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Board Games

6859 products


  • Gamers Guild AZ Arcane Wonders Mage Wars Arena: Forged in Fire Spell Tome Expansion GTS

    Mage Wars Arena: Forged in Fire Spell Tome Expansion

    A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.

    $30.00$18.30

  • Gamers Guild AZ Sit Down! Magic Maze: Maximum Security GTS

    Magic Maze: Maximum Security

    For some time now, the Magic Maze has been regularly robbed by unscrupulous adventurers, who incessantly steal from the same four shops. How strange! Due to this alarming observation, Management has installed new security systems to dissuade any further dishonest deeds.Maximum Security contains 13 modules to use in whatever combination you like to enhance your games. There are new security measures to give you more trouble (guards, Beholder, motion detectors, and armored doors), but there are also new abilities to make the heroes’ task a bit easier (climbing through ventilation shafts, breaking through walls, casting spells, and even rearranging the mall). You want more? How about 42 achievements? Can you complete them all?★ New scenarios for the award-winning base game★ Introduces Helpers and Challenges to decrease or increase the difficulty★ Helpful Tutorials to guide you through the new featuresComponents:• 4 Guard Pawns• 13 Mall Tiles• 1 Beholder on a plastic stand• Various tokens• 1 Rulebook

    $24.99$15.85

  • Gamers Guild AZ Naylor Games Magnate: The First City Bridge Distribution

    Magnate: The First City

    In Magnate: The First City you’re a tycoon trying to make as much money as you can in a citywide property boom by building an empire of realistic 3D buildings. But beware… the boom will eventually go bust in a game-ending market crash!

    $89.00$59.72

  • Gamers Guild AZ Goodman Games Maize Craze (Pre-Order) GTS

    Maize Craze

      Get ready for a dice racing game where up to 6 players simultaneously race to navigate various corn mazes!In Maize Craze, 2-6 players will simultaneously roll and place dice on their player boards attempting to match various paths shown on a maze card in the center of the table. You earn points based on correctly placed dice and receive a bonus for being the first to exit the maze. The player with the highest score after 6 rounds is declared the winner. The game features 12 double sided maze cards to give 24 different maze configurations with varying difficulty. There are also 15 unique "round" cards which alter the way the game is played over the course of the 6 round cards. Both combine to give great replayability to the game.Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.  

    $34.99$27.94

  • Gamers Guild AZ Battle Systems Maladum: Dungeons of Enveron - Starter Set (Pre-Order) AGD

    Maladum: Dungeons of Enveron - Starter Set

    The world is not as it was. The ancient magics stir within the earth, and their return heralds a new age of opportunity for those bold enough to seize upon such glorious times.Within the tombs and crypts of antiquity lie the makings of legends; untold prosperity, unspeakable peril and the ever-present prospect of glory.The tales of your adventures will echo through the ages, and should your band of reprobates happen to save the world in the course of things, then all the better…Maladum is a fantasy miniatures board game in which your band of Adventurers head into ancient dungeons and abandoned settlements to seek their fortune. It's based on our bestselling sci-fi game Core Space, but has been reworked from the ground up to provide a compelling and immersive fantasy experience. It retains the simple core mechanics, interactive NPCs, and unique ‘real search’ system while seamlessly integrating everything you'd expect from a fantasy dungeon crawler, from exotic wandering beasts to all manner of magical powers and weaponry.

    $139.99$88.82

  • Gamers Guild AZ Warped Reality Games Manatee Sanctuary: Seacow Edition (Pre-Order) Quartermaster Direct

    Manatee Sanctuary: Seacow Edition

    Hungry Manatees, Playful Manatees, Common Manatees, attract them all to your ever growing habitat to create the best Manatee Sanctuary and win the game! Manatee Sanctuary is a family weight game in which players will draft cards using an "I split you choose" method over the course of 3 rounds. Once the draft is complete players will decide whether to use their cards for their top action, thereby attracting manatees and producing food, or grow their sanctuary by tucking the top portion of the card under their ever expanding board creating more room for manatees and increasing their food production. There are many different types of manatees in the sea each with their own effects and after each player has finished using their cards everyone must feed all their hungry manatees! Once all manatees have been fed players will score points based on the number of manatees they have, their type, and the round they are in. At the end of 3 rounds whoever has the most points wins! Manatee Sanctuary comes with multiple modules and play option for family's and hobby board gamers alike!

