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Riftforce
The Rifts changed our world. Villages were torn apart, Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground. We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts. Now it is your time! Choose your guilds, combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power. ••• In Riftforce, the two-player duel card game, each player starts by drafting four of the ten different guilds, each with a unique power, to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential? The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn, choosing one of three possible actions. Do you want to strengthen your position at the Rift, sacrifice elementals for powerful combo attacks or gather support for your next turn? Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game. Discovering new synergies between the different guilds, clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.
$29.95$23.96
Riftforce: Beyond
Go beyond the Rift and discover a new plane of possibilities in Riftforce Beyond! Experience Riftforce now alone with a challenging solo mode or team up with your friends to fight together and control the Rift in epic three- or four-player games. You will need the powers of the eight new guilds to succeed in this new hostile environment. Can you unleash the Beast, crush your opponents with the Sand, or mend wounds with the power of Love?
$24.95$19.96
Renature
Renature is a majority game with dominoes for 2-4 players. Each player gets a board with large pieces of wood in the form of turf, bushes, pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition, each player gets a stack of dominoes with two out of ten animal motifs on each of them. On your turn, place one of the three dominoes in your hand on two brook spaces of the valley board. Of course, the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area, you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1, bushes of 2, pines of 3 and oaks of 4. After placing the plant, you score points for it and every plant piece that is already in this brown area and has the same or a lower value. Once a brown area is framed with dominoes, the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area's flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also, if colors are tied, they a treated as though they are not present at all in the area. After the area has been scored, the player who framed the area receives its flower token, which will give them extra points at game end. In the course of the game, you may run out of plants, but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player's turn, a domino is drawn and it is the next player's turn. Once all players have run out of dominoes, the game ends with a final scoring.
$49.99$39.99
Ragusa
Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
$50.00$42.50
Tortuga 2199: Shipwreck Bay
This expansion adds a 5th player, more sector tiles, cards, markers, tokens, and the "Stingray" as a new spaceship.
$19.99$13.41
Garden Nation
DECIDE WHO WILL SUFFER THE CONSEQUENCES!The little people exiled from the forest have found shelter in an abandoned garden to build a new town. In the space of a few weeks, wooden crates are transformed into apartments, the old transistor radio into a cabaret, the coffee pot into a belfry...But very quickly, each clan wants to seize control of the town by any means possible: complete official projects, take control of territories, secret missions, and even the invasion of opponent buildings. ★ An atypical game system: the player, by choosing where they carry out their action, determines where the next one will be played.★ The active player chooses the next player.★ The city gradually grows in 3D on the board.COMPONENTS• 12 Tiles• 45 Objective cards• 80 Building floor modules• 19 Roofs• 1 Torticrane• 1 Objectives board• 4 Player boards• 9 Bramble tokes• 16 Ploy tokens• 4 Additional inhabitants tokens• 4 Population tokens / 4 Player tokens• 4 70 victory points tokens / Score tokens• 1 RulebookAges 10+, 2-4 players, 60 min or less
$59.99$41.69
Life of a Chameleon
A chameleon’s life isn’t easyconstantly adapting to new environments and hiding from predators like snakes! It takes a lot of patience to sneak around and hunt bugs for food. No one truly appreciates the chameleon’s plight!You are a chameleon just trying to make your way in this world, eating one bug at a time. Eat specific colors of bugs in the right order to win. Snatch tasty insects right out from under your opponents as you navigate the board fraught with dangerous snakes and other competitive chameleons.This family-friendly strategy game is lightweight and easy to play, but is packed with difficult decisions requiring each player to be opportunistic to win. Choose from several different actions on your turn to maximize your progress toward completing objectives and winning victory points. Keep track of the game's progress track because once the marker reaches the end of the track the game will be immediately over. With multiple ways to score and multiple ways to complete each objective, you'll be sure to create a different strategy each time you play.
