Board Games | Card Games
Volfyirion Guilds: Arbiter Expansion
This expansion was part of the Volfyirion Guilds Kickstarter and contains: 9 Arbiter Cards 6 Building Cards 6 Troop Cards 6 Command Cards 8 Wonder Cards 5 Agent Cards 5 Vault Cards Arbiter are a new card type of card that provide players with additional layers of challenge
$12.00$9.42
Volfyirion Guilds: Omen Expansion
Bring to the table the inscrutable force of fate through a set collection mechanic. Make the Omen come true by collecting signs, sacrificing immediate gains to unravel treacherous powers. The Omen is a new type of card which comes along with its own several abilities. An Omen card allows you to beat your opponents by building a long term alternative strategy that could be a game changer, if deployed in the right moment. This kind of strategy is not costless, but it surely leads to huge rewards. The new Omen cards provide powerful effects that need specific set collections to trigger. The cards collected in this way are called Signs and can be added or removed during the game, offering new opportunities for direct interaction between players. Volfyirion Guilds - Omen Expansion is not a standalone game. It can be played either with Volfyirion, or Volfyirion Guilds in 1vs1 mode. The Omen Expansion can be combined with Volfyirion, Volfyirion Guilds, or any other expansion, for an even more challenging experience. In any case we do not recommend combining more than two expansions at the same time.
$12.00$10.20
Volfyirion Guilds: Ploy Expansion
Accomplish your Guild's hidden agenda through low blows and tricky interruptions during the opponent's turn that will increase the complexity and tension of the game. The Ploy is a new type of card which comes along with its own several abilities. A Ploy Card, with its asymmetric and secret new strategy, may allow you to beat your opponent, overwriting the rules of the game in specific conditions. The new Ploy cards provide alternative ways to interact with the opponent, even during their turn, to sabotage their strategies when needed. A Ploy card must remain face down until they are played, but Ploys can also be drawn, forcefully revealed, swapped, or removed by the effect of other abilities during the game. Volfyirion Guilds Ploy Expansion is not a standalone game. It can be played either with Volfyirion, or Volfyirion Guilds in 1vs1 mode. The Ploy Expansion can be combined with Volfyirion, Volfyirion Guilds, or any other expansion, for an even more challenging experience. In any case we do not recommend combining more than two expansions at the same time.
$12.00$9.42
Avatar: Journey of Aang - Southern Air Temple - Painted Dice Tower (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Embrace the wisdom of the Air Nomads! This stunning, fully painted Southern Air Temple Dice Tower from Avatar: The Last Airbender is a tribute to their philosophy of freedom and detachment. Let each roll become a mindful moment – a release of expectations as your dice journey through the temple paths. It's not just about playing a game; it's about infusing your experience with the spirit of adventure and balance that defines the Air Nation. A unique piece for any true fan.
$79.99$59.92
Avatar: Journey of Aang - Iconic Locations Pack - Painted Miniatures (Pre-Order)
This item is a pre-order item with an expected release date of 11/27/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hold the world of Avatar: The Last Airbender in your hands! This essential collector's pack includes 5 fully painted, ready-to-display miniatures of the most iconic locations from the beloved series. Relive Aang's epic journey with detailed representations of the Eastern Air Temple, Fire Nation Palace, Northern Water Tribe, Statue of Avatar Kyoshi, and the impenetrable Ba Sing Se. Perfect for displaying your fandom or enhancing your Avatar: Journeys of Aang game!
$45.00$33.92
Good Cop Bad Cop: Undercover Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Undercover expansion to Good Cop Bad Cop® provides each player with an undercover assignment, offering new opportunities to hide Integrity cards and to take special actions. New Equipment cards will help you identify the sneakiest of Kingpins and eliminate even the most resilient Agent. Your Cover protects one of your Integrity cards from investigation and gives you a unique ability that only you can use. Hand out some guns as the Arms Dealer! Protect your teammates as the Bodyguard! Set your sights on your enemies as the Sniper!