    $36.00$29.96

  • Gamers Guild AZ Lookout Games Mandala Asmodee

    Mandala

    The Mandala is the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the World before the pattern is ceremonially destroyed and the sand cast into the river. Opponents play their colored sand cards into the two Mandalas, building the central Mountains and laying cards into their Fields. As soon as a Mandala has all six colors within it, the players alternate taking the colors in the Mountain and adding them to their Cup and River. At the end of the game, the cards in a player’s Cup are worth points based on the positions of colors in their River. The player whose Cup is worth the most points is the winner.

    $32.99$21.31

  • Gamers Guild AZ Board & Dice Mandala Stones: Harmony GTS

    Mandala Stones: Harmony

    Welcome back to Mandala Stones, a game of tranquility and beauty! After becoming familiar with arranging colorful stones to create stunning works of art, it is time for you to undertake a new challenge. With a whole new set of 12 stones at your disposal the Mandala board comes with renewed strength: the new stones serve as wild cards! Competing with your friends and family to create beautiful patterns has never been more challenging and more enjoyable!☆ This expansion comes with minimal, yet significant changes to the game play.☆ Adding another portion of strategic decisions.☆ The game becomes even more challenging, more enjoyable, and interactive. This is not a standalone game. A copy of Mandala Stones is needed to play.

    $13.50$10.44

  • Gamers Guild AZ Fantasy Flight Games Mansions of Madness: Horrific Journeys Asmodee

    Mansions of Madness: Horrific Journeys

    In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat. Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrosities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigators of Arkham must first survive their journey! This is not a standalone product. It requires a copy of Mansions of Madness Second Edition Core Set to play.

    $74.99$48.45

  • Gamers Guild AZ Fantasy Flight Games Mansions of Madness: Path of the Serpent Asmodee

    Mansions of Madness: Path of the Serpent

    For all its primal beauty, the thick trees and lush greenery of the jungle conceal many perils. Unrelenting heat, limited supplies, and sharp-toothed beasts would be enough to drive any intrepid explorer back to the comforts of civilized society. Those that survive these ordinary dangers are rewarded only with more challenges: cursed idols, trap-filled temples, and long-forgotten gods await any who would dare to uncover them. Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle. Investigators must discover ancient secrets of lost civilizations, stop a serpent’s curse, and explore crumbling ruins in three new digital scenarios that introduce new investigators, puzzles, and mysteries to tempt the curious to travel deeper into the jungle. You will need to fight tooth and claw to survive as you battle horrifying serpent creatures, face stone monstrosities that come to life, and face the ever-present danger of becoming lost to the jungle forever. Journey into the forgotten reaches of this world and discover the secrets that await! This is not a standalone product. A copy of the Mansions of Madness Second Edition Core Set is required to play.

    $74.99$53.09

  • Gamers Guild AZ Fantasy Flight Games Mansions of Madness: Sanctum of Twilight Asmodee

    Mansions of Madness: Sanctum of Twilight

    Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again. Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within. This is not a standalone product. It requires Mansions of Madness Second Edition Core Set to play. 

    $34.99$22.97

  • Gamers Guild AZ Fantasy Flight Games Mansions of Madness: Streets of Arkham Asmodee

    Mansions of Madness: Streets of Arkham

    Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.

    $74.99$48.45

  • Gamers Guild AZ Capstone Games Maracaibo PHD

    Maracaibo

    The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame. You must go all out to win — your opponents do not rest. Only if you manage to successfully implement your plans, victory shall be yours! This can be achieved through different strategies, upgrading your ship to a mighty vessel, engaging in combat, working as a privateer, building a network of assistants, setting off on expeditions, fulfilling quests, and much more. But beware: your maneuvers should be carefully planned because the end of a round can come quickly! Immerse yourself in a colorful world full of adventures and opportunities. A new and splendid design by the master of strategic games Alexander Pfister. A unique story mode: You can optionally play Maracaibo as a campaign, experiencing an exciting story as you go. In the process, several surprises change how the game plays out! Climb aboard and set sail for Maracaibo!

