Board Games | Cooperative Games
Arkham Horror: The Card Game – The Dream-Eaters Investigator Expansion
In the wondrous lands of all of Earth’s dreams, there exists a fiction so real it may as well be fact. Only those dreamers who have left the waking world behind may venture into the darkest recesses of the dream to behold this singular, shimmering truth. The Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game features five investigators and contains all of the player cards and customization options featured in the original The Dream-Eaters cycle of products. Protect the innocent as the rookie cop, Tommy Muldoon; search for vital knowledge as the researcher, Mandy Thompson; hunt down targets and collect their bounties as the bounty hunter, Tony Morgan; bend time and space as the dreamer, Luke Robinson; and find mystical strength in the power of music as the violinist, Patrice Hathaway.  The Dream-Eaters Investigator Expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign. DREAM-EATERS INVESTIGATORS: Discover a realm where dreams become reality with the Dream-Eaters Investigator Expansion for Arkham Horror: The Card Game, featuring five unique investigators. DISTINCTIVE STRENGTHS: Each investigator possesses their own set of strengths, weaknesses, and abilities, allowing you to customize your gaming experience and strategy. EXPANSIVE CARD COLLECTION: With over 180 player cards spanning all five classes, this expansion equips players with a vast array of tools and strategies to build unique and powerful decks. VERSATILE GAMEPLAY: Whether challenging scenarios from The Dream-Eaters Campaign Expansion or any Arkham Horror: The Card Game product, these investigators bring versatility to your gameplay. ENHANCE YOUR CAMPAIGN: Use the Dream-Eaters Investigator Expansion to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign.
$44.99$35.99
Arkham Horror The Card Game: Mythos Pack - The Lair of Dagon
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you’ll find the next chapter of the unfolding story within The Lair of Dagon Mythos Pack, beckoning the investigators deeper into danger and closer to the heart of the sea. You’ll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new player cards for every aspect, giving you the perfect cards to upgrade your deck as you gain more experience and ramp up to the finale of your campaign.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Devil Reef
The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon…Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.
$16.99$13.56
Arkham Horror The Card Game: Mythos Pack - Horror in High Gear
Innsmouth is in your rearview mirrors, but you’re not out of danger yet. It’s time for a high-speed car chase along the old roads surrounding Innsmouth as you seek to escape from the Esoteric Order of Dagon and find the next piece of the puzzle.Within the Horror in High Gear Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. This scenario introduces a white-knuckle chase as you and your fellow investigators pack into new vehicles and race to escape from the Order of Dagon. With an assortment of new player cards for every class, Horror in High Gear is a gripping next chapter in your unfolding tale of rising tides and encroaching madness.
$16.99$11.92
Spirit Island: Branch and Claw Expansion
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game! The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$29.95$21.30
The Lord of the Rings: The Card Game (Revised)
In The Lord of the Rings: The Card Game, players assemble a band of adventurers who are attempting to complete dangerous quests in Middle-earth. From the bright fields of the Shire and the dangerous paths of Mirkwood Forest to the mighty kingdoms of Gondor and Rohan, the heroes of this beloved setting join together to resist the threat of the Dark Lord, Sauron. The Lord of the Rings: The Card Game is a cooperative game in which one to four players work together, competing against scenarios controlled by the game. As a Living Card Game®, additional cards and quests are available in future expansions, further allowing players to customize the contents of this set, or to create their own original decks.
$69.99$55.99
The Lord of the Rings: The Card Game - The Fellowship of the Ring Saga Expansion
Frodo Baggins and his companions have only just begun their legendary quest to destroy the One Ring and defeat Sauron. The journey is fraught with danger, from the brutal Uruk-hai to the terrifying Balrog, to say nothing of the dreaded Nazgûl that hound them at every step. But even in the face of such peril, Frodo and the others must press on—the fate of the world depends on it! Experience the beginning of the journey to destroy the One Ring in The Fellowship of the Ring Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the first part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign! Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Black Riders and The Road Darkens. If you already own those two expansions, you will not find any new cards or content in this product.
$69.99$55.99
Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom
Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you’re going to protect the world from suffering the same fate as Innsmouth, you’ll need to venture into the heart of the storm.Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.
$16.99$11.92
The Lord of the Rings: The Card Game - The Dark of Mirkwood Scenario
Brave the perils of forest and cave in The Dark of Mirkwood, an 82-card expansion for The Lord of the Rings: The Card Game that features two scenarios! A group of wicked Goblins have raided a settlement on the eaves of Mirkwood, taking the woodmen as their captives. Pursue them into the forest in The Oath, and venture deep into their lair to perform a daring rescue in The Caves of Nibin-Dǔm. These scenarios can be played by 1–4 players, either as standalone adventures or as an extension to The Lord of the Rings: The Card Game revised core set campaign. The core set is required to play.
