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106 products


  • Gamers Guild AZ Arcane Wonders Four Gardens GTS

    Four Gardens

    The heir will be chosen by the four Gods themselves! Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.

    $40.00$25.86

  • Gamers Guild AZ Brotherwise Games Castles By The Sea (Pre-Order) GTS

    Castles By The Sea

    In this spatial puzzler from Brotherwise Games you must lead your kingdom of Shorelings to victory by building castles of sand and stone. You’ll then have to deploy your structures and figures as quickly as possible to guard your castles before the hazards of beach life tear them down. The cleverest builder will claim the most territory and grow their kingdom the fastest, but remember, danger lurks around every corner; your kingdom won’t last forever! Castles by the Sea is perfect for fans of Santorini, King Domino, and other puzzlers. The light-hearted theme and magnificent table presence will make it a hit for retailers and players alike.

    $54.95$36.91

  • Gamers Guild AZ Renegade Game Studios Aquicorn Cove Board Game Renegade Game Studios

    Aquicorn Cove Board Game

    When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she's missed the ocean — and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of aquicorns, small magical seahorse-like creatures that live in the coral reef. Lana rescues an injured aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she's willing to admit. But when a second storm threatens to reach the town, choices made many years ago about how to co-exist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her. In the co-operative game The Aquicorn Cove Board Game, 2-4 players take on the roles of members of a small fishing village struggling to survive while maintaining a balance with the natural world. To win, the villagers must feed and grow their village, while helping to restore the health of the reef and aquatic ecosystem. The villagers are fortunate, though, and the waters of their cove are home to the beautiful and benevolent aquicorns, as well as the wondrous reef guardian Aure, who can help them both to understand the impact humans are having on the environment and to save the village.

  • Gamers Guild AZ Stronghold Games Fabled Fruit: The Lime Expansion (Pre-Order) GTS

    Fabled Fruit: The Lime Expansion

    Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit. Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!  

    $19.95$14.96

  • Gamers Guild AZ Horrible Guild Flower Fields (Pre-Order) GTS

    Flower Fields

    Flower Fields is a competitive tile-placement game, where your goal is to create an attractive flower garden.The game is played over 3 Seasons, each composed of a variable number of rounds. On your turn, you must perform 1 action, either taking Flower tiles from the Field and placing them in your garden, taking Bees from the Field, or placing Bees in your Garden. When taking Flower tiles, you should pick the next tile after the Sun marker in the circle around the Field, but you can spend Bees from your reserve and place it on that tile to "skip" it.Manage your Bees wisely and pick the best Flower tiles! Try to create large flowerbeds of the same color, and use your Bees to pollinate them and increase their value. Also, don't forget to collect Hives and get rid of Spider Webs to gather more Bees at the end of the Season!Create a beautiful, well-ordered garden full of life, color... and buzzing!FEATURES★ An easy-to-learn, easy-to-play hidden pictures game, learn the rules and start playing in under 5 min or less.★ Competitive puzzle gameplay, create a well-ordered garden and manage your bees to optimize your score.★ Millions of possible tile combination make the puzzle different each time, for an ever-changing challenge.★ High-quality materials: 4 boards, 71 polyomino tiles, and 40 cute wooden bees make for a satisfying and aesthetically pleasing experience.★ Great for game nights, for kids, families, and adults: 1-4 players, ages 8+, 40 min or less playing time.CONTENTS• 4 Garden boards• 71 Garden tiles• 1 Field board• 40 Bees• 1 Sun marker• 3 Solo mode tokens• 1 Scoring pad• 1 cloth bag• 1 rulebook  

    $30.00$24.96

  • Gamers Guild AZ Gamewright A Midsummer Nights Fayre (Pre-Order) GTS

    A Midsummer Night's Fayre

    An enchanting dice game that always has a twist in its tale. A Fayre has come to town, and all are welcome to enter in and partake of its games. But watch out, this is no ordinary Fayre, this is run by elves and fairies and as it is Midsummer’s Eve, they are in quite a capricious mood.All the games involve chance but be warned! Fairy magic might just throw your odds off and mess up your hopes of winning.CONTENTS• 12 Jumbo Fayre Game cards• 30 Ticket Cards• 40 Dice• 5 Score markers• 1 Scoreboard• 1 Bramble Rolling Tray