    $74.99$63.71

  • Gamers Guild AZ Thames and Kosmos Marbleous (Pre-Order) ACD Distribution

    Marbleous

    Colorful marble-popping multiplayer fun! Strategically roll sets of colored marbles down the tracks in your tray. When three or more matching marbles touch, you can pop them out of your tray and score points. Set off a cascade of pops for a bonus! Play with a group and try to score the most points, or play against the game for a solo challenge. A fun and unique tactile game that perfectly combines strategy with a dose of luckUnpredictable game board allows for high replayabilityBeautiful, colorful components result in a striking table presenceEasy to learn yet difficult to master, it’s ideal for a family game nightCompetitive and accessible price point, perfect as a birthday present or for the classroom Each turn in Marbleous, you choose a marble card on display, then roll those two or three marbles into your grid. If three or more marbles of the same color are touching, they pop, with you grabbing the scoring card matching the color and size of the group — and if you form another group after removing those marbles from the grid, those pop, too. Make large groups, and you earn bonus markers that allow you to drop a marble of its matching color into your grid, giving you a better chance of scoring a large group. In the advanced game, you earn a star whenever you pop two or more groups on a turn, allowing you more choice over the scoring card you grab, in addition to earning extra points at game's end for the stars you've collected.

    $26.95$24.26

  • Gamers Guild AZ Weird City Games March of the Ants: Evolved Edition (Pre-Order) GTS

    March of the Ants: Evolved Edition

      As spring dawns, the great thaw begins. Deep beneath the sprouting meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own! March of the Ants: Evolved Edition is a revised and upgraded version of the original base game from 2015 featuring: New artwork and graphic design Revised and updated Mechanics New Resting cards and Great Tunnel Battles Wooden Ant Meeples Same quick playtime that delivers a rich 4X feel in under 90 minutes. March of the Ants puts players in control of an ant nest, competing for success with rival nests. You will explore the unknown reaches of the Meadow, evolve your ants to create new species, and vie for control of the Great Tunnel. March of the Ants is an open-ended strategy game with many paths to victory. As your nest grows and your ants evolve, you must carefully craft your strategy to emerge victorious.

    $60.00$42.88

  • Gamers Guild AZ AEG Mariposas Discontinue

    Mariposas

    Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip. Mariposas is a game of movement and set collection that lets players be part of this amazing journey. Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies i.e., the most victory points wins the game. Contents: 50 wooden Butterfly Markers (10 of each color) 5 wooden player score markers 36 action cards 60 life cycle cards 15 bonus move cards 120 flower tokens (24 of each type) 16 waystation markers 6 life cycle ability tokens 1 map board 1 waystation board 1 flower die 1 rulebook

    $49.99$31.72

  • Gamers Guild AZ Gigamic Games Marrakech GTS

    Marrakech

    In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with 10 coins and an equal number of carpets. On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet). The game ends when all players have played all carpets. Each gets 1 coin per visible square. The player with most coins wins!

  • Gamers Guild AZ ERIKA SVANOE GAMES Marrying Mr. Darcy (Pre-Order) Quartermaster Direct

    Marrying Mr. Darcy

    Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game. Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage. The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.

    $40.00$29.26

  • Gamers Guild AZ Looney Labs Martian Chess Looney Labs

    Martian Chess

    Martian Chess is a fast and easy to learn Chess-style game with a difference that really makes you think: ownership of pieces is determined not by color, but by location on the gameboard. For this new edition, we have created a new color, Martian Red, and since color has no meaning in this game, all 18 pieces in the set will be of this new color.As a Pyramid Arcade expansion, one set of Martian Chess brings Pyramid Arcade up to eleven color choices.

  • Gamers Guild AZ AMIGO Cabanga (Pre-Order) GTS

    Cabanga!

    In Cabanga!, players try to get rid of their hand of cards as quickly as possible — but ideally without picking up penalties along the way.After the row cards and starting cards in all four colors have been placed in the middle of the table and players each have a hand of eight cards, the round begins. Players then take turns placing one card next to the matching row card in the middle, ideally with as small a difference as possible because the larger the number gap, the greater the chance that the other players will call out "Cabanga!" and throw cards with the values between the two number cards to the active player. These thrown-in cards are placed on the discard pile, then the active player must draw the same number of cards from the penalty pile.When a player has no more cards in hand, the round ends and all players count the points on their cards. As soon as a player has collected 18 points, the game ends and the player with the fewest points wins!

