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Poetry for Neanderthals: NSFW Edition
Poetry for Neanderthals: NSFW Edition is an adult party game similar to Taboo® where players earn points by getting their teammates to guess words and phrases. The catch is that they are only allowed to use single-syllable words. Enjoy getting grandma to guess phrases like “nudist beach,” “mile high club” or “banana hammock,” but be careful. If you use any words with more than one syllable, the other team gets to spank you with the 2-foot inflatable Spank Stick. But maybe that’s not such a bad thing?
$19.99$15.93
Terraforming Mars: Hellas & Elysium
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
$19.95$15.93
Couture
 Take on the role of a fashion model as you hit the runways in New York, Paris, and Tokyo to build your career.In Couture, players seek to win cards through auctions in New York, Paris, and Tokyo. New cards are available to draft in each city, allowing the winning player first pick of Iconic Poses, Signature Walks, a personal Glam Squad, and much more.Once the seventh round has concluded, players determine their total score, with magazine cover awards bringing bonus points. The model with the highest score wins the game and with it all the fame of a global spotlight! Illustration and graphic design lends itself to the theme creating a rich and immersive experience Clever and unique auction mechanic appeals to fans of auction games yet is approachable to those who don't keeping Couture wide open to all audiences Rich strategy in a clean and streamlined presentation makes this game feel like a lot of game in a small box Intuitive and consistent iconography creates an easy to learn and quick to remember experience without having to reference aids or rule book
$19.99$15.94
Broken Wave RPG: Deck of Broken Things
Broken Weave Deck of Broken ThingsThe Deck of Broken Things lets you take any 5e monster or location and add them to the Broken World! Apply bizarre Decayed Transformations to turn any creatures into a nightmarish abomination ready to torment the people of the Broken World — add strange new abilities, inflict twisted mutations, and apply tragic curses to create countless monsters for your Broken Weave game!This deck of 52 cards is an invaluable tool for all GMs of Broken Weave. The GM simply draws from the deck and applies the effect to any 5th edition creature! This means GMs can use any 5th edition monster book, critter companion, or tome of enemies in their Broken Weave campaign!
$21.99$15.94
GamersGrass: Urban Warfare Bases, Oval 105mm (x1)
Shrubby landscape with rocky outcrops and dense plant cover with a few beautiful yellow flowers among a charming combination of green vegetation. They can be used to reproduce a vast range of mediterranean habitats like heaths, garrigues and maquis on climates with warm dry summers and cold mild winters. This pack contains 1 oval Battle Ready Base 105mm wide in a highland theme.All Battle Ready Bases are sold already painted and finished by hand.
$18.76$15.94
The Kittens of Mont Saint-Michel
See them there, those little balls of fluff, so full of mischief and curiosity? You won’t believe it now, but this is how heroes start. Join the four kittens Leon, Adara, Nera and Guy in their adventures as they learn, spar and explore the streets and secret places of the ancient fortress island of Mont Saint Michel...and it’s not just play. They’ll need to work together to put their lessons of the Warrior Virtues to good use against a hidden foe before this little tale is done.Before you can achieve great things, you must learn the little things. Let us get started, oui? The Kittens of Mont Saint Michel is a co-op adventure card game where each players takes the role of one of the would-be heroes of Mont Saint Michel. In this game you will explore the town and castle while learning the virtues courage, patience, competence, selflessness, perseverance and integrity on the path to becoming a true warrior. The object of the Kittens of Mont Saint Michel is for your heroic kitten to earn as many warrior virtues as possible and defeat the vermin army in the Final Battle. After selecting your little furry hero and setting up the play area, you will have actions to perform each turn including moving to new locations, sparing with fellow kittens and earning warrior virtues. The locations in Mont Saint Michel are represented by cards that occupy the center of the table. When your kittens venture there they will be able to test their skills to earn the corresponding virtue on the card as well as collecting loot items to use in their mission to save the monastery The game is played over three chapters. Chapter 1: Train Hard is where the kittens earn Warrior Virtues by adventuring in the town, monastery and fortress of Mont Saint-Michel, represented by Location cards. In Chapter 2: The Search, the would-be heroes continue to earn virtue while seeking out the foe and Chapter 3: The Final Battle is the moment everyone has been working towards! Foil the Vermin Army’s plan to harm the monastery and its inhabitants.