$17.99$14.94
Good Cop Bad Cop: Bombers & Traitors Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Bombers and Traitors is an expansion to Good Cop Bad Cop® that reduces the player requirement 3 while adding another layer of deduction and new opportunities for deception. Not only will you be investigating players to find out who is Honest and who is Crooked, but you'll also try to figure out if anyone is a Bomber or a Traitor! Additional Equipment cards have been added to aid you in your investigations. It plays 3-8 players in 15-25 minutes.
$17.99$15.29
Klaw: Were-Wars - The Forgotten Zodiac Expansion Set
Expand your game of KLAW: WERE-WARS with a second set of 12 animal spirits with unique powers and abilities that can lead a Dizhi to greatness if wielded wisely But as powerful as the Totems may be, they are powerless without an experienced HOST to give them form. A vast array of unique and diverse individuals bring their own talents and skills to what can add up to an extremely formidable Dizhi foe. A copy of the Forgotten Zodiac expansion featuring 120 new cards, 30 new punchout tokens, and additional gameplay conditions for use with the KLAW: WERE-WARS card and dice game.
$19.99$16.99
SiegeStorm - Seraphia Deck
Seraphia adds an angelic faction to SiegeStorm for new play options. Unleash their divine wrath and protection on your opponents!
$12.99$10.39
SiegeStorm - Styxia Deck
Styxia draws their powers from the grave and the underworld. Adding a new faction and play options to the game, use the powers of the deceased to overwhelm your opponents.
$12.99$10.39
Space Puppies: Eclipse
Will the Space Puppies beat the Aliens before they cause complete chaos in the universe? A board game of pure strategy and logic. A skilled player learns to anticipate the opponent's next moves. Get your game on and don't get blindsided. Space Puppies is a game that never repeats itself, there are never two equal matches and it never bores you! Easy to learn and quick to play, it is an entertaining game for beginners and veterans alike and something for kids and adults to enjoy. A mix between tic tac toe and checkers, this game is a perfect precursor for anyone interested in playing chess like a pro! Let the battle of the universe begin.
$35.00$26.42
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
G.I. JOE Mission Critical: Midnight Storm Expansion
A storm is coming! The wicked ninja master Storm Shadow has arrived. Assisted by his lieutenants, Slice and Dice, as well as an army of vile Red Ninjas, Storm Shadow seeks to destroy G.I. Joe once and for all! Thankfully, the likes of Jinx and Mutt (and Junkyard!) are here to stop him! This is an expansion. G.I. Joe Mission Critical is required to play. Features: Play as new Heroes Jinx & Mutt/Junkyard Introduces a new boss Storm Shadow! 2 new lieutenants Slice & Dice! 12 foot soldiers Red Ninjas! Contents Summary: 2 Hero Figures 2 Character Cards 12 Foot Soldier Figures 10 Foot Soldier Enemy Cards 2 Lieutenant Figures 2 Lieutenant Deployment Cards 16 Lieutenant Enemy Cards 2 Vehicle Cards 20 Combat Cards 1 Boss Figure 1 Boss Deployment Card 8 Boss Enemy Cards At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min
$60.00
G.I. JOE Mission Critical: Vanguard Strike Expansion
Seize the Initiative! Time to kick in the door with Lady Jaye, Flint, and Barbecue! These members of G.I. Joe are experts at jumping feet first into the fray and coming out on top. They’ll need every ounce of skill in order to stop Firefly and Aleph from plunging the world into terror. This is an expansion. G.I. JOE Mission Critical is required to play. Features: Play as new Heroes Flint, Lady Jaye, and Barbecue 3 new vehicles! New lieutenant Aleph, leader of the Night Creepers! New Nemesis Firefly! Contents Summary: 3 Hero Figures 3 Character Cards 30 Combat Cards 3 Vehicle Cards 1 Lieutenant Figure 1 Lieutenant Deployment Card 8 Lieutenant Enemy Cards 1 Nemesis Figure 1 Nemesis Deployment Card 8 Nemesis Enemy Cards 1 Rule Sheet At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 50-70 min Game Type: Co-operative Miniatures Board Game Expansion
$45.00
Siege Command - Conclave Wars Expansion
Siege Command’s first expansion: The Conclave Wars brings three new Tribes into the fray. Not only do each of these Tribes introduce asymmetric gameplay, but they also bring unique mechanics that deepen the gameplay and strategy. The expansion also includes new optional Terrain types that can be used to further deepen the game’s strategy.
