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Board Games | Wargames

88 products


  • Gamers Guild AZ Avalon Hill Risk: Shadow Forces (Pre-Order) GTS

    Risk: Shadow Forces

    4 in stock

    In the Risk Shadow Forces strategy board game by Avalon Hill, modern-day factions inspired by real-life blocs both on and off the grid, establishment and underground, compete aggressively. Choose a warlord and play through a campaign of 15 games in which suspense and intrigue build to a dramatic conclusion. It includes 5 miniature figures, and a double-sided gameboard featuring both world and skirmish maps. This legacy board game also includes 4 sealed envelopes and a sealed container to be opened throughout the game, as players shape how their world evolves. No two games will ever be the same. Gather friends together for an exciting battle of power in this immersive tabletop board game. The game is for 3-5 players, ages 13 and up. Avalon Hill and all related trademarks and logos are trademarks of Hasbro, Inc. ★ LEGACY GAMEPLAY: Choose a warlord and play through a campaign of 15 missions. Players shape how their world evolves, unlock new rules, and change the story each time. No two games will be the same★ INCLUDES 15 MISSIONS: This strategy board game includes two 9x14 double-sided gameboards. Players can immerse themselves in both global and skirmish games designed around modern warfare missions★ DETAILED MINIATURES: Add to your miniature collection with these dynamic warlord characters. The game includes 5 highly detailed 28mm miniature figures with tactic cards★ UNLOCK CONCEALED COMPONENTS: This legacy game includes 4 sealed envelopes and 1 sealed container that will be opened as you complete missions. Gaming elements will come into play and go out of play forever★ COMPELLING NARRATIVE: Fans of group games can experience an exciting night of tabletop gameplay. This Risk Shadow Forces strategy board game is for adults and family, ages 13+.Components• global gameboard• 2 double-sided gameboards• over 175 cards• 5 warlord figures• 5 HQs• ninety (90) 3-troop units• one-hundred-eighty (180) 1-troop units• sealed container labeled B• 4 sealed envelopes• 5 faction cards• range guide• 95 tokens• sticker sheet• 5 dice• quick rules reference card• rulebook

    4 in stock

    $101.00$86.00

  • Gamers Guild AZ Steve Jackson Games The Fantasy Trip - Wizard (Pre-Order) GTS

    The Fantasy Trip - Wizard

    1 in stock

    Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Wizard -- The magic companion to Melee -- sorcerous combat, in the arena or in the dungeon. Create your wizard, choose his spells, and go into combat. Zap your foe with fireballs or lightning. Summon giants, dragons, and wolves to destroy them all. Or be subtle and entangle them with Magic Rope and Slippery Floor spells. Successful wizards gain skill and power. Losers die.  

    1 in stock

    $21.00$18.00

  • Gamers Guild AZ Nuts! Publishing Saigon 75 GTS

    Saigon 75

    1 in stock

    Saigon 75 is a fast-paced strategy game pitting the “Communist” forces from North Vietnam and the Viet Cong against the “Liberal” forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment!After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There’s also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.Contents:• A2 Mounted Gameboard• Rulebook• 20 Event cards• 10 Solo cards• 13 Different dice• 80 mixed tokens• 41 mixed counters

    1 in stock

    $86.00$73.00

  • Gamers Guild AZ GMT Clash of Sovereigns: The War of the Austrian Succession 1740-48 GTS

    Clash of Sovereigns: The War of the Austrian Succession 1740-48

    2 in stock

    December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau – and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.

    2 in stock

    $96.00$67.00

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    2 in stock

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    2 in stock

    $96.00$82.00

  • Gamers Guild AZ Hasbro Risk: Strike (Pre-Order) AGD

    Risk: Strike (Pre-Order)

    4 in stock

    This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game, a fresh twist on the Risk board game! Gameplay is simple, but highly strategic. Declare which continent you want to attack, deploys your troops, and roll the dice to start battling. Use tactics cards to sabotage, bombard, spy, and more in pursuit of world conquest. Defeat your opponents in battle to conquer continents and earn domination coins. The first player to earn 2 domination coins wins! The Risk Strike game is an exciting blend of classic Risk gameplay and the raw emotions of fleeting alliances that can turn on you with the play of a card. It's a fun strategy card game for Family Game Night, and with a compact size, it makes a great travel card game for playing anytime, nearly anywhere!