$19.95$15.94
GamersGrass: Badlands Bases, Oval 105mm (x1)
Shrubby landscape with rocky outcrops and dense plant cover with a few beautiful yellow flowers among a charming combination of green vegetation. They can be used to reproduce a vast range of mediterranean habitats like heaths, garrigues and maquis on climates with warm dry summers and cold mild winters. This pack contains 1 oval Battle Ready Base 105mm wide in a highland theme.All Battle Ready Bases are sold already painted and finished by hand.
$18.76$15.94
Food Fight Frenzy
Food Fight Frenzy is a dice rolling, speed, pattern recognition, and dexterity game for 2-6 players. Each player has a stack of tiles and starts with 5 face up. Each turn all the dice are rolled and it's a mad dash to place your tiles on top of the dice showing the matching icons. When there's no more available moves a player says "STOP" and the turn is over. Be careful though, if you call stop too early or have any of your tiles fall off the dice you're out of the round. First player to get rid of all their tiles is the winner. Speed pattern recognition and dexterity game 72 tiles depicting cute animals being hit with food and 13 oversized dice with the matching food items Quick to learn and even faster to play with each game only taking about 15 min or less Be the first player to get rid of all your tiles and you win. 2-6 players Ages 6+
$19.99$15.94
Railroad Tiles: Monuments Expansion
Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction!
$20.00$15.94
Railroad Tiles: Energy Expansion
Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion. You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of "route"... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it.
$20.00$15.94
Railroad Tiles: Forest Expansion
Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people. Your goal is to build Forests all around your network, while keeping them separate from each other (a bit like Cities work in the core game; at the end of the game, you make 3 points for each group of at least 3 Forest tiles that are orthogonally adjacent). Additionally, some Forest tiles also have pinpoints where you can place Lookout Tower pawns (which, like gondolas in the Canals Expansion, can be placed using any Placement token as a wild card, instead of placing the corresponding standard pawn). Each Lookout Tower is worth 1 point +1 for each orthogonal direction in which there is at least 1 Forest tile. Like all expansions, the Forest Expansion comes with a few Objectives as well: for example, the Witch's House does not want to be in the same row or column as a Lookout Tower, while the Camping Ground must have at least 4 Forest tiles around it.
$20.00$15.94
Railroad Tiles: Desert Expansion
Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction!
$20.00$15.94
Mountain Goats
In Mountain Goats, roll dice to move your goats to the top of 6 different mountains. If you're at the top, score points as long as you stay there.You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain! If someone else's goat moves to the mountaintop, they kick you off and you'll have to start your trek over. Mountain Goats is a combination of luck and strategic planning.
$19.99$15.94
Fantasy Realms Greek Legends
In this new, standalone game, Fantasy Realms remains as easy to learn and pick up as ever, while keeping its strategic depth and replayability. Build your realm, one card at a time, as you collect Heroes, Quests, Monsters, and more! Each card is unique, and scores points based on the other cards in your hand. You start with seven cards, and each turn you’ll draw a new card from the deck or discard area, and discard one card from your hand, always trying to improve your Realm! Whoever’s realm scores the most points is the winner! Fantasy Realms: Greek Legends takes this now classic formula, and adds some new mechanical twists to match its theme. It features attribute tags, iconographic scoring condition reminders, and all-new graphic design and illustrations! In addition to combining the right suits and tags, you will: Send cards to the afterlife, costing precious points but unlocking powerful abilities. Complete quests with unique combinations! Vanquish legendary monsters with the right heroes! Play again and again as you try for the most epic score possible! Contents* 79 cards 1 scorepad 1 rulebook
$19.99$15.94
Downstream
Add cards to a growing river ecosystem and carefully arrange the right symbols on your side of the water in this puzzly game of give and take! Downstream is a 2 player card laying game where players create a river together, attempting to enrich their own shoreline without helping their opponent accross the river. On your turn, you'll add a card to the growing river ecosystem; either extending the flow of water or the existing banks. You'll be competing over a different set of objectives in each game, the resulting rivers each having their own personality. Downstream packs variety into a small box and is intended for camping and travel.
