Board Games | Games with Solo Mode
Eldritch Horror: Masks of Nyarlathotep
Eldritch Horror: Masks of NyarlathotepÂis an expansion for Eldritch Horror, a cooperative boardgame for one to eight players where intrepid investigators must traverse the globe in an attempt to thwart the cataclysmic rise of an otherworldly Ancient One. Strange cults are gathering strength in remote corners and bustling cities all over the world. Though they seem to worship different gods, the investigators have found a thread that runs throughout all of the cultists™ horrific rites. In Masks of Nyarlathotep, each of these sects pursues the awakening of an aspect of the same horrific creature: Nyarlathotep. This being is known as the Messenger of the Outer Gods, and he is the only Ancient One that still actively walks among humanity. The investigators must work to stop the that cults spring up to serve his many guises, or Nyarlathotep will gain enough strength to open the Ultimate Gate, ushering in an unthinkable doom. Strike down these cults in new Adventures, explore ancient mysteries among new Mystic Ruins, and destroy the monstrous followers of Nyarlathotep. New to this expansion, Personal Stories unique to each character add stakes to the actions undertaken by each investigator, and a Campaign mode adds a fresh challenge and enriches the narrative of the investigators™ struggles to stop the many cults worshipping the multitude of faces worn by one dread being in Eldritch Horror: Masks of Nyarlathotep!
$91.00$62.00
Eldritch Horror: Cities in Ruin
You feel it just below the surface. Something gnawing at the edges of society, an ancient being that could so easily erase the steady march of machines and concrete that have come to be recognized as progress in the modern world. Your visions show you a desolate future, where all that remains is dust, ash, and those who have long-slumbered. Violent earthquakes contort cities to unrecognizable ruin, torrential typhoons eradicate coastlines, and deep below the the Earth, something ancient stirs. Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds. Cities in Ruin brings four new investigators, and a slew of new monster and encounter cards to the world of Eldritch Horror. New Ancient One Shudde M’ell’s presence brings a destructive twist to the game in the form of deadly disasters.Â
$46.00$29.00
Eldritch Horror: Strange Remnants
In Strange Remnants, you and your fellow investigators travel to the haunted ruins of massive stone monuments across the world. You must learn the secrets of these ruins and perform the requisite rituals before the cosmos aligns against you, an evil portal opens in the center of the universe, and the entire Earth is devoured. The new Mystic Ruins deck featured in this expansion allows investigators to explore Chichen Itza, the Easter Islands, Stonehenge and the Great Wall of China. New Glamour Spells and Relic Unique Assets offer you powerful tools in the struggle against a new Ancient One, and four more hardy investigators dedicate their lives to saving the human race. Four additional Prelude Cards introduce fresh scenarios and quests, transforming your games of Eldritch Horror. Strange Remnants includes: One Rulesheet An Ancient One and accompanying Mythos and Mystery Cards Four Investigator Sheets and Tokens 86 Location, Other World, Special, and Mystic Ruins Encounter Cards Numerous Assets, Conditions, Spells, and Monsters
$46.00$28.00
Eldritch Horror: Signs of Carcosa
Strange is the night where black stars rise,And strange moons circle through the skiesBut stranger still is   Lost Carcosa.   –Cassilda’s Song in The King in Yellow, Act I, Scene 2 Beneath the light of a gibbous moon, poets and artists pen strange verse and weave arcane sigils into their paintings. The Unspeakable One is entering the world, his horrid city is tearing its way through dimensions, and as it does so, more and more humans succumb to a mindless insanity. The very people you have sworn to protect may come padding after you on a cursed night, knife in hand and the light of evil stars gleaming in their eyes. Whether you’re walking along the streets of Tokyo or through trackless jungles in the heart of Africa, you may be forced to choose between the people close to you and the people of the world. Signs of Carcosa is a new expansion for Eldritch Horror, and within, you’ll find enough madness to influence all of your games. Hastur enters the game as a new Ancient One, spreading insanity and dissension. Against this foul abomination from Aldebaran, four new investigators join the fight to save the world. A host of new Encounter cards for every continent ensure that fresh adventures are always around the corner, even as a wealth of new conditions, spells, assets, artifacts, and Mythos cards draw you deeper into a world of madness and fear.
