Board Games | Strategy Games
Orleans: The Plague Expansion
ABOUT ORLEANS: THE PLAGUE EXPANSION Mon Dieu, quelle horreur! Now the inhabitants of Orléans have been hit hard; the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can only bring limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can… With The Plague expansion, the game conditions are made tougher from the start of play! Sometimes there are fewer monks in the game, sometimes no gears may be placed on place cards, or the building of trading stations must be paid for with an additional coin. New events are now also linked to the new Corpse Tokens which players must place a certain number of in their bag at the end of each round. These tokens might be randomly drawn from the bag at the beginning of the round and occupy valuable space on the marketplace because they cannot be used for any action. To get rid of them for good, a player can fulfill indulgence cards through pilgrimage, donations, or other conditions, which also bring victory points at game’s end. Fortunately, each player has a Plague Doctor, a new figure that is available in nearly every round and can be used anywhere!
$43.00$39.00
3000 Scoundrels: Double or Nothing Expansion
Business is booming in Graystone Gulch! The hidden potential of the Traveler’s technology has been unlocked, making his gadgets more valuable than ever before. This expansion delivers exciting new mechanics that add depth, strategy, and drama to enhance your games of 3000 Scoundrels.
$50.00$40.00
Pandemic: Legacy Season 2 (Yellow Edition)
The world almost ended 71 years ago... The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough. For three generations, we, the last fragments of humanity have lived on the seas, on floating stations called "havens." Far from the plague, we are able to provide supplies to the mainland to keep them (and us) from succumbing completely. We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid... Tomorrow, a small group of us head out into what's left of the world. We don't know what we'll find. Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games, this one is working against you. What's more, some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike!
$129.00$103.00
Spirit Island: Deluxe Invader Board
Finally: a home for the decks in your games of Spirit Island!The spirits each have their own boards that provide growth options, presence and energy tracks, innate abilities, and more. The game board is the island itself, with lands full of invaders, Dahan, spirit presence, and other inhabitants and snares.Now, with this Spirit Island Deluxe Invader Board, there is a place for all of the rest of the important game elements!The Spirit Island Deluxe Invader Board is a supplemental product to Spirit Island. Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!
$29.00$25.00
Amun Re
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty. In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
$86.00$62.00
Tiny Epic Vikings: Ragnarok
Draft your clan members.Sail to the islands and place your settlersCollect Ruin Stones and Favor CardsBattle for the Gods Favor and go to Valhalla.1-4 player strategy game of drafting, area control, and set collection. Be in the gods favor and die gloriously in battle.Double-Sided Board.48 Unique Clan CardsOver 90 Wooden Pieces. Not a Standalone Game - Tiny Epic Vikings is required to play.
$43.00$37.00
Skytear: Unforgotten Expansion
With enemies on all sides, Kaeno and Xotlan are on the edge of defeat. Gathered from the darkest corners of Olan Taa, new heroes rise to aid them.The Doomies, a Lost Legion of Kaeno, explode from an abandoned temple, ready to fight fire with fire.Kohai, the Barbed Hunter, has come from a distant island to honor an old oath, as he tries to keep the monster inside away. Contents 2 Heroes 2 Minions 2 Hero Cards 33 Power Cards 2 Tokens Plastic Insert
$51.00$43.00
Orichalcum
The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun
$72.00$61.00
Spirit Island: Jagged Earth - Foil Panels
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island Jagged Earth expansion with premium foil card versions of those same panels!
$15.00
Evergreen
In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all. You choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.
$72.00$55.00
CloudAge
CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players. Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia. An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members. CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.
$86.00$37.00
Skytear: Winterdeep Expansion
Winterdeep is an advanced expansion that helps you mix blue and green heroes together in the same team. Winterdeep is recommended to players already owning the Taulot and Liothan faction expansions. The expansion contains: 2 Hero Miniatures (38mm) 2 Minion Miniatures (25 mm) 2 Hero Cards (63x88mm) 2 Hero HP Token (30x30mm) 32 Power Cards (63x88mm) Signed in Skytear infused blood and writ upon animal skins, the pact of Winterdeep declares unity between Grialth and Xotlan. VORHILD, the White Shade, is the first sign of their army. Her magic bow, a gift from Taulot’s champions, strikes silently and from afar, while her ermine friends swarm around her chosen prey. The ancient queen NANTACA has been awoken from her overgrown tomb. The Monarch Unliving is back, and her followers, both the living and the dead, await her commands.
