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Broken Compass: Voyages Extraordinaires - Season 3

Description

The expansion Voyages Extraordinaires takes inspiration from Jules Verne’s adventure classics like Journey to the Center of the Earth and Around the World in 80 Days. Includes additional rules for managing Missions and Wagers, Extraordinary Inventions, as well as tips for creating Adventurers’ Clubs and Expeditions, and a ready-to-play On Demand Season. 


- Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to
determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.
- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something.

Contains:

  • 1 Voyages Extraordinaires book (208 pages)
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$56.00$47.00

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    • Free Shipping over $99 (Contiguous US)
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    • Shipped today? Order within: May 20, 2024 12:00:00 -0700

    SKU: BKN004

    Description

    The expansion Voyages Extraordinaires takes inspiration from Jules Verne’s adventure classics like Journey to the Center of the Earth and Around the World in 80 Days. Includes additional rules for managing Missions and Wagers, Extraordinary Inventions, as well as tips for creating Adventurers’ Clubs and Expeditions, and a ready-to-play On Demand Season. 


    - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to
    determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.
    - Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something.

    Contains:

    • 1 Voyages Extraordinaires book (208 pages)

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