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Warhammer 40K: Chaos Knights - Codex
Inside this 104-page hardback book, you'll find:– Riveting background material about the Chaos Knight Houses, including how they operate, and their infernal heraldry– Photography of massed Knight charges, and artwork that will set your imagination ablaze– Rules for using Chaos Knights in games of Warhammer 40,000, with four Detachments, and 11 datasheets to cover the available configurations– A set of rules for working out your own twisted narrative campaign
$60.00$51.00
Warhammer 40K: Grey Knights - Codex
Inside this 104-page hardback book, you'll find:– Forbidden lore and background material detailing the long history and unusual organisation of this most secretive Chapter– Disquieting artwork and dynamic photography that will inspire your collection and stir your creativity– Rules for using the Grey Knights in games of Warhammer 40,000, with 25 datasheets, five Detachments, and the Gate of Infinity army-wide rule– A set of rules to launch your own narrative Crusade, tracking down impending daemonic incursions and banishing them– A guide to painting your Combat Patrol and rules for fielding Crowe's Sanctifiers in skirmish-sized games
$60.00$51.00
Warhammer 40K: Chaos Knights - Knight Ruinator
This kit can build one of the following miniatures:– Knight Ruinator, armed with darkflame lance, fellbore, and terrorpulse missiles– Knight Abominant, armed with volkite combustor, balemace, electroscurge, and diabolus heavy stubber– Knight Rampager, armed with reaper chainsword, warpstrike claw, and diabolus heavy stubber– Knight Desecrator, armed with desecrator laser destructor, diabolus heavy stubber, and either a reaper chainsword or a warpstrike clawThis kit comprises 207 plastic components, and 1x Citadel 170mm by 109mm Oval Base. This set also includes 1x Chaos Knight Transfer Sheet, containing 339 high-quality waterslide transfers to decorate your miniature.This miniature requires assembly and is supplied unpainted
$200.00$170.00
Warhammer 40K: Imperial Knights - Codex (English)
Inside this 112-page hardback book, you'll find:– Riveting background material about the Knight Houses, including how they operate, and their unique heraldry– Photography of massed Knight charges, and artwork that will set your imagination ablaze– Rules for using Imperial Knights in games of Warhammer 40,000, with four Detachments, and 12 datasheets to cover the available configurations– A set of rules for working out your own Chivalric Quest narrative campaign
$60.00$51.00
Warhammer 40K: Imperial Knights - Knight Questoris
This kit can build one of the following miniatures: – Knight Defender, armed with conversion beam obliterator, plasma executor, twin incendine combustor, and phosphor blaster– Knight Paladin, armed with rapid-fire battle cannon, Questoris heavy stubber, meltagun (which can be replaced with a Questoris heavy stubber), and reaper chainsword (which can be replaced with a thunderstrike gauntlet)– Knight Errant, armed with thermal cannon, meltagun (which can be replaced with a Questoris heavy stubber), and reaper chainsword (which can be replaced with a thunderstrike gauntlet)– Knight Gallant, armed with thunderstrike gauntlet, reaper chainsword, and meltagun (which can be replaced with a Questoris heavy stubber)– Knight Warden, armed with avenger gatling cannon, heavy flamer, meltagun (which can be replaced with a Questoris heavy stubber), and reaper chainsword (which can be replaced with a thunderstrike gauntlet)– Knight Crusader, armed with avenger gatling cannon, heavy flamer, thermal cannon, and meltagun (which can be replaced with a Questoris heavy stubber)– Knight Despoiler, armed with a reaper chainsword (which can be replaced with a daemonbreath thermal cannon, despoiler gatling cannon and heavy darkflamer, or despoiler battle cannon and diabolus heavy stubber), warpstrike claw (which can be replaced with a daemonbreath thermal cannon, despoiler gatling cannon and heavy darkflamer, or despoiler battle cannon and diabolus heavy stubber), and a daemonbreath meltagun (which can be replaced with a diabolus heavy stubber). Can also be armed with an optional havoc missile pod, ruinspear rocket pod, or hellstorm autocannons
$194.00$164.90
Warhammer 40K: Imperial Fists - Darnath Lysander
This multipart plastic kit builds Darnath Lysander, a legendary Imperial Fists warrior for your Space Marines armies in games of Warhammer 40,000. Clad in a sturdy suit of Terminator armour and equipped with his custom storm shield, Rampart, Lysander wades through incoming firepower before unleashing devastating attacks with his thunder hammer, the Fist of Dorn. He's ideal for leading your force to victory on the tabletop and makes for an excellent painting challenge. Lysander comes with a choice of two heads – helmeted or bare.This kit comprises 17 plastic components and 1x Citadel 50mm Round Base. This miniature requires assembly and is supplied unpainted
$45.00$39.95
Toy Battle
On land, on sea, in clouds, and even in space, battles are breaking out between toys. Your troops need your tactical talent to lead them to victory. Your mission? Be the first to reach the enemy headquarters or control more territories than your opponent. On your turn in Toy Battle, you either draw two toy troops or place a troop on the board and apply its effect. When you place a troop, you can place it on an empty base, a base that you control, a base that the enemy controls with a lower-valued troop than the one you're placing, or the enemy's headquarters; however, in all cases you must place on a location that has a continuous path to your own headquarters through bases that you occupy, that is, that have your troop on top. If you occupy bases that form a continuous path around a region, you claim the medals within this region. (You don't lose these medals if the enemy later occupies one of these bases.) The game ends as soon as you occupy your opponent's headquarters or win the required number of medals based on the current game board. If a player cannot draw or place a troop, the game ends, and whoever has the most medals wins.
