0 Stock Discontinued Items
Dixit (2021)
Each player is the storyteller in turn. The storyteller chooses a card from their hand and gives a clue (word, phrase, song...). The other players choose the card in their hand that best fits this clue. The Storyteller’s card is shuffled with the players’ cards, then all the chosen cards are revealed. Which is the storyteller’s card? Players secretly vote, then the scoring begins!
$39.99$31.99
Car Wars: Armory Pack
Maximize your arsenal with this 4-player expansion for Car Wars Sixth Edition!Add these 80 cards (20 in each player color) to your Car Wars Core Set for deadly new customization options!
$19.95$14.44
Car Wars 2 Player Starter Set - Red/Yellow
A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! This Starter Set has everything that two players need to start play. The dashboards and car bases are Red and Yellow. Comes with six pre-assembled, unpainted minis: Dragon, Jackrabbit, Slipstream, Superflash, Goblin, and Boomerang. Combine with Blue / Green set for up to four players! Ages 10+, 2 Players, 60-180 min or less playing time
$49.95$39.96
Cartagena Escape Diaries
Cartagena: Escape Diaries is based on the classic game Cartagena and features multiple ways to play. In the original game, now dubbed the "First Escape", each player has a group of six animal pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your hand. Each card bears one of six symbols, and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both. When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed! In the "Second Escape", called "Follow the Captain", you get to place a captain hat on one of your pirates and use the powers of this leader. In the "Third Escape", "Risky Rafts", you can take a chance to escape the fortress more quickly on a leaky raft — and risk sinking in the attempt. By combining the Second and Third Escapes, you have the "Fourth Escape" — "All Together Now!"
$34.99$29.74
H.Y.S.T. (How You Steal Things)
H.Y.S.T. (How You Steal Things), is a board game for 2-6 players. Each of you is a thief that needs to steal the diamond for a mysterious wealthy buyer. This particular diamond is housed in a museum that has "state of the art" security. Also, the museum's halls are a maze of passageways that can be arranged in over 14 billion ways using 9 tiles to create the board. In the middle of the museum is the target of your heist, the diamond. You will use action cards that assist you to bypass security, hinder opponents, or gain movement. Regular movement is taken using dice rolls. Get to the diamond first to steal it, Be warned, other thieves can steal the diamond from you using luck or action cards. Choose your exit wisely as another thief may catch you. Be the first to get out with the diamond to win the game.
$42.69
Caral
In CARAL by Klaus-Jürgen Wrede (Carcassonne), players build pyramids in the oldest city in America. But only those who stay on the spiral path in front of the architect may take actions: gather stone chunks, build pyramid steps, breed alpacas, hire workers, secure building sites. The first player to reach the center ends the current year for everyone and can influence the architect in the coming year.★ Original and exciting game experience with easy entry and surprising complexity - tactical as well as strategic.★ High-quality material in well-known Funtails quality.★ Customizable game: Six freely combinable modules make the game perfectly adaptable to the player‘s round.★ Accessible game: Easy to learn rules paired with tactical and strategic depth.★ High replay appeal: Hard-to-master gameplay and the diverse modules keep CARAL fresh for many games.★ Fast turns, almost no down-time.
$59.99$46.08
After Us
2083. Humankind died out decades ago, leaving behind mere vestiges of its time on Earth. As time went by, nature reclaimed land all over. In this resurgent world, apes have kept evolving. They've been gathering in tribes, growing, mastering human items, and advancing in their quest for knowledge. As the leader of such a tribe, you need to guide it towards collective intelligence. After Us is a deck-building and resource management game featuring an original and intuitive combo system in which players are each leading a tribe of apes. Starting only with tamarins, they combine their cards each turn to collect resources and gather victory points, attracting new apes into their tribe along the way: powerful gorillas, resourceful orangutans, versatile chimpanzees, and wise mandrills. The first player to obtain 80 points prevails in the race to collective intelligence — and wins the game.
$49.95$32.29
Car Wars: Sonic Strike
Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$10.95$8.96
Car Wars 2 Player Starter Set - Orange/Purple
A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! The relaunched Car Wars Sixth Edition line is getting a new, eye-catching cover-art treatment. This new, streamlined Starter Set has everything two players need to go head-to-head in the arena. Take the included sample car out for an Amateur Night spin, or build your own car with 50 customization cards for each player! Contents: Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2) Miniatures come pre-assembled and unpainted Two car bases (one orange and one purple) Two dashboards (one orange and one purple) Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens) Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white) Updated Rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.
$44.95$29.07
Car Wars (Sixth Edition) Miniatures Set 4
This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes::>Five miniatures: Sawtooth, Conestoga, Shuriken, Fuzion, and Kodiak! (Miniatures are pre-assembled and unpainted)>148 cards (weapons, accessories, upgrades, structures) and rules>Four colored bases (red, yellow, blue, and green)
$39.95$25.84
Catan: Legend of the Conquerors
Defend CATAN! 570 years after the arrival of the first settlers on Catan, an enemy army lands on the northern shores. Knights from every region must join together to defend the island. Equipped with cavalry and cannon, your knights fight back. Only together will you be able to stop the onslaught. Can you save Catan from destruction? The three scenarios tell an interwoven story and gives experienced players new challenges as they consider new strategies for victory. It is the most intense challenge for Catan ever designed.
$52.99$37.92
Lying Pirates: the Race For the Pirate Throne - Deluxe Edition
Lying Pirates is a first to finish fast-paced dice game for 2-4 players (+2 with expansion) You are the captain of your ship and the dice you have is your crew. The game plays in a number of rounds where every round consists of three phases. Betting, sailing and action phase. The betting phase: Inspired by the classic game Liars Dice , this poker-like mechanic will test your bluffing and probability skills. The sailing phase: All except the loser sail forward on the map and battle for their event/tile. Some events you really want to explore and some you want to avoid at all cost. The action phase: To aid you on your journey you'll have action cards on hand. Play these strategically to attack opponents and defend or upgrade your crew.
$110.00$78.42
Root: The Vagabond Pack
Upgrade your Root game with seven custom Vagabond meeples. Includes three new Vagabond character cards: Harrier, Ronin and Adventurer.
$10.00$8.00
Steampunk Rally
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps. Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted. Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.
$49.99$49.92