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Picaresque Roman: A Requiem for Rogues
Picaresque Roman: A Requiem for Rogues is a rules-light, narrative-driven tabletop RPG from Japanese design studio Group SGR that features a streamlined 2d6 system, beautiful anime art, and a slew of unique and engaging gameplay mechanics. Picaresque Roman: A Requiem for Rogues is played with 4-5 people, as well as a gamemaster. Each person makes their own player character (PC) with a quick, streamlined system, then competes with each other in addition to the GM to earn the highest amount of "influence" each game. Over the course of a session, players can earn secret info that gives them a leg up on the other PCs, as well as make deals with or even steal from them. Regardless of whether or not you decide to help or hinder your fellow rogue, all that matters at the end of the day is who's got the most influence of the group, which means stealing from the sought-after "VIP" character who's under the GM's control each game and is often the focal point of the scenario or story. Do watch out though, because just to make things interesting, one of the players is secretly a traitor working for the VIP. If you can't figure out who it is before the end of the game, you might just find all your hard-earned influence gone—stolen by the traitor!
$34.99$24.96
Tainted Grail: King Arthur
Collectible King Arthur model (plastic). This model has no gameplay value - it is purely collectible miniature.
$35.00$24.96
Among the Stars Miniatures
Among The Stars: Miniatures Pack is a companion product and component upgrade for games in the Among The Stars universe. It is playable currently with the games New Dawn and Among the Stars: Revival, and it will be playable with future games in the Among The Stars universe. Among The Stars: Miniatures Pack contains 8 plastic Miniatures, each 2 inches tall. The miniatures are bust sculptures of each of the 8 primary Races in the Among The Stars universe: Debos, Minireen, Humareen, Qualeen, Nyxtos, Garn'Athak'Nok, Hythian, Feronsy.
$29.95$24.96
Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$24.99$24.96
Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$24.99$24.96
Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens
Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.
$24.99$24.96
Cubist
In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum, including interior sculptures or installations. Aptly enough, your building materials are cubes, or more precisely, dice! On each turn, you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there, you position these dice to complete commissioned installations for the Museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a particular risky commission hoping that no one else will complete it first, or play it safe by locking up your dice for later use. You can also use your dice to enlist masters of modern art like Juan Gris, Franz Marc, and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you! Components: 81 Dice 1 museum board 4 Individual Studio Boards 9 Museum Cards 25 Artist Cards 23 Installation Cards Rulebook
$29.99$24.96
Song of Ice & Fire: Lannister - Gold Cloaks
A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the greatest prize of all: The Iron Throne. This expansion requires a Lannister Starter Set to play.
$37.99$24.96
Sunrise Lane
In Sunrise Lane, players take on the role of construction companies attempting to build up a residential neighborhood, and to do this, they need to pick prestigious plots of land on which to build houses and town structures. In more detail, the game board depicts a grid of spaces that each show 1-5 dots in a single color, and each player has a set of colored House pieces, with the colors having no connection to the space on the board. On a turn, you either draw 2 colored cards from the deck and add them to your hand (with a limit of 5 cards in hand) or discard cards to place a building, then draw a card. When you build, you must build adjacent to a pre-existing structure (or the central space at the start of the game), and you must discard 1 or more cards of the same color as the dots in the space on which you want to build. You can discard 1-5 cards, after which you place 1-5 of your House pieces on this space, then score points equal to the number of dots on the space multiplied by the number of House pieces you placed. You can build multiple buildings on a turn as long as you build your next one adjacent to the last one you built. When a player has 2 or less House pieces in their supply, the game ends, then players score endgame points, with two of the districts awarding points for the highest buildings and the other two for the most buildings. Additionally, points go to the player with the longest group of adjacent buildings.
$34.99$24.96
Song of Ice & Fire: Neutral - Stone Crows
As mountain tribes and raiders go, Tyrion Lannister’s Stone Crows are quite ordinary, save their unexpected loyalty. While pledged more to Tyrion’s coin than his person, they proved true to their word, even when betrayal might have been a more lucrative option. As mercenaries, these troops are worth their coin, if properly employed as scouts and flankers. Their light arms and armor make them unsuited to the front line in a protracted engagement. FIERCE MERCENARIES: Command the loyalty of Tyrion Lannister's Stone Crows, a savage band of mercenaries ready to fight for the highest bidder. STRATEGIC ADVANTAGE: Use the Stone Crows as scouts and flankers, hitting hard and replenishing their ranks quickly even in the heat of battle. VERSATILE USAGE: Employ the Stone Crows across multiple Great Houses of Westeros, or let Tyrion lead them into battle as loyal Lannister units. HIGHLY DETAILED MINIATURES: Each miniature is intricately crafted and pre-assembled, allowing for immediate gameplay and painting enjoyment. EXPAND YOUR ARMY: Enhance your A Song of Ice & Fire tabletop experience with the Stone Crows Unit Box, adding depth and variety to your forces.