    $12.99$9.92

  • Gamers Guild AZ Alley Cat Games Calimala (Pre-Order) ACD Distribution

    Calimala

      The "Arte di Calimala" — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence, who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence. Throughout its long history, the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities, but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered, including the construction and decoration of some of the major churches of the city. Players of Calimala are cloth merchants in medieval Florence, with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions, players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while, carrying out their actions whenever the street is activated, and eventually are promoted into the city council, triggering a scoring phase. Depending on the number of players, each player has a number of action discs. In turn order, they can put one on a space between two actions, performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space, the lowest one is promoted to the city council, which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered, the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game, making each game very different. Secret scoring objectives and action cards add uncertainty.

    $49.99$48.68

  • Gamers Guild AZ Brotherwise Games Call of Kilforth Expansion 2 - Deluxe Upgrades (Pre-Order) GTS

    Call of Kilforth Expansion 2 - Deluxe Upgrades

     Call of Kilforth: Deluxe Upgrades is a set of extra deluxe components for Call of Kilforth: A Fantasy Quest Game which includes: 4 reference guides, 1 bigger velvet bag, 12 more dice - 6 white, 6 black, 4 ancient standees plus 4 plastic stands, 16 race art standees plus 16 plastic stands, and 26 larger (tarot-sized 120mm x 70mm) location cards.

    $35.00$28.47

  • Gamers Guild AZ Hall or Nothing Productions LLC Call of Kilforth Expansion 3 - Dark Call GTS

    Call of Kilforth Expansion 3 - Dark Call

      Call of Kilforth: Dark Call is a set of 12 promo cards for Call of Kilforth: A Fantasy Quest Game, but with original artwork that was either a bit too terrifying, or a bit too racy for the base game. To add Dark Call to your game either replace your existing cards with these new alternate versions, or simply shuffle them into your games along with their existing counterparts.

    $18.00$15.30

  • Gamers Guild AZ Brotherwise Games Call to Adventure: High Fantasy Art Deck GTS

    Call to Adventure: High Fantasy Art Deck

    From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators. Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.

    $12.95$6.67

  • Gamers Guild AZ Brotherwise Games Call To Adventure: The Stormlight Archive Discontinue

    Call To Adventure: The Stormlight Archive

    Choose your Path. Craft your Hero. Unite the Radiants! In a world torn by storms and war, only the Knights Radiant can face the wrath of Odium! This is the official board game of The Stormlight Archive, Brandon Sanderson's epic fantasy series. Using the Call to Adventure game system, it challenges you to build original characters in the world of Roshar. Over the course of the game, you will acquire Traits, gain Allies, and overcome Challenges. Play competitively, solo, or cooperative...and win or lose, every game creates a unique story! Call to Adventure: The Stormlight Archive can be played stand-alone or shuffled together with the Call to Adventure base game. Contents: 150 Full-color cards 24 Custom runes 4 Player boards 60 Tokens Rulebook

    $44.99$40.49

  • Gamers Guild AZ Trick or Treat Studios Camp Grizzly (Second Edition) Kickstarter

    Camp Grizzly (Second Edition)

    The cult-classic slasher board game is clawing its way back. After more than a decade out of print, Camp Grizzly is returning in a brand-new edition from Trick or Treat Studios! When this title launched on Kickstarter, it was fully funded in just 5 minutes and clawed its way to nearly half a million dollars in backing. Now in development and expected to deliver in 2026. Camp Grizzly is a semi-cooperative survival horror game for 1–6 players. Step into the sneakers of unlucky camp counselors being stalked by Otis, a deranged killer in a bear mask. To survive the night, you’ll need to gather key objectives, face one of four climactic finales, and pray you make it out alive. Along the way, you’ll uncover weapons, items, and twists ripped straight from your favorite horror flicks: Iconic cameos & plot twists that keep every game unpredictable. Errant campers to rescue… or regret. Plenty of foolin’ around (it wouldn’t be a slasher without it). Dripping with horror Easter eggs and steeped in lore, Camp Grizzly isn’t just a game; it’s a blood-soaked love letter to the genre.