$46.00$34.00
Eldritch Horror: Forsaken Lore
Forsaken Lore, an expansion for Eldritch Horror, thrusts investigators headlong into perilous and strange new encounters, while Ancient Ones defeated in the past attempt to reclaim the world. In order to stop them, investigators will need to uncover new mysteries, and dig even deeper into the lore surrounding each of the game’s Ancient Ones with the help of new Research cards. Meanwhile, Yig’s cultists and Serpent People work to prepare the way for the Father of Serpents to dominate our planet. With the help of powerful new Spells and Assets, along with mighty new Arfifacts, Investigators must once again race across the globe in order to prevent humanity’s destruction in Forsaken Lore.
$46.00$32.00
Eldritch Horror: Under the Pyramids
Ancient secrets, sandblasted ruins, and unprecedented horrors await in Under the Pyramids!This side board expansion opens up six new locations throught Egypt, including bustling Cairo, ancient Tel El-Amarna, and the shining, snaking, Nile River. Yet the Egypt of the 1920s is hardly a safe tourist destination. Amid the cultural tumult and political instability of this modernizing African nation, countless Cultists are working to bring about the return of an ancient and powerful evil known as the Dark Pharoah. If he should rise up to rule Egypt once more with his iron will, he would doom all humankind to wretched, cruel slavery. Fighting this battle against terrible evil are eight more investigators, aided by invaluable Relics, powerful Glamour spells, and legendary allies. The Museum Heist Adventure cards lead you on a hunt for stolen antiquities, and six more preludes that can transform your games of Eldritch Horror in innovative and thematic ways. Under the Pyramids includes: A side board that opens up six locations spread across Egypt and North Africa A rulebook to guide your journey down the Nile and into the Sahara Two Ancient Ones, each with unique Mystery, Research, and Special Encounters decks Eight new Investigators Plentiful new Unique Assets, Conditions, Spells, Artifacts, Gates, and Monsters
$91.00$68.00
Tainted Grail: The Fall of Avalon
 Tainted Grail is a story-rich survival and exploration game for 1-4 players, set in a dark universe that blends Arthurian legends and Celtic mythology with a unique, dark vision. Each player controls one of four unlikely heroes who must face impossible odds where stronger and wiser champions have failed. Chased by the encroaching, twisted power of the wyrdness, fighting an uphill battle against depleting resources and challenging Encounters, the Characters set out to achieve the impossible – and die many times in the process. A system of story-triggers lets players see the long-term consequences of their actions, while a deep, branching storyline allows them to tackle problems in different ways, ensuring no two games play alike.
$180.00$103.00
The Witcher: Old World
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills. Become the mightiest witcher on the Continent. A great adventure awaits!
$154.00$123.00
Eldritch Horror: Mountains of Madness
Inspired by H.P. Lovecraft's novella about an Antarctic expedition ravaged by inhuman, prehistoric creatures, this expansion allows you to trace the doomed expeditions path and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions – freshly-awakened horrors are spreading across the globe. Monsters and mysteries are surfacing in areas long considered safe. Eight investigators offer you new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica's frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization? Mountains of Madness includes: A side board depicting the mysterious expanses of Antarctica One rulebook to guide your expedition Eight Investigator Sheets Two Ancient One sheets, with accompanying sets of Mythos and Mystery Cards 156 Encounter Cards and a multitude of Assets, Conditions, Gates, and Monsters
$91.00$62.00
The Witcher: Old World DELUXE EDITION
The Witcher: Old World sees 1 to 5 players travelling across a vast map, embarking on masterfully penned quests, encountering and making ambiguous moral choices, fighting monsters — and sometimes even brawling with other witchers to defend their school’s honor! The game lets players construct their own unique decks of cards by choosing from a wide range of abilities: attacks, dodges, and witcher combat magic — known as Signs. Through card synergy, players aim to achieve powerful combos as they utilize their witcher school’s hallmark abilities to their full potential. Quests, battles, and even dice poker will allow each player to earn money, obtain new items, and train their skills.Become the mightiest witcher on the Continent. A great adventure awaits!The deluxe edition includes 28 monster miniatures, 1 closed tavern miniature, and 5 plastic scoring tokens not found in the standard version.
