Board Games
Virgin Queen
Virgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther’s posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged.
$92.00$79.96
Virtual Revolution
2047: Most of humanity escapes reality through Verses, virtual universes developed by powerful mega corporations. These businesses are willing to do anything and everything to gain market share. You work for one of them, and your mission in Virtual Revolution is to become the ruler of Neo-Paris. With three actions per turn, decide whether to recruit agents, generate income, build servers, start new Verses, or improve your reputation. Because your actions are not always legal, you risk attracting Interpol's attention or being attacked by activists. How far are you willing to go to take over the city?
$54.99
Virtus!
Virtus is a game of strategic mastery, where players compete to control these Virtues, gaining power and recognition. By securing majorities in specific Virtues, players unlock powerful effects and earn points, but the path to victory requires careful planning and tactical decisions. Each turn, players select cards that represent different Virtues, striving to embody them more fully than their rivals. The player with the most influence over a Virtue gains its unique ability and high-value rewards, while others must adapt their strategy to stay competitive. With set collection, majority control, and variable powers, Virtus offers fast-paced yet deeply tactical gameplay. Whether you seek a quick, engaging filler or a deeper battle of wits, every match is a test of wisdom and foresight. Will you rise above your opponents and prove your Virtue? STRATEGIC GAMEPLAY OF VIRTUE & MASTERY: Compete for control over the Seven Virtues—Charity, Faith, Hope, Courage, Justice, Temperance, and Prudence—to gain power, recognition, and victory. FAST-PACED MAJORITY CONTROL MECHANICS: Secure influence in different Virtues to unlock powerful abilities and earn high-value rewards in a dynamic, tactical battle of wits. INSPIRED BY DANTE & CLASSICAL PHILOSOPHY: Drawn from Dante Alighieri’s Divine Comedy, Virtus! brings poetic meaning to competitive play, merging literary inspiration with modern game design. PERFECT FOR 2–7 PLAYERS: Ideal for game night groups, families, or classroom settings, offering fast turns, scalable difficulty, and engaging choices no matter the player count. EASY TO LEARN, HARD TO MASTER: Whether you're seeking a strategic filler or a deep tactical challenge, Virtus! delivers a satisfying experience with minimal downtime and high replayability. Contents: 98 Virtue Cards deck (14 cards per Virtue) 84 Victory Point Tokens Rulebook
$24.99$19.99
Viscounts of the West Kingdom
Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favor in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favor among the people must be our priority, should there be a sudden shift in power.
$55.00
Viscounts of the West Kingdom - Gates of Gold
Many have come! Who will stay and who must go? In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and laborers, eager to make a home for themselves, others seem to have more devious intentions. Can we really trust those who once attacked our walls? Do they truly desire peace? The King has sent his orders, but we will decide who may stay and who must leave. Viscounts of the West Kingdom: Gates of Gold is an expansion. Viscounts of the West Kingdom is required to play. Features: New card types for players to add to their decks: King’s Orders and Outsiders Manuscript Boards for housing transcribed Manuscripts, and unlocking newabilities Six Castle Leader cards, and new Building Bonus Cards to add more competition and new strategies More Heroes, Townsfolk, and Manuscripts Components: 28 Townsfolk Cards 5 Hero Townsfolk Cards 24 Outsider Cards 24 King’s Order Cards 1 AI Reference Card 1 Illustrated Rulebook 12 BuilderBonus Cards 6 Castle Leader Cards 4 Manuscript Boards 5 Manuscripts
$35.00
Viscounts of the West Kingdom - Keeper of Keys
Treasure Awaits! In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands? Viscounts of the West Kingdom: Keeper of Keys is an expansion. Viscounts of the West Kingdom is required to play. Features: Thick player boards with slots for housing the new Chest Tiles, which add anew element to the tableau management for players to explore Three public Buildings for players to compete over constructing, each with their own unique in-game abilities and bonus rewards Mechanisms for players to gain more Hero Townsfolk into their deck, providing even more power turns and possible combos Three replacement starting Townsfolk for each player More Heroes, Townsfolk, Player Cards, and Manuscripts Components: 20 Townsfolk Cards 10 Hero Townsfolk Cards 12 Starting Townsfolk Cards 5 Player Cards 1 AI Scheme Card 1 Illustrated Rulebook 3 Public Building Tokens 3 Public Building Cards 18 Chest Tiles
$35.00
Viscounts of the West Kingdom Collector’s Box