$51.00$36.00
Catan: Junior
Catan: Junior™ lets younger players experience the world of Catan by introducing a simpler playing style. Designed for 2-4 players as young as 6, it is a perfect introduction to the Catan series of games for kids and families. Catan: Junior™ takes place on a ring of tropical isles—including the mysterious Spooky Island, home of the Ghost Captain. Each island generates a specific resource: wood, goats, molasses, or cutlasses. You can also find gold. You start with 2 pirate lairs, and then build ships in order to expand your network. The more lairs you build, the more resources you may receive. Use your resources to build ships, lairs, or to get help from the wise Coco the Parrot. You can even trade in the nearby market. Just watch out for the dreaded Ghost Captain! The first player to control 7 pirate lairs wins the game!
$51.00$45.00
Roll Through The Ages: The Iron Age - Mediterranean Expansion
Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared! GRYPHON BOOKSHELF SERIES #2
$22.00
Neuroshima Hex! 3.0
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones. The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile. Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
$69.00$59.00
Pandemic: Rapid Response
CAN YOU SAVE HUMANITY IN TIME? Natural disasters have struck cities across the globe. Recognizing the overwhelming threat, the nations of the world have taken action and assembled the CRU: an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid—anytime, anywhere. Pandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time? ONLY ONE ELITE TEAM CAN RESPOND The nations of the world have pooled their resources and assembled a diverse crew. Each of the 7 unique role cards features their own ability. The Analyst, Adjoua Soro, is able to reroll the dice up to 2 additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible when creating supplies. Then when you’re ready for a new challenge, adjust the difficulty level or add Crisis Cards for a greater variety of obstacles to overcome. Now hurry—the timer is counting down and the world needs your help!
$58.00$37.00
Thunderstone Quest: What Lies Beneath
What Lies Beneath, the sixth quest for Thunderstone Quest, which presents a story-driven scenario for the attack on the village, can be played in normal competitive mode as well as in Barricade mode. This expansion includes more than 240 cards, six dungeon tiles, and a rulebook.
$58.00$40.00
Thunderstone Quest: Ripples in Time
This is Quest #5 for Thunderstone Quest. Each Quest consists of a selection of dungeon tiles and monster cards that create an engaging storyline. Each Quest includes rules for selecting Village and Dungeon cards to create a variety of Adventures. After you've mastered each Quest you use random setups of Quest cards to create new Dungeons and Villages - build your own Quests and Adventures! Contains dungeon tiles, dividers, randomizers, and 243 cards, including 6 heroes, 6 monsters, 12 support items, treasure and three versions of the Guardian, each of slightly different difficulty, meaning that different Adventures within the Quest have a scaling challenge. First retail-only quest expansion after the Kickstarter campaign.
$58.00$46.00
Skytear: Horde
Skytear Horde is a solo and cooperative card game inspired by tower defense video games. Waves of monsters will siege your castle all the while a sea of minions will pillage all your resources. Choose a legendary hero to rally the troops, defend the walls, and defeat the Outsider. Now go and fight, for the alliance!The core gameplay of Skytear Horde is the combat between waves of monsters and your hero and troops defending the castle. If you played card battlers like Hearthstone or KeyForge, you will find yourself at home.You lose if your castle is destroyed or if your deck runs out of cards. On the other hand, to win it will not be enough to “just survive” the horde. You will have to find the resources to leave the castle and tear down the gates that are spawning the waves of monsters.
$72.00$61.00
Divinus
Divinus is a competitive, legacy, tile-laying, digital hybrid game in which you play as a demigod seeking to gain the favor of the Gods and ascend to a new pantheon. Players embark on a twelve-scenario campaign that will see them exploring lands, completing quests, interacting with Gods, and impacting the outcome of the epic clash between Greek and Norse pantheons. DIGITAL HYBRID AND LEGACY GAMEPLAY: Embark on a unique gaming experience with Divinus, a competitive legacy game that blends traditional tile-laying strategy with cutting-edge digital app integration. Play as a demigod vying for a place in a new pantheon. EPIC TWELVE-SCENARIO CAMPAIGN: Dive into a grand campaign spanning twelve scenarios, where your decisions impact the riveting clash between the Greek and Norse pantheons. Explore lands, complete quests, and interact with gods to shape your destiny. DYNAMIC TILE-LAYING MECHANICS: Master the art of tile-laying as you strategically match features and complete quests to build your demigod's power. Each scenario unfolds new elements, ensuring a constantly evolving and engaging gameplay experience. IMPACTFUL DECISIONS VIA APP: Utilize the Divinus app to make decisions that have lasting effects on your demigod and the game world. Your choices permanently influence the narrative and gameplay, offering a deeply personalized journey. INFINITE REPLAYABILITY POST-CAMPAIGN: Even after completing the campaign, Divinus offers infinite replayability with a copy of the game that retains all changes made during your adventure. Enjoy a fresh experience with evolving rules and content for endless fun.