$32.99$23.75
Warhammer 40K: Kill Team - Approved Ops Cards 2025
This card pack is a key supplement for both casual and competitive games of Kill Team. This deck of reference cards includes Tac Ops, victory conditions, and mission maps for all the current killzones. This is the most balanced way to play for anyone looking for a fun and fair game – use them to generate a mission on the fly, ready to test your mettle. This set of 37 reference cards and four leaflets includes:– 1x Approved Ops mission pack leaflet detailing the best way to use this pack– 4x Initiative cards– 12x Tac Op cards– 9x Crit Op cards– 1x Kill Op card– 6x Primary Op cards– 4x Map Key cards– 3x Mission Map leaflets– 1x Art cardAll cards measure 121mm by 70mm.
$25.00$22.10
Warhammer 40K: Chaos Knights - Datasheet Cards
Contains 12 Cards:– 1x Army Rule card– 11x Chaos Knights Datasheet cardsAll cards measure 161.5mm by 107.1mm and feature a dark green gilt edge.
$27.00$22.95
Warhammer 40K: Kill Team: Battleclade
This multipart plastic kit builds 10 Battleclade miniatures which can be used as efficient and specialised operatives in games of Kill Team, or fielded in an Adeptus Mechanicus army in games of Warhammer 40,000. The kit includes interchangeable weapon arms and heads to customise your kill team, plus components to build specialists like a thrall-reprogramming Servitor Underseer, crude Technomedic Servitor, data-relaying Auto-Proxy Servitor, and more.Inside the box, you will also find a sheet of 39 double-sided Battleclade tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.This kit comprises 108 plastic components, 1x Citadel 32mm Round Slotta Base, 3x Citadel 32mm Round Bases. 6x Citadel 25mm Round Bases, and 1x Battleclade Transfer Sheet containing 64 high-quality waterslide transfers to decorate your miniatures.These miniatures require assembly and are supplied unpainted
$70.00$62.48
Warhammer 40K: Chaos Knights - Dice (2025)
This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Chaos Knights. They are cast in pearlised off-white acrylic plastic with green ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped and each '6' face is decorated with the stylised helmet icon of the Chaos Knights.
$33.50$28.47
Warhammer 40K: Imperial Fists - Dice
This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Imperial Fists. They are cast in pearlised yellow acrylic plastic with black ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with the unyielding icon of the Imperial Fists.
$33.50$28.90
Warhammer 40K: Grey Knights - Grandmaster in Nemesis Dreadknight
The kit includes the following weapons:– 2x dreadfists– 1x Nemesis daemon greathammer– 1x Nemesis flail– 1x Nemesis greatsword– 1x Nemesis mace– 1x gatling psilencer– 1x heavy incinerator– 1x heavy psycannon– 1x sublimator– 1x fragstorm grenade launcherThis kit comprises 125 plastic components and 1x Citadel 120mm by 92mm Oval Base. This miniature requires assembly and is supplied unpainted
$80.00$69.70
Warhammer 40K: Imperial Knights - Datasheet Cards
This set of 13 cards will help you keep track of your mighty Imperial Knights in games of Warhammer 40,000. You'll find individual datasheet cards for every configuration of Imperial Knight – detailing their profiles, wargear, options, and special abilities. They're a handy way to easily check key information in the heat of battle. You'll also find a reference card for the Imperial Knights army rules.Contains 13 Cards:– 1x Army Rule card– 12x Imperial Knights datasheet cardsAll cards measure 161.5mm by 107.1mm and feature a dark blue gilt edge.