$20.00$15.97
Prehistories: Evolutions
Adds 4 evolutive modules to the base game. Each module comes in a sealed envelope with a backstory and special rules/new gameplay elements. Once all the modules are opened, you can mix and match them.
$19.99$13.12
G.I. JOE Mission Critical: Heavy Firepower Expansion
Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. Joe team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down! Requires G.I. Joe Mission Critical to play. Components: 48 Standard (63 x 88 mm) 30 Combat Cards 2 Deployment cards 16 Enemy Cards 6 Tarot Cards (70 x 120 mm) 3 Character Cards 3 Vehicle Cards 3 Heroes Roadblock, Bombstrike, Gung-Ho 2 Villains Destro (Boss), Scrap-Iron (Lieutenant) At a Glance: Ages 14+ 25 Players 45-60 min or less
$45.00
Among the Stars Miniatures
Among The Stars: Miniatures Pack is a companion product and component upgrade for games in the Among The Stars universe. It is playable currently with the games New Dawn and Among the Stars: Revival, and it will be playable with future games in the Among The Stars universe. Among The Stars: Miniatures Pack contains 8 plastic Miniatures, each 2 inches tall. The miniatures are bust sculptures of each of the 8 primary Races in the Among The Stars universe: Debos, Minireen, Humareen, Qualeen, Nyxtos, Garn'Athak'Nok, Hythian, Feronsy.
$29.95$24.96
Arkham Horror The Card Game: Investigator Starter Deck - Harvey Walters
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Harvey Walters Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$18.99$12.42
Marvel Champions LCG: Ant-Man Hero Pack
When his daughter Cassie contracted a serious illness, Scott Lang drew on his checkered path as a thief and stole the Ant-Man suit to get his daughter the help that she needs. Now, Scott wears the Ant-Man suit full-time, and whether he’s growing to gigantic sizes or fighting alongside his armies of ants, he’s ready to take down the villain wherever they may be lurking. If you want to change your form at every opportunity, then Ant-Man is the ideal hero for you. Like every Hero Pack, the Ant-Man Hero Pack offers a 40-card pre-built deck that’s ready for you to play straight out of the box, featuring Ant-Man and the Leadership aspect. And of course, you’ll also find plenty of cards for any hero to use if you prefer to construct your own decks. Marvel Champions: The Card Game Core Set required to play.
$18.99$12.27
Marvel Champions LCG: Drax Hero Pack
Killed by Thanos in a wicked act of cruelty, Arthur Douglas was reincarnated as Drax, a knife-wielding warrior with a thirst for vengeance. Now a member of the Guardians of the Galaxy, Drax travels far and wide, driven and determined to put an end to the mad titan once and for all. As a member of the Guardians of the Galaxy, Drax charges into the scene with unrelenting fury in this expansion pack, which introduces Drax as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Protection deck ready to go, you’ll be able to try out Drax’s unique vengeance-fueled gameplay from the moment you open the box. Punish the villains who wrong you and show them why Drax is a force to be reckoned with! Not a standalone expansion. Marvel Champions: The Card Game Core Set required to play. reincarnated as Drax, a knife-wielding warrior with a thirst for vengeance. Now a member of the Guardians of the Galaxy, Drax travels far and wide, driven and determined to put an end to the mad titan once and for all. As a member of the Guardians of the Galaxy, Drax charges into the scene with unrelenting fury in this expansion pack, which introduces Drax as a brand-new playable hero, along with his fifteen signature cards. With a pre-built Protection deck ready to go, you’ll be able to try out Drax’s unique vengeance-fueled gameplay from the moment you open the box. Punish the villains who wrong you and show them why Drax is a force to be reckoned with! Not a standalone expansion. Marvel Champions: The Card Game Core Set required to play.