$22.00$15.94
Lure
Players compete to collect the most points by reeling in fish cards. To catch a fish, players roll their dice to beat the fish's target number, as well as meet any specific requirements on the card. Whoever completes those requirements and is closest to the target catches the fish! Players secretly bid on how many dice to use before the round starts. Bid less dice to go first, but use more dice to make it easier to catch. Most points wins after the deck of fish cards runs out! Will you play aggressively and use fewer dice? Or, will you count on your opponents to be too risky? Let's fish! Clever blind bidding mechanism to determine play order. Unique dice combinations to attract various fish cards to score points. Luck based game levels the playing field between skilled and beginner players with plenty of mitigation opportunity. Beautiful artwork creates an extremely appealing table presence. Extremely easy to set and reset will leave you playing over and over, one of the best filler games around. Contents: 5 Player Screens 25 Dice (5 per player) 10 Special Dice (2 per player) 24 Lure Tokens 30 Fish Cards
$19.99$15.94
GamersGrass: Winter Bases, Oval 105mm (x1)
Cold rocky environments covered by partly melted snow and a few unsaturated tufts. These bases simulate with realism cold climates as well as winter/early-spring cold seasonal habitats with sparse vegetation. This pack contains 1 oval Battle Ready Base 105mm wide in a winter theme.All Battle Ready Bases are sold already painted and finished by hand.
$18.76$15.94
The Networks: Megacorp Expansion
Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Telly Time – Take over the UK in a new game mode featuring unique genre tracks, extra time slots, and more. Note: This expansion is only compatible with The Networks: Primetime edition. Clever and satirical humor throughout the card art, names, and titles. Unique illustration and colorful presentation make this an eye catching product on the table. Easy and intuitive ruleset will have you playing this rewarding strategy experience very quickly with an extremely low barrier to entry. Numerous combinations of cards give The Networks an incredibly high degree of replayability. Contents: 10 Mogul Cards 7 Mogul Tokens 13 Executive Boards 12 Genre Tokens 2 Superstar Tokens 1 Flix Weekend Token 4 Anomaly Cards
$20.00$15.95
Nacho Pile
Nacho Pile is a fast-paced, high-energy game that will have chips flying back and forth as players compete for full plates and stomachs. In the game, players must push their luck to pile their nacho plates high, but also cleverly snatch matching chips from other players. Don't get too risky or you will lose them all! Keep an eye out for special chips that really ramp up the heat with spicy effects. On your turn you'll reach into the bag and pull out a chip. Continue doing this until you either bust or stop. - You bust if you pull out a chip that is identical to another chip you pulled out this turn. Place all chips you drew this turn into the bag and end your turn.- If you choose to stop, place all chips you drew in front of you. Then take any chips in front of other players that have the same number! Any chips that remain in front of you by the beginning of your next turn are placed onto your plate and are safe from being stolen. The game ends once only one chip remains in the bag. Reveal that last chip. The player with the most of that value chip wins! If it's a special or wild chip, the player with the highest number of chips wins.
$19.95$15.96
Anime 5e RPG: GM Screen and Adventure
The Game Master’s secret weapon - to help organize campaigns and keep players on their toes! Includes one Anime 5e module built for 3-5 players of 2nd or 3rd level.
$19.95$15.96
Role 4 Initiative - Enamel Lapel Pins Stained Glass Window
This beautiful metal and enamel pin is highly collectable and makes a great decoration for shirts, backpacks, bags and other accessories. Designed in a Stained Glass Window with TTRPG elements theme, this pin measures approximately 51mm (2'') tall and contains 2 butterfly clutches.