$27.00$23.80
Warhammer 40K: Adepta Sororitas: Sisters Novitiate Squad
The kit contains: – 1x Novitiate Superior, armed with a bolt pistol, boltgun, or plasma pistol and a close combat weapon, with three head options and two backpack icons– 2x Novitiates with an autogun, or autopistol and close combat weapon– 2x Novitiates with an autogun, or autopistol and close combat weapon, or a double-handed Novitiate melee weapon– 2x Novitiates with an autogun, or autopistol and close combat weapon, or a pair of Novitiate melee weapons– 1x Novitiate with an autogun, or autopistol and close combat weapon, or a Simulacrum Imperialis and autopistol– 1x Novitiate with an autogun, or autopistol and close combat weapon, or a Ministorum flamer– 1x Novitiate with an autogun, or autopistol and close combat weapon, or sacred banner and autopistol, or a Ministorum flamerThis kit comprises 128 plastic components, 1x Citadel 32mm Round Base, 10x Citadel 28.5mm Round Bases, and 1x Adepta Sororitas Transfer Sheet containing 290 high-quality waterslide transfers to decorate your miniatures.These miniatures require assembly and are supplied unpainted
$60.00$54.40
Warhammer 40K: Imperial Knights - Dice
This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around Imperial Knights. They're cast in pearlised yellow acrylic plastic with black ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped and each '6' face is decorated with the stylised helmet icon of the Imperial Knights.
$33.50$28.90
Star Wars Legion December Tournament - 12/14 - 9:00AM
Game - Star Wars LegionDate - 12/14/2024Location - North Phoenix GGRegistration Time - 9:00 AMStart Time - 9:30 AM Entry Fee - $10Prize Payout - Store credit and community prize support Max Player Count - 16Number of Rounds - 3-4Time Per Round - 150 MinContact Point - Tristan MoriuchiLink to Register (Register before purchasing a ticket) - https://www.longshanks.org/event/21032/ Description - Standard 2.6 rules at 1000 pointsRegistration at 9am, 3-4 rounds $10 entry feeStore credit and community prize support180 minute roundsAll skill level welcomePlease upload list prior to arrival
$10.00
Black Library: Luther: First of the Fallen (Paperback)
Kept alive and imprisoned for ten thousand years, Luther is the curse and the salvation of the Dark Angels made manifest. None are so close to the heart and history of the Chapter as the man that embodies all that was great about the First Legion and all that is shameful about the Dark Angels. In his story is writ the tale of the Horus Heresy and the fall from Enlightenment in a single long life. Glory, honour, pride, shame, and betrayal weave a tapestry of truth and lies that the Supreme Grand Masters of the Dark Angels have sought to understand and unbind across ten bloody millennia. Luther claims repentance for his past deeds, but was it his sins that condemned the Chapter to its secretive fate, or should warnings from history have been more closely heeded?Written by Gav Thorpe.
$25.29
Warhammer 40K: Kill Team Datacards: Raveners
This set of 33 cards will help you keep track of your Raveners in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle.Contains 33 Cards:– 6x Operative datacards– 4x Faction equipment cards– 4x Strategy ploy cards– 4x Firefight ploy cards– 3x Faction rule cards– 1x Marker/Token guide card– 1x Team selection card– 10x Universal equipment cardsAll cards measure 121mm by 70mm.
