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Board Games | 2 Player Games

76 products


  • Gamers Guild AZ Wise Wizard Games Star Realms: United - Heroes Expansion Wise Wizard Games

    Star Realms: United - Heroes Expansion

    5 in stock

    As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Hero-worship exists, has existed, and will forever exist, universally among Mankind. – Thomas Carlyle. Star Realms: United Heroes gives us all-new Hero cards, some of which feature winners of the Star Realms Legend Series. Forge your future with the men, women, and gelatinous goo monsters that lead the galaxy! This pack contains 12 cards: 1 CEO Shaner, 1 Commodore Zhang, 1 Confessor Morris, 1 Hive Lord, 2 Chairman Haygan, 2 Chancellor Hartman, 2 Commander Klik, 2 Screecher.

    5 in stock

    $5.99$5.09

  • Gamers Guild AZ Wise Wizard Games Star Realms: Crisis - Heroes Expansion Wise Wizard Games

    Star Realms: Crisis - Heroes Expansion

    5 in stock

    The Star Realms’ universe is in crisis, will you rise to the challenge? This explosive new expansion features four new packs of cards to expand your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses and Bases & Battleships. We’re excited to announce that you can now get this set in your digital app too! Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time! Heroes are forged in times of crisis. The fate of empires can turn on the actions of a single individual. Heroes are a new type of card for your Trade Deck. When you acquire a Hero, it goes directly into play instead of into your discard pile. Then the Hero awaits your command to rally their allies and give your turn a boost. This expansion contains 12 cards: 2 Cunning Captain, 1 Admiral Rasmusson, 2 Ram Pilot, 1 Blob Overlord, 2 War Elder, 1 High Priest Lyle, 2 Special Ops Director and 1 CEO Torres.

    5 in stock

    $5.99$5.09

  • Gamers Guild AZ Wise Wizard Games Star Realms: United - Assault Expansion Wise Wizard Games

    Star Realms: United - Assault Expansion

    6 in stock

    As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win!  Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. In real life, strategy is actually very straightforward. You pick a general direction and implement like hell. – Jack Welch Star Realms: United Assault features all-new hybrid Ships and Bases.  What happens when factions combine?  You get strange and powerful new effects! This pack contains 12 cards: 2 Trade Star, 1 Union Stronghold, 2 Alliance Transport, 1 Embassy Base, 2 Coalition Messenger, 1 Lookout Post, 2 Blob Bot, 1 Exchange Point.

    6 in stock

    $5.99$5.09

  • Gamers Guild AZ Wise Wizard Games Star Realms: Crisis - Events Expansion Wise Wizard Games

    Star Realms: Crisis - Events Expansion

    6 in stock

    The Star Realms’ universe is in crisis, will you rise to the challenge? This explosive new expansion features four new packs of cards to expand your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses and Bases & Battleships. We’re excited to announce that you can now get this set in your digital app too! Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time! Space is home to a multitude of epic events and cosmic phenomena. Even the mightiest of starships seem insignificant in the face of Supernovas, Black Holes and Comets. Events are a new type of card for your Trade Deck. Each Event card has a potentially game changing effect as soon as the card enters the Trade Row. After it has its effect, it immediately gets replaced with the next card in the Trade Deck. This expansion contains 12 cards: 1 Black Hole, 1 Bombardment, 2 Comets, 1 Galactic Summit, 2 Quasar, 1 Supernova, 2 Trade Missions and 2 Warp Jumps.

    6 in stock

    $5.99$5.09

  • Gamers Guild AZ Dice Hate Me Studio Bottom of the Ninth: Clubhouse Discontinue

    Bottom of the Ninth: Clubhouse

    1 in stock

    The Bottom of the 9th: Clubhouse expansion builds on both the gameplay and theme of the original game by adding a ton of new players, extensive tournament rules, and additional managers and support staff, as well as introducing brand new equipment cards to the mix! Each team has a budget to spend on tools like bats, balls, and pine tar, as well as gear like new jerseys, rally caps, and more. You can even upgrade your clubhouse to benefit every player in your lineup! Cards featuring the new Shift ability and token-driven powers increase the incredible number of combinations possible while making your winning lineup.