  • Camp Grizzly (Second Edition) - Limited Release

    Camp Grizzly (Second Edition) - Limited Release

    The Limited Release is the Retail Release with the following upgraded components. All the chipboard counselor standees from the base game and all the expansions will be replaced with acrylic. The chipboard Otis standee will be replaced with acrylic. The chipboard body count marker will be replaced with wood. Spot UV on the box The chipboard key token will be replaced with metal. All the counselor cards from the base game and all the expansions will be replaced with chipboard. Now with die cut holes! Dual layered Otis board 21 acrylic cameo standees All tokens are wooden Custom bottle spinner

  • Gamers Guild AZ Hasbro Candyland Southern Hobby

    Candy Land

    It's the Operation electronic board game, a game night favorite, featuring hilarious ailments. The patient, Cavity Sam, is a little under the weather. Who can avoid the buzz and help him recover without lighting up his red nose? Players choose a Doctor card with 12 possible wacky anatomy parts to remove. Just steer clear of the sides of the game unit to avoid the dreaded buzzer! If they don't set off the buzzer, they earn the amount of money shown on the back of the card. The player with the best skills and the most money at the end of the game wins. A beloved children's game for ages 6 and up, it's fun for the whole family on Family Game Night and a laugh-out-loud game for playdates. Looking for fun gifts for kids? Classic board games for families make great kids gifts any time of the year!Operation and Hasbro Gaming and all related terms are trademarks of Hasbro.• Includes gameboard and tweezers, 12 plastic ailments (including rubber band) and plastic storage bag, 12 cards, and game guide.• Ages 6 and up• For 1 or more players.• Requires 2x 1.5V AA Alkaline Batteries (demo batteries included)• Adult assembly required.

  • Gamers Guild AZ Road to Infamy Games Canvas Asmodee

    Canvas

    In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used for scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle.

  • Gamers Guild AZ Keymaster Games Caper: Europe PHD

    Caper: Europe

    Plan and execute an elaborate string of heists in Caper: Europe, a game for two. Recruit a crew of skilled thieves to outmaneuver your opponent, steal valuable goods, and dominate the most famous landmarks across Paris, Rome, London, and Barcelona… Another day, another caper!

    $34.99$34.92

  • Gamers Guild AZ Playpunk Captain Flip GTS

    Captain Flip

    Ahoy, Captain!Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins. Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew. With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.

    $29.99$19.96

  • Gamers Guild AZ Playpunk Captain Flip: Isla Bomba (Pre-Order) ACD Distribution

    Captain Flip: Isla Bomba (Pre-Order)

    This item is a pre-order item with an expected release date of 07/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Set sail to find Isla Bomba! Equip your submarine. Free your crew from prison. Raid the observatory, and chart the course leading to Isla Bomba. Once anchored, will you be able to resist the different temptations on this explosive, mythical island? This expansion for Captain Flip adds 4 new Adventure boards and 5 new Treasure Maps. Your games will never be the same.

    $17.99$15.29

  • Gamers Guild AZ Mariposa Games Captain's Gambit: Kings of Infinite Space (Pre-order) Quartermaster Direct

    Captain's Gambit: Kings of Infinite Space

    The Social Deduction Space Opera Captain's Gambit sets the stage for a game night to remember. To win, complete the hidden objective of your Shakespeare-inspired character: for example, Lady Macbeth must bloody her hands and ascend to the throne, while Hamlet must assassinate a specific player. But it's not easy to complete your goal without tipping your hand and getting murdered yourself! Luckily, since many roles can share victory, you can form temporary or lasting alliances to win together... unless your ally lied about their identity and backstabs you instead! Perhaps you'll instead attack players to limit their odds of victory while advancing your own... but does that blood on your hands mark you for death if the vindictive Portia or jealous Iago come looking to collect? This high-tension space opera combines hidden roles with bluffable actions, allowing you to build multiple layers of deceit or honesty. But unlike social deduction games that only reward lies, this game allows you to win through a range of skills like strategic planning, honest negotiations or opportunistic gambits. Captain's Gambit guarantees that your table will recount the struggles and triumphs of each game long after it's put away.