    4 in stock

    $31.00

  • Gamers Guild AZ Renegade Game Studios Risk 2210 A.D. (Pre-Order) GTS

    Risk: 2210 A.D. (Pre-Order)

    3 in stock

    This item is a pre-order item with an expected release date of Q3 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.   Centuries have passed and the world is again at war. Mechanical warriors are now fighting for us. Our human commanders lead them and guide them, but the bloodless armies battle in our stead.On the Earth and below its surface as well as on the Moon, the war rages. When the dust settles, only one will emerge the victor.The world is at war and you are the commander of one of the warring factions. You control the destiny of your people, your homeland, and your planet. On and above the Earth you must marshal your forces, send forth your troops, hire the right commanders, and crush your enemies.FEATURES★ Risk gameplay with some new twists! Mechs, underwater & moon locations, commanders!★ Gameplay lasts exactly 5 turns, approximately 240 minutes.★ Can use the components in the box to play classic Risk rules!★ Quality of life updates to components (double sided tokens and moon board, and resealable plastic bags).★ Battle for the continents, as well as undersea, and on the moon.★ Human commanders lead mechanized troops known as MODS.★ 5 Decks of Command Cards for tactical surprises.CONTENTS• 1 Earth Game Board• 1 Moon Game Board• 1 Score Chart• 5 Six-sided Dice (2 white and 3 black)• 5 Eight-sided Dice (2 white and 3 black)• 44 RISK Land Territory Cards• 13 RISK Water Territory Cards• 14 RISK Lunar Territory Cards• 5 Sets of MOD Armies (each a different color)• 5 Sets of Commanders (Land, Naval, Space, Nuclear, and Diplomat—each set a different color)• 20 Space Stations (4 each of 5 colors)• 20 Land Command Cards• 20 Naval Command Cards• 20 Space Command Cards• 20 Nuclear Command Cards• 20 Diplomat Command Cards• 9 Blank Command Cards• 4 Devastation Markers• 5 Turn Order Markers• 1 Year Marker• 65 1-point Energy Chips• 15 5-point Energy Chips

    3 in stock

    $83.00

  • Gamers Guild AZ Modiphius Fallout: Wasteland Warfare - Raiders The Operators AGD

    Fallout: Wasteland Warfare - Raiders The Operators

    2 in stock

    This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. ‘They say money makes the world go round, with the way Operators make money, it’s going to be an empty world.’ Without wanting to give them any props, the Operators are a well organised group, more like a crime syndicate than a raider gang. They follow orders, take on jobs, make their own gear and most of all, remain professional. Well armed and armored, Operators don’t kill for fun (unlike the other gangs of Nuka-World), they kill for profit, or out of annoyance, which is occasionally fun. I guess they also kill for fun.

    2 in stock

    $59.00$50.00

  • Gamers Guild AZ Steve Jackson Games Car Wars: Miniatures Set 1 GTS

    Car Wars (Sixth Edition) Miniatures Set 1

    4 in stock

    More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)

    4 in stock

    $56.00$51.00

  • Gamers Guild AZ Asyncron Defcon 1 (Pre-Order) GTS

    Defcon 1 (Pre-Order)