$21.99$16.10
One Deck Dungeon
One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players.
$15.86
Eldritch Horror: Cities in Ruin
You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered. Violent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs. Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds. Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters.Â
$27.99$20.23
Escape the Dark Castle
Escape the Dark Castle is a simple, fantasy adventure game for 1-4 players, with a focus on storytelling, atmosphere and player cooperation – perfect for newcomers to tabletop gaming. It takes 2 minutes to set up, lasts around 30 minutes, and no two games are ever the same. Players take the roles of prisoners and must work together using custom dice and item cards to overcome the castle’s many horrors, trapsand challenges - each of which is represented by a large, beautifully illustrated chapter card. As these immersive chapter cards are revealed one by one, the game takes on the form of a shared storytelling experience, with the players making decisions about what to do each chapter as they embark on a desperate quest to escape.
$39.99$39.92
Chronicles of Avel
Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land. Create your character and give them a unique name. Get your equipment, upgrade it and prepare for battle. But remember to wisely choose what you carry as your backpack has limited space. Armed and ready, explore the land in search of adventure and fortune. Answer the Queen’s call and fight together against the servants of the Black Moon. Defend the castle, banish the Beast, and save Avel!
$25.86
The Lord of the Rings: The Card Game - Dream-Chaser Campaign Expansion
 For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.In the Dream-chaser Campaign Expansion for The Lord of the Rings: The Card Game, one to four players sail across the oceans of Middle-earth, battling Corsairs on the high seas and exploring uncharted ruins of Númenor, all while defending the Grey Havens from fierce raiders. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must confront pirates, wraiths, sea monsters, and a persuasive villain who commands a fleet of powerful ships.This expansion includes all of the scenarios originally featured in The Grey Havens and the Dream-chaser cycle of content, now repackaged into one box along with all-new campaign content.
$69.99$55.99
Arkham Horror: The Card Game - The Dream-Eaters Campaign Expansion
 There is a hidden realm outside the world of the waking: a realm of whimsy, imagination, and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,†you decide to set forth and learn the truth for yourself. Nothing could have prepared you for the terrible wonders that dwell on the other side… In The Dream-Eaters Campaign Expansion, one to four investigators take on the roles of either a group venturing into the Dreamlands or their companions who have been left in the waking world. Together, these divided groups must confront not one, but two ancient terrors vying for control over both worlds. What is real, and what is fiction? And what secrets await in the dark, forbidden places beyond the gates of sleep? This expansion combines all of the campaign and scenario content from the original The Dream-Eaters cycle, which was the fifth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story. DREAM-EATERS CAMPAIGN: Embark on an enigmatic journey into the Dreamlands with the Dream-Eaters Campaign Expansion for Arkham Horror: The Card Game, featuring two distinct 4-part campaigns. EPIC NARRATIVE: Play The Dream-Quest and The Web of Dreams campaigns separately or weave them together into an epic 8-part narrative, where reality blurs with fiction, and ancient terrors vie for control over both worlds. SWARMING FOES: Face the new "swarming" keyword that brings hordes of foes, from packs of zoogs to spiders, to overwhelm unsuspecting investigators. A new level of challenge awaits! MAJESTIC DREAMLANDS: Explore the majestic, mystical, and dangerous realms of the Dreamlands, delving deep into the nightmarish Underworld in search of answers and uncovering hidden secrets. VERSATILE GAMEPLAY: Challenge these scenarios with your favorite investigators from any Arkham Horror: The Card Game product, adding versatility to your gaming experience.
$69.99$55.99
Eldritch Horror: Masks of Nyarlathotep
Eldritch Horror: Masks of Nyarlathotep is an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists’ horrific rites. In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the that cults spring up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators’ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!
$54.99$35.55
Eldritch Horror: Mountains of Madness
Inspired by H.P. Lovecraft’s novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expedition’s path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions – freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe. Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization? Mountains of Madness includes: A side board depicting the mysterious expanses of Antarctica One rulebook to guide your expedition Eight Investigator Sheets Two Ancient One sheets, with accompanying sets of Mythos and Mystery Cards 156 Encounter Cards and a multitude of Assets, Conditions, Gates, and Monsters
$54.99$35.55
Gloomhaven: Jaws of the Lion
Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on? Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.