$33.50$28.90
Garden Rush
A 2-player game where players race to grow vegetables in their garden and fill their basket before their neighbor. Careful planning is needed to plant each vegetable in its unique pattern for future harvesting, while keeping an eye on the conveyor belt shared between the gardens. GROW YOUR OWN GARDEN: Immerse yourself in the whimsical world of Garden Rush, a tile placement battle game where you compete to cultivate a thriving vegetable garden. FAST-PACED 2-PLAYER GAME: Challenge a friend in a high-stakes race to grow vegetables and fill your basket before your neighbor does. UNIQUE TILE PLACEMENT: Exercise your strategic skills as you carefully plant vegetables in distinct patterns for future harvesting. The key to success lies in your gardening expertise. CONVEYOR BELT TWIST: Keep an eye on the shared conveyor belt that adds an element of surprise to the game. Adapt your strategy on the fly and stay ahead of the competition. COMPACT & PLAYABLE: Everything you need for an exciting garden battle is packed into a compact box. Take your veggie competition on the go! Contents: 1 Rulebook 1 Game Board 1 small paper envelope (containing 8 Tool Tokens) 1 First Player Marker 1 Trampoline Board 2 Gnomes 1 Score Board 60 Veggie Tokens 1 Token Sack
$24.99
Ingenious: Single-Player Travel Edition
Spark your inner genius with this pocket-sized puzzle game. Your goal is to place the colorful domino-style tiles in exactly the right places to complete each challenge. With 200 challenges in four difficulty levels and a compact case, this game provides hours of puzzle-solving fun, virtually anywhere. Play solo, or pass the game around to challenge your family and friends. Put your logical thinking skills to the test! Can you master all of the challenges? Based on the original hit board game Ingenious The internationally best-selling colorful domino-style puzzle game, now available in a portable plastic carrying case Play solo or in asynchronous multiplayer challenges Solution guide included should you get stumped Great for serious gamers and casual players alike
$14.95$12.71
Warhammer 40K: Kill Team Datacards: Battleclade
This set of 32 cards will help you keep track of your Battleclade in games of Kill Team. There are individual cards for your team selection rules, operatives, faction rules, strategy and firefight ploys, and faction and universal equipment rules. They are an ideal way to easily check key information in the heat of battle. Contains 32 Cards:– 7x Operative datacards– 4x Faction equipment cards– 4x Strategy ploy cards– 4x Firefight ploy cards– 1x Faction rule cards– 1x Marker/Token guide card– 1x Team selection card– 10x Universal equipment cardsAll cards measure 121mm by 70mm.
$33.50$28.90
Gnomes at Midnight
Gnomes at Midnight is a 2-player, light strategy, kind-hearted tabletop board game. Your gnomes come alive at midnight but have to stay hidden out of the shifting moonlight. 3 ways to win: Capture the three toadstools, Bump 3 rival gnomes off the board, or Complete the dance design anywhere on the board. Gnomes can move 1 space in any direction, but they may never move on or off of a moonlit square, as shown on your current moonlight card. If a gnome moves onto a rival gnome, the rival is bumped off the board. On your turn you may move, or add a gnome back onto a start garden square. Then reveal your next moonlight card. A player only has to complete 1 of the 3 goals to win. “Be sneaky or bold, but only one group of gnomes will win the lawn for the night.”
$34.99$27.96
Warhammer 40K: Kill Team: Tomb World
This boxed set contains:– 80-page softcover Kill Team: Tomb World Dossier: Background, artwork, and rules for the kill teams included in the box, plus an overview of the planet Somneft and the Necron tomb complex. Two new mission packs are also included – one for solo or cooperative play, and another to add Necron non-player operatives for both teams to contend with.– Deathwatch Kill Team: The Space Marines of the Deathwatch combine extensive knowledge of xenos threats with advanced weaponry to combat the denizens of the Necron tomb complex. 10x multipart plastic miniatures, enough to build two entire kill teams, including a variety of weapons and cosmetic options. You'll find all the bits you need to build specialists like the Watch Sergeant, Disruptor, Blademaster, and more.