$44.95$35.87
In the Palm of Your Hand
In the Palm of Your Hand is a new team-based game from first-time designer Timothée Decroix! Help your grandparent relive their memories using 11 different 3D objects and over 100 beautifully-illustrated cards!One player (grandchild) must “mime” memories depicted on cards by using objects in the palm of another player (grandparent), whose eyes are shut.The grandchild draws 2 random cards from their hand, secretly looks at them, then uses any of the 11 3D objects included in the box to mime the memories in the grandparent's palm.Cards are added (by the opposing team and from the deck) until there are 8 cards total. The grandparent then opens their eyes and must find the 2 correct memories out of the 8 cards on the table!The game ends once everyone has had a chance to be the grandparent!★ EMOTIONAL AND INNOVATIVE GAME: A board game for kids and families, that combines creative imagination, beautiful artwork, and sense of touch!★ FUN FOR FAMILY AND GAMERS: Feel some brand new sensations, and let your imagination fully express itself. Up to 8 players. Cooperative or competitive mode.★ THE EXTRAODINARY LIFE OF GRANDPA LEON: His memories are depicted on 100 beautifully illustrated cards. The game also includes 11 Objects that will be used to mime Leon's memories★ DELIGHTFULLY TACTILE AND TEAM-BASED GAME: player 1 (grandchild) must mime memories depicted on cards by using objects in the palm of player 2 (grandparent), whose eyes are shut.★ FIND THE RIGHT MEMORY: Other players only see the mime and add cards that seem to correspond. Grandfather opens his eyes and must find the right memory among the cards on the table.
$17.49
WIZ90581 D&D Minis: Wave 19 Headless Monster
These highly detailed plastic miniatures are pre-primed with Vallejo primer.
$4.99$3.23
Dune RPG: Masters of Dune Collector's Edition
Your House had claimed the wealth of Arrakis but can they hold onto that power when so many want to take it from them? You have already uncovered a deadly enemy, but plenty more covet what you have worked so hard to control. You are going to need allies, but who can you trust? The mysterious Bene Gesserit, the elusive Spacing Guild, or perhaps even the Emperor himself. But each faction has their own agenda, and a knife in the shadows lies behind every smile.Continuing the alternate “What if?” scenario begun in Agents of Dune, the stakes become higher as deadly enemies seek the downfall of your House to claim Arrakis and the power of spice for themselves. The player characters must leave the desert world of Arrakis and travel across the Imperium to get the support they need to fight their enemies. As each section of the campaign can be played through in any order, it is very much up to the players to decide on the best plan of action and lead their House into glory or destruction.Masters of Dune is an epic 166 page campaign that can be run on its own or as a continuation of the Agents of Dune boxed set. Play as the renowned House Nagara or create a new House of your own to tame Arrakis. Over the campaign’s nine explosive chapters your characters will:Seek out the elusive Fremen to gain their trust and allegiance, if you can navigate their mysterious customs and rituals. Engage in exciting space battles on behalf of the mysterious Guild, taking on lethal pirates in the void between worlds. Visit the deadly House Harkonnen on the industrial hellscape of Giedi Prime where poison and treachery lie behind every corner. Mine spice on Arrakis to quench the insatiable need of the Imperium, even though it can never be enough to satisfy the hunger of the Known Universe. Discover the wisdom of the secretive Bene Gesserit if you can pass their deadly tests and prove yourself worthy of the Sisterhood’s trust. Politic on Kaitain against the Emperor and the Landsraad council, where you might play one side against another if you have the cunning and skill for such deceit in the ultimate game. Travel from Arrakis across the Imperium to seek new allies, resources and favors that might tip the balance of power in the universe. The wealth of Arrakis may be yours, but you are going to have to fight to keep it. Every choice you make will determine the future of your House, for good or ill. Will you fall to ruin on the sands of Arrakis, or are you strong enough to survive and become true Masters of Dune? While Masters of Dune is a complete adventure, you need access to the game rules to play. The Dune - Adventures in the Imperium Core Rulebook has these rules in their most complete form. However, the Agents of Dune campaign box set also contains all you need to play.
$81.00$54.35
Magnefix
In Magnefix, each player receives a set of colored MAGFORMERS, plastic shapes that contain magnets and connect in interesting ways. Shuffle the task cards and place them face down as a draw pile in the middle of the table. One player reveals the top card of the draw pile, then all players immediately try to recreate the image shown. As soon as you're done, place your hand on the task card. If you are the first to do so and have built the construction correctly, you win the card. The game ends when all 55 task cards have been played. The player with the most cards wins.
$29.99$19.37
Midnight - Game Master's Kit
On the edges of the lands occupied by the forces of the evil god Izrador, a detachment of orc legionaries search for weapons hidden by resistance fighters. If they discover the cache, they will scour the lands for hidden rebels, and put the nearby village to the torch. Can you beat the orcs to the hidden weapon store and move it before they arrive? Or will you take the fight to the Shadow’s legions, no matter the risks to the surrounding lands?The Midnight Game Master’s Kit presents a self-contained adventure perfect for characters just beginning their adventures in the lands of the Shadow. It also includes a number of random encounter tables for the different lands of Eredane, so that you can always build encounters on the fly, and a high-quality Game Master’s screen that allows you to hide your notes and contains commonly referenced rules and charts to keep your games flowing quickly and smoothly.