    4 in stock

    This item is a pre-order item with an expected release date of Q4 2023.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. DEFCON 1 is an historical and political wargame, set during the Cold War from 1950 to 1990, played on a beautiful 90 x 60 cm game board.This strategic board game is characterized by a gameplay that changes according to the number of players, ranging from a Frontal Shock Game game at 2 players to a semicooperative game with 4 players, ending with a secret objective game in the 5 player version. The game is played in five different phases: Initialization, R&D, Political, Production, Atomic, and Warfare.The players control five different blocs: three major blocs (the Atlantic Alliance, the Warsaw Pact, the Non-Aligned Movement) and two minor blocs (France and China).DEFCON 1 is fully asymmetrical: each bloc has its strengths and weaknesses, using its own technological tree, its mission and objective cards, and even scalable pool of units.As the title suggests, the Defcon level degrades during the game from 5 to 1, and the level degrades depending on the actions of the players, opening new strategical options that will become available, such as building nuclear bombs.CONTENTS OF THE BOX:• 1 Game board (60 x 90 cm)• 5 punchboards containing Mission and Objective cards• 70 wooden barrels• 95 wooden cubes• 5 Bloc boards• 1 Rulebook• 1 Technology booklet• 6 wooden Defcon triangles

    4 in stock

    $125.00$102.00

  • Gamers Guild AZ Gamelyn Games The Last Kingdom Board Game (Pre-Order) GTS

    The Last Kingdom Board Game

    4 in stock

      The Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom. In this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all? The Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain. Each of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone. Alternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make. Once all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues. After the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.

    4 in stock

    $97.00$78.00

  • Gamers Guild AZ Osprey Games Judge Dredd - The Cursed Earth GTS

    Judge Dredd - The Cursed Earth

    2 in stock

    For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.Featuring competitive, co-operative and solo player modes and brand-new, specially commissioned artwork, Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands. As they scour the wastelands, the team will encounter a host of iconic 2000AD characters that will push their resources and abilities to their limits. On an impossible journey through radioactive hell, can even the judges survive the Cursed Earth?

    2 in stock

    $49.00$42.00

  • Gamers Guild AZ Petersen Games Invasion Of The Brood GTS

    Invasion Of The Brood

    3 in stock

    In the year 2025, the telepathic monster Broodmaster Magnalux has established a base on Earth’s moon. As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace. As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses. Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! What’s Inside? Map of the Earth 6 Nation Cards 2 Player Sheets Dozens of Tokens 2 six sided dice (one red, one blue) Rulebook

    3 in stock

    $35.00$30.00

  • Gamers Guild AZ Steve Jackson Games Car Wars - Core Set (Pre-Order) GTS

    Car Wars - Core Set

    5 in stock

      Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)

    5 in stock

    $208.00$149.00

  • Gamers Guild AZ Dead Alive Games Omicron Protocol (Pre-Order) GTS

    Omicron Protocol

    5 in stock

    Omicron Protocol is an “intra-apocalyptic”, cyberpunk-themed miniatures board game for 1-4 players, where you control a squad of unique characters and a 3rd party enemy to harass your opponent, or play solo/cooperatively as a team to fight enemies, complete objectives, and survive! Every character in the game is represented by a detailed 32mm-scale miniature, possessing their own rich history and personality, as well as powerful cybernetic abilities! Play the competitive or solo/co-op modes through various narrative scenarios to survive the crisis! The game is filled with innovative game mechanics that make every game thrilling and exciting, ushering players deeper and deeper into the gripping lore of San Lazaro and those who fight in its chaotic streets.

    5 in stock

    $139.00$118.00

  • Gamers Guild AZ VRG Frontier Wars Expansion France/Japan Discontinue

    Frontier Wars Expansion France/Japan

    1 in stock

    Frontier Wars: Expansion France/Japan brings two very different factions — Japan and France — into Frontier Wars, while also allow for games with up to six players. This expansion also includes a new type of tile (double tiles) and new additional scenarios.

    1 in stock

    $42.00$34.00

  • Gamers Guild AZ Osprey Games Undaunted: Normandy GTS

    Undaunted: Normandy

    Out of stock

    The critically acclaimed, multi-award-winning World War II deck-building game.June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.

    Out of stock

    $56.00$43.00

  • Gamers Guild AZ Osprey Games Undaunted: North Africa GTS

    Undaunted: North Africa

    Out of stock

      The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In this sequel to Undaunted: Normandy, players will once again lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre. Contents: 88 cards 22 large map tiles 4 dice tokens campaign booklet

    Out of stock

    $67.00$48.00

  • Gamers Guild AZ Arcane Wonders Air, Land, and Sea: Critters at War GTS

    Air, Land, and Sea: Critters at War

    Out of stock

    In Air, Land & Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war! Gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% critters and more vibrant colors.