– Canoptek Circle Kill Team: Led by a Cryptek Geomancer, this collection of constructs has been altered by a violent set of protocols to repel the invading Space Marines. In addition to the Geomancer, this set builds 2x Tomb Crawlers, and 5x Macrocyte Warriors – one of which can alternatively be built as an Accelerator and another as a Reanimator. You'll also find a variety of weapon options for the operatives.– Necron Warriors and Canoptek Scarab Swarm: This set of multipart plastic miniatures builds 10x Necron Warriors, and 3x Canoptek Scarab Swarms, to use as non-player operatives in solo play and cooperative games.– Killzone: Tomb World: A double-sided folding game board, along with a set of 25x modular Tomb World terrain pieces consisting of pillars and walls, plus special pieces like a Necron sarcophagus and teleport pads.– Deathwatch Datacards: 37x datacards covering operatives, faction rules, ploys, faction equipment, universal equipment, and more.– Canoptek Circle Datacards: 32x datacards covering operatives, faction rules, ploys, faction equipment, universal equipment, and more.– Tomb World Card Pack: Includes 12x Tomb World event cards, and 4x non-player operative datacards.– Combined Token Sheet: Easily track abilities, objectives, equipment, and points throughout your games with team-themed tokens. The sheet contains 67x double-sided cardboard tokens – 39x for the Deathwatch kill team, and 28x for the Canoptek Circle kill team.This kit comprises 506 plastic components, 3x Citadel 50mm Round Bases, 2x Citadel 40mm Round Bases, 8x Citadel 32mm Round Bases, 5x Citadel 28.5mm Round Bases, 3x Citadel 40mm Round Hex Hole Bases, and 10x Citadel 32mm Round Hex Hole Bases.These miniatures require assembly and are supplied unpainted
$255.00$216.75
Warhammer 40K: Raven Guard - Aethon Shaan
This multipart plastic kit builds Aethon Shaan, the Chapter Master of the Raven Guard, for use in your Space Marines armies in games of Warhammer 40,000. With the mighty Claws of Severax, a heavy bolt pistol, and a custom jump pack, he is able to swoop down and tear into the enemies of the Emperor. Perched heroically as though surveying the battlefield, he is a fantastic miniature for painters, and comes with three different head options – one helmeted, one with a rebreather, and another with a hood.Rules for using Aethon Shaan in games of Warhammer 40,000 can be downloaded for free from the Warhammer Community website.This kit comprises 32 plastic components and 1x Citadel 50mm Round Base. This miniature requires assembly and is supplied unpainted
$45.00$39.95
Warhammer 40K: Imperial Fists - Combat Patrol
This boxed set builds 21 multipart plastic Imperial Fists miniatures:– 5x Company Heroes– 5x Intercessors– 5x Heavy Intercessors– 5x Terminators and 1x Teleport Homer Token– 1x Imperial Fists upgrade frame
$170.00$144.50
Warhammer 40K: Raven Guard - Combat Patrol
This boxed set builds 17 multipart plastic Raven Guard miniatures:– 1x Jump Pack Captain– 10x Infiltrators (which can alternatively be built as Incursors)– 5x Jump Pack Intercessors– 1x Invictor Tactical Warsuit
$170.00$144.50
Warhammer 40K: Chaos Knights: Houndpack Lance
This kit builds 7 War Dogs in any combination of the following options:– War Dog Karnivore, armed with reaper chaintalon, slaughterclaw, and diabolus heavy stubber– War Dog Brigand, armed with avenger chaincannon, daemonbreath spear, and diabolus heavy stubber– War Dog Stalker, armed with avenger chaincannon (which can be replaced with a daemonbreath spear), slaughterclaw (which can be replaced with a reaper chaintalon), and diabolus heavy stubberEach War Dog can optionally replace its diabolus heavy stubber with a havoc multi-launcher.This kit comprises 770 plastic components, 7x Citadel 100mm Round Bases, and 4x Chaos Knight War Dog Transfer Sheets, each containing 238 high-quality waterslide transfers to decorate your miniatures.These miniatures require assembly and are supplied unpainted
$240.00$204.00
Warhammer 40K: Orks - Kommandos