$49.99$29.89
Chronicles of Avel Adventurer's Toolkit
The monsters circling around Avel Castle, and especially the approaching Beast, are a real danger for the people of this land. It’s not surprising then that everyone wants to help with the battle. Craftsmen are crafting items, dwarves are building siege machines, and herbalists invent new recipes and boil potions. Even the wildness people will join the battle if you can prove your bravery by defeating monsters. Use their help and together protect Avel Castle! Chronicles of Avel: Adventurer's Toolkit is an expansion that brings even more variety to your games! The characters created by you will get new, useful items and will have a chance to discover unknown corners of the land and all the possibilities they present. The expansion also introduces new monsters — if you manage to defeat them, you might be able to get the favor of animal companions who will gladly give you their helpful paws… or wings, if you need them.
$5.99$4.76
The Lord of the Rings: Ered Mithrin Hero Expansion
 In the time since the dragon Smaug’s defeat, the city of Dale has become a prosperous trade hub. The merchants are well-equipped to conduct their business, but when a new enemy rears its head, they must join forces with heroes of Wilderland to defend their countryfolk from this terrible threat. The Ered Mithrin Hero Expansion for The Lord of the Rings: The Card Game includes 8 heroes and contains all of the player cards and customization options originally featured in The Wilds of Rhovanion and the Ered Mithrin cycle of content. Take control of iconic heroes like Bilbo Baggins, Radagast, and Dáin Ironfoot and join forces with the merchants of Dale to protect the people of Middle-earth from those that would do them harm.  This expansion can be used to build or enhance player decks for any The Lord of the Rings: The Card Game scenario or campaign.  EXPAND YOUR ADVENTURE: Dive into the prosperous world of Dale post-Smaug with the Ered Mithrin Hero Expansion, bringing 8 iconic heroes like Bilbo Baggins, Radagast, and Dáin Ironfoot to The Lord of the Rings: The Card Game. RICH DECK CUSTOMIZATION: Enhance your deck-building experience with over 200 player cards across 4 spheres of influence, originally featured in The Wilds of Rhovanion and the Ered Mithrin cycle, offering endless strategies and gameplay styles. DEFEND MIDDLE-EARTH: Join forces with the merchants of Dale and iconic heroes of Wilderland to protect Middle-earth from new threats. This expansion pack is crucial for players looking to bolster their defenses in any scenario or campaign. COMPATIBLE WITH CORE GAME: To embark on this new adventure, a copy of The Lord of the Rings: The Card Game core set is required. The Ered Mithrin Hero Expansion is designed to integrate seamlessly, providing a wealth of new options for your journeys. PERFECT FOR LOTR FANS: Whether you're a long-time collector or a new player, this expansion is a must-have, coinciding with the repackaged Ered Mithrin Campaign Expansion. It's an ideal gift for fans of The Lord of the Rings and strategic card games.
$44.99$35.99
Spirit Island: Jagged Earth
Spirit Island: Jagged Earth includes: 3 New Scenarios 10 New Spirits - including 41 Unique Power Cards 2 New Adversaries - including 4 Adversary Reminder Tiles 2 New Island Boards 30 New Event Cards 6 New Fear Cards 7 New Blight Cards 24 New Major Power Cards - including 1 Sea Monster replacement card 33 New Minor Power Cards 6 Aspect Cards - Optional aspects (innate powers) for the 4 core game spirits 25 Badland Tokens - A new way to fight invaders! More plastic, wooden, and cardboard tokens play up to 6 players) 18 Dahan 24 Blight 25 Explorers 16 Towns 10 Cities 35 Beast Tokens 30 Disease Tokens 22 Wilds Tokens 22 Strife Tokens 16 Fear Markers 24 Energy Markers 18 1-Energy Markers 6 3-Energy Markers 26 Spirit Presence - 13 each in 2 colors 6 Single-Turn Effect Markers (Defend) - 3 of each in 2 colors 18 Single-Turn Effect Markers (Isolate) - 3 of each in 6 colors 64 Element Markers - 8 of each element 6 Player Aid Cards 8 Reminder Cards New play options: combining adversaries, playing with an Archipelago (split island), and more.
$69.95$48.68
Gloomhaven: Buttons and Bugs
Buttons & Bugs gives you the same deep strategy combat of Gloomhaven but in a fraction of the size. Its compact footprint and streamlined system means you can set up and play a scenario in under 20 minutes, and it fits on your coffee table or even an airplane tray table.★ Small and portable★ Solo player★ Travel anywhereContents• 6 micro-miniatures• 6 playable characters• 22 scenarios• 5 dual-layer trays• 48 ability cards• 12 progressive player modifier cards• 5 health dials• 20 monsters• 2 alternate monster difficulty modifier cards• 21 condition tokens• 14 plastic tracking cubes• DIZED Tutorial• 1 modifier die• 1 learn to play guide
$20.00$17.96
Call to Adventure: Epic Origins
Craft your hero. Cast the runes. Claim your destiny! Call to Adventure: Epic Origins is the next edition of the award-winning Call To Adventure game series. The hero-building card game reaches new heights with classic fantasy races, classes, and challenges.
