Board Games | Games with Solo Mode
Aeon's End: Into the Wild
Aeon's End: Into the Wild includes 1 Nemesis Mat and Card Divider, 2 Mage Player Mats, 17 Nemesis Cards, 40 Player Cards, 18 Treasure Cards, and a new story continued from the Aeon's End: The New Age narrative.
$29.00$20.00
Horizons of Spirit Island
Horizons of Spirit Island is a cooperative strategy game of settler-destruction for 1-3 players, designed by R. Eric Reuss. Players are called to defend their home as Spirits of nature, fighting to defeat the colonizing Invaders that threaten to destroy their natural existence! The Invaders expand every turn, colonizing more and more of the land as they advance, their towns and cities spreading Blight wherever they’re left unchecked. All hope is not lost, though!Start your Spirit Island journey with this game, or grow your existing collection with five new spirits and a new set of game components. Work together to save your home and stand strong with your fellow Spirits against the wave of white-sailed ships on the Horizons of Spirit Island!
$50.00$43.00
Final Girl: Panic at Station 2891
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. You won’t know who you can trust when playing against The Organism. How can you fight what you can’t see? You’ll have to test the victims in the lab or with test kits you find to determine if they’ve been assimilated. Of course, your real job is to kill mutated victims to stop the panic! Featuring three different types of organisms, you’ll never know what you are going to face. The arctic Station 2891 features new unique challenges. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?
$32.00$27.00
Exit: The Game - The Professor's Last Riddle
Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with some postcards and a series of clues. Grab your passports — you’re about to embark on a global treasure hunt! Can you solve the riddles and uncover the mystery of the professor’s legacy?
$26.00$24.00
Onirim
Onirim is a solo/cooperative card game in which players navigate the landscape of dreams. By playing or discarding Location cards, players search for oneiric doors that will lead them through the dream labyrinth. Playing three Location cards of the same color in a row reveals a door. Using the power of Prophecy, players can re-order the top five cards of the deck. However, time is short, and they are not alone in the labyrinth. Terrifying nightmares slither through its corridors to thwart players’ quest by any means possible. Encountering a nightmare triggers a penalty, such as being forced to discard a hand of cards. If players get all eight Door cards into play before the deck runs out, they escape the labyrinth and win the game!
$38.00$30.00
Chronicles of Crime: 2400
Chronicles of Crime: 2400 is a standalone game for 1-4 players, which presents a new world where androids indistinguishable from humans walk the streets of Paris and cybernetic implants have become part of everyday life. Players will explore the city like never before, from the slums and underbelly of a suffering population to advanced corporation structures and a gargantuan translucent Dome with its luxurious lifestyle held within.Throughout each case, players will have opportunities to enhance Kalia with cybernetic implants. Super-senses that help them find evidence, a tomograph to quickly scan suspects, or maybe a zapper to neutralize problematic electronics? The future is full of useful tech but the technology is not always on the player’s side and the people they speak to may not always be as they seem. Venturing into Cyberspace and the virtual world will challenge players further as they deal with avatars and the difficulties of an electronic landscape.In Chronicles of Crime: 2400 players will find that while the struggle between criminals and detectives is millennia old, but at the beginning of the 25th century, it has been taken to a whole new level.CONTENTS:• 40 character cards• 38 evidence category cards• 15 special object cards• 7 double-sided location boards• 1 home location board• 4 implant cards• 1 implant board• 1 crow card• 1 evidence board• 1 rulebook
$43.00$29.00
UNLOCK! Legendary Adventures
Unlock! Legendary Adventures features three new "escape room" scenarios that you can play on your tabletop. Unlock! is a co-operative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventures, while seated at a table using only cards and a companion app that can provide clues, check codes, monitor time remaining, etc. The three scenarios are: - Action Story - Robin Hood: Dead or Alive - Sherlock Holmes - The Case of the Burnt Angels
$53.00$43.00
Arkham Noir: Case #3 - Infinite Gulfs of Darkness
This third installment of Arkham Noir includes 2 game modes. The Classic Mode where the goal is to collect 5 different types of clues with the Puzzle Attribute before time runs out or you lose your sanity. And the Hardboiled Mode that consists of completing all the Objective Cards before running out of time or sanity.