$18.99$13.96
Marvel Champions LCG: Ironheart Hero Pack
After a senseless act of violence took the life of her best friend and of her stepfather, Riri Williams used her supergenius intellect to reverse-engineer Tony Stark’s Iron Man design and create her very own power armor. Now, she soars the skies as Ironheart, and she is flying into players’ games of Marvel Champions: The Card Game! Ironheart gradually upgrades her suit over the course of the game, and if she can get it to Version 3, she becomes a truly unstoppable force for justice! With this Hero Pack, players will find Ironheart, her fifteen signature cards, and a full assortment of Leadership cards inviting players to inspire their allies to victory. This pack also includes a bonus modular encounter set featuring the bizarre and dangerous Zzzax. For players eager to challenge the Sinister Six, they can get started with the Ironheart Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$18.99$13.94
Marvel Champions LCG: SP//dr Hero Pack
After her father’s mysterious death, Peni Parker became the new pilot of the SP//dr suit. Alongside her arachnid co-pilot, with whom she is psychogenetically linked, SP//dr defends the citizens of New York City from attacks big and small, and sometimes even travels across the Multiverse to aid fellow Spider-heroes in saving existence itself. Now, SP//dr swings into players’ games of Marvel Champions: The Card Game! SP//dr is a high-tech hero with a unique resource engine, allowing her to use her suit’s interface upgrades in myriad ways. With this Hero Pack, players will find SP//dr, her seventeen signature cards, and a full assortment of Protection cards inviting players to stop the villains’ assault in their tracks. This pack also includes a bonus modular encounter set featuring the notorious Iron Spider’s Sinister Six! For players eager to challenge the villains of the Multiverse, they can get started with the SP//dr Hero Pack! This expansion comes with a 40-card pre-built deck, giving player the chance to start playing right out of the box.
$18.99$14.97
Marvel Champions LCG: Nova Hero Pack
A boy, a helmet, and an intergalactic legacy! Sam Alexander isn’t just any 15-year-old; he’s just been recruited to the Nova Corps, the universe’s police force. And now, it’s his job to look after his family and his planet—and he’s rocketing his way into players’ games of Marvel Champions: The Card Game. Nova wields his Supernova Helmet to empower his attacks, thwarts, and defenses, or he can have it generate some extra resources in a pinch, giving him lots of versatility and the ability to fit into any team. With this Hero Pack, players will find Nova, his fifteen signature cards, and a full assortment of Aggression cards inviting players to take down the fiercest foes. For players eager to challenge the Sinister Six, they can get started with the Nova Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$18.99$12.97
Marvel Champions LCG: Gamora Hero Pack
Trained and tormented from a young age by the mad titan Thanos, Gamora is the deadliest woman in the galaxy—and now she’s coming to your games of Marvel Champions: The Card Game. Perfectly at home cutting through enemy minions or thwarting the villain’s scheme, Gamora exemplifies balance in all things. Within this Hero Pack, you’ll find Gamora, her fifteen signature cards, and a full assortment of Aggression cards inviting you to lead new allies into battle. For players ready to handle every weapon with finesse, you can get started with the Gamora Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing right out of the box.
$18.99$14.96
Arkham Horror The Card Game: Investigator Starter Deck - Winifred Habbamock
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Winifred Habbamock Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$18.99$12.42
Marvel Champions LCG: Star-Lord Hero Pack
A hotshot outlaw from the planet Earth and leader of the Guardians of the Galaxy, Peter Quill—better known to some as Star-Lord—leaps into action in your games of Marvel Champions: The Card Game. With a devil-may-care attitude and the fearlessness needed to push the odds, Star-Lord is perfectly able to blast his way through villains with his Element Guns. Within this Hero Pack, you’ll find Star-Lord, his fifteen signature cards, and a full assortment of Leadership cards inviting you to lead new allies into battle. For players ready to take to the stars, push the limits, and never look back, this is where you start. Like every Hero Pack, the Star-Lord Hero Pack comes with a 40-card pre-built deck, giving you the chance to start playing right out of the box.
