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Warhammer Colour Paint: Shade - Drakenhof Nightshade (18ml)
Citadel Shades are specially formulated to flow over other paints and into the recesses on your miniatures, defining details and accentuating recesses. Once applied, they dry to provide very effective shading for your models.All Citadel paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures.
$7.80$6.63
Citadel Paint: Contrast - Blood Angels Red (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Citadel Paint: Technical - Lahmian Medium (24ml)
The Technical paint range is designed specifically for creating unique effects on Citadel miniatures.
$7.80$6.63
Citadel Paint: Technical - Stirland Mud (24ml)
The Technical paint range is designed specifically for creating unique effects on Citadel miniatures.
$7.80$6.63
Citadel Paint: Contrast - Black Legion (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Citadel Paint: Contrast - Magmadroth Flame (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Citadel Paint: Contrast - Skeleton Horde (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Citadel Paint: Contrast - Black Templar (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Citadel Paint: Contrast - Flesh Tearers Red (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Citadel Paint: Contrast - Basilicanum Grey (18ml)
Contrast is a revolutionary paint that makes beautiful painting simple and fast. Each Contrast paint, when applied over a light Contrast undercoat, gives you a vivid base and realistic shading all in a single application.
$7.80$6.63
Huge Miniatures Basing Material - Medium Grit
Our Medium Grit Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures Basing Material - Rubble
Our Rubble Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures Basing Material - Whitewood Debris
Our Whitewood Debris Basing Material offers an easy way to add realistic natural elements to your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures Scenery Accent - Fertile
Our Fertile Highlight is a simple way to add a touch of highlight to your trees or ground cover. Each resealable jar contains 4oz/vol. of highlight.
$6.99$6.64
Dragon Shield: Japanese Brushed Art Sleeves - Dragon Valentine 2023 60ct
Clear front & 'Valentine Dragon 2022' artwork on the Brushed back by Racrufi.Dragon Shield Art Sleeves are printed directly on the sleeve and do not peel or split. Brushed sleeves have a lightly textured back giving them a silky smooth shuffle feel. No white borders, full art or colored frames. The sturdy cardboard box fits 40+ single sleeved cards or 35+ double sleeved cards. Every box has a label at the top of the box for personalization.
$9.49$6.64
Huge Miniatures Basing Material - Urban Rubble
Our Urban Rubble Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures Basing Material - Urban Medium Grit
Our Medium Grit Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures Basing Material - Urban Fine Grit
Our Urban Fine Grit Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Dragon Shield: Japanese Brushed Art Sleeves - Dragon Valentine 2022 60ct
Clear front & 'Valentine Dragon 2022' artwork on the Brushed back by Racrufi.Dragon Shield Art Sleeves are printed directly on the sleeve and do not peel or split. Brushed sleeves have a lightly textured back giving them a silky smooth shuffle feel. No white borders, full art or colored frames. The sturdy cardboard box fits 40+ single sleeved cards or 35+ double sleeved cards. Every box has a label at the top of the box for personalization.
$9.49$6.64
Huge Miniatures Brushes: #2 Round Paint Brush – Vegan Sable
Our Vegan Sable paint brushes are made from some of the most resilient synthetic brush materials on the market. Perfect for use by both first time hobbyists and commission painting studios alike. These brushes tick all of the boxes– Sizable belly for holding plenty of paint Delightful experience with a snappy brush tip Balanced handle with nice weight for precision painting Unbeatable price to performance
$6.99$6.64
Huge Miniatures Basing Material - Fine Grit
Our Fine Grit Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures Basing Material - Redwood Debris
Our Redwood Debris Basing Material offers an easy way to add realistic natural elements to your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
Huge Miniatures: Precision Tweezers
Use to remove grass tufts and flowers from their backing sheet, attach delicate model parts with precision, or to carefully place scenery and basing elements.
$6.99$6.64
Huge Miniatures Scenery Accent - Autumn Yellow
Our Autumn Yellow Highlight is a simple way to add a touch of highlight to your trees or ground cover. Each resealable jar contains 4oz/vol. of highlight.
$6.99$6.64
Huge Miniatures Basing Material - Coarse Grit
Our Coarse Grit Basing Material is an easy way to layer natural ground elements on your miniature base or terrain. Each resalable jar contains 4oz of material.
$6.99$6.64
CHX54511: Chessex Stud Earrings Borealis Icicle Mini-Poly d20 Pair
This color has our Luminary™ effect. It can look like stars in the dark (with enough light exposure beforehand or under a black light).
$9.98$6.65
CHX54508: Chessex Stud Earrings Glitter Ruby Mini-Poly d20 Pair
Stud Earrings Glitter Ruby Mini-Poly d20 Pair
$9.98$6.65
CHX54507: Chessex Stud Earrings Festive Mosaic Mini-Poly d20 Pair
Stud Earrings Festive® Mosaic Mini-Poly d20 Pair
$9.98$6.65
CHX54509: Chessex Stud Earrings Festive Waterlily Mini-Poly d20 Pair
Stud Earrings Festive® Waterlily™ Mini-Poly d20 Pair
$9.98$6.65
CHX54501: Chessex Stud Earrings Translucent Red Mini-Poly d20 Pair
Stud Earrings Translucent Red Mini-Poly d20 Pair
$9.98$6.65
CHX54501: Chessex Stud Earrings Translucent Teal Mini-Poly d20 Pair
Stud Earrings Translucent Red Mini-Poly d20 Pair
$9.98$6.65
CHX54503: Chessex Stud Earrings Marble Green Mini-Poly d20 Pair
Stud Earrings Marble Green Mini-Poly d20 Pair
$9.98$6.65
CHX54505: Chessex Stud Earrings Vortex Bright Green Mini-Poly d20 Pair
Chessex mini d20 stainless stud earrings.
$9.98$6.65
CHX54205: Chessex Hook Earrings Festive Circus Mini-Poly d20 Pair
Chessex mini d20 stainless steel hook earrings. This color is Black Light Reactive! It will react to a Black Light Flashlight.
$9.98$6.65
CHX54506: Chessex Stud Earrings Festive Circus Mini-Poly d20 Pair
Stud Earrings Festive® Circus™ Mini-Poly d20 Pair
$9.98$6.65
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Geiger Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Valerie Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Gwen Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$9.99$6.65
CHX54504: Chessex Stud Earrings Scarab Jade Mini-Poly d20 Pair
Chessex mini d20 stainless stud earrings.
$9.98$6.65
CHX54204: Chessex Hook Earrings Scarab Jade Mini-Poly d20 Pair
Chessex mini d20 stainless steel hook earrings.
$9.98$6.65
CHX54510: Chessex Stud Earrings Nebula Nocturnal Mini-Poly d20 Pair
This color has our Luminary™ effect. It can look like stars in the dark (with enough light exposure beforehand or under a black light).
$9.98$6.65
CHX54208: Chessex Hook Earrings Glitter Ruby Mini-Poly d20 Pair
Chessex mini d20 stainless steel hook earrings.
$9.98$6.65
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