$20.00
Zombicide: Glow in the Dark Dice
Fighting the living dead just got a little brighter!Perfect for low-light and black-light Zombicide adventures, this set of six custom dice your attack and defence rolls will look good, even if you don't get the results you're looking for!
$19.00$16.00
Zombicide: Zombie Soldiers Set
In the military, soldiers train regularly with their weapon. They get to the point where using it is almost instinctual. That weapon could be the line between life and death in combat. Even after being turned into a zombie, some of that training remains, as do the weapons. Now, zombie soldiers are known for still having their weapons with them, and they’ll still occasionally fire them at the enemy, AKA – the Survivors! The Zombie Soldiers Set gives Zombicide 2nd Edition and Fort Hendrix expansion players a new, ranged threat to deal with during their games. Zombies usually have to get up-close and personal to deal damage, but these Shooter Walkers, originally seen in the Fort Hendrix expansion, still have their weapons with them and occasionally will fire off shots at the Survivors. It’s a threat at a whole new distance.
$18.00$12.00
The Initiative
The Initiative — a unique co-operative board game of story, strategy, and code-breaking — lets players take on the role of teenagers in 1994 who have found a mysterious board game called "The Key". Not only will they play The Key, but players will help the teens through a pivotal chapter of their lives by following a series of missions linked together via an interactive comic book. The game's campaign is broken into a number of chapters, each taking 30-60 minutes to complete and each starting with you reading a page of the comic book. The story advances even if players fail a mission, but winning may provide a reward in the future. Each chapter builds on the knowledge and story from previous chapters, weaving narrative, code-breaking, and mystery into one thrilling game experience.
$86.00$69.00
Marvel Champions: The Card Game – Agents of S.H.I.E.L.D Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 02/21/2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.Heroes come in all shapes and sizes. Some can fly, some can shoot energy from their hands, and some are just really, really strong. But there are some heroes who don’t wear capes, heroes who stay out of the spotlight, working tirelessly behind the scenes to keep the world safe from covert threats. These are the agents of S.H.I.E.L.D. It’s the beginning of a brand-new wave of Marvel Champions: The Card Game! As the game’s eighth campaign expansion, Agents of S.H.I.E.L.D. brings a number of classic S.H.I.E.L.D. characters to the table, including two new playable heroes, Maria Hill and Nick Fury, each of whom comes with a pre-built deck ready to play from the get-go. Take on covert threats from the forces of A.I.M. while also working to expose the traitor within your own agency. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign. Whether you’re a longtime fan of the game or are just starting to build your collection, you won’t want to miss out on Agents of S.H.I.E.L.D.! The eighth campaign expansion for Marvel Champions: The Card Game, this time featuring S.H.I.E.L.D.-themed heroes and villains. Two new heroes, Maria Hill and Nick Fury, enter the game with fully pre-built and ready-to-play decks. Five new scenarios pit players against the minions and mad scientists of A.I.M., featuring villains like Black Widow (Yelena Belova), the mercenary Batroc, and the deadly M.O.D.O.K. Players can experience a campaign full of intrigue, during which they work to expose a traitor from within S.H.I.E.L.D. while battling the forces of A.I.M Contents: Rulebook 273 Cards 2 Card envelopes
$65.00
Core Space: First Born Starter Set
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples. The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area, fulfil their objectives, salvage what they can and then escape back to their ship, spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game, developing their skills, upgrading their equipment and immersing you in their story. First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
$158.00$106.00
Ascension: 10th Year Anniversary
Welcome to the world of Vigil.The barrier that protected Vigil from distant realms is collapsing. Samael, the Fallen One, has returned with an army of monsters from beyond. You are one of the legendary warriors capable of protecting Vigil from annihilation, but you cannot do it alone. Recruit mighty heroes and wield powerful constructs to aid you in battle. Each honor and defeat Samael's forces to save the world!★ Designed by Magic: The Gathering Pro Tour Champions.★ A deeply strategic deckbuilding game set in a unique fantasy world.★ Remastered Cards for Improved Gameplay.★ All New Premium 10th Anniversary Game Board and Card Art.Contents:• 181 Cards• 50 Honor Tokens• Premium Game Board• Rulebook Deckbuilding Game, Card Drafting
$58.00
Race to the Raft
From the creator of Isle of Cats: Race to the Raft is a cooperative path building and tile laying social puzzle board game for 1 – 4 players.In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!