    Out of stock

    $18.00

  • Gamers Guild AZ Osprey Games Undaunted: Reinforcements GTS

    Undaunted: Reinforcements

    Out of stock

    A modular expansion for Undaunted: Normandy and Undaunted: North Africa that adds new content to both games, includes a solo mode by Dávid Turczi and David Digby, and adds a four player mode that takes the Undaunted series to an unprecedented scale. In North Africa, the Long Range Desert Group are a thorn in the sides of the Italian forces, disrupting vital lines of communication and striking at strategic targets ranging far and wide. In Normandy, US forces brace against a German counterattack, determined to maintain their foothold in the region. The fighting is intense and the outcome hangs on a knife-edge. With everything at stake, you desperately need reinforcements! Undaunted: Reinforcements is a modular expansion that introduces a range of new rules, scenarios, and units. Unleash the might of the German and American tanks and see how your new squad options fare against them in Undaunted: Normandy, or make use of mines, assault aircraft, and other new units as you attempt to outfox your opponent in Undaunted: North Africa. Whether you have only one or the other, you’ll be able to play Undaunted for the first time in a four-player mode, or test your mettle in a solo mode by Dávid Turczi and David Digby. This 256 page book contains: A big box expansion to the critically acclaimed Undaunted series. Offers a considerable amount of new content for players who own both Undaunted: Normandy and Undaunted: North Africa, including a multitude of new scenarios and units. Allows for solo games and four-player team battles for the first time in the Undaunted line.

    Out of stock

    $59.00

  • Gamers Guild AZ Mythic Games Super Fantasy Brawl: Circle of Blood Bridge Distribution

    Super Fantasy Brawl: Circle of Blood

    Out of stock

    A battle is about bleeding others, and bleeding yourself. Meet the champions who love the taste of blood of the Circle of Blood Expansion! Korvash, Wielder of Scornblade, would probably not be much without the power of his sword, and once it tastes the blood of its enemies, it just wants more! Mariusz, The Cursed, is one to notice when he gets mad, as his Destruction cards get a huge boost when he’s bloodied! Rath, The Stalker Beneath, is Kilgore’s most trusted and lethal assassin. He will teach you how much double dealing attacks and poison can hurt A copy of Super Fantasy Brawl: Core Box is required to play. Models are supplied unpainted.

    Out of stock

    $33.00

  • Gamers Guild AZ Modiphius Fallout: Wasteland Warfare GTS

    Fallout: Wasteland Warfare

    Out of stock

    This two player starter set contains unpainted pre-assembled multi-part PVC and is all you need to start playing. In Fallout: Wasteland Warfare players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars.Pick units or characters to be Heroic giving them access to V.A.T.S bonuses and then select a Leader who can gain Perks and other abilities to support your crew. Develop your settlements buildings, defenses and resources which impacts your crew’s army list and abilities in the wasteland.Fallout: Wasteland Warfare will include narrative campaigns as well as standard caps based battles. You can also start a random mission with narrative-style objectives, search the wasteland for gear, weapons or caps. Caps recovered in missions can be used to improve the crew’s perks, weapons, gear, and upgrades for the next encounter. Gameplay supports either Player vs. Player, Co-Op or Solo play. 1-2 Player. Average 40-120mins Playing Time. Ages 14 + 

    Out of stock

    $111.00

  • Gamers Guild AZ Avalon Hill Risk 60th Anniversary Edition GTS

    Risk: 60th Anniversary Edition

    Out of stock

      60th anniversary of the risk game: celebrate 60 years of risk game history with this edition of the board game; it includes premium packaging and game pieces, and unique artwork For fans and families: this 60th anniversary edition is the ultimate board game for risk fans; kids ages 10 and up and adults can enjoy playing the game of strategic conquest together Classic strategy game: This classic strategic combat game is filled with Betrayal, alliances, and surprise attacks; gameplay from original version of the risk game is included 5 ways to play: game guide includes rules for playing original 1957 La conquete du monde version, and 4 other options Ultimate risk game edition: celebrate this milestone anniversary with this upscale edition of risk featuring premium packaging, unique art, and game guide highlighting the game's rich history