The kit contains:– 1x Boss Nob armed with a slugga and either power klaw or big choppa– 1x Kommando armed with a slugga and choppa, or a pair of choppas– 1x Kommando armed with a slugga and choppa, or a rokkit launcher– 1x Kommando armed with a slugga and choppa, or a custom sniper-style shoota– 1x Kommando armed with a slugga and choppa, or extra communication equipment– 1x Kommando armed with a slugga and choppa, or a breacher ram– 1x Kommando armed with a slugga and choppa, or a burna– 1x Kommando armed with a slugga and choppa, or a kustom shoota– 2x Kommandos, each armed with a slugga and choppa– 1x Distraction Grot– 1x Bomb SquigThis kit comprises 150 plastic components, 10x Citadel 32mm Round Bases, 2x Citadel 25mm Round Bases, and 1x Ork Transfer Sheet containing 438 high-quality waterslide transfers to decorate your miniatures.These miniatures require assembly and are supplied unpainted
$65.00$58.65
Warhammer 40K: Thousand Sons - Sekhetar Robots
This multipart plastic kit builds two Sekhetar Robots, powerful battle automata for your Thousand Sons armies in games of Warhammer 40,000. These looming mechanical constructs are equipped with heavy warpflamers and hellfyre missile racks. They are also both armed with a pyreflux meltagun, which can optionally be replaced with a warpflame projector and power claw. They are ideal for guarding key objectives, easily keeping enemy warriors away with their lethal firepower.This kit comprises 40 plastic components and 2x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted
$50.00$44.20
EMBER: Obsidian Protocol - RDL Core
RDL Core EMBER : Obsidian Protocol Commander, the mission has been issued. It’s time to lead 066 Test Squadron into the Relics! In order to fight for the control of the Lunar Relics, the three major factions have sent their own elite soldiers, while the suppliers led by Iron Ridge Heavy Industries provide every RDL squad with abundant firepower and reliable defences. A complete squad, or the start of a large army? This RDL Corebox combines 5 mechs, 2 Tactical Drones, and a large number of interchangeable modular parts, offering a wide selection of weapons from fully automatic gunnery stations to heavy machine guns, as well as an assortment of auxiliary backpacks and cores that can give your team a tactical advantage. Use them to equip your combat squads with a comprehensive and balanced setup to destroy your opponents, or use them as a starting point for a RDL army under your command, paired with DLC packs to build a team that better matched your command style! Game Features Magnetically Modular Parts to create units that meet your tactical needs! Fast-paced tabletop combat with a Timing System! Contents: Torso: 4 x RT-06 "Mire" Battle Core 1 x RT-07T "Dune" Tactical Core Chassis: 3 x RL-06 Standard Chassis 2 x RL-08 Armored Chassis Back Pack: 4 x SH-15 Field Repair System 1 x AMS-190 Active Defense System 1 x ECS-2 External Cooler 1 x ML-34 Quad Missile Rack Armament: 4 x Type 55 Shield + CC-6 Cleaver (L) 4 x AC-32 Automatic Rifle (R) 2 x ML-32 Dual Launcher + CC-3 Dagger (L) 2 x AC-150 HMG (R) 1 x R-20 Shoulder-Mounted Railgun (L) 1 x R-20 Shoulder-Mounted Railgun (R) 2 x Type 77 Bulwark (L) 2 x CC-4 Cleaver (R) Drone: 2 x DTG-30 "Hyena" Chassis 2 x L320 MG 2 x ML-34 Quad Missile Rack 2 x EW Radar Ammo: 6 x MC-3 "Razor" Missile Tokens: A total of 16 types of 84 Tokens. 12 x Ammo Token 5 x Charge Token 5 x Intercept Token 5 x Point Token 15 x Stance Token 6 x Drone Number Token 10 x Damage Token 5 x Repair Token 6 x High Light Token 2 x Fire Control Jamming Token 2 x Fragile Token 4 x Immobilized Token 1 x Skill Failure Token 2 x Projectile Token 3 x Mission Point Token 1 x Initiative Marker Cards: A total of 4 types of 64 Cards. 53 x Parts Card 3 x Drone Card 1 x Ammo Card 7 x Pilot Card Dials: A total of 2 types of 8 Dials. 7 x Link Dial 7 x Pilot Dial Others: 5 x Card Plate 1 x Instruction 1 x Decal *When referring to a complete mech* below, this refers to a mech made up using 5 parts, so in this corebox there are a total of 5*5+14 = 39 mech parts. *Each mech part comes with at least 1 part card, some parts have multiple options, so there will be more parts cards than models. *All parts are supplied unassembled and unpainted, and require assembly. Assembly and painting tools are not included with the product. *The magnets required for the models are included in the product and do not need to be purchased separately.
$94.99
Warhammer 40K: Raven Guard - Dice
This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000, themed around the Raven Guard. They are cast in pearlised black acrylic plastic with pale blue ink markings, and measure 16mm along each edge. The 1-5 facings are traditionally pipped, and each '6' face is decorated with a raven skull icon.