$293.00$179.00
The Witcher: Old World - Mages Expansion
Includes 5 new characters mages. Each has a unique miniature, a full set of components that include an individual deck and a player board with an individual specialty. Mages get a Board extension and a full deck of Action Cards. So mages and witchers can compete in the Old World, but they train and fight in their own style.Mages in the Witcher universe are powerful characters traveling through the Continent. They get involved in a lot of political intrigues, either on a smaller or bigger level.Mages are also hunting beasts not for the trophies, but to collect valuable ingredients for their magical concoctions.In the Old World, with magical beasts roaming the continent, everyone is trying to make a name for themselves.As Witchers are trying to reach fame and respect by collecting trophies, Mages become more famous, as they gather magical ingredients … and show a thing or two, if they are provoked in a tavern.
$112.00$64.00
Creature Caravan
A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the north—their charcoal bodies the walking hives of malicious fire fairies. The closest haven is the city of Eastrey (eest-ray),where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city.In Creature Caravan, players assemble a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards and player boards, moving their caravan across the map toward Eastrey, and adding new creature cards to their caravan.Ages 8 and up1-4 players60 minute playtime
$70.00$55.00
The Witcher: Old World - Skellige Expansion
Skellige Expansion brings a large Board Game extension with 3 new locations!You get a sizable Board extension with all-new locations and location tokens. Your map gets bigger and more interesting. There is a special way to travel to the Islands by using Ship miniatures, and each travel always comes with a new, sea adventure. There Is a special Deck of Exploration and Event Cards just for that Expansion, and some of them may result in Dagon, an ancient monster, being summoned.
$98.00$56.00
Tainted Grail: The Fall of Avalon - Echoes of the Past
Echoes of the Past expands all three Tainted Grail campaigns (Fall of Avalon, Last Knight, Age of Legends) by adding personal stories and unique memories dedicated to each of 13 playable characters. Gather individual achievements and unlock short, interesting memories that will change the way you look at your character. Gain access to powerful, one-use legendary action cards. Complete your journey of self-discovery to receive a permanent, advanced Character Action, but stay vigilant – some things are best left forgotten.
$72.00
Tokaido (Stonemaier Edition)
In Tokaido, you are a traveler in ancient Japan. You will follow the prestigious Tokaido–a road between Kyoto and Edo (Tokyo)–as you try to have a rich and fulfilling experience. Pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters on your journey. Tokaido features a time-track mechanism in which the active player is the person who is furthest behind on the path. When you are the active player, you can move your character as far forward as you’d like (with required stops at Inns), gaining different types of set-collection benefits at each unique location. Components 2 rulebooks (multiplayer and solo) 1 box (295x295x50mm) 1 game board (280x840mm) 15 player tokens (3 per player) 50 coins (cardboard) 10 Traveler tiles 142 cards (44x68mm) 5 reference cards (65x100mm) 23 solo cards (44x68mm) In total, there are 165 cards at the 44x68mm size and 5 cards at the 65x100mm size. The solo mode is included in the game, but if you already own Tokaido, we’ll offer it by itself as well (the updated panorama cards are also in that pack). You can also listen to the Tokaido soundtrack while you play. What’s Different? The Stonemaier Games version of Tokaido is completely compatible with existing expansions, and it features these updates: Our version includes an Automa solo mode, expanding the player count to 1-5 players. The solo mode will be available both in our version of the game and separately (for those who already own Tokaido). Our version is manufactured by Panda using our standards for component quality (e.g., the panorama cards will be upgraded to the same 310gsm cardstock we use for all our cards). For any components that need to integrate with existing Tokaido expansions, we’re matching the composition for full compatibility. Our version includes a revised rulebook for clarity and accessibility (the gameplay is the same). Our version includes text on some cards and the character tiles to accompany the icons (so you don’t need to reference the rulebook to decipher combinations of icons). Our version includes reference cards for each player that explain the locations. We’re just making 1 version of Tokaido, not a standard and a deluxe version.