$72.00$61.00
Siege of Valeria
Do you have what it takes to defend Valeria? For more than a month, the monster-kin have surrounded your fortress at Valeria’s southern border with hordes of monsters and mighty engines of war. Your supplies are nearly exhausted, but you’ve rallied your soldiers and holy troops to meet the foe’s latest surge. If you cannot break the siege in seven days, your fortress will fall and the southern border will crumble. Siege of Valeria is a quick-playing survival game that tasks players with defending their castle from wave after wave of monstrous enemies. You will use cards and dice to defeat the assault and it is vital that you find clever ways to combo your powers! This game includes custom dice, and art by The Mico.
$43.00$37.00
Dice Kingdoms of Valeria
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?
$36.00$32.00
Exit: The Game - The Disappearance of Sherlock Holmes
Sherlock Holmes needs your help! The famous journalist Ignatius Loyde was murdered shortly after an article he published portrayed Sherlock Holmes as an imposter. There are leads that make Holmes the prime suspect in the murder…and Holmes has disappeared! Dr. Watson has turned to you to get to the bottom of things. How did Holmes become the accused? And what role did Moriarty play? Can you support Dr. Watson in searching for evidence, following the clues, and solving the case, riddle by riddle?
$26.00
Call of Kilforth Expansion 2 - Deluxe Upgrades
Call of Kilforth: Deluxe Upgrades is a set of extra deluxe components for Call of Kilforth: A Fantasy Quest Game which includes: 4 reference guides, 1 bigger velvet bag, 12 more dice - 6 white, 6 black, 4 ancient standees plus 4 plastic stands, 16 race art standees plus 16 plastic stands, and 26 larger (tarot-sized 120mm x 70mm) location cards.
$51.00$40.00
Final Girl: Gruesome Deaths (Season 1)
FIVE books with narrative depictions of the victim deaths for the various Series 1 Killer/Location combinations.
$36.00$29.00
Sagani
Welcome to Sagani where achieving harmony between the natural elements of Earth, Water, Air and Fire is the central goal of the spirits that populate this world. These spirits spend most of their time in their vessel-like dwellings. But when the elements are put in balance, the spirits emerge from their vessels and show themselves in their full form.Each spirit embodies one of the four elements and influences the harmony between them. In Sagani, as you and your opponents create this colorful, harmonious world by employing your Sound discs, the spirits become fully visible. Every spirit that shows itself also brings you a step closer to victory.
$36.00$31.00
Tiny Epic Vikings
In the frigid Runic Isles of the North Sea, the Viking’s reign supreme. These determined explorers navigate the icy fjords, build fertile settlements upon rocky crags, and fight for the glory of their clans with blood and steel. Only the Gods stand above them, and it is every Vikings’ dream to serve their God in the afterlife, Valhalla. Tiny Epic Vikings is a fast-playing 1-4 player strategy game of drafting, area control, and set collection. In Tiny Epic Vikings, players lead a clan of Vikings over 3 eras, in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders, choosing the best builders, harvesters, explorers, and warriors. Raid and conquer the islands with settlers, build boats and temples to gain influence, and battle for the favor of the gods!
$43.00$37.00
ISS Vanguard: Close Encounters Miniatures Expansion
The Close Encounters expansions upgrades more than 32 standee tokens into beautifully crafted miniatures. These upgraded miniatures replace Threat, Landers, and Mission Equipment tokens. This product is an expansion: ISS Vanguard base game required to play.