Requires Viscounts of the West Kingdom Collector’s Box that can fit all the contents of the base game, Gates of Gold, Keeper of Keys, and promos! Form-fitted plastic tray, works with sleeved cards! Includes 12 New Promo Items (4 Outsider Cards, 4 Hero Townsfolk Cards, 4 Chest Tiles) Organizer insert designed for Viscounts of the West Kingdom and the expansions: Gates of Gold and Keeper of Keys. Crossover Promo Pack: 4 Outsider Cards 4 Hero Townsfolk Cards 4 Chest Tiles
$30.00
Viticulture: Essential Edition
Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy! Viticulture is a worker-placement strategy game that allows players to create their own Tuscan vineyard anywhere a table and a friend can be found. You find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers ... and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany.Contents:42 Vine Cards36 Wine Order Cards18 Field Cards24 Automa Cards36 Mama and Papa Cards38 Summer Visitor Cards38 Winter Visitor Cards1 Double-Sided Game Board6 Double-Sided Vineyard Mats30 Worker Meeples6 Grande Worker Meeples50 Glass Tokens6 Wake-Up Tokens6 Victory Point Tokens6 Residual Payment Tracker Tokens48 Wooden Structure Tokens72 Punch Board Lira1 First Player Token
$65.00$52.00
Viticulture: Metal Lira Coins
These 72 thick metal lira coins, originally designed and used in Tuscany Prima, fit into any Euro game. There are 36 copper-colored 1-lira coins, 24 silver-colored 2-lira coins, and 12 gold-colored 5-lira coins.
$30.00$24.00
Viticulture: Moor Visitors
The Viticulture Moor Visitors Expansion, designed by famed designer Uwe Rosenberg (Agricola, Caverna, Patchwork) and Viticulture designers Jamey Stegmaier and Alan Stone, adds 40 new visitors to any version of Viticulture. Also included are corrected reprints of the Promoter and Harvest Machine cards.
$20.00$17.00
Viticulture: Tuscany Essential Edition
Tuscany Essential Edition features 3 expansion modules to Viticulture that can be used in any combination: special workers, the extended board, and structures. Play with all 3 expansion modules at the same time, or try them out 1 at a time!Contents:• 1 extended board (matte, double-sided) and 36 wooden stars• 6 structure mats and 36 structure cards• 11 special worker cards and 2 special worker meeples per player (plus 2 generic)
$35.00$28.00
Viticulture: Visit from the Rhine Valley
You have new visitors! Visit from the Rhine Valley, an expansion for Viticulture, provides you with a new set of eighty visitor cards, which focus less on victory points and more on the wine business itself. These cards have their own unique backs as they must be played without other visitor cards from Viticulture, Tuscany, and Moor Visitors.
$20.00$16.00
Viticulture: World Expansion
Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$45.00$32.97
Viva Mouse!
Every little mouse has heard the wonderful stories of a land filled with heaping piles of delicious cheese! In fact, there have been so many tales about the magical land of Cockaigne that an expedition is being planned to travel there. Unfortunately, a hungry cat stands in the way of our dreams.Viva Mouse! is a exciting race where players will either push their luck to try to make it to the promised land of cheesy goodness, or collect whatever delectable morsels they can find and hide before they are caught.This award-winning title is filled with delightful and high-quality components, perfect for both younger players and families.
$24.95$19.94
Vivarium
1898, Siberia, the seismologist Edgar Vuntaf discovers a continent free of any human presence, sheltering a teeming life, in forms never encountered before! Unknown plants, colossal creatures... Faced with this shocking discovery, the world's scientific elite, gathered in Paris for the Universal exposition, create the Vivarium Syndicate, and decide to send explorers into this new continent.Vivarium is an efficient and tense card collection game with a great artistic direction! Each turn players use dominoes to create coordinates that allow them to build their card collection. After 7 rounds, the player that has successfully completed their objectives and collected the greatest creatures wins the game.★ UNIQUE USE OF DOMINOES: Each turn, add a domino to the one in the middle of the table, creating coordinates that let you take a card from the board.★ COMPLETE SECRET OBJECTIVES: Use these to drive your strategy to collect different creature colors, creature types, equipment, or other aspects of the game.★ POWERFUL EQUIPMENT: Gain these cards to help complete certain objectives and for their unique special abilities or end-game scoring effects.★ HIGH QUALITY COMPONENTS: The custom domino designs, sparkly amber gems, and details on the cards and board add to a luxury gaming experience.★ BEAUTIFUL ARTWORK: See the creatures of Vivarium spring to life, each one with their own personality and storing that shines through in the illustrations.