    $34.99$34.92

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Set 4 (Pre-Order) GTS

    Car Wars (Sixth Edition) Miniatures Set 4

      This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes::>Five miniatures: Sawtooth, Conestoga, Shuriken, Fuzion, and Kodiak! (Miniatures are pre-assembled and unpainted)>148 cards (weapons, accessories, upgrades, structures) and rules>Four colored bases (red, yellow, blue, and green)

    $39.95$25.84

  • Gamers Guild AZ Steve Jackson Games Car Wars 2 Player Starter Set - Orange/Purple AGD

    Car Wars 2 Player Starter Set - Orange/Purple

    A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! The relaunched Car Wars Sixth Edition line is getting a new, eye-catching cover-art treatment. This new, streamlined Starter Set has everything two players need to go head-to-head in the arena. Take the included sample car out for an Amateur Night spin, or build your own car with 50 customization cards for each player! Contents: Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2) Miniatures come pre-assembled and unpainted Two car bases (one orange and one purple) Two dashboards (one orange and one purple) Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens) Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white) Updated Rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.

    $44.95$29.07

  • Gamers Guild AZ Steve Jackson Games Car Wars 2 Player Starter Set - Red/Yellow (Pre-Order) GTS

    Car Wars 2 Player Starter Set - Red/Yellow

    A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! This Starter Set has everything that two players need to start play. The dashboards and car bases are Red and Yellow. Comes with six pre-assembled, unpainted minis: Dragon, Jackrabbit, Slipstream, Superflash, Goblin, and Boomerang. Combine with Blue / Green set for up to four players! Ages 10+, 2 Players, 60-180 min or less playing time

    $49.95$39.96

  • Gamers Guild AZ Steve Jackson Games Car Wars: Armory Pack (Pre-Order) AGD

    Car Wars: Armory Pack

      Maximize your arsenal with this 4-player expansion for Car Wars Sixth Edition!Add these 80 cards (20 in each player color) to your Car Wars Core Set for deadly new customization options!

    $19.95$14.44

  • Gamers Guild AZ Steve Jackson Games Car Wars: Sonic Strike (Pre-Order) GTS

    Car Wars: Sonic Strike

    Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.  

    $10.95$8.96

  • Gamers Guild AZ Funtails GMBH Caral (Pre-Order) GTS

    Caral

      In CARAL by Klaus-Jürgen Wrede (Carcassonne), players build pyramids in the oldest city in America. But only those who stay on the spiral path in front of the architect may take actions: gather stone chunks, build pyramid steps, breed alpacas, hire workers, secure building sites. The first player to reach the center ends the current year for everyone and can influence the architect in the coming year.★ Original and exciting game experience with easy entry and surprising complexity - tactical as well as strategic.★ High-quality material in well-known Funtails quality.★ Customizable game: Six freely combinable modules make the game perfectly adaptable to the player‘s round.★ Accessible game: Easy to learn rules paired with tactical and strategic depth.★ High replay appeal: Hard-to-master gameplay and the diverse modules keep CARAL fresh for many games.★ Fast turns, almost no down-time.  

    $59.99$46.08

  • Gamers Guild AZ Rio Grande Games Caravan GTS

    Caravan

    1300 A.D., Western Africa — the desire for goods such as ivory in Europe drives the development of many trade routes here, with caravans of camels delivering goods across the desert landscape. In Caravan, players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game), and the game board is seeded with eight goods on the spaces numbered 1-8, with demand markers placed on the goods at spaces 1, 2, 7 and 8. The first player in the game takes one action, the second player two, and so on until someone takes four actions, after which each player can take up to four actions on their turn. Actions are: Place or move an unladen camel of your color into an empty space: 1 action Place or move an unladen camel of your color into an occupied space: 2 actions Pick up a good and place it on the camel in that space: 1 action; if any demand markers are on this space, you keep them. Move a good along a chain of your camels, ending with it on top of one of your unladen camels: 1 action Steal a good from on top of an opponent's laden camel, placing it under one of your camels in the same space: 1 action and a theft marker; if you have no theft markers, you can't do this. If you move a good to a camel located in the city that wants that good (as indicated by color), then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered), pause the game and place a demand marker on each good still on the board; in addition, refill the empty numbered spots with a good from the bag. Once the final four goods have been drawn from the bag, the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.