    Out of stock

    $63.00$56.00

  • Gamers Guild AZ Hall or Nothing Productions LTD 1565 St. Elmo's Pay GTS

    1565 St. Elmo's Pay

    Out of stock

    Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights of St. John defending the people of Malta, with the express purpose of wiping them from existence and changing the course of history forever...The thematic card game of war & history for 1-2 players1565, St. Elmo’s Pay is an asymmetric, competitive, tactical card game and the successor to the award-nominated 1066, Tears to Many Mothers. Each player, as either Ottoman Turks or Knights of St. John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.

    Out of stock

    $70.00$56.00

  • Gamers Guild AZ Hall or Nothing Productions LTD 1815 Scum of the Earth GTS

    1815 Scum of the Earth

    Out of stock

    Can Britain and Prussia stop Emperor Napoleon?Napoleon has returned to power! As his forces set forth to take on Europe once again, Arthur Wellesley, the Duke of Wellington, and his fearsome Prussian ally Blücher, are tasked with ‘saving the world’ from the unstoppable advance of the elite French forces in a hitherto little-known town called Waterloo...The thematic card game of war & history for 1-2 players1815, Scum of the Earth is an asymmetric, competitive, tactical card game and the third game in the awardwinning Historic Epic Battle System.Each player, as either Napoleon or the Duke of Wellington, relives the trials faced by their historic counterparts, building their armies, and harnessing their resources to gain the advantage over the three fronts in the climactic and bloody Battle of Waterloo: Hougoumont, La Haye Sainte, and Papelotte.

    Out of stock

    $70.00$58.00

  • Gamers Guild AZ Arcane Wonders Air, Land, and Sea GTS

    Air, Land, and Sea

    Out of stock

    Achieve Victory in the Theaters of Combat to Win the War! In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation’s best and bravest in the Air, Land & Sea?

    Out of stock

    $19.00

  • Gamers Guild AZ Mythic Games Super Fantasy Brawl: The Wizard's Statues Bridge Distribution

    Super Fantasy Brawl: The Wizard's Statues

    Out of stock

    Bring your Super Fantasy Brawl games to life by replacing the flat 2D pillars with these three highly-detailed 3D terrain pieces.Each terrain piece is supplied on a 50mm hexagonal base.Approximate HeightGarnet: 149mmRagryl: 111mmEsmae: 147mmContents:3 Statues (Unpainted, Assembled)  ‣ Garnet  ‣ Ragryl  ‣ Esmae

    Out of stock

    $35.00

  • Gamers Guild AZ Galakta Waste Knights (Second Edition) GTS

    Waste Knights (Second Edition)

    Out of stock

    Welcome to Australia. The continent was bought and broken in two by forbidden experiments of a powerful corporation Cerbero. Now it kneels divided awaiting the fall. The government is nonexistent and so are any laws of men. Desolate wastelands are roamed by mutated beasts, decades-old machines, and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. With each passing day hope seems to fade along with mementos of past cybernetic grandeur.But things are about to change as there are still those who care. You are among them – the ones who bent in the radioactive storm, but now have risen stronger to challenge the ruined world. You are the shining beacon of courage in the darkness of the brutal age. You are the symbol of what humanity lost, the eternal wanderer always eager to help those in need. The Waste is calling – are you ready to answer?Waste Knights: Second Edition is set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero traveling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices.As the heart of the game is adventure – players have access to various scenarios with plot twists and narrative shaped according to their actions. Book of Tales hides encounters and results of players’ interaction with the world, while special cards trigger different effects thematically connected with the current story line. Add to this a huge board with over 40 special locations and cities to visit and you will soon realize that your hunger for adventure will be easily sated!1-4 playersAges 14+45-180 minute play timeContents:RulebookGuide, Book of Tales, Game Board6 Plastic Miniatures6 Knight Sheets6 Vehicle Sheets4 Reference Sheets210 CardsGear Deck Holder12 Custom Dice4 Base Discs1 Threat Bag36 Plastic Markers183 Tokens

