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Tokaido (Stonemaier Edition)
In Tokaido, you are a traveler in ancient Japan. You will follow the prestigious Tokaido–a road between Kyoto and Edo (Tokyo)–as you try to have a rich and fulfilling experience. Pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters on your journey. Tokaido features a time-track mechanism in which the active player is the person who is furthest behind on the path. When you are the active player, you can move your character as far forward as you’d like (with required stops at Inns), gaining different types of set-collection benefits at each unique location. Components 2 rulebooks (multiplayer and solo) 1 box (295x295x50mm) 1 game board (280x840mm) 15 player tokens (3 per player) 50 coins (cardboard) 10 Traveler tiles 142 cards (44x68mm) 5 reference cards (65x100mm) 23 solo cards (44x68mm) In total, there are 165 cards at the 44x68mm size and 5 cards at the 65x100mm size. The solo mode is included in the game, but if you already own Tokaido, we’ll offer it by itself as well (the updated panorama cards are also in that pack). You can also listen to the Tokaido soundtrack while you play. What’s Different? The Stonemaier Games version of Tokaido is completely compatible with existing expansions, and it features these updates: Our version includes an Automa solo mode, expanding the player count to 1-5 players. The solo mode will be available both in our version of the game and separately (for those who already own Tokaido). Our version is manufactured by Panda using our standards for component quality (e.g., the panorama cards will be upgraded to the same 310gsm cardstock we use for all our cards). For any components that need to integrate with existing Tokaido expansions, we’re matching the composition for full compatibility. Our version includes a revised rulebook for clarity and accessibility (the gameplay is the same). Our version includes text on some cards and the character tiles to accompany the icons (so you don’t need to reference the rulebook to decipher combinations of icons). Our version includes reference cards for each player that explain the locations. We’re just making 1 version of Tokaido, not a standard and a deluxe version.
$30.00$25.00
Monster Smash
Monster Smash is a fast-paced family-friendly(ish) card game. Easy to learn, quick to play, fun for hours! Choose your monster, then prepare toATTACK your opponents to steal their cardsDEFEND against players who target youCOLLECT enough cards to declare victorySURVIVE and be the last player standing! The game is played using cards and can be won in 2 different ways: by collecting cards (6 of your own suit, or 15 cards total) or by being the last player standing! Each turn starts by drawing cards. You may then 'burn' cards - this allows you to discard cards from your hand and draw half the number from the deck, meaning you can swap some of the cards you don't need for a chance of getting the ones you want! You can then attack - using your own suit (and up to 1 card of another suit) to target another player and try to reduce their cards. When a player runs out of cards, they are out! But nobody stays out for long. Monster Smash is fast, fun, and great for all ages.
$15.00$12.75
Adyolon: Age of Heroes
Aydolon is a cooperative multi-player game for 1-5 players where heroes battle beasts for loot and glory. Players will be able to create and customize their hero, before making their way through hordes of monsters. Picking up ancient artifacts along the way to aid them in their next encounter.
$24.99$8.41
Moonrollers
Moonrollers is a game of risk assessment and strategy that pits players against each other as ship captains competing to gain crewmates. Players begin by rolling 5 dice and must choose to attempt a requirement on an available crew card that matches one of their dice. Players commit any number of the matching dice and must choose whether to stop rolling or continue to roll their remaining dice. If they fail to roll a dice that matches a requirement they are attempting, all progress that turn is lost. If they choose to stop rolling or complete the card, their progress is saved via tokens. Some parts of each mission are particularly hazardous, awarding players who attempt them with hazard tokens that are worth prestige at the end of the game. However, the player with the most hazard symbols is reprimanded for their chaotic conduct and is awarded no extra end-game prestige. The end of the game is immediately triggered when a player has 3 crew of the same faction or a crew of each faction on their ship. The player with the most points won from completing requirements and from Hazards wins!
$29.99