$15.96
Tamashii: Stretch Goals - Lost Pages
This box includes new bodies, new district tiles, and four-legged companions who help you in exploring the world. You also get new scenarios and bosses. Another functionality is the new “Living City†mechanic. Living city are random events that will diversify the game and affect specific locations. EXPAND YOUR TAMASHII EXPERIENCE: Unlock an array of exciting stretch goals with the Lost Pages expansion, enhancing your Tamashii adventures. UNVEIL LOST SECRETS: Delve into the mysteries of the Lost Pages, revealing hidden lore, powerful artifacts, and captivating characters. NEW ADVENTURES AWAIT: Embark on thrilling quests with additional scenarios and challenges, offering endless hours of immersive gameplay. ENRICHED ARTWORK & CONTENT: Immerse yourself in the enriched artwork and content of Lost Pages, crafted with attention to detail. FOR TAMASHII ENTHUSIASTS: Perfect for Tamashii enthusiasts and collectors, this expansion elevates the excitement of the gaming experience.
$19.99$15.96
Black Oak Workshop: 7-Dice Set: Kitty Clacks - Snowball
This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!
$16.00$15.96
Black Oak Workshop: 7-Dice Set: Kitty Clacks - Trixie
This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!
$16.00$15.96
Mine Your Business - Pickaxe Edition
Mine Your Business is a quick and tricky spatial puzzle that encourages clever planning and pattern recognition, all while being sparkly. The game features many modes of play, including solo, cooperative, and competitive rule sets. In each mode, you will take actions on your turn to manipulate the game board and attempt to align chains of resources, so that they may be collected once your mine cart is aligned with them. You will do this by swapping, rotating, and revealing the different resource cards that make up the game board. There is also a hungry goblin within the mine which will do its best to destroy your recently created resource paths, as well as try and eat you! Make sure you do everything in your power to avoid the goblin, and wisely utilize the tools available to you. The cleverest gnomes may even catch the goblin, eliminating it from the game! Take care to avoid the dangers of the quarry, and steer clear of your pesky adversary. Sneak around dangerous creatures, enchant the land, and Mine Your Business! The game will end when the mine carts belonging to each player have reached the end of the board, or if a goblin eats even a single gnome. The player with the most resources at the end of the game will stake the claim as Major Miner!
$24.99$15.96
Mind Space
Mind Space is a thoughtful game in which players are trying to achieve serenity by adding emotions to their Brain Board.Each emotion is represented by a polyomino shape. Five of the possible Seventeen emotion cards will be available each round, and five rolled dice will determine which colors can be used to add those shapes to a Brain Board.After 12 rounds, the game is scored, and points can be earned by completing sections of the brain, achieving public goal cards, and meeting the organizational criteria of each color. The one section of each Brain Board with the most unfilled squares will result in a deduction of 1 point for each unfilled square in that section. Spatial puzzle created by unique polyomino shapes paired with a small placement ruleset grants Mind Space accessibility while also maintaining tension and clever decision making Simple turn structure creates a streamlined experience and smooth gameplay from start to finish Vibrant colored dice and markers give a splashy table presence and eye catching endgame results Dry erase boards and markers promote replayablility and sustainability throughout, no tear off sheets or pads of paper to worry about.
$19.99$15.96
Black Oak Workshop: 7-Dice Set: Kitty Clacks - Lucky
This 7 dice polyhedral set (standard RPG set) are sized up to match our 19mm d6s, so they are some chonky cats. Be sure to check out the matching Kitty-Clacks dice bags!