$24.99
Vivo
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trick—not being able to is considered playing “off-harmony,” making that player ineligible for points. At the end of the trick, the player who played the highest on-harmony card scores two points, and the lowest on-harmony card scores for the value of that card (those bass notes are so important!). Clever card play options and timing keeps each hand tense and engaging. Harmony cards played each round but revealed for the coming round allows for planning and anticipation for when to perfectly play just the right note card. Standard trick taking rule set makes this game accessible for new and experienced gamers alike with a very small learning curve. Adorable artwork from Sai Beppu makes this a delight to look at and oh so cute on the table. Contents: 48 Playing Cards 15 Harmony Cards
$13.97
Volcanic Isle
Players in Volcanic Isle are tasked with building villages and raising Moai across the continent, each doing their best to survive and become the strongest tribe. However, with each Moai raised, the possibility of a volcanic eruption increases! Eruptions devastate settlements and even cause whole sections of the board to sink into the sea and be removed! Strategically plan the expansion of your settlements amidst the chaos of volcanic activity with an ever-changing landscape!
$49.99$31.72
Volfyirion Guilds
After the fall of Rorius house, the king of Mysthea, in order to contain the power of the Volarees house, created a system of 5 guilds and assigned a specific role to each of them. Now, the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea, Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea. The game retains all the features and mechanics from its predecessor, indeed it's a competitive and fast-paced deck-building card game for two players. At the same time, however, it adds more depth to the gameplay, thanks to 110 new cards, including new card types, abilities, and mechanics. In addition, the game has renewed the solo mode: now you can fight against Mysthea world epic creatures, each of which has its own features and rules. Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players. Part of the 'Volfyirion Card Game Series'
$23.00$15.74
Volfyirion: Card Game
Volfyirion is a competitive and fast paced deck-building card game for 1-2 players, set in the wonderful world of Mysthea.If you enjoy a quick and intense match with a lot of strategic choices, you are going to love it!You will have to destroy your opponent cities while defending yours.Employ your army, use your special power or, if you are brave enough, try to tame the dragon Volfyirion and have it unleash destruction on the battlefield. But beware: your opponent will try to do the same!Game Contents:• 136 poker size playing cards• 1 screen printed dragon token• RulebookAges 14+, 1-2 players, 15-30 min or less
$23.00$19.96
Votes for Women
Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play, with co-operative and solitaire play against the "Oppobot." To win, the Suffragist player must have Congress pass the proposed Amendment and then have three-fourths of the states (36 of the then 48 states) ratify the Amendment. The Opposition player wins by either preventing Congress from passing the proposed Amendment or by having 13 states reject the Amendment. The game lasts for six turns - a turn consisting of drawing cards from the players' own decks, bidding on strategy cards, and then six rounds of card play where a player may play a card for an event or discard a card to campaign, organize or lobby Congress. If Congress has proposed the Amendment but neither 36 states have ratified nor 13 states have rejected, then the game goes to Final Voting.