  • Gamers Guild AZ Z-Man Games Carcassonne Big Box 2025 (Pre-Order) Asmodee

    Carcassonne Big Box 2025

    The Carcassonne Big Box is the perfect starter set for anyone who wants to finally get to know Carcassonne in all its diversity and, of course, for all Carcassonne fans. In addition to the basic game and the 1st expansion ‘Inns and Cathedrals’ and the 2nd expansion ‘Traders and Builders’, it also contains the 6 long-awaited mini-expansions: ‘The Flying Machines’, ‘The Dispatches’, ‘The Ferries’, ‘The Gold Mines’, ‘Magician and Witch’ and ‘The Robbers’. Of course, the Big Box also contains the mini-expansion ‘The Crop Circles’, as well as ‘The Abbot’ and ‘The River’.With over 180 tiles and 86 meeples, ‘gold bars’, ‘ferries’ and a die, you can organize your own games however you like and experience endless fun. THE ULTIMATE CARCASSONNE EXPERIENCE: The Carcassonne Big Box (2025 Edition) includes the world-renowned base game plus 11 expansions for endless replayability and strategic depth. COMPLETE COLLECTION IN ONE BOX: Features the 2001 Spiel des Jahres (Game of the Year) winning base game and 11 popular expansions—everything you need to start or expand your Carcassonne collection. EASY TO LEARN, ENDLESSLY STRATEGIC: Place tiles, claim features with your meeples, and outscore your opponents. Combine expansions for hundreds of unique gameplay variations. PERFECT FOR FAMILY GAME NIGHTS & STRATEGY FANS: With a mix of simplicity and depth, Carcassonne Big Box is ideal for casual players, hobby gamers, and families who enjoy immersive, evolving play sessions. FOR FAMILIES, FRIENDS & BOARD GAME ENTHUSIASTS: Designed for 2–6 players, ages 7 and up. The perfect gateway into modern board gaming or an all-in-one upgrade for long-time Carcassonne fans. Contents: 192 Punchboard tiles 110 wooden figures Over 20 tokens Rulebook

    $69.99$55.99

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 2 - Traders & Builders Asmodee

    Carcassonne: Expansion 2 - Traders & Builders

    Build faster than ever and score even more points with this Carcassonne expansion. Traders & Builders expands on the popular Carcassonne base game, adding new features and opening even more ways to outwit your opponents. With the new builder follower, you can speed up construction by placing another tile immediately after you add a Land tile to a road or city that your builder occupies. Further, the pig followers and Goods tokens give you more ways to score points. The pig enhances the value of any farmers you have in the same field, while completing cities with Goods icons on them awards Goods tokens; the player with the most gains bonus points at the end of the game. Along with new followers and Goods tokens, Traders & Builders adds even more variety to the base game. Twenty-four Land tiles feature new landscape elements that alter the way some basic features operate. Some roads now feature bridges that do not count as junctions, potentially extending a road even farther. Finally, Traders & Builders makes storing and drawing Land tiles even easier with the included linen bag. Entirely redesigned and modernized, Traders & Builders gives you everything you need to return to the world of Carcassonne. This product is an expansion: Carcassonne base game required to play.

    $19.99$12.92

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 3 - Dragon & Fairy (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 3 - Dragon & Fairy (V3.1)

    In this expansion for Carcassonne, a hungry dragon roams the countryside. Plan ahead to stay clear of the dragon’s path, summon the fairy for protection or use magic portals to regain lost features. BRING MAGIC TO CARCASSONNE: Introduces a hungry dragon, magical fairy, and mystical portals for new challenges and strategies. FACE THE DRAGON’S WRATH: The dragon roams the land, devouring followers in its path—forcing players to adapt their plans carefully. GAIN PROTECTION WITH THE FAIRY: Summon the fairy to shield your meeples or earn bonus points, adding tactical depth to every turn. NEW LAND & SPECIAL TILES: Includes 26 land tiles plus unique Source and Lake tiles, expanding the board and gameplay possibilities. EXPANSION FOR THE BASE GAME: Carcassonne base game required to play. Perfect for fans who want to add magical creatures and unpredictable twists. Contains:  26 Land Tiles 1 Source and 1 Lake tile 1 Dragon and 1 Fairy Meeple