    1 in stock

    $19.95$15.88

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Return to the Circle Undone Asmodee

    Arkham Horror The Card Game: Return to the Circle Undone

    Out of stock

    The reading is not yet complete. The cards spin a new story, and you are the key. Experience The Circle Undone campaign with all-new player cards, new scenario cards designed to add new surprises and challenges, and a brand new deck of tarot cards that can be used to enhance any campaign or scenario. The Return to the Circle Undone expansion for Arkham Horror: The Card Game can also store an entire campaign, along with divider cards marked for each encounter set in The Circle Undone cycle.

    Out of stock

    $32.99$19.96

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Return to the Forgotten Age Asmodee

    Arkham Horror The Card Game: Return to the Forgotten Age

    Out of stock

    The passage of time itself has become tangled and knotted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again…Within the Return to the Forgotten Age upgrade expansion for Arkham Horror: The Card Game, you’ll find new scenario cards and encounter sets that you can add into every scenario of The Forgotten Age, mixing up your investigations with new dangers and new objectives. New player cards, representing upgraded versions of cards from The Forgotten Age give you new tools and options whenever you’re upgrading your decks. And with a full assortment of card dividers, you’ll be able to easily sort and store your entire campaign.

    Out of stock

    $32.99$26.36

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Point of No Return Asmodee

    Arkham Horror The Card Game: Mythos Pack - Point of No Return

    Out of stock

    Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the veil that divides the world of the waking from that of sleep, you must navigate the cavernous Underworld, encountering ghouls and gugs, in the hopes of finding your way to the world above and reuniting with the rest of your team. Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror

    Out of stock

    Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom Asmodee

    Arkham Horror The Card Game: Mythos Pack - Into the Maelstrom

    Out of stock

    Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you’re going to protect the world from suffering the same fate as Innsmouth, you’ll need to venture into the heart of the storm.Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Wages of Sin Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Wages of Sin

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos Asmodee

    Arkham Horror The Card Game: Mythos Pack - In the Clutches of Chaos

    Out of stock

    Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play. 

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Before the Black Throne Asmodee

    Arkham Horror The Card Game: Mythos Pack - Before the Black Throne

    Out of stock

    Before the Black Throne is the sixth and final Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.  After your battle to close the rips in reality in In the Clutches of Chaos, you have left your city and your world behind, traveling an impossible distance, and yet you are still many leagues from the nighted throne where your ultimate foe stirs. As you are chased by your fate across the cosmos, you may be forced to bring “empty space” into play, losing the top card of your deck as you place it facedown to embody the seemingly infinite space that divides you from the rest of humanity. This is not a location, it cannot be entered or investigated, and the only way to reclaim your lost card is to fill the empty space with a Cosmos location. These impossible places, drawn from the new Cosmos deck, do not have set places they must connect to. Rather, each Cosmos card has a connecting instruction you must obey in order to place it. Torn from all you know, it may be easy to surrender to the existential dread, but even if all you can do is delay the inevitable, the battle is not over yet! This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Union and Disillusion Asmodee

    Arkham Horror The Card Game: Mythos Pack - Union and Disillusion

    Out of stock

    Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. After your brush with the Silver Twilight Lodge in For the Greater Good, you journey to the banks of the Miskatonic River in search of the four souls who went missing from one of the Lodge’s events. Between two of the bridges that span the river, there stands the Unvisited Isle. The foggy shores are barren and unwelcoming, and as you row closer, you try to remain silent, as if to keep the river itself from noticing. Not a soul greets you as you draw closer to the island, save for the judging gaze of ghostly birds that observe you from the trees. In the distance, a pillar of spectral energy is rising into the clouds, a vortex of otherworldly mist spiraling about it. As you explore the island, you will find braziers scattered at various locations, that you can either light or douse with the new Circle action ability. Lighting these braziers may help push back the heavy mist, allowing you to further explore the island, but it may also be the key step in completing the ritual that has already begun. How far can you push Arkham to the brink of chaos without surrendering the city to the dark forces battling for control of it? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Secret Name Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Secret Name