$75.00$74.96
Wabi Blobi: Flow Pack
Inspired by the joy of spotting shapes in clouds and the Japanese Wabi Sabi philosophy, Wabi Blobi invites players to turn watercolor blobs into playful doodles and stories—while embracing creativity, spontaneity, and imperfection. It’s a cozy, creative game that’s all about sparking fun connections. ✨ Why People Love It:- Quick & easy to play: Perfect for groups, families, or solo creativity.- All-ages crowd-pleaser: A hit with kids, seniors, and everyone in between.- Creative keepsakes: Finished doodles double as postcards, fridge art, or playful mementos.- Replayable: No two games are ever the same—each blob sparks a new story.- Travel-friendly & gift-ready: Mini-size makes it ideal for impulse buys.- Eco-friendly: 100% recycled & FSC-certified paper. Contents:- 12 Blob postcards w/ unique watercolor designs and inspirational quotes- 6 Prompt cards to spark imagination- 1 Quick-start guide
$19.99$18.97
Wabi Blobi: Snap Pack (Pre-Order)
This item is a pre-order item with an expected release date of 11/21/2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Inspired by the joy of spotting shapes in clouds and the Japanese Wabi Sabi philosophy, Wabi Blobi invites players to turn watercolor blobs into playful doodles and stories—while embracing creativity, spontaneity, and imperfection. It’s a cozy, creative game that’s all about sparking fun connections. ✨ Why People Love It:- Quick & easy to play: Perfect for groups, families, or solo creativity.- All-ages crowd-pleaser: A hit with kids, seniors, and everyone in between.- Creative keepsakes: Finished doodles double as postcards, fridge art, or playful mementos.- Replayable: No two games are ever the same—each blob sparks a new story.- Travel-friendly & gift-ready: Mini-size makes it ideal for impulse buys.- Eco-friendly: 100% recycled & FSC-certified paper. Contents:- 12 Blob postcards w/ unique watercolor designs and inspirational quotes- 6 Prompt cards to spark imagination- 1 Quick-start guide
$19.99$18.97
Waddle Waddle (Pre-Order)
This item is a pre-order item with an expected release date of 04/25/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Waddle Waddle is a unique strategy game that features the designer's own photographs of penguins in the wild, taken in Antarctica, and a game board made from a map of the regions around Antarctica. Waddle Waddle's blend of open drafting, set collection, area of control, and push-your-luck is as fun to play as it is beautiful to watch, and you'll learn something about penguins along the way too. Game play is lightning fast, with minimal downtime. Whether you're playing two or six players, it's your turn before you know it. In Waddle Waddle, you play the role of a Penguin Hero, specializing in a particular Penguin Species. Each Penguin Hero is based on a real-life Penguin Hero who works to conserve penguins! They will help you to study penguins as they leave the Ice Floe and travel to their nesting grounds in the Antarctic region, called Rookeries. There’s safety in numbers, so penguins travel in groups called Waddles. As a Penguin Hero, you tag Waddles, scoring Conservation Points for each Waddle. Waddles that contain Mating Pairs make Nests. Score extra Conservation Points at the end of each Breeding Season if you tag the most Nests in a Rookery. You also get player-specific bonuses when you tag the Nests of the Penguin Species your Penguin Hero specializes in. Each penguin is represented by a Penguin Card with a number indicating its pecking order in the penguin social hierarchy. Only compatible penguins will travel together. There are six different Penguin Species that each like to nest in different places. You’ll need to carefully choose the Penguin Cards from the Ice Floe to score the most Conservation Points. Food is scarce! There is a limited fish supply at each Rookery. It costs one fish to play each Waddle. You might need to send penguins on a Fishing Trip to find more fish. And finally, beware of Threats, both natural and manmade, that appear each Breeding Season and make it harder for Waddles to land at each Rookery. The player with the most Conservation Points at the end of the game earns the title Top Conservator.
$49.99$42.49
Wakening Lair
Built long ago by an ancient evil, a lair lies at the heart of a dense forest not far from your village. Silent for generations, a noxious reek now wafts from the entrance and unsettling noises from within signal that something terrible is about to awaken. Do you dare venture into the depths and combat what monsters lurk inside? Wakening Lair is a fully cooperative dungeon delve for 2-6 players who take on the roles of heroic adventurers banded together to defeat the monsters inhabiting a nearby lair. Play heroes from nine different character classes, each with unique abilities to help vanquish foes. Double-sided hero cards provide both male and female versions of each class for a total of 18 heroes from which to choose. A variety of monsters, nine different monstrous terrors, and randomized boss monster awakening changes the game narrative each time you play. Six different room types can give you an attack bonus if your character type matches the room advantage. Weapons have character preferences and arming the right weapons can increase the power of your attacks. Use magical items for rerolls, healing, or other boosts for yourself or members of your party. Monsters have attack vulnerabilities and immunities, so you need to watch out and square off with the best suited members of your team! Players take turns exploring rooms in Wakening Lair, defeating monsters, disarming traps, and gathering weapons and magic items. Equip those items to maximize your hero's abilities, all in preparation to defeat the slumbering monstrous terror that is bound to awaken at any moment. When it does, you need all your collective power to keep it from escaping the lair and destroying the land!