$156.00$133.00
Nemesis: Lockdown - Spacecats
Set of alternative sculpts to each Alien race's cat from Lockdown. These models are purely cosmetic/collector's items and have no additional gameplay value. Pack includes: 1x Night Stalker Cat1x Chytrid Cat
$58.00$46.00
Honey Buzz
Spring has sprung in Sweetwater Grove. The flowers are blooming, the bees are buzzing, and the bears are getting awfully hungry. Is a honey stand really the key to peace and prosperity between all the woodland creatures? It just may BEE!In Honey Buzz, the bees have discovered economics, and the queen has devised a plan to corner the bear market! You've been entrusted to manage a portion of the hive to produce honey and improve the BEE-conomy. Sell this honey in bulk to the bear market or fulfill specific orders placed by the woodland critters. Forage, build, produce, and sell, all the while vying for the queen's favor! When the market closes, be the player with the most money, and you'll be rewarded with a victory most sweet!Contents: 1 Hive Board1 Woodland Board40 Worker Beeples (Wood)4 Forage Tokens4 Fan Tokens4 Player Boards4 Player Aids16 Starting Hive Tiles63 Standard Hive Tiles24 Nectar Tiles60 Coins15 Pollen (Acrylic)28 Honey (Squishy Plastic)1 First Player Marker26 Order Cards*18 Configuration Cards*24 Queen's Contest Cards*10 Drone Cards*2 Drone Beeples (Wood)1 Rulebook *Mini-European Cards (44x68mm)
$44.00
Kanban EV: Upgrade Pack
The Kanban EV Upgrade Pack adds the following expansions to Kanban EV:Speed Charger ExpansionGarage Tile Expansions The SpeedCharger expansion provides players with persistent special abilities they may pay shifts to unlock. During setup, place 4 SpeedCharger tokens per player in a supply next to the Game board. Each player receives a Charging board which is placed next to their Player board. When working Shifts in R&D (or indirectly through Administration), you may spend 1 Shift to take a SpeedCharger token from the supply and place it on a space of your choice on your Charging board. From now on, the covered bonus is active for the rest of the game. Also, at the end of the game, each Charger token is worth 1 PP for each Car in your garages. For example: If you have 3 cars and 4 SpeedCharger tokens, you score 12 PP. You can only take one SpeedCharger per turn. The Bonuses when played in... R&D - Once per turn, you can upgrade 1 Design with a Car Part from the supply. Assembly - You may ignore the restriction of having to provide upgraded parts first. Logistics - You bank 2 Shifts instead of 1 when placing a Kanban card. Design - When you take a Design from the Central Design Stack, gain 1 Book. Administration - When working in Administration, you receive 1 extra Shift.
$22.00$20.00
Patchwork Doodle
Patchwork DOODLE is Uwe Rosenbergs new game in the Patchwork game universe. Draw cards, roll dice, and draw your way to a beautiful patchwork quilt! After three fast rounds, the new Patchwork master is crowned. With its small box, Patchwork DOODLE is a great game to take on the go!
$29.00$19.00
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$29.00
Tiny Epic Pirates: Base Game
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways. Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform... Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea! Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling. The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.
$32.00
Final Girl: Lore and Scenario (Season 2)
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! This 64-page staple-bound booklet includes: A backstory for each killer in Series 2 A backstory for each Final Girl in Series 2 Tips on playing each Final Girl in Series 2 A scenario for each killer/location combination in Series 2, with special rules and setup instructions for each scenario
$12.00$10.00
Forever Home
A Game Of Second Chances For Shelter Dogs In Forever Home, players use a combination of tile placement, set collection, and drafting in order to train pups and match them up with new families. With quick and simple turns, Forever Home is a replayable, easy-to-love abstract game perfect for fans of Cascadia, Azul, and Draftosaurus.Contents• 1 Shelter Commendation Board• 5 Player Boards• 13 Home Cards• 50 Training Cards• 16 Solo Trainer Challenge Card• 1 Solo Round Tracker Cube• 1 Cloth Bag• 98 Dog Tokens• 7 Screen Printed Wooden Dog Meeples• 1 Scorepad• 1 Rulebook
$48.00$32.00
The Witcher: Old World - Metal Coins
Immerse yourself into the Witcher world even more! This product contains 30 metal coins in a special bag. Coins are in 3 different designs to represent variable currencies on the Continent, but each is worth 1.