$33.50$28.90
Warhammer 40K: Kill Team: Raveners
Dates and product details are subject to change as new information from the manufacturer is updated. This multipart plastic kit builds 5 Raveners. These miniatures can be used as elite and aggressive killers in games of Kill Team, or fielded in a Tyranids army in games of Warhammer 40,000. The kit includes components to build five Ravener Warriors, or specialists like the brutal Wrecker, hypersensory Tremorscythe, ferocious Venomspitter, and more.Inside the box, you will also find a sheet of 39 double-sided Raveners tokens, so you can easily keep track of your equipment and in-game effects in the heat of battle.This kit comprises 92 plastic components and 5x Citadel 40mm Round Bases. These miniatures require assembly and are supplied unpainted
$65.00$58.65
Warhammer 40K: Dark Angels- Land Speeder Vengeance
This impressive kit can be used to make either a Land Speeder Vengeance or a Ravenwing Darkshroud. Notable about the Land Speeder Vengeance is the extra firepower that comes in the form of a plasma storm battery situated at the rear of the model. The Ravenwing Darkshroud, however, more obviously displays icons and structures from Caliban, evoking glorious religious imagery such as angel wings, shrouded statues, parchments and stained glass with lead frame. Both vehicles display a pulpit-like cupola from which a Space Marine shoots others with either a heavy bolter or assault cannon. Both models are covered in metal panels, rivets, engines, all in the tough and robust style of the Space Marines. Each model comes with three Space Marines positioned in the front, middle and rear of the vehicle.This kit contains 88 components, a flying base and two flying stems with which to make either a Land Speeder Vengeance or a Ravenwing Darkshroud.
$79.00$67.15
Siege of Terra: Era of Ruin (Hardcover)
CONTENTS– Introduction by Jacob Youngs– Angels of Another Age, by John French– Fulgurite, by Nick Kyme– Fragments (All We Have Left), by Dan Abnett– Ex Libris, by John French– System Purge, by Gav Thorpe– After the Dawn, the Darkness, by Guy Haley– Homebound, by Chris Wraight– The Carrion Lord of the Imperium, by Aaron Dembski-Bowden
$25.29
The Last Command Kickstarter Edition
The Last Command is a detail-oriented space combat strategy game, lovingly crafted to simulate the relationship between a starship and its crew. Whether playing as the Federation Remnant or the Sunder, victory hinges on maximizing the potential of your crew and ship systems with gameplay utilizing dual deckbuilding, worker placement and resource management! Ready your crew and Man all stations!At the heart of The Last Command is an intuitive dual deckbuilding system that has players constructing a powerful ship system deck and a second deck consisting of crew members that can maximize those systems potential and provide the energy to power them. Multiple system cards can be played into a ship location, but the topmost card has the potential of unlocking powerful end of turn bonus abilities if crew with matching expertise are present in that system. Become A Legendary Fleet Captain!Cards played to your ship remain in play until you attempt to draw from their respective deck and that deck is empty. To achieve victory, captains must learn when to push their system’s limits and when to recall them. If a captain is able to reduce the hull strength of his opponent’s ship to zero, then the battle has been won and glory and honor is theirs! The Kickstarter Edition includes all items in the Standard Edition AND the following unique features: - Captain's Cache Expansion (3 card expansion with more added by stretch goals) - 120 card sleeves with unique artwork - 10 metal tracker cubes - Box sleeve with unique Sunder box artwork
$49.99
The Last Command
The Last Command is a detail-oriented space combat strategy game, lovingly crafted to simulate the relationship between a starship and its crew. Whether playing as the Federation Remnant or the Sunder, victory hinges on maximizing the potential of your crew and ship systems with gameplay utilizing dual deckbuilding, worker placement and resource management! Ready your crew and Man all stations!At the heart of The Last Command is an intuitive dual deckbuilding system that has players constructing a powerful ship system deck and a second deck consisting of crew members that can maximize those systems potential and provide the energy to power them. Multiple system cards can be played into a ship location, but the topmost card has the potential of unlocking powerful end of turn bonus abilities if crew with matching expertise are present in that system. Become A Legendary Fleet Captain!Cards played to your ship remain in play until you attempt to draw from their respective deck and that deck is empty. To achieve victory, captains must learn when to push their system’s limits and when to recall them. If a captain is able to reduce the hull strength of his opponent’s ship to zero, then the battle has been won and glory and honor is theirs!