$42.00$35.00
Tainted Grail: Kings Of Ruin: Stretch Goals Box
This expansion contains miniatures of all Guardian creatures you can encounter during your ventures through Western Avalon. You can use these minis to mark the positions of Guardians on Locations instead of placing their Encounter cards on the map. Getting the Wyrd Encounters is not essential for gameplay but adds a huge amount of immersion and table presence to the game! PLASTIC GUARDIAN MODELS: This expansion includes plastic models of all Guardian creatures encountered in West Avalon, providing enhanced immersion and visual appeal to your gaming experience. MARK GUARDIAN POSITIONS: Use the plastic Guardian models to mark the positions of Guardians on Locations, replacing standees for a more immersive gameplay. IMPROVED IMMERSION: Enhance your Tainted Grail: Kings of Ruin adventures with detailed and high-quality plastic models that bring the Guardian creatures to life on your gaming table. EXPANSION REQUIREMENTS: Requires the Kings of Ruin Core Box to play, allowing you to seamlessly integrate the Wyrd Encounters Expansion into your Tainted Grail campaign. ENRICH YOUR ADVENTURES: Immerse yourself further into the dark and mysterious world of Tainted Grail by adding the Wyrd Encounters Expansion to your gaming collection.
$69.00$41.00
Orléans: Invasion
Orléans: Invasion, the first large expansion for the award-winning game "Orléans", contains six scenarios designed by Reiner Stockhausen and Inka & Markus Brand. It also includes a new set of Place Tiles that can be used with or without any of the scenarios. The new scenarios are: Prosperity: An extensive scenario introducing new Events and a Carpenter that all players may use to build Structures for victory points, designed by Inka and Markus Brand. Invasion: A cooperative scenario in which players have to work together to fend off an invasion while fulfilling personal objectives, designed by Inka and Markus Brand. The Duel: A two-player scenario in which both players race to be the first to complete a series of objectives, designed by Reiner Stockhausen. In addition, Invasion contains three single-player challenges by Reiner Stockhausen. The Dignitary: You are an important dignitary trying to gather as many Citizens as possible. Capital Vierzon: Develop the city of Vierzon to become the capital of its region. Traveling Salesman: Travel through the country and make important deliveries to faraway cities.
$70.00$53.00
Tainted Grail: Age of Legends & Last Knight Campaigns
Tainted Grail's Stretch Goals offer two full-sized campaigns: The Last Knight, set 400 years after the core box campaign, where players explore a frozen, apocalyptic Avalon and bring the history of human conquest to a conclusion, and The Age of Legends, set 600 years before the core box campaign, where players join legends like King Arthur and Merlin to discover the origins of many myths. Players can also command armies and build structures thanks to the new military power mechanic. These campaigns, combined with the Fall of Avalon campaign, create a trilogy spanning a millennium and hundreds of locations and journal pages, providing a unique board game experience.
$152.00$87.00
Trailblazer: The John Muir Trail
Embark on a journey of exploration and discovery along the historic John Muir Trail through the High Sierras of California. Explore the majestic mountains and lush meadows, the picturesque waterfalls and alpine lakes. Scale the heights of Yosemite's iconic Half Dome or Sequoia's Mt. Whitney! Enjoy meandering through Evolution Valley or Tuolumne Meadows, pausing to take in the beauty of Thousand Islands Lake or cooling your feet in the Kings River. Be humbled beneath a giant and ancient Sequoia, or catch (and release) a Golden Trout, listen to the song of an Ouzel, watch Marmots at play, or spot the rare Snow Plant. Happy trails!Trailblazer: The John Muir Trail takes place over the course of twelve days/rounds of hiking and backpacking along the John Muir Trail (JMT). You will experience daily trail encounters, choose to explore destinations along the trail, acquire and manage natural and personal resources, discover and observe the sights and sounds of your environment, adapt to ever-changing weather conditions, and move along the entire trail, all while wisely using the items in your backpack to maximize your experience.You can earn trail points in several ways along the route, such as placing workers on your tracks, collecting sets of field guide cards, scoring instantly with destination cards, and using your backpack gear efficiently.
$83.00
Tokaido: Crossroads & Matsuri Expansion
Tokaido is ready to unveil a few more treasures for the most faithful travelers in Crossroads: cherry trees in full bloom, luxurious bathhouses, good luck charms, calligraphy, legendary objects, and even clandestine gambling rooms are now part of the journey! Matsuri (the Japanese word for festivals), triggered by the arrival of the Travelers at intermediate Inns, enliven the path with unique events. A number of new Travelers are now also available for the trip.. Tokaido: Crossroads & Matsuri combines the original two expansions and most promos into one box, adding a level of complexity to the core game. All components fit into the core Tokaido box.