$37.99$24.96
Varia: Battle Box - Starter Set
The perfect product for a new player - this box comes with everything you need! Game Contents: 2 Class Decks - 65 cards 2 sets of dice Token cards Buff/debuff tracking cards Rules Booklet
$24.99$24.96
Star Wars Unlimited: Game Mat Xtra-Wide
This premium quality, full color printed, and officially licensed Star Wars™: Unlimited Game Mat XTRA-WIDE is a must-have accessory for every player of the game! With an additional 19 cm, it provides a lot of extra space for cards and accessories. PLUS: It comes with card and playzones for a quicker overview of the game. This softly cushioned playmat comes with a flat premium stitching that prevents cards from getting caught on the seam of the mat. It is 2 mm thick and protects your cards from rough or dirty surfaces. The mat is outfitted with an ultrafine surface and an anti-slip back side that keeps it safely in place during gameplay. EXTRA SPACE FOR GAMEPLAY: The Xtra-Wide Game Mat is 19 cm wider than standard playmats, offering more room for cards and accessories during Star Wars: Unlimited games. DESIGNED FOR STAR WARS UNLIMITED: Features designated card and play zones, ensuring a streamlined and organized gameplay experience. PREMIUM BUILD & PROTECTION: Crafted with flat premium stitching, a softly cushioned 2 mm thick surface, and an anti-slip backing to keep your cards safe and the mat secure during intense gameplay. HIGH-QUALITY MATERIALS: Made with an ultra-fine surface for smooth card interactions and natural rubber for durability and comfort. OFFICIALLY LICENSED: This premium mat is an essential accessory for Star Wars: Unlimited fans and works perfectly with other card games, making it a versatile addition to any collection. Contents: One 80 x 35cm playmat
$32.99$24.96
Terraforming Mars: Automa
Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.
$34.99$24.96
Unstable Unicorns NSFW
Unstable Unicorns NSFW Edition: If 69% of your conversations involve dirty jokes and inappropriate comments, you’re going to love the NSFW edition of Unstable Unicorns.
$24.96
My Little Pony: Festival of Lanterns
Join Twilight Sparkle and her friends as they visit Mistmane’s Eastern Village, where they will celebrate all of their accomplishments in restoring Equestria to its peaceful ways by releasing Cutie Mark lanterns. As the glowing lanterns rise up to form patterns in the sky, they all can feel the magic of friendship abound! My Little Pony: Festival of Lanterns was designed by Christopher Chung, the same great mind behind the original Lanterns and many expansions for the My Little Pony Deck-Building Game. This game has the same great gameplay as Lanterns with a My Little Pony theme! It contains new modules to add fresh gameplay experiences and includes an intuitive solo mode! Get ready to celebrate with the ponies of Equestria in this magical family game! Download the rulebook here. Features Same great Lanterns gameplay with a My Little Pony theme! New modules not seen in the original for fresh gameplay experiences! Includes a solo play option! Designed by Christopher Chung, the great mind behind Lanterns: The Harvest Festival and many expansions for the My Little Pony Deck-Building Game! Art by Mary Bellamy, known for her magical artwork in the My Little Pony Deck-Building Game, Roleplaying Game, and Comic Book Series! Contains 35 Sky Tiles 40 Dedication tiles 4 Celestia tokens 1 Starting player token 28 Mooncake tokens 4 Reference Cards 61 Lantern cards 16 Friend cards Rulebook At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 30 min or less Game Type: Tile Placement / Modular Board, Hand Management, Engine Building / Pattern Building, Set Collection
$35.00$24.96
Ravensburger: 1000 PCS Puzzle - Disney Vault: Mickey Musical Revue
Strike up the band with Disney’s “Mickey Mouse†and our Musical Revue puzzle!It’s time to make sweet music puzzling this fondly remembered musical attraction from Walt Disney World Resort! Maestro Mickey Mouse led an orchestra and cast of over 70 Audio-Animatronics® Disney characters as they performed songs from classic Disney films. After nearly a decade of entertaining guests at Magic Kingdom, the Mickey Mouse Revue moved to Japan, where it premiered on April 15, 1983, as an opening day attraction at Tokyo Disneyland. Enjoy fond memories as you puzzle the day away!In 1962, Walt Disney discussed the idea of creating an attraction for "all of the Disney characters, so everyone can see them…I have in mind a theater, and the figures will not only put on the show but be sitting in the boxes with the visitors, heckling. I don't know just when I'll do that." Nearly a decade later, Walt’s concept became a reality when the Mickey Mouse Revue premiered as an opening day attraction in Magic Kingdom Park at Walt Disney World Resort on October 1, 1971. The attraction was retired in 2009, and the historic conductor Mickey Mouse Audio-Animatronics® figure was preserved by the Walt Disney Archives.