$21.99$12.23
Defcon
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.
$44.95$25.01
Oros
Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land itself, move and collide tiles, form and erupt volcanoes, worship to gain wisdom, journey around the ever-changing landscape, and build sacred monuments in the pursuit of wisdom and knowledge. ★ Customize your actions by moving your Followers between upgradeable action spaces on individual player mats.★ Manipulate a shared environment like a giant puzzle of plate tectonics. Shift, move, build up, erupt, and reposition the land by sliding and colliding tiles on the shared board.★ Every action is a puzzle of creative problem solving, abstract thinking, and constantly evolving strategy.Oros will appeal to players who enjoy competitive, highly strategic Euro-style games, thematic games, and games with unique mechanics.
$49.99
CHXLT430: Chessex D10 Frosted Purple/White Set of Ten
This set of 10 Gemini dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$15.98$10.65
CHX25110: Chessex D10 Speckled Earth Set of Ten
This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$8.98$5.99
CHX25118: Chessex D10 Speckled Ninja Set of Ten
This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$8.98$5.99
CHX27289: Chessex D10 Phantom Teal/Gold Set of Ten
This set of 10 Chessex dice look, feel, and roll well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. This set includes 10 D10 (ten-sided) dice. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$15.98$10.65
Firefly Misbehavin
In Firefly: Misbehavin’, players get to control different factions of the Firefly ‘Verse, from the criminal enterprises of Badger or Niska, to the self-righteous Alliance, and even Serenity as Mal attempts to find a crew and keep flyin’.This deckbuilding card game gives each player a unique starting deck of cards, and access to characters, items, and locations in the Core, Border, and Rim. Compete to control your own corner of the ‘Verse, or play through different Episodes with a wide variety of objectives.2-4 playersAges 14+60+ minute play time
$65.00$45.95
Symbaroum: Yndaros - The Darkest Star
The Third Episode in the Chronicle of the Throne of Thorns. A warm welcome to Yndaros. The aching heart of the Ambrian realm, and the stage where episode three in the Chronicle of the Throne of Thrones plays out. This book features resources for both players and Game Masters, describing a new setting, introducing new rules and presenting an epic adventure where the players’ wits, as well as the characters’ abilities, will be pitted against truly daunting challenges.
$41.80$34.46
Conquest: W'Adrhun - Hunters
W’adrhŭn of the Hunter Caste are often re-tasked from their efforts at securing food for the tribe due to the invaluable support they can provide their fellow warriors. While Slingers are the prime example, Hunters are skilled in the use of their weapons at range and in melee making these troops are a versatile light force for any commander.
$44.99$34.99
Unicorn Fever: Royal Hooves Expansion
MORE UNICORNS MORE FUN!This expansion for Unicorn Fever contains 3 additional Unicorn miniatures and cards, to expand the roster of unicorns available during your races and spice up your games with exciting new Fever abilities!☆ Auntie Petunia, simpering but clever☆ Emily Ravenhoof, the edgy punk☆ Ludwig Von Hornerstein, the elegant King of Unicorns
$21.99$15.31
Yafsiga: Core Rulebook
An eldritch phenomena called the Bloom has swiftly brought cataclysm to the kingdom of Yafseo, leaving behind ruins and silence amidst an eerie Eternal Spring. Daring and desperate bands of adventurers, mercenaries, and sellswords now strike out into these crumbling vestiges of Yafseo. They clash against their rivals to secure treasure, knowledge, and territory in this perilous no-man’s land know as "The Bloomsreach"Each player has the complete freedom to build the warband of their imagination using Yafsiga's roster system. Blending the line between Wargame and Roleplaying Game, players will stat out their profiles with as many bonuses they can afford and weapons they can muster.After you've played standalone games with friends and foes alike, dive into narrative play with Yafsiga's campaign system, offering points of origin and motives for your warbands with unique reward and injury tables and memorable merchants to visit between skirmishes. Play a simple three-act arc in a day, or prolong your campaigns into a larger narrative with your friends as your warbands grow in renown across the Bloomsreach and beyond.
$59.95$41.96
Swindler
“You’ve got to pick a pocket or two!” Push your luck in Victorian London as sneaky street thieves pilfering from city’s richest purses. Choose a bag to draw tokens from on each turn, hoping for a lucrative haul. Scull tokens will stop you in your tracks, but success will allow you to sell your treasures to dealers for victory points. Reserve lucrative jobs, hire accomplices, and avoid prison in this charming, fast paced, accessible family game.