$35.00$28.00
Tainted Grail: King Arthur
Collectible King Arthur model (plastic). This model has no gameplay value - it is purely collectible miniature.
$49.00$35.00
Creature Caravan: Wanderers Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes components for a 5th and 6th player, extra dice, and 45 creature cards. The expansion includes a new type of card: items. Items can be "equipped" to creature cards, as long as the creature has the required type. Many of the item abilities activate when a die is placed on the creature that they're equipped to. Backers of Creature Caravan will receive this expansion for free but Wanderers expansion will be available for purchase separately at a later date.
$35.00$27.00
Tokaido Solo Pack
Tokaido Solo Pack (already included in Stonemaier Tokaido) IMPORTANT: These solo mode components are included in the Stonemaier Games version of Tokaido. This pack is only for those who own a previous version of Tokaido (one with Funforge on the box). Add solo play to your copy of Tokaido thanks to Automa Factory! It includes a solo rulebook, 23 cards, and a reference guide for each character. As a bonus (unrelated to solo play), this pack also includes the Stonemaier version of Tokaido's panorama cards, which are now linen-embossed ivorycore cards. This solo pack requires the Tokaido core game (any version). PLEASE NOTE: This is an English-language product. See our website for more information on localization partners.
$14.00$12.00
The A.R.T. Project
In the A.R.T. Project, communication is key as players form an art rescue team working together to recover stolen works of art as they fight against “The White Hand,” an evil corporation that is responsible for these thefts around the globe.Contents• 3 Double-sided Mission Maps (6 Maps)• 72 Mission Cards• 5 Black Ally Dice• 6 Colored Player Dice• 6 Player Pawns• 6 Player Cards• 6 Fuel Tokens• 6 Walkie Talkie Tokens• 6 Gun Tokens• 25 Health Tokens• 40 White Hand Agents Pawns• 8 Art Piece Tokens• 6 Lost City Markers• 1 Van Board• 1 End Tile• 1 Round Reference Guide• Rules Ages 12+, 1-6 Players, 45 Min
$62.00
Resafa
The game Resafa takes place during the 3rd century AD in the area of today's Middle East. Resafa now lies in ruins in modern-day Syria, but at this time it was a fortified desert outpost that flourished as a stop along important caravan routes. In the game, players represent merchants who travel on business trips and buy and sell goods in the various cities in the region. Resafa had no local sources of water, so it depended heavily on large cisterns to collect the spring and winter rainwater to make the area habitable. Players build water tanks and canals to distribute that water where it is needed. In the cities, they build workshops to help their businesses grow, which will allow them to collect resources and camels. They also construct gardens between the businesses, generating more resources and also victory points. The game is played over six rounds. In each round, a player takes only three actions, playing action cards in this tight and exciting game.
$112.00$75.00
Postcards (Pre-Order)
This item is a pre-order item with an expected release date of 03/13/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Bonjour, and welcome to Postcards, a board game about exploring the beauty of France — one postcard at a time! Hop on your bicycle and set out on a picturesque adventure, as you compete with your friends to enjoy the most unforgettable holiday! Designed for 1-4 players, Postcards is a family friendly game that takes you on a journey across France, filled with inspiring culture, stunning landscapes, and delicious local cuisine. The aim of the game is simple: cycle through the 13 different regions of France, visit as many iconic locations as possible, and share your travels by sending postcards back home. Each postcard you send brings you one step closer to victory, so grab your friends, get pedaling, and let the adventures begin! On your turn, you'll be playing Travel cards to perform the different actions available: take a new Postcard, set up Camp, put a Stamp on one of your Postcards, or Move to a new region. Postcards are the main way you'll be scoring points during the game, so be sure to look out for postcards from areas which match your travel itinerary objective! Certain Postcards are worth more points than others, but be careful: the higher its point value, the more stamps you'll need to send it off. Stamping your Postcards uses up your precious Travel cards, limiting what you can do on your turn, so choose wisely… To send a Postcard, you have to be in the region it's from, so make sure you have enough Travel cards to get there! All that cycling is hard work, so be sure to spend some time relaxing! The Camp action allows you to enjoy local attractions in the regions you visit, collecting souvenirs as you go, which give you extra points and bonuses during play. The game ends when one player has sent their fourth postcard, and the winner is the player who’s collected the most points through their travels. Are you ready to set out on a journey of a lifetime? Postcards is a simple game that whole family can enjoy, but has plenty of strategy to keep you thinking as you play! Lovingly designed and illustrated by a team of self-professed francophiles, Postcards is sure to make you want to plan your own trip to France.