    Out of stock

    $118.00$89.00

  • Gamers Guild AZ Bad Crow Games Company of Heroes: 2nd Edition: Solo & Fog of War Expansion (Pre-Order) Quartermaster Direct

    Company of Heroes: 2nd Edition: Solo & Fog of War Expansion (Pre-Order)

    Out of stock

    This item is a pre-order item with an expected release date of Q1 2024.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated.  The 2nd Edition Solo and Cooperative Expansion is a completely revised product drawing on the strengths of the 1st Edition but now with a much more intelligent A.I to play against or with a human player's team. The A.I. now secures resource and victory control points like a human player allowing for standard victory conditions rather than the previous abstract round limit of 1st Edition. Players can also use the 250 high quality acrylic unit tiles to play in multiple Fog of War modes including the 45 minute Fog of War Lite Mode for quick games.

    Out of stock

    $83.00$71.00

  • Gamers Guild AZ CMON Rising Sun: Kami Unbound Asmodee

    Rising Sun: Kami Unbound

    Out of stock

    In Rising Sun by award-winning designer Eric M. Lang, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. The Kami Unbound expansion can be added to your base Rising Sun core box and brings the Kami from the spiritual realm to the physical by introducing amazing, high-quality miniatures of spirits once only worshipped in the game. The Kami will be able to aid the Clans who worship them the most and can influence the Provinces they are placed in. The expansion also adds the new Mountain Season cards that can used with Kami Unbound or the core game alone. This is an expansion. The Rising Sun core box is required to play.

    Out of stock

    $56.00

  • Gamers Guild AZ AEG War Chest: Nobility Expansion GTS

    War Chest: Nobility Expansion

    Out of stock

    The chivalric system was a huge part of medieval warfare. Various offices of state were handed out to the highborn of the land, from Bannermen that surrounded kings and queens, to Earls and Heralds enacting their liege's will across the realm. Bishoprics had much land and influence associated with them, and were sought after position for nobles.Can you add these four new influential units to your force, and use royal proclamations to your advantage, to once again triumph in this masterful game of tactical warfare?Contents:6 Proclamation Seals16 Faction Control Markers7 Royal Decree Cards19 Unit Coins4 Unit Cards Ages: 14+Players: 2 or 4Game Length: 30-60 minutes

    Out of stock

    $35.00$24.00

  • Gamers Guild AZ Arcane Wonders Copy of Air, Land, and Sea GTS

    Air, Land, and Sea: Spies, Lies, Supplies

    Out of stock

    Achieve Victory in the Theaters of Combat to Win the War! Standalone -- Just play with the 3 new theaters provided: Intelligence, Diplomacy, Economics Mix w/ Base Game -- Play with any combination of 3 theaters from either box: ex. Intelligence, Air, Land Epic Mode -- Play with any combination of 5 theaters from either box: ex. Intelligence, Diplomacy, Economics, Land, Sea

    Out of stock

    $25.00$18.00

  • Gamers Guild AZ Modiphius Fallout: Wasteland Warfare - Raiders The Disciples AGD

    Fallout: Wasteland Warfare - Raiders The Disciples

    Out of stock

    This miniatures set is compatible with both Fallout: Wasteland Warfare and Fallout: Factions, as part of the Nuka World wave for Wasteland Warfare and Season One of Factions. Don’t get caught? Does that matter if everyone knows you’re just waiting for an excuse to kill them? Fizztop Mountain may have once been a nice place to visit, once. Now it keeps its namesake alive by being packed to the brim with mountains of corpses. A lot like The Pack, most Disciples would describe their perfect Sunday as one full of blood and murder, though they tend to try and at least pretend they’re not thinking about flaying the skin off everyone they meet most of the time. Fans of quick and efficient kills, the Disciples are thrill killers extraordinaire, always eager to move on to their next ‘project’.