$16.00$15.96
Flowers
Can you make fields of cards bloom in a single color while respecting the number limits? FLOWERS consists of a 108-card deck, with cards coming in four colors and values 1-4. Each player starts with a random card in their play area, and the remaining cards are divided into stacks, with one being face down and the others having the top card face up. On a turn, draw a card from the top of any stack, then either place it adjacent to a card already in your field or on top of a card in your field. If you draw a face-up card, flip the next card in the stack face up. When a player takes the last card from a stack, they place it, then the game ends. At game's end, every 4 in your field must be part of a group of exactly four 4s, and the same goes for every 3 and 2 in your field. Each 1 must not be adjacent to another 1. Any cards that violate these rules are removed from your field (including any covered cards), and you lose 1 point for each card removed. Then, for each group of colored cards in your field that contains at least five adjacent cards, score 1 point for each of these cards. Finally, if a card with a butterfly is adjacent to a card of the same color as the butterfly, score 1 point for that card. Whoever has the most points wins.
$19.99$15.96
Watch Out Beetlejuice
After becoming a ghost following an accident, you are doomed to haunt your home for the next 125 years. None of the new owners who regularly try to move into your home meet your exacting property maintenance standards, so you spend your time scaring them away. Do not forget that you are not the only ghost in the house… Beetlejuice might appear from time to time and meddle with your efforts to frighten new tenants. Mischievous Beetlejuice can join the game at any time, relishing the chance to mess with your plans. Whenever he's around, there will be pitfalls to avoid. ENGAGING PUSH-YOUR-LUCK GAMEPLAY: Take on the role of mischievous ghosts in this engaging dice game, where you'll scare away unwanted house guests with the help of the unpredictable Beetlejuice. BEETLEJUICE APPEARANCES: Brace for chaos as Beetlejuice can appear at any moment, adding a twist of fate to your ghostly schemes with unexpected challenges and mischievous gameplay. RICH THEME & DEEP STRATEGY: Compete against both the game and other players, strategizing to overcome Beetlejuice's antics and successfully scare off new tenants. CULTURAL ICON: Immerse yourself in a game themed around the iconic Beetlejuice, complete with references to the movies, TV shows, and more, perfect for fans of the beloved franchise. IDEAL FOR HALLOWEEN & PARTIES: With quick 20-minute play sessions, this game is perfect for family gatherings, especially during Halloween, offering spooky fun for players aged 10 and up. Contents: 8 dice 1 rulebook 80 cards
$19.99$15.96
Piles!
Piles! is a fast-paced set collecting game designed for kids and families. If you enjoy classic games like Speed and Spoons then you’ll love this easy to learn free-for-all. In Piles! you can play up to 8 players or even face off 1-on-1 for a fun two-player experience. Average playtime is under 10 min or less making the game highly replayable and addicting. This portable card game is ideal for any occasion.There is no text and no need to speak other than laughter, which is great for diverse groups with young kids and non-native speakers.Players have no turns and no time to waste. React quick and don’t fold under pressure. Your speed and memory will be tested. Only the best with the mess will win this race! The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score.
$19.99$15.96
Bacon
Bacon is a fixed-partnerships climbing game for 4 or 6 players that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible.The rules also include the Applewood variant for 3 to 6 players: this is the no-partnerships version of Bacon. There are no teams; it’s every person for themselves. Your score will depend solely on the position you go out so go out early. Classic Americana style artwork. Clever shedding game enabling individual as well as partnership style play. Accessible due to intuitive player aids and clear graphic design. Contents: 80 Breakfast Cards 12 Bacon Cards Bacon Tokens 6 Menu Boards 14 Score Tokens Start Player Token
$19.99$15.96
Mori
Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that asks players to carefully manipulate their hand of cards by playing tricks and using dice to find their way to the best possible score. Unique card/dice driven trick taking game. Gorgeous artwork from Beth Sobel. Clever hand and dice pool manipulation. Beautiful art work and production give this game eye catching table presence. Contents: 44 Season Cards, 11 X Cards 10 Dice 5 Player Aids 1 Dice Mat Scoreboard, Dry Erase Maker
$19.99$15.96
Nemesis Dice Tray
A tray to roll your score - when you [roll a] die in space, no one can hear you scream! Contents: 1 neoprene dice tray
$19.99$15.96
Spirits of the Forest
In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most spirit symbols, as they score nature points for having the majority of each spirit. The winner is the player with the most nature points at the end of the game. Contains: 1 Box with foil logo, 1 Rulebook, 14 Cardboard Favor tokens, 48 Cardboard Spirit tiles, 1 Cardboard Single Player card, 12 Player plastic transparent Gemstones
$21.99$15.96
Dice Clash // Mint-Tin Monster Mash-Up Battle Playmat
This is a 2 sided playmat for use with the Dice Clash and Mint-Tin Monster Mash-Up games. Dice Clash and Mint-Tin Monster Mash-Up are both sold separately.