$49.00$37.00
Arkham Travel Guide
This is no ordinary city. Many have been there more than once, but at the same time no one has ever been there. You know in which state it is, but you won’t be able to find it on the world map. This is not a real city… yet many board game enthusiasts know this city much better than many other real-world cities. Welcome to Arkham, Massachusetts.In Arkham Travel Guide, you become a guide and create tour routes through the grim and narrow streets of Arkham, full of Curio shops, mysterious Gates and Horrible places. During the game, players roll and collectively choose dice that determine where players can draw tourists and chart routes.Your goal is to create a route with as many tourists and landmarks of different types as possible, as they score you victory points. Before the end of the game, you will be confronted by the Old One. Depending on how well you avoided Horrible places and used special abilities provided by otherworldly creatures, you either gain rewards or lose tourists.At the end of the game, tourists and attractions in city blocks along your route earn you victory points. You also get victory points for Personal Objectives and Old Ones’ rewards. The player with the most victory points wins the game!
$28.00$23.00
America's Main Street
Inspired by the research and development into Route 66 required by The Mother Road, Rick Soued, President of Eagle-Gryphon Games, designed America's Main Street -- two fast and fun games in a light-weight (12 oz.), travel-sized edition (7" by 9" box) playable by the whole family while on the road or at game nights. Both of these "filler" games are suitable for play by 1 to 5 players (or as many as 10 players in teams of 2); younger or older players, as well as both casual and serious gamers will enjoy these games; which are playable in 10 to 25 min or less. The America's Main Street box contains two separate games: Get Your Kicks and Your Mileage May Vary.
$26.00$15.00
Parks Roll and Hike
Welcome to Parks: Roll & Hike, the newest, diciest addition to the Parks family! During the game, you draft dice and log your selections in your handy journal. Record your time in the mountains, forests, and fields through drawing. Keep a log of all the wildlife you spot to earn mid-hike bonuses, and don't forget to stay hydrated! Parks: Roll & Hike features six US National Parks, illustrated by Andreea Dumuta, which bend the rules of the game and create a unique gaming experience every time you play. Revisit the world of Parks in its most portable, everyday carry format yet, with everything you need to toss it in your pack and hit the trails.
$42.00
An Age Contrived: Core Edition
An Age Contrived is a competitive strategy game of engine building and fantasy gods. You play as a god in the Eldranic pantheon, where you are only as powerful as the mortals of this unstable world believe you are. Your goal is to establish yourself as the pantheon's prevailing god by securing mortal belief, as you advance the mortal realm from its age of darkness into civilization.Ages 12+1-5 players90-120 minute play timeContents:1 Game Board6 Magnetic Monuments5 Player Boards5 Character Boards5 Character Miniatures105 Energy Tokens5 Channel Markers20 Bridge Tokens50 Transmuter Tiles41 Action Tokens25 Conduit Tokens6 Monument Benefit Tokens5 Monument Randomizer Tokens6 Achievement Tokens5 Divine Winds Tokens32 Cards1 Solo Mat1 Score Pad5 Player Aids2 Rulebooks2 Plastic Trays
$112.00$84.00
En Route
En Route is a flip-and-write game in which you create tour routes to the most interesting landmarks of the real-world cities (London, New York City, Hong Kong, Paris, Cairo, and Rio de Janeiro) and the made-up First City packed full of geek references. Every city features basic and specific mechanisms, so all of them play and feel differently. Cards are not flipped randomly instead, an active player plays one card face up, and two players next to them secretly choose one card each. Then, an active player selects one of the two and discards the other. After that, all players use coordinates and other information from the two cards left on the table to draw their tourists and routes. During the game, route segments are drawn, connecting different types of tourists to various landmarks and attractions. A game of En Route lasts exactly 10 rounds. At the end of the game, each place of interest on the final route will earn players Prestige Points according to its rules. Whoever creates the most satisfying tour route, wins.