$39.99$26.84
Epic Encounters: Caverns of the Frost Giant (D&D 5E)
Grab an EPIC encounter for your next fantasy roleplaying game! Made for new and experienced players, every Epic Encounters set features an all-in-one boxed encounter that’s 5e compatible and ready to play. Caverns of the Frost Giant will slide you into the fray against a hard headed frost giant! Inside, you’ll find everything you need to run a chilling encounter, including a highly detailed frost giant mini and enough prompts and stats to illuminate your imagination. Tread carefully when entering the giant’s frozen lair. These tyrants have a nasty habit of laying murderous traps... Use Caverns of the Frost Giant as a standalone encounter or as part of a new or existing RPG campaign. Ready to embrace the freeze? Then combine this set with Hall of the Orc King for a truly epic experience!
$44.99$35.99
Trollfest
For the first time, your band which so far had mostly played in shady goblin venues has been invited to take part in the great TrollFest! You will be the opening act for big names like the Rolling Gnomes and Snow White and the Dwarves.In TrollFest, each player manages a rock band in a fantasy universe, recruits the most talented and charismatic musicians, holds concerts in the main city, hires dragons for transport and light show, and ends up trying to give the best act at TrollFest.TrollFest is a fun and thematic 3 to 6 player boardgame for friends and family designed by old boomer Bruno Faidutii and young metalhead Camille Mathieu illustrated by David Hartman.
$59.95$53.96
Zombie Mania
Dice to fight off a horde of Zombies and send them back to the graveyard where they belong‚ and maybe direct a few in your opponent‚ direction while you are at it! Zombie Mania is a push your luck dice game where players try to remove the zombies who have invaded their buildings with successful dice rolls. You may re-roll your dice if you saved a gravestone that toss, but will you improve your results, or fail to remove any zombies at all by continuing to roll? First player to remove all Zombies from their building wins! Rule Book: Player Count - 2-5, Play Time - 20 min or less, Age Range - 8+
$29.95$26.96
Trinity Continuum: Aberrant
TRINITY CONTINUUM: ABERRANT In the early years of the 21st century, the Galatea space station unexpectedly exploded. People across the globe began manifesting the ability to control quantum forces. Scientists hail them as Homo sapiens novus, a new evolution of humanity. The media dubs them novas, the superheroes for a new age. Of course, heroism isn’t for everyone. What would you do with the power of a god? Trinity Continuum: Aberrant is the next edition of the superpowers game Aberrant, released in 1999. This new edition features mechanics that are both flexible and fast as well as nova powers designed to scale through the degrees of power that novas can reach. While the setting is quite similar to the original edition’s, it has been updated to further enable heroic roleplaying.
$55.00$40.99
Modern Age Companion
Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own!
$40.20
Idus Martii
Idus Martii is a hidden role game for 5 to 8 players.According to Plutarch, a seer had warned that harm would come to Caesar no later than the Ides of March. On his way to the Theatre of Pompey, where he would be assassinated, Caesar passed the seer and joked, "The Ides of March are come", implying that the prophecy had not been fulfilled, to which the seer replied "Aye, Caesar; but not gone."Players are members of the Senate who must plot in favor of or against the magnicide of Julius Caesar. But it is not that easy, as they need to identify who shares their convictions in order to partner against the other players...whilst keeping a look out for those only looking to fatten their purse.There are four roles that are dealt each turn:The "Consul" decides who plays in the round by assigning the other roles. The Consul is passed in clockwise order at the start of each round.There are two "Edils" who vote, secretly, whether Caesar should live or die.The "Praetor" sneaks a peek at one of the two Edils’ played vote cards and may then force them to exchange their card.These two votes are then shuffled, revealed and their results will either move the ‘kill’ or ‘save’ caesar token up the track. The game ends once everyone has played the Consul twice. Then players reveal their role card, total votes are tallied and Caeser either lives…or dies.But the decisions are not that easy. At the beginning of the game, players are dealt two faction cards (either in favour, against or neutral to “magnicide”) and must discard down to one mid-way through the game… keeping all players on their toes!
$10.00$8.78
Picaresque Roman: A Requiem for Rogues
Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics. Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story. Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!
$34.99$24.96
Enamel Pin: Avengers Logo
This high-quality, officially licensed enamel pin will add some fun to your backpack, lanyard or wardrobe. It also makes a great gift that will remind someone of their favorite characters and provide a daily dose of enjoyment.