$29.99$24.96
Cosmic Encounter: Cosmic Alliance
Cosmic Alliance is the third expansion for Cosmic Encounter, and it brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together! Cosmic Alliance includes: 20 Alien Sheets 54 Cards, including 1 Player Colony Marker 5 Player Planets 20 Plastic Ships 38 Horde Tokens
$32.99$24.96
Leviathan Wilds: Deluxe Component Pack
Upgrade core game components from finest quality to lavish luxury! Includes a dual-layer threat board, new attack markers, dice, acrylic mushrooms and scenario tokens, a metal coin, and a wooden active player marker!
$25.00$24.96
Tir na nOg: Blessings & Burdens Expansion
Tír na nÓg: Blessings & Burdens expands your journey into the Otherworld with five powerful new modules. Mix and match them however you wish—each brings fresh twists, daring choices, and unexpected challenges. Every module reshapes setup, rules, and scoring, and several include solo play so you can test your fate alone. Module 1 – New Geas Cards New destinies await! Six fresh Geas cards (two per Saga row) open up bold new paths. Use them on their own, combine them with the base set, or dare to play asymmetrically with different cards for each player—if you’re ready, the Morrigan herself awaits you in Module 5. Module 2 – Blessed Realms What will you sacrifice? Each card you discard sways the fate of the Realms, shifting their value for endgame scoring. Do you burn a color to make a region thrive—or keep it to build your own legend? Module 3 – The Lore of Places Rise as a Mormaer, a ruler of regions. Claim dominance in a color to unlock special once-per-round powers and bend the story of your Saga to your will. Module 4 – Triquetra Honor the sacred unity of all things! Complete Triquetra goals to claim blessings—divine gifts that let you change a card’s rank, swap cards in your Saga, or even place a Bridge, a mystical new tool that bends space to connect cards diagonally or across gaps. Every player who reaches the goal that round is blessed, but only the swiftest earns the glory of being first. Module 5 – Followers of the Morrigan (2+ players) The Morrigan whispers… Draft and command your own unique set of Geas cards, giving each player a singular fate. You were going to try it anyway—now the rules of chaos have been written.
$24.99$24.96
Donut Shop
As the newest hires at the local bakery, you have been assigned to work with the hottest selling items - the donuts. Your job is twofold: to arrange the donuts in the display case, and to put together boxes to fulfill customer orders. You’ll also want to make an extra push to sell donuts with sprinkles and coffee, as these can earn you extra cash. Sell your delicious treats better than any of the other employees, and you’ll be walking home with the most money at the end of the day. In Donut Shop, players will be taking turns placing Donut Tiles in the Display Case, earning points based on how many donuts of the same type are connected. Players then have the opportunity to box groupings of donuts in the Display Case in order to fulfill customer requests from their Order Cards and earn extra money. Bonuses can also be earned from special orders for coffee donuts with sprinkles. At the end of the game, the player that has earned the most money from their donut placement and order fulfillment wins! A player’s turn consists of the following actions:1. Add a Donut Tile to the Display Case2. Score for donut placement3. Box donuts (optional)4. Draw a new Donut Tile and Order Card
$34.99$24.96
Tawantinsuyu: Golden Age
Pachacuti’s leadership allows the people of Cuzco to build their empire faster, better, and further than it was possible ever before. A new class of citizenry emerges: nobles, supporting their great leader with their wisdom and riches. If you hope to be Pachacuti’s successor and maintain the level of prosperity currently known to our people, keep these nobles happy and build them palaces worthy of their status! Sounds of your constructions will echo far and wide beyond the mountain ranges of Antikuna, inspiring newcomers to travel east to bask in your glory. While the priests debate whether they should follow the Path of Ruruy (growth, fruit bearing) or Simpa (braiding, entwining) to worship the sun god inti, your advisors tell you to look to the four suyu (region) you’ve conquered. Not just for plunder, but to learn from these vassal nations, and use their expertise to bring glory to the Inca. Do you have what it takes to be the leader of the realm of the four parts in this golden age?This expansion contains 4 modules:★ The “Way of the Sun” module introduces two alternative layouts for the sun temple.★ The “Vassals of the Inca” module introduces a new secondary action that lets you utilize the specialties of the other nations your armies (or other players’ armies) conquer.★ The “Nobles and Newcomers” module is the largest of the new modules, and it introduces a number of new features: a new building type, newcomer workers, and several new passive buildings★ The “Pachamama” module is an improved and streamlined solo opponent for the game, based on (and replacing) Axomamma.★ Additionally, this expansion contains 8 new passive buildings, that can be added to the game regardless of playing with any of the modules or not.