    Out of stock

    The Secret Name is the first Mythos Pack in The Circle Undone cycle. Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: The Circle Undone Asmodee

    Arkham Horror The Card Game: The Circle Undone

    Out of stock

    “Behind everything crouched the brooding, festering horror of the ancient town, and of the mouldy, unhallowed garret gable where he wrote and studied…”  -H. P. Lovecraft, “The Dreams in the Witch House” Judgement. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if this cruel fate is meant only for you, or for the entirety of Arkham… The Circle Undone is the fourth deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows. This expansion contains a playable prologue, first two scenarios of The Circle Undone campaign, as well as new investigator and player cards to further customize your investigations in the world of H. P. Lovecraft’s Mythos. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

    Out of stock

    $32.99$21.33

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Lost in Time and Space Asmodee

    Arkham Horror The Card Game: Mythos Pack - Lost in Time and Space

    Out of stock

    "The oceans of earth’s dreamland drop wholly to abysmal nothingness and shoot through the empty spaces toward other worlds and other stars and the awful voids outside the ordered universe where the daemon-sultan Azathoth gnaws hungrily in chaos…"     –H.P. Lovecraft, The Dream-Quest of Unknown Kadath You're going to need a bigger gun. At the end of The Dunwich Legacy cycle, and near the end of your path to abject madness, Lost in Time and Space is the climactic sixth Mythos Pack in the first full-length Arkham Horror: The Card Game campaign! Nothing can prepare you for what you'll discover at the cycle's end. As your world dissolves into pathways of sound and color that extend for an eternity in all directions, the lines between objects grow jagged, shifting. Your skin starts to crawl, feeling as though it's turning inside out. Somehow, you must find your way across this foreboding alien landscape. And, somehow, you know you're not entirely alone… Lost in Time and Space introduces a new scenario full to bursting with otherworldly chaos, non-Euclidean geometry, and menacing, extra-dimensional entities possessed of incomprehensible powers. You'll find player cards strong enough that you just might have a chance to survive. And for those who play it as the capstone of The Dunwich Legacy campaign, the scenario's also littered with effects that call back to the decisions you've made. It is an adventure, a reckoning, and a descent into madness.

    Out of stock

    $10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Blood on the Altar Asmodee

    Arkham Horror The Card Game: Mythos Pack - Blood on the Altar

    Out of stock

    “It is hard to prevent the impression of a faint, malign odour about the village street, as of the massed mould and decay of centuries.”     –H.P. Lovecraft, The Dunwich Horror Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Essex County Express Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Essex County Express

    Out of stock

    "It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…"     –H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Unspeakable Oath

    Out of stock

    "…So numerous are the recorded troubles in insane asylums, that only a miracle can have stopped the medical fraternity from noting strange parallelisms and drawing mystified conclusions."   –H.P. Lovecraft, The Call of Cthulhu It was always going to come to this… you're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth Asmodee

    Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth

    Out of stock

    "He was a slender man, and his face was as white as his coat was black."     –Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - Dim Carcosa Asmodee

    Arkham Horror The Card Game: Mythos Pack - Dim Carcosa

    Out of stock

    Songs that the Hyades shall sing,Where flap the tatters of the King,Must die unheard inDim Carcosa-Robert W. Chambers Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Wise Wizard Games Star Realms: Command Deck - The Alliance Wise Wizard Games

    Star Realms: Command Deck - The Alliance

    Out of stock

    Play as Fleet Director Nandi. Assemble the ultimate armada using the combined wealth and influence of the Trade Federation and Star Empire! Battle against another Command Deck, or play as a raid boss! This pack contains 18 cards for use with Star Realms Deckbuilding Game: A Legendary Commander card: Fleet Director Nandi A 12-card custom personal deck: Cargo Boat, Diplomatic Shuttle, Federation Scout, Imperial Viper, Ranger, 4 Scout, Stellar Falcon, Tribute Transport, and Viper A mighty 8-cost megaship: Super Freighter 2 powerful Gambits: Nandi’s Onslaught and Alliance Procurement 2 custom scorecards