$44.95$29.96
Forbidden Desert
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the Forbidden Desert!
$31.95$27.97
Forgotten Waters
Forgotten Waters is a Crossroads Game set in a world of fantastical pirate adventure. In it, players take on the role of pirates sailing together on a ship, attempting to further their own personal stories as well as a common goal. The world of Forgotten Waters is silly and magical, with stories designed to encourage players to explore and laugh in delight as they interact with the world around them. It’s a game where every choice can leave a lasting impact on the story, and players will want turn over every rock, just to see what they find.
$42.82
Kids Chronicles: The Quest for the Moon Stones
In a far-off magical land, there are two kingdoms: they are neighbors to one another, yet they couldn’t be more different. The warm bright Kingdom of Summer is ruled by a faint-hearted King while The Winter Empire is ruled by a masterful Empress from her palace sculpted entirely from ice! For years, one wizard has guided both The Kingdom of Summer and The Winter Empire but with so many troubles to solve, the wizard has become weary. This is why he calls upon you, his new apprentices! You’ll embark on a journey to uncover the mysterious Moon Stones and help the wizard to solve the mysteries troubling the land. Kids Chronicles is a family, co-operative game of adventure and mystery investigation, mixing a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nills The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems.
$16.77
Deliverance: Core Game
In Deliverance, you take on the role of an elite angelic warrior in the army of Heaven. Since the victory on the Cross, you have hunted the fallen angelic Princes. Once your faithful brethren, they now lead Satan’s forces of Darkness in a bitter war against the humans, bent on corrupting every last soul. In a bid to end their reign of chaos, you have planned a daring mission into one of their great Strongholds - The seemingly quiet human city of Fallbrook. Armed with your weapons, courage, and your God-given angelic powers, you and your faithful allies must overcome legions of demons to slay their leader. But be watchful, for the darkness of the mortal world seems to be spreading into the spiritual realm.
$89.00
Tales From The Red Dragon Inn
Put down your flagons and strap on your swords, it’s time to delve through some dungeons in Tales from the Red Dragon Inn! A new 1-4 player cooperative board game by SlugFest Games! In Tales you will take on the role of one of the famous characters from The Red Dragon Inn series of games as they tackle their day job of being big damn heroes. The multi-scenario campaign pits the players against game-controlled enemies tailor-made for each illustrated fold-out game map. Each scenario will take you to a new map, with new foes and even a few tricky puzzles to solve. You'll need to work together with the other players by equipping hero and item cards to support your allies who have their own unique abilities and roles. Each scenario has specific objectives, so how you and your party beat each one varies from "kill all the enemies" to "survive X turns" to "protect this thing until something happens" to "get to this room on the map". All of the players win the scenario together by completing that scenario's final objective. They can also all lose together if any one of them are defeated in combat, or in the case of many scenarios, the enemies complete their own AI-controlled objective.
$109.99$93.49
Lord of the Rings: Adventure to Mount Doom
In The Lord of the Rings: Adventure to Mount Doom, players follow the story of Frodo's perilous journey to destroy the One Ring in the fires of Mount Doom. He is accompanied by his familiar fellowship, who are charged with protecting him from the dangers he will face along the way. The players control the fortunes of this company together by moving the individual figures across the game board on a journey through many well-known places from the beloved Lord of the Rings novels. It is important to beware of the Nazgul while at the same time making sure that Frodo does not lose his confidence and freeze in despair. When Frodo reaches Mount Doom, the players have all won together. The movement of the characters is controlled by a special dice mechanism. Colored dice determine which figure can be moved. Your dice value determines the number of spaces a figure can travel. By choosing the dice before and after the roll, players are faced with decisions that are seemingly uncomplicated, but nevertheless significant for the outcome of the game. Black dice, which always must be rolled, trigger threats or cause encounters with enemies or friends. The encounter cards ensure the continuous, ever-growing threat to completing the quest. As in most co-operative games, players must coordinate their moves and actions with each other to ensure the desired outcome.
$29.95$25.50
Aeon's End: Legacy
“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.” As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks. “Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.” Aeon's End is not required to play Aeon's End: Legacy.
