7s game within it and seven brand new suits. You can mix and match any combination of these suits to create your seven suit deck, increasing replayability. In Quatorze, you establish seven columns that utilize the powers of seven different suits. Each player receives a starting hand of three cards, and one card is placed face-up in the tableau to start the first column. After that, players will take turns playing a single card to the tableau, activating that card's ability, then drawing back up to three cards in hand. Each of the fourteen different cards has a unique ability that offers lots of strategy and replayability. The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins. Components: Rules 98 Cards 8 Quick Reference Cards
$14.99$8.95
Faux Diamonds
Faux Diamonds is a 4-suit trick-taking card game in which players sell their cards (diamonds) on value tracks that change after each sale. After a series of hands, the winner is the player who has accumulated the most wealth.You have tough choices to make. Will you sell high by winning the trick? Or, if you don’t have any of the suit led, which alternative market gives you the best chance of profit? But be careful, your opponents can also play faux diamonds at any time, and this will cause the markets to fluctuate. Play the markets right, and you can get rich selling Faux Diamonds!
$29.99$17.92
Idus Martii
Idus Martii is a hidden role game for 5 to 8 players.According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone."Players are members of the Senate who must plot in favor of or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...whilst keeping a look out for those only looking to fatten their purse.There are four roles that are dealt each turn:The "Consul" decides who plays in the round by assigning the other roles. The Consul is passed in clockwise order at the start of each round.There are two "Edils" who vote, secretly, whether Caesar should live or die.The "Praetor" sneaks a peek at one of the two Edils’ played vote cards and may then force them to exchange their card.These two votes are then shuffled, revealed and their results will either move the ‘kill’ or ‘save’ caesar token up the track. The game ends once everyone has played the Consul twice. Then players reveal their role card, total votes are tallied and Caeser either lives…or dies.But the decisions are not that easy. At the beginning of the game, players are dealt two faction cards (either in favour, against or neutral to “magnicide”) and must discard down to one mid-way through the game… keeping all players on their toes!
$10.00$8.78
Antiquity Quest
Quickly create the most valuable collections of antiquities and treasures. Be the first to go out. But beware of your opponents efforts to disrupt your plans!Create the most valuable collections of artifacts as you race your opponents to be the first to play all your cards. Disrupt your opponent’s plans by playing on their collections. Watch out for special cards that aid you and hinder others.Antiquity Quest is a reimagined take on the classic card game Hand and Foot, but with more gameplay, strategy, and enticing artwork. In this game, players are aspiring archaeologists who travel the world in order to discover artifacts from ancient civilizations to add to their collections. At the end of the game, the player with the most flawless collection of priceless antiquities and treasures earns the most prestige and wins!
$26.99
Vampire The Masquerade: Vendetta
Vampire: The Masquerade — Vendetta is an asymmetrical competitive card game of strategy, bluff, and deduction, designed by renowned game designers Charlie Cleveland (Subnautica) and Bruno Faidutti (Citadels). 3 to 5 players will take control of one of the scheming vampires and fight at several locations to win the support of influential allies and ultimately challenge the throne of Chicago.★ Strategy, bluff, and deduction.★ Each clan plays and feels different from all others.★ Build your hand of cards according to your plans!Components• 7 Clan Sheets• 143 Cards (clan, relic, location, ally, victim)• 32 Tiles (location, position)• 100 + Tokens• 1 RulebookAges 14+, 3-5 players, 30 minutes
$39.99$17.89
Firefly Misbehavin
In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’.This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the ‘Verse, or play through different Episodes with a wide variety of objectives.2-4 playersAges 14+60+ minute play time
$65.00$45.99
Looney Tunes Mayhem: 4-Figure Pack
Family skirmish game where 2 teams of Looney Tunes face each other in a randomized board, using special abilities, ACME items and interacting with the scenery trying to gather Victory Points and knock the opponent out.Â
$35.00$28.00
Imperial Settlers: Empires of the North – Wrath of the Lighthouse
The counselor of the South Shore has passed away. The Emperor declared it your task to take care of the neglected villages of this abandoned land. Restore old buildings, revitalize the trade routes, and discover the truth behind local myths and legends about the wrath of the lighthouses...Empires of the North: Wrath of the Lighthouse is a story-driven solo campaign for the awardwinning engine building card game: Empires of the North.The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.In story mode you will play alongside a Campaign book and slowly discover how the plot unfolds.Why is the number of lighthouses on the coast increasing? Why do the people so strongly oppose the cathedral being rebuilt? And those seas constantly assaulted by storms...Empires of the North: Wrath of the Lighthouse is designed by Joanna Kijanka, co-designer of the base game and all previously released expansions to the game. The expansion includes 55 cards, a Scenario booklet with 15 unique scenarios, and a Campaign book with more than 50 story branches.★ A single-player expansion to the Empires of the North★ 15 new scenarios connected with an overarching story★ 3 new types of cards, including Event cards and Legacy locations
$40.00$26.84
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$39.99$31.99
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$14.97
Countdown to Christmas Sale - Mage Wars Arena: Druid vs Necromancer Expansion Set
The Druid and Necromancer enter the Arena! Hideous abominations and dark powers haunt the fetid marshes of the Darkfenne, threatening all nations with an ever-growing tide of death. On the eastern edge of the expanse there is a small, ancient forest, known as the Wynchwood. It remains a bastion of growth and life. In response to the growing threat of the Darkfenne, the Wynchwood Druids now move to stop the spread of pestilence and death upon the land, matching death with life.