$61.00
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$56.00$38.00
Globetrotting
Globetrotting is a game about traveling the world. Players plan three epic trips to take over the next year. It’ll take careful planning to achieve all your travel goals while staying under budget.Each round, three Destination cards are revealed. Each player simultaneously selects one Destination and adds it to one of their three trips by drawing the travel route on their own globe. The globe stands have a built-in circular ruler to measure the distance (and cost) of each flight. The further you fly, the more expensive the trip. Score by accomplishing objectives on your Bucket List cards, by coordinating plans with your neighbors to meet up in the same place at the same time, and by racing to complete the Global Objectives.
$91.00$73.00
Naramata: Wine and Tourism - Resolution Sale
Set within the titular region within Okanagan Wine Country, in Naramata, the players assume the roles of tour bus operators ferrying visitors to the various wineries nuzzled within the ten-minute drive along the Naramata Bench. Players will attempt to satisfy as many customers as they can through a day of operations, all the while earning prestige (equating currency), which can be spent to upgrade operations or influence the wineries throughout a tour route. Tourists are gratified through tastings, cheese, photos of the beautiful vistas, along with wine pairings and purchases.
$84.00$39.00
Fortune and Glory: The Cliffhanger Game - Revised Edition
The wildly popular Pulp Adventure board game Fortune and Glory is back with a brand-new Revised Edition! A best-selling game since its first release in 2011, fans and new players alike have been clamoring for its return, and this new Revised Edition hits the mark! With a more compact box size, streamlined Rulebook, and over a decade’s worth of polish and errata worked in, this is the ultimate version of this classic Cliffhanger adventure game. Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile Villains, edge-of-your seat danger, and 1930’s Cliffhanger pulp Movie Action. Players travel the globe in search of ancient artifacts, fending off danger and Villains at every turn. So, strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver…the Nazis already have a head start and in this race for Fortune and Glory, there’s no prize for second place!
$140.00$119.00
Firefly: The Game – 10th Anniversary Collector's Edition
In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, travelling the 'Verse with a handpicked crew of fighters, mechanics, and other passengers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an Alliance vessel. Traveling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins! Firefly: The Game – 10th Anniversary Collector's Edition is the whole 'Verse in a box. Containing every expansion ever made in a single container, along with a new Still Flying expansion, this collection features upgraded components such as: — 15 hand-painted resin ships— Enamel metal first-player dinosaur token— Complete rulebook— Custom made multi-piece storage solution— Over 1,000 cards (including every promo card ever made)— Neoprene mat with a stitched edge of the whole 'Verse.
$613.00
Antiques (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The big day has finally arrived! As a representative of a prestigious family of art curators with generations of refined taste, your mission is to acquire the finest pieces at auction. You will create irreverent collections that challenge artistic boundaries, leading to temporary exhibitions in the world's most renowned museums. But you're not alone in this pursuit! Other prominent families are also vying for deals with artists, galleries, and museums. In this high-stakes world of art collecting, golden opportunities can vanish in the blink of an eye, and only the most decisive curators will prevail. In Antiques, you take on the role of a museum curator competing to become the most prestigious art gallery owner. Through strategic auction bidding and careful collection assembly, you will create temporary exhibitions in renowned museums and international galleries to showcase exquisite pieces. The game is played in sequential turns around the table until a player completes their required number of temporary museum exhibitions, which is based on the player count. After final scoring, the curator with the most points wins.
$77.00$66.00
Eldritch Horror
Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldly mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One - an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.Â
$112.00$90.00
Darwin's Journey
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$84.00$56.00
The Witcher: Old World: Legendary Hunt Expansion
Legendary Hunt brings a whole new Game Mode with 7 huge boss monsters. It includes 7 huge miniatures, 7 monster Cards with other special tokens, and Cards. With that expansion there is a big monster moving through the Continent, sowing terror and destruction. Witchers train, hunt monsters, and strive to prepare for a final enemy. Killing a Legendary Monster is the only way to win the game.