$30.00$24.96
Dominion: Hinterlands Expansion 2nd Edition
The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. Dominion: Hinterlands is the sixth addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
$39.95$24.96
Tetrarchia (2nd Edition)
TETRARCHIA (Latin of Tetrarchy, “leadership of four”) is a cooperative game in which 1 to 4 players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. With simple rules, the core engine leads to very different games and surprising endings.
$35.00$24.96
Cthulhu Mythos (5E): The Big Sleep Act 4: Lullaby
Tsathoggua’s rampage continues unchecked. Your heroes must delve deep into the caverns whence the Great Old One emerged. Here, you encounter ancient subterranean civilizations and primordial beasts. As you make your way to the lightless realm of N’Kai, Tsathoggua’s origin, you find terror, abomination, and stygian vaults. But somewhere in this nightmare realm is the secret behind the Sleeper’s power. Only you and your heroes have the skills to obtain it, and the knowledge to use it. But Tsathoggua is also aware and alert – will you be ready for the final showdown with the titan itself and its army of slithering monsters? Lullaby is the fourth and final Act of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for a complete campaign in which you can explore all the possibilities of the Sleeper – the alien monster-god Tsathoggua – and his menace. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$24.99$24.97
Die Hard Dice - Scroll of Rolling - Lunar Path
FEATURES • A dice rolling mat that can store a line of dice too!• Sturdy PU leather• Looks like a magic scroll when rolled up.
$29.95$24.97
Quartershots: Lairs & Labyrinths
Book 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!
$25.00$24.97
Hey, That's My Fish!
In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins.
$36.99$24.97
Here, There, Be Monsters!
Here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.Play as a diverse crew of monstrous, anomalous or just generally odd beings, fighting against those who would use, abuse or even annihilate you. Create and populate your own supernatural underworld, abnormal gang and extra-dimensional haven. Hunt monster hunters! Punch nazi occultists! Eat the rich! Protect each other! Fight back! Here, there, be monsters! Featuring: A simple tag-based system and quick character creation; 100 pre-made character background options to get you started as fast as you want; Collaborative worldbuilding; Dozens of tables with ideas for characters, factions, places and objects; Optional screenwriting-inspired long-term mechanics with focus on character arcs; Simple resolution mechanics based on rolling 2 six-sided dice (2d6); Completely illustrated and colorful layout.
$25.00$24.97
GKGMAGNET - Gate Keeper Games : Magnet Dice Handmade Sharp Edge Magnetic Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$74.95$24.98
Chessex Battlemap: Megamat 1 1/2'' x 1 1/2'' - 97257
This combat mat is made from expanded vinyl to bring you the highest quality mat currently available. It is double sided with 1 1/2-inch squares on one side and 1 1/2-inch hexes on the other. It measures 23.5 x 36 inches (66cm x 60cm) and requires WET ERASE MARKERS!
$49.98$24.99
Sherlock: Case Connection
In Sherlock: Case Connection, you are a detective investigating a crime. Collect proof, make connections between threads, and use this evidence to reconstruct the leads that you are pursuing. Solve the nefarious plots that Sherlock has discovered as you strive to become the world's next greatest detective. Stay determined, and you might even overcome the master himself!
$24.99
Smash Up: Cease and Desist
Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time. Smash Up: Cease and Desist includes four factions — Astroknights, Changerbots, Star Roamers, and Ignobles — with 22 cards for each faction. To play, you shuffle together any two factions, whether from this set or any other Smash Up title, then start playing.