$40.00$21.00
Mage Wars Arena: Salenia Playmat - 24"x32"
Mage Wars Arena Playmats provide players a new look, new feel, and more portability for the winning game! These new soft, neoprene playmats are the perfect accessory for any Mage Wars player to add to their collection.
$40.00$24.40
Countdown to Christmas Sale - Mage Wars Academy: Priestess Expansion
The Priestess has enrolled into the Academy! “Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
$19.96
Countdown to Christmas Sale - Mage Wars Academy: Core Set - Beastmaster vs Wizard
Mage Wars: Academy - Core Set is a fast-paced strategy card game of magical combat! In this core set, play as a powerful Beastmaster or Wizard, competing to prove your school of magic is supreme! Game play is quick and exciting, with tough tactical decisions and devious surprises every round! Players can customize their spellbook, with dozens of exciting spells to choose from. Summon powerful monsters, hurl lightning bolts, and cast secret enchantments! Aspiring young mage from all the nations of Etheria flock to Sistarra, the Grand Academy of Magic. Students are trained in the ancient secrets of magic, and choose which path they will follow. Those who hope to graduate must hone their knowledge and skills, and compete in combat to prove their worth. Follow your destiny, grab a spellbook, and Enter the Academy!Contents:2 New Academy Mages: Beastermaster and Wizard2 Four-Pocket Spellbooks2 Status Trackers131 Spell Cards62 Markers6 Attack Dice1 Twelve-Sided Effect DieRules and Codex
$30.00$15.75
Countdown to Christmas Sale - Mage Wars Academy: Warlock Expansion
The Warlock has enrolled into the Academy! This was the day he had been waiting for, the Day of Reckoning, the day that students of his Lyceum either showed that they were strong enough to walk the path of the Dark arts, or that they were fit only for simple servitude.
$20.00$16.19
Countdown to Christmas Sale - Mage Wars Arena: Battlegrounds Domination
Build the Arena of your dreams and battle against enemies for control of the V'Tar orbs with an all new rule set for the award-winning Mage Wars Arena! Battlegrounds Domination is a new set of expansions for Mage Wars Arena that introduce new rules to play by and incorporate the use of custom puzzle-cut tiles for players to build their own Arena boards to play on! And yes, as you can see, there are images on the tiles that are accompanied by optional rules that introduce terrain effects as well! The first Battlegrounds expansion, Domination, introduces Domination Mode, where players will vie for control of powerful V’Tar orbs that grant new powers and offer a new option to win, by gaining points through maintaining control of these powerful devices. Additionally, there are 20 customized tiles for players to use in creating their own, or suggested, Arenas to play in. Finally, there are also 116 cards including new spells for use in traditional Mage Wars Arena play and the new Domination mode, introduced in this expansions’ rules. As an added bonus, Battlegrounds Domination introduces two new promo cards, available only in the first printing of the set: The Ankh of Asyra and Blur!
$45.00$23.63
Countdown to Christmas Sale - Mage Wars Arena: Conquest of Kumanjaro Spell Tome Expansion
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$30.00$15.75
Skytear: Silent Ambassador
The expansion contains: 1 Silent Ambassador preassembled and unpainted miniature (38mm). 7 Outsider Cards, one for each of these languages: English, Italian, Portuguese, French, German, Spanish, Polish. Silent Ambassadors are attracted by sorrow and violence, these creatures haunt the battlefields in search of victims to wreak their deadly needs against, often assuming humanoid features by using the debris around them in a grotesque caricature of the ones who created them.
$39.92
Untamed: Feral Factions - Spirit Strike
Which of the great Animal Factions will you choose to be your allies? The scheming Fox spies, the wealthy Panda merchants or the powerful Rhino barbarians? Perhaps you’ll join forces with the crazy Snakes to try and gain the favor of the Owl Gods? Only you can decide who will rule the Wilds!Untamed: Feral Factions is an accessible, stand-alone card battle game for 2+ players, where you build your deck by choosing and shuffling together 3 different Animal factions. Try to take down your opponent’s Strongholds by tactically playing Animal and Item cards. Use the unique Support mechanic to fuel powerful card abilities, but be sure to manage your Power carefully!Game Contents:• 24 Damage Tokens• 24 Fury Tokens• 12 Animal Factions• Spirit Owl Token Cards• 8 Overview Cards• 1 Double-sided 1st Player Token
$27.36
Modern Art: The Card Game (Second Edition)
In Modern Art: The Card Game, the players are art critics, collectors and gallery owners. As it is in art galleries the world over, tastes and opinions change constantly in the world of Modern Art. Today’s treasure is tomorrow’s trash, and no one has more influence on the artists’ values than the players in this game. Which players will exert the most influence on the art market? Who will be the best at anticipating the quickly-changing tastes and opinions of buyers, and thus assemble the highest-valued collection of these new masters? Only the most influential collector will come out on top in Modern Art: The Card Game! Same as Master's Gallery Bookshelf Game.
$14.96
Countdown to Christmas Sale - Tesla vs. Edison: Powering Up!
Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels: Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period. Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.
$19.99$12.20
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