$72.00
Books of Time
History of humankind has been written down for thousands of years. Our technological achievements, geographical discoveries, and the will to prosper are weaved into intricate threads spread throughout books that tell the story of our time on earth. Now you have the chance to shape this story.Books of Time puts a unique and exciting twist on tableau building, allowing you to construct three great books, each with their own sets of special abilities that you can write – and create incredible combinations. The story of a civilization is now truly at your fingertips.Books of Time is a unique tableau-building game, in which you not only select the paths of your progress but also create a ever-changing engine to tell the story of your civilization. You start the game by constructing three ring-binders: three books that you will fill with card-pages as the game progresses.★ A simple and fast-playing, innovative twist on tableau building and set collection.★ High quality components used in a unique way: build real books with cards as pages.★ Immersive art design, which combines impressive illustrations and intuitive graphic designContents• 8 x Industry Cover Tiles• 8 x Science Cover Tiles• 8 x Trade Cover Tiles• 2 x Chronicle Cover Tiles• 13 x Binder Rings• 5 x Bookmarks (1 In Each Of The 4 Player Colors And 1 Chronicle Bookmark)• 24 x Starting Pages• 72 x Regular Pages• 23 x Chronicle Pages• 1 x Civilization Board• 4 x Player Boards• 16 x Science Tokens• 4 x Player Reference Cards (1 Per Player)• 16 x Industry Objective Tiles• 16 x Science Objective Tiles• 16 x Trade Objective Tiles• 8 x Victory Point Tokens (With 50 Victory Points Printed On One Side, And 100 Victory Points Printed On The Other Side) Track Markers• 24 x File Tokens• 36 x Pen Tokens (28x Denomination of 1, 8x Denomination of 5)• 36 x Paper Tokens (28x Denomination of 1, 8x Denomination of 5)• 1 x Chronicle Lectern (To Be Assembled From Several Components)Ages 14+, 1-4 players, 45-60 minutes
$72.00$48.00
Final Girl: Box of Props (Season 2 Kickstarter)
***IMPORTANT!*** This Box of Props contains promotional items and component upgrades. The Box of Props contains upgrades for some of your Core box items like the Horror Tracker, Time Tracker, Bloodlust Tracker, and Final Health Tokens! It also includes several promo Final Girl cards, Signature Action Cards, the Desperation Die, and the Ultimate Dice!
$43.00$36.00
Final Girl: Into the Void
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. It’s kill or be killed in when you’re being hunted in space! The Evomorph will evolve over the course of the game and features a “vanishing” mechanic where it will disappear into the ventilation shafts only to return when you least expect it… or perhaps if you plan it right, into a well-laid ambush! Your ship, the ‘Konrad’, requires keycards that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you’ll try to airlock the killer into the void!
$32.00$27.00
Meadow: Downstream
Meadow: Downstream is an expansion for Meadow inspired by the fascinating nature of aquatic environments. Start a new journey to observe flora, fauna and landscapes connected with rivers, streams and lakes. Go kayaking down the river and compete with others on the new fields of exploration. Meadow: Downstream includes over 80 new cards depicting wildlife living in an aquatic environment and a new thematic envelope to discover. Kayaking mechanism allows players to score extra points for progressing down the river. Adjust the level of competition with two-sided river board. Choose between a fast stream and calm river to explore two faces of nature. This is an expansion. A copy of Meadow is required to play!
$43.00$37.00
Goblin Vaults
Goblin Vaults is a strategy card game for 1-5 players featuring bidding, card placement, and scoring patterns.★ Wager carefully to win other cards or keep your own.★ Score points based on multiple elements: card position, suit, and patterns.★ Choose from a wide range of scoring objectives each game.★ For fans of classic card games and trick-taking games.
$36.00$31.00
Hostage Negotiator
In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met. There are multiple paths to victory, but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator!
$43.00$36.00
Terracotta Army
Emperor Qin Shi Huang has passed away. To protect him in the afterlife, a great army in the form of statues of faithful warriors must be assembled to stand guard in the emperor's tomb. You will be among those tasked with building this magnificent army.In Terracotta Army, you represent talented craftsmen and artists laboring to build the wondrous assembly of statues.During the game, you collect resources, upgrade your workers, and seek favor with the emperor's advisors. Your goal is to play a crucial role in the process of creating the terracotta army, and your success is measured in victory points (VPs). During the game, you and your fellow players build the army together, but after the fifth round of the game is over, only one of you — the one with the most points — will stand as the winner. During the game, you place warrior miniatures within the mausoleum, forming groups. A group's miniatures may belong to multiple players as denoted by the player bases on those miniatures. Multiple separate groups consisting of the same type of miniature may exist within the mausoleum. You will have many opportunities to score points based on domination and presence. To achieve domination, you must be the only player with the most of the specific resource or type of statue currently being scored. (if you are the only player, you have domination.) To have presence, you must have at least one of the specific resource or type of statue currently being scored. At the end of the fifth round, the player with the most VPs wins.