$101.00$81.00
Spirit Island: Premium Token Pack 2
A set of 218 custom wooden silkscreened tokens including Energy, Fear, Beasts, Wilds, Disease, Strife, and even the new Badlands tokens! This set of tokens comes packaged in a full-color box roughly the size of the Branch & Claw expansion. This set includes: 36 1-energy tokens 18 3-energy tokens 30 fear tokens 35 beast tokens (from Branch & Claw) 30 disease tokens (from Branch & Claw) 22 strife tokens (from Branch & Claw) 22 wilds tokens (from Branch & Claw) 25 badlands tokens (from Jagged Earth)
$72.00$61.00
Endless Winter: Cave Paintings
Cave Paintings is an expansion for Endless Winter: Paleoamericans. Each player gets a dry-erase player board which they can connect dots and draw lines on to unlock powerful one-time bonus actions, ongoing Eclipse phase benefits, and end-game scoring possibilities.
$29.00$25.00
Rising Storm: The Starborne
An easy to learn tactical sci-fi card game where faction leaders battle for planetary supremacy. With diplomats, assassins, mercenaries, and a dynamic array of characters at your command, assemble your faction from a card draft and strategize for a triumphant takeover across three intense challenges. Based on the works of author Patrick Thomas and his series of stories about the 142nd Starborne.
$43.00$36.00
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$29.00$23.00
Terra Mystica: Big Box
This Big Box contains the Terra Mystica base game, the expansions Terra Mystica: Fire & Ice and Terra Mystica: Merchants of the Seas, and the Terra Mystica: Automa Solo Box expansion. It also contains Terra Mystica: 4 Town Tiles and Terra Mystica: Shipping Value promo card.
$215.00$172.00
Terraforming Mars: Ares Expedition Foundations
This Expansion contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$101.00$66.00
The Ancient World - Second Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all. In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities. A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins.
$86.00$73.00
Roll Player Adventures
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands. Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond. Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the World of Ulos. Players take the role of fantasy heroes, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest. Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of thirty-six pre-generated characters, or import a favorite Roll Player character you created (including any expansion or promo content) and take them on a heroic journey.
$229.00$195.00
Cthulhu Mythos: Monster Deck
The Monster Deck contains 55 tarot inspired cards each with a monster stat block from the bestiary of Sandy Petersen’s Cthulhu Mythos for Pathfinder. The backsides are full color depictions of the monsters. This is intended as a quick reference for the GM. 4"x6"
$29.00$25.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 4
With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human? Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?
$36.00$29.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 3
The heroes are on the offensive, trying to undermine the ancients’ plans, but they can’t do it here – they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend – he follows his own goals exclusively with obsessive skill. Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?
$36.00$29.00
Cthulhu Mythos (5E): The Big Sleep Act 2: The Doomed World
You and your allies have temporarily escaped some of the worst effects of Tsathoggua’s rising, but now the Great Old One walks the surface world. What do the Sleeper’s demented cultists seek? You follow a pilgrimage of cultists through a deadly forest, to an enchanted mountain, hollow within. From there you must penetrate and escape a fortress of sub-human bestial horrors. Eventually your heroes enter the neighboring, not-yet-blighted Kingdom of Yetive. You rush to seek the Queen’s aid, but she has her own plans and goals, and you and your fellow heroes are not the only factions calling upon her. The Doomed World is the second Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$42.00
Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens
Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.
$36.00$26.00
Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00$29.00
Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy
The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!
$36.00$29.00
Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen
Ghoul Island is the first campaign adventure for Sandy Petersen’s Cthulhu Mythos and can be easily introduced into any 5E fantasy setting. This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!
$36.00$25.00
Roll Player Adventures: Gulpax's Secret Expansion
Embark on a heroic journey as you join the Heroes Guild, leading you on an epic adventure deep into Ulos' past! Two thousand years before the events of Roll Player Adventures, Queen Gimnax establishes the nation of Nalos to unify Ulos under a single banner. Others band together, forming the Dragul Alliance to resist the Gnomish queen. Meanwhile, Ulos’ greatest inventor, Gulpax the Crafter, builds a mysterious device of tremendous power deep within the Frozen Expanse. The peace enjoyed across Ulos threatens to come undone. With war on the horizon, it’s a dangerous time to be a hero. You’ll make allies and enemies, lend your unique skills to unravel the crafter’s mystery, and decide the fate of Ulos. Who will gain the upper hand in the upcoming great war? Roll Player Adventures: Gulpax’s Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the World of Ulos, and make meaningful decisions that change the story. Gulpax’s Secret requires the Roll Player Adventures base game to play. Embark on a heroic journey with your hero! Pick from one of eighteen pre-generated characters or a host of additional characters - either from thirty-six pre-generated characters from Adventures or any completed character from Roll Player.