$6.09
Roller Coaster Rush
Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Each game, you and your friends get to create your very own working plastic roller coasters. Start by bidding on the best coaster parts, then flip on your engineer cap and use physics to build the best coaster you can. The more twists and drops your marble makes it through without stalling, the more points you score. Bid cleverly and harness gravity to create the awesomest coaster and win! Once you've become a coaster-building wiz, you can add Showstopper cards for an advanced challenge. Build away!
$39.95$31.96
Astro Drive
Astro Drive is a fast-paced card-driven spaceship racing game that rewards tactical card play but also requires a pinch of good luck. Punch it at the right moment to overtake your opponents, but avoid obstacles or you will crash and burn!
$24.95$16.13
Space Freaks
In Space Freaks, you manage a team of fighting Freaks. You first build your Freaks, combining different body parts to design the perfect Freaks, and then lead your team of Freaks into the arena of battle! The Arena Master will give you tasks, or you can just go about destroying other Freaks or their bases, or controlling the center of the arena!
$69.95$45.24
Munchkin Bites! 2: Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$19.95$17.96
Deadly Doodles 2
Deadly Doodles 2 contains new maps, new rules, and a new custom six-sided die for use with the Deadly Doodles base game. Some of the new boards include doors, gemstones, and other features that are triggered by rolling the die at the start of each round.
$24.95$14.20
Code Warriors
Code Warriors is an upcoming SciFi/post-apocalyptic TTRPG about programs trying to survive inside a rapidly-collapsing computer system, developed by Nerdburger Games. You're a program living in a computer world. The computer is crashing. Will you survive?
$39.99$28.30
Car Wars - Core Set
Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)
$99.95$49.96
Colony
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.
$40.00$36.80
Hey Yo
In Hey Yo: The Card Game with a Beat, you all play cards to a shared music chart so that you can ideally create solid rhythms and score points. The game includes a small dedicated device that you can use to accompany the gameplay, with players needing to play a card when the music indicates this. If you can't play in time to the rhythm, you're penalized, so you must talk quickly to share information and decide which cards to play. (Alternatively, you can play music of your choice to set the rhythm of play for the game.) Hey Yo includes two identical decks of cards, so instead of playing a co-operative game with 2-5 players, you can have 4-10 players split into teams to compete against one another.
$23.00$16.46
Whistle Stop
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
$59.95$42.82
Pathfinder 2E: Lost Omens: Highhelm - Special Edition
Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm Special Edition delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$64.99$43.62
Everyday Heroes RPG: Cinematic Adventure - Kong Skull Island
The morally questionable conglomerate, Pinnacle Biotech, is capturing superspecies from Skull Island to weaponize them for military use. Clearly, they are playing with fire. Can you stop them from disturbing the fragile ecosystem and angering the king of the island?Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$24.99$13.64
Critical: Foundation - Season 1
RPG for first-time RPG playersCritical: Foundation (Season 1) is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat.★ COOPERATIVE GAMEPLAY: Players work together to experience the story, with 1 player acting as the Game Master.★ ROLE-PLAYING FOR BEGINNERS: Players are free to improvise or read the text on cards to enjoy a cohesive and satisfying story.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 4 Character cards• 8 Background cards• 19 Equipment cards• 34 Episode cards• 8 Non-Player Character cards• 10 Clue cards• 8 Wound cards• 15 Status cards• 4 Name cards• 32 Narrative tokens• 4 Hero tokens• 5 Clue tokens• 7 dice• 1 dry-erase marker• 1 Building plan• 1 Gamemaster screen• 9 Episode sheets• 3 booklets
$34.99
Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen
Ghoul Island is the first campaign adventure for Sandy Petersen’s Cthulhu Mythos and can be easily introduced into any 5E fantasy setting. This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!
$24.99$16.80
Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens
Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.
$24.99$24.96
Cthulhu Mythos (5E): Have You Found It? Act 2: Stage Rehearsal
It began with murder most foul. Two families of prestige, power, and influence. A shadowy group of zealots and an addled troupe of entertainers. At the center of it all, a masked figure intent on bringing a forbidden play, The King in Yellow, to the city of Tiarazan. As the play’s influence spreads, waves of madness and violence wash over the populace, leaving streets slick with blood. The clock is ticking, and time runs short before dark and ancient powers answer the play’s eldritch summons. This adventure path for 4 to 5 characters starts at 5th level and ends at 8th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$24.99$20.97
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