$62.71
Joyride Duel: Next Gen
JOYRIDE DUEL: Next Gen is an stand-alone two-player game of electric head-to-head racing. Tactically plan your route, push your luck to take corners at speed. and crash into your rival to knock them off course. This is the full Joyride experience in a smaller footprint. Next Gen includes 2 unique cars, 4 powerful items, and 12 tracks across 2 maps, all of which are compatible with any other Joyride game. Tracks in this version can accommodate 3 players with the addition of a car from any other set. CARS IN NEXT GEN The Electric robotic control that comes at a price.The Learner an instructor’s assistance when your driving is too risky. MAPS IN NEXT GEN The Driving School wind through chicanes on different lines every lap.The Warehouse dodge the attacks of the security bots.
$34.99$24.95
Black Library: Ciaphas Cain: The Anthology (Paperback)
CONTENTS– Old Soldiers Never Die (novella)– Fight or Flight (short story)– The Beguiling (short story)– Echoes of the Tomb (short story)– Sector Thirteen (short story)– Traitor's Gambit (short story)– A Mug of Recaff (short story)– The Smallest Detail (short story)– The Little Things (short story)– Last Night at the Resplendent (short story)– The Bigger They Are (short story)– The Only Good Ork (short story)– Three Questions (short story)– Rotten to the Core (short story)Written by Sandy Mitchell.
$17.99$15.29
KeyForge: Call of the Archons Starter Set
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same. This is KeyForge, where deckbuilding and boosters are a thing of the past, where you can carve a path of discovery with every deck, where you can throw yourself into the game with the force of a wild wormhole and embrace the thrill of a tactical battle where wits will win the day! Along with this new breed of game comes a new world: the Crucible, an artificial world built from the pieces of countless planets across the stars. Here, anything is possible. This world was built for the Archons, god-like beings who, for all their power, know little about their own origins. The Archons clash in constant struggles, leading motley companies of various factions as they seek to find and unlock the planet’s hidden Vaults to gain ultimate knowledge and power. This starter set contains two starter decks, two unique Archon Decks, and all the keys and tokens two players need to play! KeyForge: Call of the Archons is the world's first Unique Deck Game. Every single Archon Deck that you'll use to play is truly unique and one-of-a kind, with its own Archon and its own mixture of cards in the deck. If you pick up an Archon Deck, you know that you're the only person in existence with access to this exact deck and its distinct combination of cards. In fact, in just the first set of KeyForge: Call of the Archons, there are more than 104 quadrillion possible decks! Every Archon Deck contains a full play experience with a deck that cannot be altered, meaning it's ready to play right out of the box. Not only does this remove the need for deckbuilding or boosters, it also creates a new form of gameplay with innovative mechanics that challenges you to use every card in your deck to find the strongest and most cunning combinations. It is not the cards themselves that are powerful, but rather the interactions between them—interactions that can only be found in your deck. Your ability to make tough tactical decisions will determine your success as you and your opponent trade blows in clashes that can shift in an instant! KeyForge: Call of the Archons is played over a series of turns in which you, as the Archon leading your company, use the creatures, technology, artifacts, and skills of a chosen House to reap precious Æmber, hold off your enemy's forces, and forge enough keys to unlock the Crucible's Vaults. You begin your turn by declaring one of the three Houses within your deck, and for the remainder of the turn you may play and use cards only from that House. For example, if you take on the role of the Archon Radiant Argus the Supreme, you will find cards from Logos, Sanctum, and Untamed in your deck, but if you declare "Sanctum" at the start of your turn, you may use actions, artifacts, creatures, and upgrades only from Sanctum. Your allies from Logos and Untamed must wait. Next, you must strive to gain the advantage with a series of tactical decisions, leveraging both the cards in your hand and those in play to race ahead of your opponent. If you wish to weaken your rival’s forces, you may send out your allies to fight enemies on the opposing side, matching strength against strength. Otherwise, you may choose to use your followers to reap, adding more Æmber to your pool. Notably, no card in KeyForge has a cost — choosing a House at the start of a turn allows you to play and use any number of cards from that House for free, leading turns to fly by with a wave of activity! Yet balance is key. If you simply reap more Æmber at every opportunity, your rival may quickly grow their team of minions and destroy yours, outpacing your collection and leaving your field barren. But if you focus on the thrill of the fight alone and neglect the collection of Æmber, you won't move any closer to your goal! If you succeed in finding a harmony within your team and have six Æmber at the start of your turn, you'll forge a key and move one step closer to victory. The first to forge three keys wins!
$39.99$33.99
Warhammer 40K: Astra Militarum - Catachan Command Squad
The kit is comprised of 81 plastic components, and 5x Citadel 25mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$37.00$31.45