    Out of stock

    $5.56

  • Gamers Guild AZ Wise Wizard Games Star Realms: Crisis - Bases and Battleships Expansion Wise Wizard Games

    Star Realms: Crisis - Bases and Battleships Expansion

    Out of stock

    The Star Realms’ universe is in crisis, will you rise to the challenge? This explosive new expansion features four new packs of cards to expand your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses and Bases & Battleships. We’re excited to announce that you can now get this set in your digital app too! Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time! The never-ending war for galactic supremacy has given rise to bold new ships and powerful new bases. The Bases and Battleships pack provides you with eight new ships and bases for your Trade Deck. The Machine Cult can bounce bases with the Mega Mech and the Star Empire can lock down your opponent’s hand with a Fighter Base. This expansion contains 12 cards: 1 Construction Hauler, 2 Defense Bots, 2 Fighter Bases, 1 Imperial Trader, 1 Mega Mech, 1 Obliterator, 2 Trade Rafts and 2 Trade Wheels.

    Out of stock

    $5.99$5.09

  • Gamers Guild AZ Wise Wizard Games Star Realms: Crisis - Fleets and Fortresses Expansion Wise Wizard Games

    Star Realms: Crisis - Fleets and Fortresses Expansion

    Out of stock

    The Star Realms’ universe is in crisis, will you rise to the challenge? This explosive new expansion features four new packs of cards to expand your Star Realms’ play experience: Events, Heroes, Fleets & Fortresses and Bases & Battleships. We’re excited to announce that you can now get this set in your digital app too! Add awesome new ships and bases to your Trade Deck, plus experience Heroes and Events for the first time! The engines of death and destruction are constantly evolving to keep up with the cries for victory. The Fleets and Fortresses pack introduces eight new ships and bases for your Trade Deck. These range from Spike Pod: an aggressive and useful new one cost ship for the Blobs, to Capitol World: a powerful new eight cost base for the Trade Federation. This expansion contains 12 cards: 1 Border Fort, 1 Capitol World, 2 Cargo Launches, 2 Customs Frigates, 1 Death World, 2 Patrol Bots, 2 Spike Pods and 1 Star Fortress.

    Out of stock

    $5.99$5.09

  • Gamers Guild AZ Fantasy Flight Games Arkham Horror The Card Game: Mythos Pack - The Pallid Mask Asmodee

    Arkham Horror The Card Game: Mythos Pack - The Pallid Mask

    Out of stock

    From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellowl eads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.

    Out of stock

    $16.99$10.98

  • Gamers Guild AZ Arcane Wonders Onitama: Way of the Wind GTS

    Onitama: Way of the Wind

    Out of stock

    Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well! Onitama: Way of the Wind, an expansion for Onitama, includes a wind spirit, a neutral game piece that creates a new layer of interaction in the game. Two new move cards are included, as well as eight wind spirit cards. Includes 8 New Wind Spirit Cards:BatEagleHawkLionOctopusRhinocerosScorpionSpider 2 New Move Cards:GoatSheep 1 Wind Spirit Miniature

    Out of stock

    $14.99$10.94

  • Gamers Guild AZ Asmadi Games One Deck Dungeon: Abyssal Depths GTS

    One Deck Dungeon: Abyssal Depths

    Out of stock

    New and dangerous Fiends have appeared, and now make every dungeon even more of a challenge to conquer! In this expansion to One Deck Dungeon, new Fiend cards will harass you from the moment you step foot on the first floor right up until you face the boss. Each fiend has its own unique effects, and you'll have to divert some of your valuable dice to combat its threats during every encounter. It's not all bad news though - every time you push back the fiend, you'll gain a valuable point of healing and a heroic die. One Deck Dungeon: Abyssal Depths contains 6 large Fiend cards, and 3 Heroes - the Dragoon, Aquamancer, and the Witch.

    Out of stock

    $8.00$5.86

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