$93.00$79.00
Age of Steam Deluxe: Expansion Volume I
Railway expansion continues as steam-belching iron horses roar into new territory.This volume includes the 9 previously available expansion maps for Age of Steam Deluxe as well as a punchboard money chip chart for identifying money chip denominations.These are expansion maps that require the Age of Steam Deluxe base game to play.
$115.00$103.00
Shovel Knight: Dungeon Duels (3D Edition)
It is time to sharpen thy shovel once again! Shovel Knight makes his auspicious return to Kickstarter in Shovel Knight: Dungeon Duels! Based on the hugely successful crowdfunded video game and made in close cooperation with Yacht Club Games, Shovel Knight: Dungeon Duels is a competitive side-scrolling dungeon crawler for 1-4 players. Players compete as different colored Shovel Knights OR a member of the Order of No Quarter to shovel out justice in spades all while trying to grab the most treasure to prove that they are the best Knight of all!Contents Include:• 44 High Quality Models• 30 Double Sided Dungeon Tiles• 1 Double Sided Boss Room Tile• 1 Tinker Mech Punchout• 34 Environment Cards• 10 Boss/Hero Cards• 84 Boss AI Cards• 2 Enemy Stat Cards• 27 Equipment Cards• 41 Loot Cards• 12 Game Dice• 2 Plastic Tracker Clips• Tokens
$179.00$152.00
Ragusa
Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
$72.00
Renature
Renature is a majority game with dominoes for 2-4 players. Each player gets a board with large pieces of wood in the form of turf, bushes, pines and oaks. These plants are used for the majorities on the large valley board and are available in a neutral color and in the respective player color. In addition, each player gets a stack of dominoes with two out of ten animal motifs on each of them. On your turn, place one of the three dominoes in your hand on two brook spaces of the valley board. Of course, the domino must be adjacent to another domino that shows the same animal. If the placed domino borders a free space of a brown area, you can decide whether a tuft of grass or any other of your plants should be placed on that space. Tufts of turf have a value of 1, bushes of 2, pines of 3 and oaks of 4. After placing the plant, you score points for it and every plant piece that is already in this brown area and has the same or a lower value. Once a brown area is framed with dominoes, the majority is scored and the player with the highest total plant value in the area gets the points that are printed as a large number on that area's flower token. Whoever has the second highest value gets the lower number. Two things make this especially tricky: The neutral pieces count as their own color and not among the majority of the player who has used them. Also, if colors are tied, they a treated as though they are not present at all in the area. After the area has been scored, the player who framed the area receives its flower token, which will give them extra points at game end. In the course of the game, you may run out of plants, but these can be bought back from the game board with clouds. Clouds can also be used to buy another turn and to appoint a new joker animal. This animal then counts as all animals and makes it easier to put on. At the end of a player's turn, a domino is drawn and it is the next player's turn. Once all players have run out of dominoes, the game ends with a final scoring.
$72.00$58.00
Corrosion
In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines. On your turn, you can either play an engineer card or turn the corrosion wheel of your factory: Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade. Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust. To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next. The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins. AWARDS & HONORS 2021 Cardboard Republic Tactician Laurel Nominee
$52.00
Terra Mystica: Fire and Ice
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
$72.00$58.00
Terra Mystica: Merchants of the Seas
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided.
$72.00$58.00
Skytear: Silent Ambassador
The expansion contains: 1 Silent Ambassador preassembled and unpainted miniature (38mm). 7 Outsider Cards, one for each of these languages: English, Italian, Portuguese, French, German, Spanish, Polish. Silent Ambassadors are attracted by sorrow and violence, these creatures haunt the battlefields in search of victims to wreak their deadly needs against, often assuming humanoid features by using the debris around them in a grotesque caricature of the ones who created them.
$58.00
Vinhos Deluxe: Experts Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Advertisers and Marketers Experts (8 tiles) Salesmen Specialists (4 tiles)Salesmen Specialists (4 tiles) Spies Specialists (4 tiles) Meteorologists Experts (4 tiles) Reviewers Experts (4 tiles) Estate Experts (4 tiles) Public Relations Experts (4 tiles)
$15.00$13.00
Vinhos Deluxe: Connoisseur Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Weather (1 tile) Wineries (4 double-sized tiles) Vineyards (4 double-sized tiles) Cellars (4 double sized tiles) Ocean Tiles (4 large tiles)
$15.00$13.00
Vinhos Deluxe: Tasting Room Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Bottles (4) Porto Bottles (6) Wine Rack (1) Tourist Meeples (12) Wineries Meeples (19)
$22.00$20.00
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