$34.99$24.44
Wakening Lair: The Dark Forest
In Wakening Lair: The Dark Forest, 1-6 players must cooperate against overwhelming odds to rid a classic fantasy themed dark and spooky forest of its assorted ne’er-do-well monsters and haunts. Should they succeed, songs will be sung of their noble exploits for generations to come. If they fail, then the Dark Forest’s evil will spread across the realm. Wakening Lair: The Dark Forest is a 1-6 player fully cooperative dungeon delve which plays in 45-60 min or less. Each player assumes one of nine heroes forming a party which must explore the forest disturbing and vanquishing its denizens. As they do, they’ll receive treasure in the form of weapons and magic items. Eventually, one of six monstrous terrors will awaken and try to escape the dark forest. Victory is achieved by defeating it before that happens! Wakening Lair: The Dark Forest is a standalone sequel to the original Wakening Lair and the components of both games can be swapped for unique and new game combinations.
$39.99$39.96
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
$44.95$38.21
Wandering Towers Playmat
The official playmat for Wandering Towers! The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape. Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time. Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
$24.95$21.21
Wandering Towers: Mini Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.
$5.00$4.25
Wandering Towers: Mini Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards. Close RavenskeepEffect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again. Draw 2 CardsEffect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
$5.00$4.25
Wandering Towers: Mini Spell Expansion 3
2 new Magic Spells for Wandering Towers - 'Fill a Potion Bottle' and 'Extra Die Roll'. From award-winning designers Wolfgang Kramer & Michael Kiesling and graphics by Michael Menzel. Race to be the first to have all your wizards in Ravenskeep and your potion bottles full! Move towers to get closer to Ravenskeep, or, even better, cover up other wizards to fill up your potion bottles. Cast magic spells to gain an extra advantage for your wizards. A fast-playing game for both children and adults - will you remember where all your wizards are, even when covered by a tower, or two?Ages 10+1-6 players30 min or less play time
$5.00$4.25
War Chest
War Chest is a simple to learn, yet highly re-playable and exciting war game, where each player controls a unique army. It combines drafting, with an elegant army composition mechanic. Each player plays with different units, requiring you to develop alternate strategies to balance the need to recruit more troops, offset your losses and effectively maneuver your soldiers.
$49.99$39.99
War Chest: Siege Expansion
Not all battles are fought on the open field. In many cases defenders hide behind the thick walls of mighty castles. Now is the time to prepare for Siege! As castles grew larger and stronger throughout the middle ages, new ways evolved to scale, knock down, and even undermine their walls. In War Chest: Siege you will be confronted with fortified locations. Fear not, you have siege towers and trebuchets at your disposal and hardy sappers to both build your own fortifications and undermine your opponents. Can you successfully return to the battlefield with your war engines in this ingenious and engaging game of tactics and strategy?
$24.99$19.99
War of Civilizations: Deluxe Edition - Holiday Sale
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$99.00$57.65
War of the Ring 2nd Edition
The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien's THE LORD OF THE RINGS TM and experience its epic action, dramatic conflict, and memorable characters.As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth.Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom.As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies.This is your chance to forge the destiny of an age...Contents of the Box: A massive 70x100 cm Game Board in two sections, 205 Plastic Figures representing Armies and Characters (more than 30 differentsculptures), 16 Action Dice, 5 Combat Dice, 76 Cardboard Counters, 110 Event and Character Cards, Game Rules, 2 Player Aids folders.
$119.90$79.79
War of the Ring: The Card Game - Against the Shadow
Inspired by the best-selling and award-winning War of the Ring™ board game, War of the Ring The Card Game immerses players in the quest of The Lord of the Rings. The game allows them to explore their own version of the trilogy, using uniquely designed card decks representing the strengths and weaknesses of the peoples and characters who fought in the War of the Ring.Its first expansion, Against the Shadow, enables players to experience the adventure alone or cooperatively.The player(s) control the Free Peoples, using the normal rules and cards included in the War of the Ring The Card Game.Automated players control the Shadow, using the new decks, which entirely replace the cards included in the core set and which are tailored for solo/cooperative play. In conjunction with a simple flowchart, the new Shadow decks provide a sophisticated challenge for one or two players.This is your chance to forge the destiny of an age... alone, or with a friend!CONTENTS OF THE BOX:• 60 Shadow Bot Faction cards• 6 Location cards (2 Shadow Battleground cards; 4 Path cards)• 2 Flowchart Summary cards• 1 Rulebook
$24.90$18.94
War Of The Ring: The Card Game - Fire And Swords Expansion
Embark on a grand adventure to Erebor, the Lonely Mountain, and encounter its stalwart ruler, King Dain Ironfoot. Set sail from the Grey Havens, home to the venerable Círdan the Shipwright, the eldest of the Elves. Lead your Easterling legions from Rhûn, or launch an assault on the Shire with the formidable Men of Dunland.Fire and Swords is the new expansion for War of the Ring The Card Game, crafted by the ingenious Ian Brody. This expansion broadens the horizons of the game by introducing fresh battlegrounds for the "War in the North," along with new factions and a new location type known as Skirmishes, populated by myriad characters from The Lord of the Rings saga.Within Fire and Swords, you'll discover a wealth of content including 60 faction cards, 9 additional paths, and 9 new battlegrounds. Furthermore, delve into 13 skirmishes, representing the smaller settlements and fortifications, such as the Fords of Isen and Bree. Three new factions join the fray: the stout-hearted Northmen fighting for the Free Peoples, alongside the formidable Easterlings and cunning Ruffians allied with the Shadow.This expansion accommodates up to six players, with adaptable scenarios tailored for smaller groups. Additionally, experience the solo/cooperative gameplay with allnew Shadow cards, seamlessly integrated with the already available Against the Shadow expansion for solo adventurers.THIS IS NOT A COMPLETE GAME.