$18.99$13.22
Marvel Champions LCG: Valkyrie Hero Pack
Appointed leader of the legendary Valkyrior by Odin, Brunnhilde defied the All-Father’s wishes by leaving Asgard to join the Avengers. Since that day, she has dedicated herself to the defense of Midgard as the valiant Valkyrie—and she’s flying into players’ games of Marvel Champions: The Card Game. By choosing a foe with the menacing Death-Glow, Valkyrie can mark her foes for death. Within this Hero Pack, players will find Valkyrie, her sixteen signature cards, and a full assortment of Aggression cards inviting players to smash the villain head-on. For players eager to destroy the Mad Titan, they can get started with the Valkyrie Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$18.99$13.94
Marvel Champions LCG: Scarlet Witch Hero Pack
Lost and wandering Europe for years with her brother Pietro, Wanda Maximoff had little idea of the arcane powers vested in her—until she unleashed her reality-warping chaos magic to protect the innocent. Now in the guise of Scarlet Witch, Wanda has joined the Avengers, fighting alongside her brother! Like previous Hero Packs, the Scarlet Witch Hero Pack for Marvel Champions: The Card Game unlocks a brand-new hero for your games, coming with a fully pre-built and ready-to-play 40-card Justice deck. Alongside this pre-built deck, you’ll find an assortment of cards for the other aspects of the game, giving you plenty of options for tweaking your Scarlet Witch deck or altering any other deck in your collection. Prepare for reality to twist and warp around you with this new Hero Pack!
$18.99$13.22
Marvel Champions LCG: Vision Hero Pack
Orginially created by Ultron to destroy the Avengers, the android known as Vision joined the ranks of Earth’s mightiest heroes instead. Now he uses his incredible powers to protect the planet from danger as The Vision—and he’s phasing into players’ games of Marvel Champions: The Card Game. By manipulating his own mass to become dense or intangible, Vision can defeat any opponent. Within this Hero Pack, players will find Vision, his sixteen signature cards, and a full assortment of Protection cards inviting players to safeguard their friends. For players eager to destroy the Mad Titan, they can get started with the Vision Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$18.99$12.33
Arkham Horror The Card Game: Investigator Starter Deck - Jacqueline Fine
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Jacqueline Fine Investigator Starter Deck.Each Investigator Starter Deck includes a fully pre-built and ready-to-play 34-card investigator deck, as well as 26 additional cards that can be used to upgrade your deck as you play through a campaign. Perhaps you’re entirely new to Arkham Horror: The Card Game—if your friend has a collection of Arkham Horror: The Card Game, no longer do you need to buy your own Core Set or deluxe expansion to join in a campaign. You can simply pick out your favorite Investigator Starter Deck and start playing immediately.Even if you’re a veteran player, there’s plenty of reason to pick up these Investigator Starter Decks. Every starter deck offers a new investigator and a wealth of new cards entering the game for the first time, making these expansions the ideal way to quickly grow your player card collection and discover new ways to play. And of course, they’re perfect for helping a friend get started on their first campaign of Arkham Horror: The Card Game!
$18.99$13.94
Marvel Champions LCG: Thor Hero Pack
Join the fight for freedom with the Thor Hero Pack for Marvel Champions: The Card Game! With the mythical hammer Mjolnir, Thor has the power to defeat even the strongest of foes with legendary strength and power. Like all Hero Packs, the Thor Hero Pack includes a fully-playable deck right out of the box that includes 15 Hero cards, 17 cards from the Aggression aspect, and 8 neutral cards. This deck allows you to harness the power of Thor, who is rewarded for engaging and dispatching villainous minions from the field!
$18.99$12.27
Marvel Champions LCG: The Hood Scenario Pack
A dangerous new villain rises against the Marvel heroes: the Hood! Secretively gathering villains from every nook and cranny of the city, the Hood has already made contact with Mister Hyde, the Sinister Syndicate, and the Wrecking Crew… and given enough time, who knows how many villains he may rope into his schemes. The heroes need to take him down, before the Hood can forge a criminal empire like no other.