$24.99
Flashback: Zombie Kidz
Embark on a cooperative adventure with other kids or with your whole family in a world frozen in time. Explore the past to solve mysteries in the present, and change the future to save the world! Discover the whole story, bit by bit, through the eyes of the characters living it. Put together all the points of view to discover clues, uncover and figure out mysteries, and answer the final questions.★ ZOMBIE KIDZ: Set in the vibrant universe of the #1 children’s game on BoardGameGeek!★ THREE SCENARIOS: By exploring and investigating all the scenarios, you’ll experience a cohesive and engaging story★ HIGH REPLAYABILITY: Replay the scenarios following different paths or using different gadgets to unlock new cards.CONTENTS• 80 Large cards• 30 Mystery cards• 2 envelopes• 1 sealed box• 1 rulebook
$24.99
DC Deck-Building Game: Rivals 3 - The Flash vs. Reverse Flash
Standalone game, but compatible with other games in DC Deck-Building Game series. THE ULTIMATE HIGH-SPEED BATTLE!Take on the role of one of the iconic rivals and engage in an epic showdown! Each player has three unique Character cards, each with more formidable abilities and a higher cost than the previous one. Recruit unique Speedsters and Rogues with the ultimate goal of defeating your foe three times. Will The Flash be fast enough to prevent ReverseFlash from destroying the timestream?★ Play as The Flash or Reverse-Flash!★ Each time a Character is defeated, they gain new abilities and become more difficult to overcome!★ Introduces “Speedster” cards that give you bonuses while you have momentum★ New Weakness cards stay in front of you and make you an easier target for your rival!Contents• 99 Standard Cards• 6 Oversized Character Cards• Rulebook• Multiverse Divider• First Printing Promo Card (Central City PD)
$24.99
Final Girl: Gruesome Deaths (Season 1)
FIVE books with narrative depictions of the victim deaths for the various Series 1 Killer/Location combinations.
$24.99
Number Drop
Number Drop is a Tetris-style roll-and-write game played with shapes and numbers. Players use 4 number dice and 1 shape die to determine the way they must fill in their grid, by creating the shape with the numbers. Players also have 5 block tiles they can use to block the other players' grid. In this game, you must drop shapes in the right places to create combinations of identical or consecutive numbers on your grid. You aim at being the most efficient and being able drop penalties onto your opponents !As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner. Will you reach the ultimate score of 100 ?
$24.99
PARKS Memories: Coast to Coast
PARKS Memories: Coast to Coast is one of three editions of PARKS Memories, highlighting the national parks in the United States with exceptional bodies of water in them.
$24.99
Ten
TEN™ is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust! Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences!Contents• 129 cards• 5 player reference cards• 50 currency tokens• 15 bust tokens• 1 rulebookAges 10+, 1-5 players, 15-30 min or less
$24.99
Smash Up: Excellent Movies, Dudes!
Grab Your Popcorn!Smash Up is back with a rad to the extreme expansion featuring the best in 80’s cinema! Or, as close we can legally get to it without attracting the attention of some lawyer spaz.Get ready to go back in time (again!), rustle some wraiths, burst some chests, and unload insane amounts of action on some dweebs! Can you lose with these righteous new factions? As if!Excellent Movies, Dudes! is fully compatible with all previous Smash Up expansions.CONTENTS• 4 Faction Decks with 20 Cards Each♦ Action Heroes♦ Wraithrustlers♦ Extramorphs♦ Backtimers• 8 Base Cards• 4 Card Dividers• 1 Token Sheet• 1 Rulebook
$24.99
Turbo Kidz
Rookie drivers, choose the coolest car, tighten your helmets, prepare your thumbs, and rev up your voice! Either co-operatively or competitively, in Turbo Kidz you want to be the first to cross the finish line in a series of hilarious races...blindfolded! For each race, the driver covers their eyes and must draw their circuit as quickly as possible while still staying on the road. Their co-pilot guides them with their voice, while moving the driver's thumb like a joystick to prevent them from going off the road. Tear up the course on sixteen unique circuits, keep ahead of the pack with turbo boosts, and customize your car with gadgets to send your opponents spinning into the ditch while you zoom off to victory! ON YOUR MARKS, GET SET, DRAW!