$15.96
Folding Dice Tray: Fanroll - Pride - Rainbow Flag
FanRoll is proud to support the LGBTQIA+ community with their newest launch of Gaymers Pride dice and dice tray. A portion of all proceeds will be donated to the non-profit Tabletop Gaymers who have a mission of making the gaming community a more welcoming place to all. No matter how you roll, FanRoll is proud to roll with you.
$19.99$15.96
Agricola: Ephipparius Deck
This expansion box contains 168 new cards for Agricola, comprising 85 minor improvements and 84 occupations. The Ephipparius-deck can be played with the base game by itself or shuffled with any other Agricola expansion decks. A very special expansion with lots of cards in a new box size: These cards have been thoroughly tested over years by the best Agricola players in the world. A must for every collector. This deck works best with Agricola Revised Edition. DEDUCTION AND STRATEGY: Engage in a captivating game of wits as you protect the kingdom's treasure or attempt daring heists in this thrilling board game. ROLE-BASED GAMEPLAY: Choose your side – play as the prince safeguarding the coffers or become a cunning brigand amassing wealth while avoiding capture. DYNAMIC GAMEPLAY: Experience tense moments with secret crew assignments, action tokens, and the possibility of captured thieves facing trial or executing daring escapes. EVOLVE YOUR SKILLS: As the prince, develop your skills throughout the game to enhance your ability to protect the kingdom's riches and outsmart your opponents. SIX TURNS TO VICTORY: Can you safeguard the treasure for six turns as the prince or become the richest brigand to claim triumph in this strategic showdown?
$21.99$15.96
GKGID777 - Gate Keeper Games 7 Die Set: Stained Glass Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$21.95$15.96
365 Adventures: The Dungeon (2026)
Journey into the ever-changing depths of Elderglen’s cursed dungeon! 365 Adventures: Dungeon invites players on a year-long solo quest as Mira, a brave young witch-archer determined to save her village from an endless undead assault. Each day, explore new corridors, battle monstrous foes, and disarm deadly traps with quick, strategic dice rolls. Every month brings new twists, monsters, and magical items to discover! EMBARK ON A YEAR-LONG SOLO QUEST: Play as Mira, a brave witch-archer, navigating the ever-changing depths of Elderglen’s cursed dungeon over 365 unique daily encounters. STRATEGIC DICE ROLLING & EXPLORATION: Battle monstrous foes, disarm deadly traps, and explore new corridors with fast-paced, tactical dice mechanics. MONTHLY TWISTS AND DISCOVERIES: Each month introduces new monsters, magical items, and challenges to keep gameplay fresh and engaging. IMMERSIVE SOLO BOARD GAME EXPERIENCE: Designed for solo players who enjoy deep narrative, strategic planning, and immersive dungeon-crawling adventures. PERFECT FOR FANS OF SOLO RPGS AND STRATEGY GAMES: Ideal for players ages 10 and up seeking a long-lasting, evolving tabletop adventure. Contents: 1 2026 Calendar 5 Six-sided dice 1 Hero magnet 1 Rule sheet
$19.95$15.96
GKGID222-7d - Gate Keeper Games 7 Die Set: Dice Goblin Inclusion Dice
This dice set looks, feels, and rolls well and will be a great addition to any game or collection. The top number is used on a roll. The edges allow for easy shape recognition and the numbers are about as large as possible on each face. Dice come in retail clamshell packaging. Each die measures approximately 16mm tall (measuring height while die is sitting flat). They are ~23mm measuring from point to point.