$23.99$15.96
Marvel Champions LCG: X-23 Hero Pack
Created as a clone of Wolverine, Laura Kinneyalso known as the hero X-23shares her “father’s” claws and healing factor. As a child, she was exploited by the malicious Facility, but now she has become a fierce protector of the young and the innocent, and she’s tearing her way into your games of Marvel Champions: The Card Game! By fighting alongside her adopted sister, Gabby, X-23 is an offensive powerhouse with unparalleled momentum. Within this Hero Pack, you will find X-23, her sixteen signature cards, and a full assortment of Aggression cards inviting you to tear through the villain’s forces. The X-Force team would not be complete without the X-23 Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$18.99$13.56
Marvel Champions LCG: Psylocke Hero Pack
A powerful telepath and skilled martial artist, Psylocke’s psionic knives can cleave her enemies’ minds as easily as her katanas cut through their armor. As a member of both X-Force and the X-Men, she is willing to go to any lengths—and would even lay down her life—for her team. Now, Psylocke powers her way into your games of Marvel Champions: The Card Game! By switching between her Psi-Knives and Psi-Katantas, Psylocke can boost her ATK or THW stats to fit her needs, giving her unparalleled versatility. Within this Hero Pack, you will find Psylocke, her seventeen signature cards, and a full assortment of Justice cards inviting you to thwart the villains’ schemes. The X-Force team would not be complete without the Psylocke Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$18.99$13.56
Marvel Champions LCG: Wasp Hero Pack
Raised in the Soviet brainwashing program known as the Red Room, Nadia van Dyne spent the first years of her life in training as a deadly elite assassin. After she escaped with the help of a Pym Particle sample, Nadia immigrated to the United States, where she built her own Wasp suit and joined the Avengers, using her powers to fight villains of any size! Writing / Drawing on the same size-changing foundation as Ant-Man in the Wasp Hero Pack for Marvel Champions: The Card Game, Wasp nevertheless boasts her own unique strategies, preferring to set up the perfect strike and execute her plans flawlessly. This Hero Pack includes a 40-card pre-built deck featuring the Aggression aspect that’s ready to play right out of the pack, and whether you’re most excited to jump into action as Wasp or add new cards to your other heroes, you’ll find plenty to enjoy within this expansion.
$18.99$14.92
Marvel Champions LCG: Gambit Hero Pack
Raised in the seedy underworld of New Orleans as part of the Thieves Guild, Remy LeBeau left behind a life of crime to join the X-Men. Using his mutant power to charge objects with explosive energy, Remy fights evil as the hero Gambit—and now he’s flipping his way into your games of Marvel Champions: The Card Game! By building up charge counters, Gambit can power up his attacks with explosive results, and as a thief extraordinaire, he can thwart even while in alter-ego form! With this Hero Pack, you will find Gambit, his fifteen signature cards, and a full assortment of Justice cards inviting you to thwart the villain’s schemes with style! This pack also includes a bonus modular encounter set featuring Exodus, the herald of Magneto!For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Gambit Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$18.99$18.97
Marvel Champions LCG: MojoMania Scenario Pack
Welcome, one and all, to the marvelous and magnificent Mojoverse, a terrifically televised realm of nonstop entertainment and jaw-dropping drama. A bunch of upstart heroes think they can triumph over the trials before them, but will they actually manage to make a scene? Stay tuned to find out! In the MojoMania Scenario Pack, players face off against Mojo and his minions in three distinct scenarios, each of which can be played standalone or in order as a three-part mini-campaign. Square up against MaGog in the Mojo-seum, chase Spiral through the Mojoverse and convince her to help you, then take on Mojo himself. This scenario pack also includes six modular encounter sets, each themed after a different genre of television and all of which can be used to enhance any game of Marvel Champions: The Card Game. For players looking to challenge themselves with a new foe, look no further than the MojoMania Scenario Pack! With 78 cards of televised mayhem, this pack is a must-have for any Marvel Champions fan.