$68.00
UNLOCK! Mystery Adventures
Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they will escape and win the game! UNLOCK! Mystery Adventures is now available in a big box format that includes 3 Adventures. Players must survive a sea monster and depleting oxygen levels in the underwater adventure, "The Nautilus' Traps." In "The House on the Hill," players explore a run-down manor to stop a sinister curse. And it's a race against the clock as players track down Captain Smith's hidden treasure in "The Tonipals Treasure."UNLOCK! is a series of escape adventures for up to six players. With one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free UNLOCK! companion app runs the timer while providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the correct code into the app, they win the game!
$53.00$35.00
Mint Cooperative
The "big game in a tiny tin" Mint Series continues with Mint Cooperative, a co-op game that fits in a mint tin! Work to deliver Mintopia City and the other towns of Mortimer County from the periodontal peril that is the Dominion of Halitosis! The players, will be collectively trying to defeat the villain by making it through all of the Mayhem cards in the Trouble deck, utilizing each of their individual Superhero specialties and other randomized stunts, before triggering the end of the game. To win, the players must reveal and process all of the Mayhem cards in the Trouble Deck without the Regional Panic Track meeting or exceeding 27.
$22.00$15.00
Paladins of the West Kingdom
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. Features: Enlist the help of your Paladins to defend your city from increasing threats Multiple paths to victory, thanks to the Suspicion system, Attribute Tracks and wide array of potential Townsfolk and Outsider combinations Just the right amount of player interaction, with no take-that mechanisms Intuitive and easy to use solo play mode From the designer of Raiders of the North Sea! Contents 2 Part Main Board 4 Double-sided Player Boards 48 Paladin Cards 32 Townsfolk Cards 36 Outsider Cards 10 King’s Favour Cards (Green Seal) 6 King’s Order Cards (Red Seal) 24 Debt Cards 24 Suspicion Cards 24 Tavern Cards 24 Wall Cards 17 Scheme Cards (For Solo Play) 50 Silver 40 Provisions 1 Start Player Marker 1 Resource Marker (For Solo Play) 22 Labourers 18 Fighters 32 Workshops 28 Outposts 18 Scouts 18 Clerics 28 Monks 28 Jars (4 of each number) 18 Merchants 18 Criminals 12 Attribute Markers (4 of Each Colour)
$86.00
Tiny Epic Galaxies Blast Off
Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies. Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn. Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points. Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
$29.00$23.00
Call to Adventure: The Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
$29.00$18.00
Zombicide: Marvel Zombies - X-Men Resistance Core Box
Marvel Zombies: X-Men Resistance – A Zombicide Game is a cooperative game were 1 to 6 players control the last surviving Super Heroes facing off against Zombie Heroes and the zombie hordes controlled by the game itself. The goal is to complete Mission Objectives, defeat your Enemies, and rescue endangered Bystanders. Eliminating Zombies gives you the experience needed to become an even more powerful Super Hero. But the stronger you are, the more Zombies appear to hunt you down and devour you! Only by working together and pushing their powers to the limit can the Super Heroes hope to put an end to the zombie apocalypse!
$186.00$158.00
Can't Stop Express
Can't Stop Express is an addictive and easy to learn dice game designed by Sid Sackson. To be successful you will need the courage to take risks, but also the ability to strategize and plan ahead. After each roll of the five dice, you must choose the best combination of two pairs in order to score the most points. The 5th die acts as a timer that will indicate the end of the game. The player with the most points at the end of the game is the winner!Can't Stop Express is #12 in our E.G.G. Pocket Size Game Series.Components5 Dice100 Page ScorepadRulebook
$15.00
Terraforming Mars: Ares Expedition Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable.Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$36.00$31.00
Mind MGMT: The Psychic Espionage Game
Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated? Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals. In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed. All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given. Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only by capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.
$86.00$73.00
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