$17.95$15.96
365 Adventures: Cthulhu 1926 (2026)
Step into the shadowy streets of Arkham in 1926 as John Miller, a private investigator drawn into an unimaginable world of cosmic horror. 365 Adventures: Cthulhu 1926 is a year-long solo adventure where each day presents a new encounter. Investigate dark alleys, battle unspeakable creatures, and uncover ancient secrets as you roll dice to overcome daily challenges. Will you protect humanity—or lose yourself to madness? A New Adventure Every Day: Bite-sized daily challenges make it easy to play & rewarding to return to. Solo Player Appeal: Perfect for players seeking an engaging, ongoing solo experience. Thematic Immersion: Deeply atmospheric, set in the haunting world of Lovecraftian horror. Progressive Storytelling: Unlock new rules, artifacts,and surprises each month. Functional: Also works as a 2026 calendar. Contents: 1 2026 Calendar 3 Black six-sided dice 2 Green six-sided dice 1 Investigator magnet
$19.95$15.96
Ghosts of Christmas
Grab that Victorian outfit from your closest and join the Ghosts of Christmas Past, Present, and Future on a time traveling adventure. You'll play tricks to each time period as you try to outwit your fellow travelers and collect enough wreaths to decorate all the holiday doors!
$20.00$15.96
Don't Mess With Cthulhu Deluxe
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
$19.99$15.96
Sail
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted. Unique and innovation approach to trick taking by partnering and limiting to 2 players creates a clever and tense synergy Player aids with clearly explained icons and actions assist with game play immediately for a quick entry point and a smooth and consistent experience Beautifully illustrated and graphically designed to catch attention and immerse players into the world of a pirate Scenario booklet promotes increased challenge and increased replayability as you push forward toward the horizon with evermore challenges ahead
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Zombicide: Chronicles RPG Field Guide
When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.
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Escape from New York: US Police Forces
The United States Police Force expansion is playable for 1 to 5 players, and it adds a command board, on which Bob Hauk is placed. Task cards will be revealed, with missions for players that will allow them to get Rewards. Heroes will need to complete Rewards to get the presidential pardon at the end of the game, but there are not enough pardons for everyone, making the lone victory even more appealing than before. That is also more difficult though, because you will need to find the item that lets you remove the deadly charges from your body, since you will not get the X rays treatment escaping alone.
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MÖRK BORG: Adventure - The Valley of Forbidden Churches
Explore a crusader-scourged Forbidden Valley where heretical religions once bloomed like wildflowers.The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG. Presented as a hex crawl, a dozen (mostly) abandoned churches still contain relics and treasures, and a few of them hide entrances to the tunnels below the valley. The Demonworm Tunnels are a point-crawl where you'll generate features by rolling on (or choosing from) a table. In the tunnels, you risk running into the deadly Demon Worm, but the gold and gems might be worth it. If you're a careful explorer, you may be lucky enough to discover the Silver City, a dreamlike ruin of former beauty. Ancient beings play a game which involves the fate of the world. Will you intervene? Will you discover the city's last treasures? This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness. Different forces vie against each other--will you pick a side? You'll need to manage time and risk, planning delves into the valley and then returning to the tavern to recover. The valley is more dangerous after sunset, so plan your trip carefully!An Exalted Funeral exclusive!Created by Dan Comstock (Cramulus) (https://cramulus.itch.io/the-valley-of-forbidden-churches)32 pages, A5, saddle stitched zine, color throughout.
$18.00$15.96
Wine Cellar
Let's auction off some wine! You and your rival sommeliers have decided to face off to determine who is the best. Each person will take on a client, building a cellar that ages well and is suited to the client's tastes. Over the course of eight rounds in Wine Cellar, players will collect wine bottles to create a cellar for their client. Bottles will be arranged to create a timeline for the order in which the wine will be consumed. Each bottle is worth different amounts based upon where it is in the timeline. Players will also receive points based on their client's preferences for wine type and country of origin.
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