$29.90$24.47
War Of The Ring: The Card Game - Shadow Card Box And Sleeves (Red Bannerman Version)
War of the Ring The Card Game - Shadow Card Box and Sleeves (Red Bannerman version) is the new addition to our new War of the Ring - The Card Game, and it features wonderful art created for the Shadow cards, including the Shadow logo by Francesco Mattioli and the iconic "Red Bannerman" art by Kuo Yang, together with the cover illustration of the expansion Fire and Swords by John Howe.The sturdy metal box also contains 60 clear card protector sleeves in 63x88 mm format for faction cards, and 30 clear card protector sleeves in 80x120 mm for battleground and path cards, and it is the perfect accessory to hold the all-new Shadow cards contained in Fire and Swords, the second expansion set for War of the Ring - The Card Game.Inside the box, you will also find a custom plastic tray designed to contain sleeved cards (in both formats) and tokens from the game.For dedicated gamers who want to keep their cards in perfect shape, this accessory is the perfect solution to preserve them. Together with Free Peoples Card Box and Sleeves and Shadow Card Box and Sleeves, you will have all you need to store and protect all the game cards and tokens included in the game, in a compact and stylish way.THIS IS NOT A COMPLETE GAME.You must own War of the Ring - The Card Game to play.CONTENTS♦ An exclusive sturdy full-color, embossed tin box, including:• 60 custom 63 x 88 mm card protector sleeves• 30 custom 80x120 mm card protector sleeves• a customized tray
$15.90$12.86
Warhammer 40K: Day of Ascension - The Card Game (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A quick social deduction board game for 5-12 players, ages 14+.Deduce who among you are the Traitors. Eliminate them from the game before they have the chance to infect more Loyalists with the Genestealer’s Kiss.Use the effect of Fate Cards and Special Role cards to bend the rules of the game and gain additional information about the other players.Add more Roles to the game to change things up! Add an Astropath to manipulate the Fate deck, or a Magos Biologis to peek at another player’s cards.
$19.99$14.94
Warp's Edge: Anomaly
Far from home. Deep in hostile territory. As pilot Taylor Minde, you’re no longer a rookie, but you’re up against new challenges and enemies. Your starfighter’s overclocked warp drive is now creating anomalies, little tears in the fabric of spacetime that alter situations and require you to adapt on the fly. Can you use theses anomalies to your advantage? Trust your instincts! The citizens of the OuterRim are counting on you. Features: New enemies! 2 new Motherships, 9 new enemy ship cards New offense! 2 new player ships, 6 new skill cards New ways to modify difficulty for all motherships through the Challenge deck New mechanic Anomalies-New tokens you draw from a different bag, providing drawbacks one turn, then benefits the next. Contents Summary: 1 Starfighter Dashboard 1 Mothership Dashboard 1 Anomaly Bag 6 Enemy Cards 6 Skill Cards 27 Challenge Cards 27 tokens (6 Power, 9 Time, 12 Anomaly)
$15.00
Waste Knights (Second Edition)
Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens
$85.00$58.85
Waste Knights: Tales from the Outback
The Waste is in turmoil. New challenges arise as old technologies, strange cults and pre-Scourge secrets return to haunt the survivors of the apocalypse. From the war-torn west to the struggling east, the inhabitants of ruined Australia are longing for a moment of respite. Will you be the one to grant it? Will you face the unknown threats to prove human superiority? Or maybe you will seize the opportunity and grab what you can before everything goes to hell? Time to prove your mettle against fearsome enemies and impossible dangers. Time to show everyone that your deserve to be called a Waste Knight!Tales from the Outback is an expansion for Waste Knights: Second Edition, a post-apocalyptic game of adventure and survival. It contains all non-exclusive game components from the successful Kickstarter crowdfunding campaign, upgrading your core game with the following:★ 4 new Adventures featured in the 20-pages long, full-color Guide and the 100-pages long Book of Tales★ 4 new Knights with highly-detailed minis, sheets and Upgrade Cards★ 4 new vehicles to travel the wasteland★ Tens of tokens and cards depicting Gear, Enemies, Events, and more★ New game mechanics enabling you to pimp up your ride, fulfill quests and look for legendary places lost in timePrepare yourself for many hours of climatic, immersive gameplay and reach for new tools to survive in this desolate world!