    $18.99$15.19

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 6 - Count, King & Robber Asmodee

    Carcassonne: Expansion 6 - Count, King & Robber

    Earn bonus points with the new King and Robber pieces in the sixth expansion for Carcassonne. Grow your city and claim the king tile for bonus points, or explore the roads instead and claim the bonus points for the longest road with the robber tile. The city belongs to the king, but the roads are the robber’s domain! This product is an expansion: Carcassonne base game required to play.

    $19.99$12.92

  • Gamers Guild AZ Hans im Gluck Carcassonne: Expansion 7 - Siege & Defense (V3.1) (Pre-Order) Asmodee

    Carcassonne: Expansion 7 - Siege & Defense (V3.1)

    In this expansion for Carcassonne, the city is under attack. Invest meeple to strengthen the defense posts and score points. But if you contribute too little, you might have to give up a feature.  DEFEND THE CITY UNDER SIEGE: Introduces new mechanics where players must invest meeples to strengthen defense posts during attacks. BALANCE RISK & REWARD: Contribute to the defense to earn points—but if you offer too little support, you may lose valuable features. NEW TILES & COMPONENTS: Expansion includes 18 land tiles, 2 fortress tiles, 3 catapults, and 12 standard meeples for enhanced gameplay. INCREASED INTERACTION: Fortresses and siege mechanics add competitive tension, creating new layers of tactical decision-making. BASE GAME REQUIRED: Carcassonne base game needed to play. Perfect for fans looking to add dramatic medieval battles and strategic depth. Contains:  18 Land Tiles 2 Fortress tiles 3 Catapults 12 Standard Meeple

    $18.99$15.19

  • Gamers Guild AZ Z-Man Games Carcassonne: Expansion 9 - Hills & Sheep Asmodee

    Carcassonne: Expansion 9 - Hills & Sheep

    Grow your flock, gain the high ground with hills, and cultivate a profitable vineyard in the ninth expansion for Carcassonne. Get a better view with the hills and gain the advantage from the high ground. Hill tiles are elevated with another tile facedown beneath them. When scoring, the meeple on the hill will break a tie and claim the points. Add thriving vineyards to grow wine around a monastery and increase its value. Watch out for sabotage from your opponents! Only a completed monastery can claim the bonus points from the vineyards. The shepherd carefully watches over his flock as they wander through the fields. Over time the flock can grow but be careful; if you wait too long to return your flock to the stable, wolves may attack. After placing a tile with a field, you may place a shepherd and immediately draw a token from the cloth bag. Writing / Drawing a sheep token will increase your flock. However, if you draw a wolf token the flock will scatter. This product is an expansion: Carcassonne base game required to play.

    $19.99$12.92

  • Gamers Guild AZ Pretzel Games Cartagena Escape Diaries (Pre-Order) Asmodee

    Cartagena Escape Diaries

    Cartagena: Escape Diaries is based on the classic game Cartagena and features multiple ways to play. In the original game, now dubbed the "First Escape", each player has a group of six animal pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your hand. Each card bears one of six symbols, and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both. When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed! In the "Second Escape", called "Follow the Captain", you get to place a captain hat on one of your pirates and use the powers of this leader. In the "Third Escape", "Risky Rafts", you can take a chance to escape the fortress more quickly on a leaky raft — and risk sinking in the attempt. By combining the Second and Third Escapes, you have the "Fourth Escape" — "All Together Now!"

    $34.99$29.74

  • Gamers Guild AZ Thunderworks Games Cartographers: Ambush Mini-Expansion Faire

    Cartographers: Ambush Mini-Expansion

    Requires base game of Cartographers: A Roll Player Tale to play. Add 4 new cards for more gameplay variety in Cartographers or Cartographers Heroes. The ambush cards feature new monster shapes. Just shuffle them with your existing ambush cards and you're ready to play! Includes: 4 ambush cards

    $5.00$4.96


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