    $24.00$18.45

  • Gamers Guild AZ IELLO Allegra GTS

    Allegra

    In Allegra, based on the public card game "Golf", you want to keep your score as low as possible, but to do this sometimes you must help your neighbors along the way. The deck consists of cards numbered -1 to 11, and in each of the three rounds, each player starts with twelve cards face down in a grid of four columns and three rows. Your rightmost column is also considered to belong to your right-hand neighbor, and likewise your area includes the rightmost column of your left-hand neighbor. Each player reveals any two cards in their area, then the round begins. On a turn, you either draw the top card of the deck and reveal it, or draw the top card of the discard pile. If you draw from the discard pile, swap that card with any card in your area, then discard the replaced card. If you draw from the deck, you can discard that card (turning any card in your area face up) or you can swap that card with any card in your area. If you draw from the deck, any other player can knock on the table to indicate that they want this card. You can ignore the knock, or you can give them the card; in the latter case, they then replace one card in their area with this new card, taking the old card in their hand. You then take any one card in their area and swap it for a card in your area, discarding the replaced card. The other player then places the card in their hand into the hole you created when you took one of their cards. Any time you have three identical cards in a row or column — even a row that includes a card in your left neighbor's rightmost column! — you discard those cards from play. Whenever one player has all their cards face up, each other player takes one more turn, then players sum the value of the cards in their area (which includes any cards remaining their neighbor's rightmost column). If the player who triggered the end of the round doesn't have the lowest sum, their sum is doubled. The player with the lowest total score after three rounds win

    $14.99$10.06

  • Gamers Guild AZ Gate Keeper Games GKG552-10d10 - Gate Keeper Games Set of 10 D10: Joker Halfsies Dice Gate Keeper Games

    GKG552-10d10 - Gate Keeper Games Set of 10 D10: Joker Halfsies Dice

    This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.

    $20.95$17.81

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Heroes' Handbook AGD

    13th Age RPG: Heroes' Handbook

    The world won’t save itself! Living dungeons rip up from the depths, flying realms crash to earth, dark overlords seize ancient thrones, and the Empire’s protectors stumble. It’s time for your heroes to answer the call! 13th Age is a new, improved edition of the d20-rolling fantasy game of unique heroes, gripping combat, group storytelling, and high adventure. Each of the nine different character classes has its own advantages and play style. Some are simpler—ideal for newcomers—while others have many more options for play. Your character’s One Unique Thing ensures no one else in the Empire is quite like them. Alliances and enmities with icons such as the Archmage, Lich King, and Prince of Shadows give your hero a place in the world’s story from the first session. Changes worth mentioning in this 350-page second edition include: An extended example of play—including campaign set-up, character creation, and the first adventure. Multiple powers to choose from for each of the kin—dwarves, humans, halflings, elves, and dragonics are no longer limited to just one kin power. Revised spells so that spellcasters cast all spells as their own level instead of only having spells that improve at odd levels. An entirely new bard, a substantially improved fighter, an entirely upgraded ranger, and fun new improvements for all the classes we haven’t mentioned. Clearly written icon connection rules with fifteen pages of storytelling examples. This new edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $59.95$50.95

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Gamemaster's Guide AGD

    13th Age RPG: Gamemaster's Guide

    “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer Wide Open Stories An evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign. Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level. Crunchier Crunch Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. Innovations like the escalation die ensure that battles crescendo instead of getting bogged down. Each character class has its own unique features, advantages, and play style. In this Gamemaster’s Guide, you’ll find: The Dragon Empire, ready to embellish and reimagine for your campaign. Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles. Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles. Hundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons! An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters. This new second edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $54.95$46.70

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