$23.99$17.82
Marvel Champions LCG: Mutant Genesis Expansion
The world is always in need of heroes. In order to truly achieve peace, there are times when we must put aside our differences and focus on doing what is right. That is exactly what the X-Men do, and their story is all about their fight to protect a world that hates and fears them. Now, the X-Men have finally joined the fight in Marvel Champions: The Card Game! As the game’s fifth campaign expansion, Mutant Genesis adds a plethora of classic X-Men characters to the scene, including two new playable heroes, Colossus and Shadowcat, each of which comes with a pre-built deck ready to play from the get-go. Face off against iconic villains, such as Sabretooth, Sentinels, and Magneto, and work together to overcome a fresh batch of challenges. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign. Whether you’re a longtime fan or have only just started playing, anyone who enjoys Marvel Champions won’t want to miss out on Mutant Genesis!
$47.99$34.92
Marvel Champions LCG: Hulk Hero Pack
Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side with the Hulk Hero Pack for Marvel Champions: The Card Game! If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.
$18.99$14.92
Marvel Champions LCG: The Galaxy's Most Wanted Expansion
Many villains confine their criminal activities to Earth—but beyond our atmosphere, there’s a whole galaxy of strange civilizations, powerful artifacts, and unlikely heroes. Our galaxy is protected by the Guardians of the Galaxy, and when Earth’s Alpha Flight Station comes under attack by the Badoon, only the Guardians stand a chance of stopping the attack and uncovering the true motives behind it… Add over 250 new cards to your games of Marvel Champions: The Card Game with The Galaxy’s Most Wanted campaign expansion. Rocket Racoon and Groot join your roster of heroes with fully pre-built and ready-to-play player decks stuffed with new cards. Whether you’re playing these new heroes or relying on old favorites, you can test their mettle against four brand-new villains: Drang of the Brotherhood of Badoon, the Collector (featured in two separate scenarios), Nebula, and Ronan the Accuser. Each of these five scenarios offers a unique challenge, and while you can simply choose a villain to battle, this campaign expansion lives up to its name with a full new campaign for Marvel Champions: The Card Game.
$47.99$31.00
Marvel Champions LCG: The Once and Future Kang Scenario Pack
Attention, heroes! Kang the Conqueror has traveled here from the distant future in order to subdue Earth with his advanced technology. It’s up to you to thwart his temporal invasion, but beware his power to manipulate time! The Once and Future Kang is a new scenario pack for Marvel Champions: The Card Game, challenging you and your fellow Marvel heroes to defeat one of the most powerful villains in existence. As Kang separates the heroes across time and space, you will be forced to fight back to the present, facing him in the distant past and any number of alternate futures as he takes on new personas as Iron Lad, Rama-Tut, Immortus, or Scarlet Centurion. Only the greatest heroes will be able to defeat the mighty Kang!
$23.99$15.50
Marvel Champions LCG: Nebula Hero Pack
Created by Thanos to be a perfect killing machine, Nebula broke from her father to become a feared space-pirate. But when The Mad Titan threatened all life in the universe, she joined forces with the Guardians of the Galaxy to stop him—and now she’s diving into players’ games of Marvel Champions: The Card Game. By training in her signature deadly techniques, Nebula can cut through even the toughest villains. Within this Hero Pack, players will find Nebula, her fifteen signature cards, and a full assortment of Justice cards inviting them to thwart the villain’s schemes. For players eager to destroy the Mad Titan, they can get started with the Nebula Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.
$18.99$14.96
Marvel Champions LCG: Black Widow Hero Pack
Spy, Assassin,Hero: Natasha Romanov has taken on many roles, and played many sides, in a life shrouded in mystery. But throughout every new stage of life, Natasha has developed a unique set of skills that she now utilizes in the role of the Black Widow, international super-spy!Complete your mission with the Black Widow Hero Pack for Marvel Champions: The Card Game!The Black Widow Hero Pack includes a pre-built deck for black Widow utilizing the Justice aspect, the Taskmaster Nemesis set, and additional cards to help increase your Deck / Bag / Pool Building options! With well-rounded base stats and a Preparation card for every occasion, Black Widow is always ready for what’s coming next! Marvel Champions: The Card Game Core Set required to play.
$18.99$13.92
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