$105.00$60.00
Darwin's Journey: Fireland Expansion
The Fireland Expansion includes a new map and alternative board layout with new mechanisms and additional content. It contains: 4 Wooden ships 4 Wooden explorers 4 coloured wooden discs 4 Special Action tiles 2 Player Objective tiles 2 Crew Cards 21 Adventure Cards (land and ocean) 20 wooden Adventure tokens 4 Adventure Player Aid cards 6 Observation score tokens 6 Time tiles 8 cardboard Time seals
$49.00$35.00
Free Ride USA
During the 1950s, the network of railway lines in USA was modernized because of new diesel locomotives.This allowed people to travel to the major cities to visit beautiful old and new structures worth to see.In Free Ride USA, you are taking charge of rebuilding the railway lines and carry passengers to the cities. Your railway lines and state-owned railway lines are free of charge, while you must pay fellow players to convert their lines into state-owned railway lines.Choose travel routes from an open display of city cards and gain additional coins for the long east-west connections.Visit as many different cities of America as possible to gain the most victory points.Free Ride USA also offers a difficult solo challenge!
$84.00$63.00
Free Ride
Around the end of the 19th century, a growing network of railway lines was built in Europe, allowing people to travel to the major cities to visit beautiful structures influenced by Art Nouveau and Historicism.In Free Ride, you are taking charge of building the railway lines. Connect the cities in Europe and carry passengers to the cities. Your own railway lines and state-owned railway lines are free of charge. If you want to use railway lines of fellow players, you must pay them, which converts their lines into state-owned railway lines.Choose travel routes from an open display of city cards and fulfill them to gain victory points at the end of the game. The goal of Free Ride is to visit as many different cities of Europe as possible. Free Ride also offers a difficult solo challenge!Contents: 1 Game Board135 City Cards140 Rail Tokens5 Train Tokens16 Player Mats125 Ownership Tokens5 "Under Construction" Tokens54 Coins1 First Player Tile2 Rule Booklets (English, German)
$84.00$55.00
Fortune and Glory: Lair of the Spider Queen (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Lair of the Spider Queen Expansion adds a new Villainous faction to the game - with Hong Kong Gangsters and supernatural mysticism - the 'Cult of the Spider Queen'! Along with all of the new cards, counters, and rules for battling this new Vile Organization, the set also includes plastic figures for the three new Villains, Spider Cult Minions, and 'The Black Widow' sailing ship to terrorize the high seas!
$56.00$48.00
Tokaido Metal Coins
Tokaido Metal Coins These 50 metal coins were designed specifically for Tokaido (the game includes cardboard tokens). They are all $1 coins.
$28.00$26.00
Newton
The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$84.00$67.00
Naramata: Wine and Tourism
Set within the titular region within Okanagan Wine Country, in Naramata, the players assume the roles of tour bus operators ferrying visitors to the various wineries nuzzled within the ten-minute drive along the Naramata Bench. Players will attempt to satisfy as many customers as they can through a day of operations, all the while earning prestige (equating currency), which can be spent to upgrade operations or influence the wineries throughout a tour route. Tourists are gratified through tastings, cheese, photos of the beautiful vistas, along with wine pairings and purchases.
$84.00
Midnight Murder Mysteries
MIDNIGHT: TIME OF THE MURDER! WELCOME TO A STORY-BASED CRIME INVESTIGATION GAME ON A CRUISE SHIP! Aboard the Majestic, the lifeless body of a passenger has been found in their luxury suite... You are attending a conference on board with other private detectives, and place a wager to reconstruct the circumstances of the alleged crime before the ship arrives at the port! WHO DID IT? WHAT WAS THEIR MOTIVE? WHAT WAS THEIR MODUS OPERANDI?DISCOVER THE STORY PIECE BY PIECE AND TRY TO UNDERSTAND WHAT HAPPENED... In each of the 27 unique cases, you can interrogate 12 suspects on 3 conversation topics and search for clues at 24 locations on various decks. With 60 possible paths to follow in each case, you won’t have time to explore them all... Be efficient in your investigations and avoid false paths! 3 POSSIBLE GAME MODES: COMPETITIVE, COOPERATIVE, OR SOLO!
$91.00$56.00
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