$99.99$71.43
Frosthaven: Card Sleeves
This set of high quality, 100 micron , card sleeves grant "Advantage" against bent cards and oily snack fingers.At 1100 standard sized sleeves and 1500 mini Euro sized sleeves, this set contains enough sleeves to protect your entire Frosthaven or Gloomhaven* game. *Compatible with all games published by Cephalofair Games.
$40.00$34.00
Cloudspire
Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle. Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire. Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable. As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!
$149.95
Mage Knight: The Board Game
The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included. Combining elements of RPGs, deck-building, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.
$80.00$61.56
Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions." –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$16.99$13.99
Arkham Horror The Card Game: Mythos Pack - The City of Archives
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.Following the events of Heart of the Elders, you and your team of investigators have journeyed deep into a series of caverns where a new world lays hidden from the outside world. Strange creatures that cannot be of this world have seemingly lived beneath the shell of the Earth for centuries. They are horrifying to look upon, but are they dangerous? Now within their domain, it may be best to go along with whatever they want, but how much can you trust them, and what might your naïveté cost you?This Mythos Pack features a new mechanic that makes playing this scenario an out-of-body experience, as well as new player cards to customize your investigators' decks.This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Where Doom Awaits
You realise, of course, the utterly stupendous nature of the matter before us. To us, as to only a few men on this earth, there will be opened up gulfs of time and space and knowledge beyond anything within the conception of human science and philosophy." –H.P. Lovecraft, The Whisperer in DarknessWho could have ever guessed that your search for two missing professors would lead to this? The wind howls. Ritual magic vibrates through the air. And the world is ripping apart. Your time is running out. Your doom is fast approaching!Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Even as its new scenario carries your investigations rapidly toward their climactic conclusion, it dizzies your investigator with a distorted version of reality. The woods outside of Dunwich are changing. You'll find clearings strewn with blood and bodies, rivers frozen solid despite the temperate air, and paths that rip open, revealing chasms through the dimensions and other worlds elsewhere in the void…Fortunately, you won’t find yourself wholly unprepared for the alien challenges these dimensional rifts represent. Twenty-eight player cards (two copies each of fourteen different cards) offer a range of solutions, provided you've earned the experience points to add them to your deck.
$10.98
Arkham Horror The Card Game: Mythos Pack - Blood on the Altar
“It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.” –H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$16.99$10.98
Call to Adventure
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
$39.95$23.89
Arkham Horror The Card Game: Mythos Pack - Black Stars Rise
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - The Essex County Express
"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…" –H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$16.99$10.98
Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$160.00$124.96
Frosthaven
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak, an outpost barely surviving the harsh weather as well as invasions from forces both known and unknown. There, a group of mercenaries at the end of their rope will help bring back this settlement from the edge of destruction.Not only will they have to deal with the harsh elements, but there are other, far more dangerous threats out in the unforgiving cold as well. There are Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors of machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign.In addition to having the well-known combat mechanisms of Gloomhaven, Frosthaven will feature much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa:As revealed during PAX 2020, Frosthaven will be interchangeable with the original Gloomhaven board game. To an extent, anyway. Namely, you can use Gloomhaven's characters in Frosthaven and vice versa. What's more, some of the first game's items will become available throughout the sequel.Frosthaven has a whole new set of items but there is a mechanic for bringing items over from 'Gloomhaven'. However, as it is a remote location, these products get imported and are not there as standard. Resources are much more valuable and you have to build items through a crafting system rather than just buy them.
$250.00$159.97
Arkham Horror The Card Game: Mythos Pack - Dim Carcosa
Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath
"…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions." –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Echoes of the Past
"This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask." –Robert W. Chambers, The King in Yellow Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are associated—Echoes of the Past introduces a wealth of player cards driven by two major themes that allow you to refine your investigator’s practiced Talent and Composure. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$16.99$10.98
Aeon's End: Outcasts
Aeon’s End: Outcasts continues the Expedition system that was introduced in Aeon’s End: New Age, which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$60.00$41.87
Frosthaven: Map Archive
Store your Frosthaven map tiles quicker and easier with this elegant solution from Folded Space and Cephalofair Games. Designed to fit IKEA Kallax shelf cubbies and the Official Frosthaven Premium Carrying Bag.
$24.99$20.46
Aeon's End: The New Age
Aeon's End: The New Age introduces the Expedition system which allows players to replay all of the content they own in a short campaign format. After each game, players will receive new treasures and player cards that allow them to become more powerful. However, the nemeses that players will face grow stronger and stronger with each battle.
$59.99$43.96
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