Board Games | Card Games
Castle Combo
Hark, people, brave and small! Â You're hereby invited to the His Majesty's grand Combo Party! Recruit characters to your personal tableau, making sure to take note of the unique abilities and scoring conditions each one offers. Players will take turns buying cards from either the Village or Castle (depending on where the Messenger pawn is) and placing them in their personal tableau, making sure to follow these placement rules: - Each card after the first must be orthogonally placed to at least one other card in your tableau- At the end of the game your tableau must be a 3x3 grid of cards Afterwards, trigger the card's ability. The game ends once all players have built their 9-card tableaus. Score points based on each card's end-game scoring conditions and the player with the most points wins! BUILD YOUR PERFECT TABLEAU: Recruit characters from the Village or Castle to create a 3x3 grid of cards in your personal tableau. Each card offers unique abilities and end-game scoring conditions! STRATEGIC CARD COMBINATIONS: Master the art of combos by strategically placing your cards and triggering their abilities to rack up the most points by the end of the game. PLAYER AGENCY & FLEXIBILITY: Use the Messenger pawn to switch between the Village and Castle markets and wipe the board to gain access to fresh cards and maximize your strategic choices. EASY-TO-LEARN, QUICK TO PLAY: With clear symbology and a helpful game aid, Castle Combo is perfect for family game nights or competitive sessions with friends. Playable in about 20-30 min or less. PERFECT FOR FAMILY GAME NIGHT: A light yet challenging game designed for 2-4 players, Castle Combo offers a mix of strategy and luck in every round. Ideal for ages 8 and up! Contents: 78 cards 1 wooden messenger pawn 96 tokens 1 game aid 1 scoring pad 1 rulebook
$29.95$17.96
Courtisans
Guide the Courtiers around the hall and attempt to sway a family’s influence. Manage your Courtiers and read the plans of your opponents to emerge with the most points! There are 6 different families consisting of 15 Courtier cards each. On your turn you’ll draw 3 cards, then play 1 to the Queen’s Table, 1 in your Domain, and the last in an opponent’s Domain. At the Queen’s table, cards can be played either above or below the column of the matching family. At the end of the game, the families with more cards above than below will be Esteemed. Those with more cards below the mat than above will be Disgraced. The cards in each players’ domain will be scored based on whether their families are Esteemed (+1) or Disgraced (-1). Additionally, some Courtiers have special powers when played and each player begins the game with a secret scoring objective. The player with the most points wins! STRATEGIC GAMEPLAY: Guide Courtiers around the hall, sway family influence, and outmaneuver opponents in this strategic card game of royal intrigue. FAMILY DYNAMICS: Navigate the complexities of 6 different families, each with 15 unique Courtier cards, and strategically position them to gain Esteem or avoid Disgrace. DYNAMIC CARD PLAY: Draw 3 cards each turn and strategically place 1 at the Queen's Table, 1 in your Domain, and 1 in an opponent's Domain to maximize your influence. SPECIAL POWERS: Discover Courtiers with special abilities that can tilt the balance of power in your favor, adding layers of depth and strategy to every game. SECRET OBJECTIVES: Begin the game with a hidden scoring objective, adding an element of mystery and unpredictability to each playthrough. Contents 90 Courtier cards 20 secret mission cards 1 game mat 1 rulebook
$29.95$17.18
Mind Up
Mind Up! is a clever card game that’ll leave you wanting more. You start with a line of cards on the table equal to the number of players. Each player will pick a card from their hand and simultaneously reveal to make a new line right below. Order these cards from lowest to highest value. Players will then take the card directly above the one they just played and add it to their tableau. These cards will score points at the end of the round depending on their color and the order they were picked. The round ends once there is only one card left in players hands, which will be added to their tableau accordingly. To begin a new round, the cards you played in your tableau become your hand. The game ends after 3 rounds and the player with the most points wins! STRATEGIC CARD PLAY: Engage in a clever card game where players simultaneously reveal and order cards to build their tableau. DYNAMIC GAME MECHANICS: Start with a line of cards on the table and strategically choose cards to play, aiming to score points based on color and order. FAST-PACED ROUNDS: Experience quick rounds that end when only one card remains in each player's hand, adding to their tableau and scoring points. INNOVATIVE CARD ROTATION: After each round, the cards played in the tableau become the player's new hand for the next round, keeping the gameplay dynamic. ENDGAME SCORING: The game concludes after 3 rounds, with the player having the most points declared the winner, ensuring a competitive and engaging experience.
$14.95$8.58
Faraway
The land in this mysterious continent regularly shifts, twists, and reforms itself, making any attempt at mapping it obsolete. The only way one can master Alula is by walking it time and time again to make one’s own atlas. Travel this ever changing-world, meet its inhabitants, and gain more Fame than your competitors. Over the course of the game you will play a row of 8 cards in front of you from left to right. These cards represent the Regions you will come across while exploring the lands. Characters on these cards will grant you Fame if you later fulfill the conditions they demand. However at the end of the game, you walk back the way you just explored, scoring cards in the opposite order you played them. The player with the most Fame after scoring Regions and Sanctuaries wins! EXPLORE MYSTERIOUS ALULA: Navigate the ever-changing landscapes of Alula, where the land twists and reforms, offering a unique gaming experience. STRATEGIC REGION BUILDING: Play a row of 8 cards representing Regions to explore, each with characters granting Fame for fulfilling conditions. REVERSE SCORING MECHANIC: Experience a unique twist with scoring cards in the opposite order of play, adding depth to your strategic decisions. FAME-BASED VICTORY: Accumulate Fame by meeting conditions set by characters and scoring Regions and Sanctuaries to win the game. IMMERSIVE ADVENTURE GAME: Immerse yourself in the world of Alula, meeting its inhabitants and competing for Fame in this engaging card game. Contents 68 region cards 45 sanctuary cards 1 scoring pad 1 rulebook
$29.95$17.18