$24.99
Conquest: Spires - Vanguard Clone Infiltrators
Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Infiltrator training differs radically from what Vanguards have come to expect. As Vanguard Infantry, they fought in the main battle line, counting on support from countless menial drones, beasts and sentients that forge the war machine of the Spires. Infiltrators operate independently of this complex, relying solely on their skills and those of their team mates to survive in an environment that is not only alien to them, but a population who is invariably hostile. Stealth and ambush are their chosen methods of combatant their training regime emphasizes this. Few forces on Eä can match them in their chosen craft.
$32.99$24.99
Canvas Finishing Touches
The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as players compete to have their work displayed on the gallery wall.Also features:Platinum Ribbons - Grab a Platinum Ribbon whenever your painting is framed in the gallery.New Scoring Cards for puzzling new challenges and added replayability. CREATE MASTERPIECES: Expand your artistic journey with Canvas: Finishing Touches. Complete your works of art and display them using unique Frames. INTERACTIVE GAMEPLAY: Compete with other players to have your painting showcased on the gallery wall. Use strategy and skill to secure a place among the top artists. PRESTIGIOUS PLATINUM RIBBONS: Earn coveted Platinum Ribbons when your masterpiece is selected for framing in the gallery. Showcase your talent and artistic vision. ENHANCED REPLAYABILITY: Engage in puzzling new challenges with the addition of fresh Scoring Cards. Each game offers a unique opportunity to explore different strategies and artistic techniques. EXPAND YOUR ART COLLECTION: With Frames, Platinum Ribbons, and new scoring options, Canvas: Finishing Touches provides an immersive and rewarding experience for 1-5 players, ages 14 and up.
$24.99
Canvas Reflections
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to string together combinations of Elements. Additionally, the new board offers a wider selection of Art Cards that allows you to better plan ahead and presents more choices even when running low on Inspiration Tokens.NEW PERSPECTIVES AWAIT: Expand your artistic journey with Canvas: Reflections. This expansion adds Mirror Cards, introducing deeper strategy and creative possibilities to the original game.MIRROR THE CREATIVITY - Discover the unique gameplay of Mirror Cards, reversible cards that offer increased flexibility to combine Elements and unlock stunning combinations in your artwork.ENHANCED STRATEGIC PLANNING: The new board provides a wider selection of Art Cards, empowering you to better strategize and plan ahead. Make informed choices even when Inspiration Tokens are scarce.GOLDEN OPPORTUNITIES: Earn Gold Bonus Ribbons by aligning specific Elements next to Gold Bonus icons. Utilize these ribbons to gain extra rewards and enhance your scoring potential.FRESH CHALLENGES AND REPLAYABILITY - Experience new puzzling dynamics with the introduction of unique Scoring Cards. Engage in fresh challenges that will test your strategic thinking and creativity..
$24.99
Vampire Village
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$24.99
Zombie Teenz Evolution
Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive off the overwhelming hordes. Collect the 4 Ingredients and brew the antidote that will save the world! Zombie Teenz Evolution is the sequel to Zombie Kidz Evolution (#1 Kids' Game on BGG). It is a standalone game with a different set of rules, so you don’t need to have played the first game to jump into the second. The rules are slightly more advanced and will require a little more strategic thinking. Zombie Teenz Evolution follows the same general guidelines as its predecessor: a fast and simple game whose rules evolve from game to game through the opening of 14 ‘Mystery’ envelopes. By accomplishing special Missions, players unlock additional content that will provide a richer experience, while constantly renewing the enjoyment of the game. The icing on the cake: the two games are compatible! You will be able to play Zombie Kidz with your Zombie Teenz, and vice versa!
$24.99
Triolet
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors! The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positioning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses! Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner!
$24.99
Oceans: Legends of the Deep Expansion
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!Game PlayAt the beginning of the game, deal four Legend cards to each player. Choose one of them, and pass the rest to the player on your left. Continue drafting until everyone has four Legend cards.During your Play Cards phase, you may play one Legend card in addition to your normal card play. Legend cards have game-changing abilities with global effects.To replace an Legend card with a new one, subtract the cost of the old Legend card from the cost of the a new Legend card.
$24.99
Let's Hit Each Other With Fake Swords
Let's Hit Each Other With Fake Swords is the world's first sword-fighting card game and it's perfect for mixed age groups. You'll love racing to collect sets of 3 matching cards and performing sword fights with added stunts in your pursuit of victory. It's easy to learn, quick to play, and hilarious to watch. Bring it to your outdoor events, family game nights, or any other place where you need to settle arguments like grown-ups (grown-ups with Swords!)
$24.99
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