    Out of stock

    $59.00$50.00

  • Gamers Guild AZ Osprey Games Undaunted: Stalingrad GTS

    Undaunted: Stalingrad

    Out of stock

    Lead your stalwart troops to victory in this epic two-player campaign, played out in the war's most infamous city.Stalingrad, 1942. Before you awaits a gruelling conflict in this cornerstone battleground. As the bullets and bombs tear the city asunder, only through wits and valour can you seize the cornerstone of the entire Eastern Front and change the course of history.A heavy burden rests on your shoulders. Every casualty suffered in battle will weaken your forces for the entire campaign. Every bomb blast and mortar shell leaves the very ground for which you are fighting in further ruin. Every inch lost to the enemy brings you closer to the jaws of defeat. Over the course of up to fifteen branching scenarios, you will decide the fate of Stalingrad and, perhaps, the war itself. Even though the consequences of your actions will persist, the game itself can be fully reset and replayed, allowing you to explore every potential outcome.Undaunted: Stalingrad is a monumental standalone game that expands the series' scope and challenge beyond anything that's come before. Featuring more than 300 unique illustrations by Roland MacDonald and 150 evocative mission briefings written by acclaimed author Robbie MacNiven, immerse yourself in this campaign at the heart of the war.

    Out of stock

    $166.00$142.00

  • Gamers Guild AZ Steve Jackson Games The Fantasy Trip - Melee (Pre-Order) GTS

    The Fantasy Trip - Melee

    Out of stock

    Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Melee -- Create characters in just a few minutes -- then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters -- to victory, or death.  

    Out of stock

    $21.00$18.00

  • Gamers Guild AZ Strategy & Tactics Strategy & Tactics #333: Operation Unthinkable GTS

    Strategy & Tactics #333: Operation Unthinkable

    Out of stock

    Operation Unthinkable is a two player alternative history wargame intended to investigate the strategic parameters that would have been in place during the first month of operations had the Anglo-Allies and Soviets gone to war against each other starting on or about July 1945. The map illustrates the militarily significant terrain found in and around this portion of Germany in 1945 when portrayed at this scale. Each hex on the map represents five miles (8 km) from side to opposite side. The Soviet units of maneuver are corps or corps equivalents (western division equivalents). Those on the Allied side are mostly divisions, along with a separate brigades and regiments. The rules abstractly represent air power with the presumption that the Allies would have unchallengeable air supremacy. Each full game turn represents half a week of real time. Components: One 22" x 34" map & 228 counters.

    Out of stock

    $70.00$56.00

  • Gamers Guild AZ Posthuman Saga (Pre-Order) Gamers Guild AZ

    Posthuman Saga

    Out of stock

     You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...  

    Out of stock

    $111.00$95.00

  • Gamers Guild AZ Giochi Uniti Defcon Asmodee

    Defcon

    Out of stock

    In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.

    Out of stock

    $63.00$50.00

  • Gamers Guild AZ Decision Games Manstein's War: Decisions in the West 1940 GTS

    Manstein's War: Decisions in the West 1940

    Out of stock

    Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles. The general structure of the game is that each player uses command markers to activate their forces, which are divided into sub-commands (army groups and similar echelons). Each player has special markers which provide additional operational capabilities. Can you turn the tide of history in that decisive spring of 1940? Contents: • One 22 x 34 inch map • 176 counters • Magazine with historical background

    Out of stock

    $70.00$56.00

  • Gamers Guild AZ Matagot Kemet: Seth Discontinue

    Kemet: Seth

    Out of stock

    Embody a god of the Egyptian pantheon and lead your followers to war in Kemet, a game of strategic battles and magical onslaughts. You are tasked with claiming as much glory as you can by raising your empire, conquering temples, and routing enemy armies in battle. To be the greatest of all strategists in Egypt, you must harness strength of arms and the magical forces that flow throughout the land!

    Out of stock

    $83.00$54.00

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