$64.52
Watch Out Beetlejuice
After becoming a ghost following an accident, you are doomed to haunt your home for the next 125 years. None of the new owners who regularly try to move into your home meet your exacting property maintenance standards, so you spend your time scaring them away. Do not forget that you are not the only ghost in the house… Beetlejuice might appear from time to time and meddle with your efforts to frighten new tenants. Mischievous Beetlejuice can join the game at any time, relishing the chance to mess with your plans. Whenever he's around, there will be pitfalls to avoid. ENGAGING PUSH-YOUR-LUCK GAMEPLAY: Take on the role of mischievous ghosts in this engaging dice game, where you'll scare away unwanted house guests with the help of the unpredictable Beetlejuice. BEETLEJUICE APPEARANCES: Brace for chaos as Beetlejuice can appear at any moment, adding a twist of fate to your ghostly schemes with unexpected challenges and mischievous gameplay. RICH THEME & DEEP STRATEGY: Compete against both the game and other players, strategizing to overcome Beetlejuice's antics and successfully scare off new tenants. CULTURAL ICON: Immerse yourself in a game themed around the iconic Beetlejuice, complete with references to the movies, TV shows, and more, perfect for fans of the beloved franchise. IDEAL FOR HALLOWEEN & PARTIES: With quick 20-minute play sessions, this game is perfect for family gatherings, especially during Halloween, offering spooky fun for players aged 10 and up. Contents: 8 dice 1 rulebook 80 cards
$19.99$15.96
Waterfall Park
 Welcome to Waterfall Park. The goal of the game is to trade and exchange attractions to build the biggest amusement park in the world. The particularity of this park is that it is built vertically on huge towers in the middle of the ocean.
$44.99$39.96
Watergate
In Watergate, one player assumes the role of a [Washington Post] Journalist, while the other embodies the Nixon Administration—each with a unique set of cards. To win, the Nixon Administration must build up enough momentum to make it to the end of the presidential term, whereas the Journalist must gather enough evidence to connect two informants directly to the President. Of course, the administration will do all in its power to smother any evidence. History of Watergate included with the game!
$34.95$29.71
Watergate - Change in History Promo
Watergate: Change in History is a pair of promo cards for Watergate that was originally given to attendees of the 2020 Camp Capstone virtual convention. Later available as part of Pack C from the Dice Tower 2021 Kickstarter campaign. One card is for the Nixon player and the other is for the Editor player. If one game of Watergate follows another without the players switching roles, whichever player lost receives their promo card, with that card providing an advantageous action that may be used once at any point in the game. The two cards are:The Day After: Move 1 evidence token 2 steps.Meet the Press: Move the momentum token 2 steps.
$5.00$4.25
Wavelength
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!
$38.99$34.99
Way Too Many Cats!
Way Too Many Cats is a competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on. Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
$44.92
Way Too Many Gray Cats
Expansion of Way To Many Cats! The expansion adds in a new type of cat, Gray! It also adds new dual toy tokens. It includes 70 cards and 18 tokens! Gray cats provide a new type of scoring that will certainly mix up game play! All gray cats score based on having lots of the same type of cat around them. They're not as straightforward as the other cats, so it'll take some effort to make them super happy.
$12.99$9.44
You have seen 4272 out of 6482 products