Board Games | Games with Solo Mode
Hunted: Wode Ridge
They say the town of Wode Ridge has been cursed ever since Amos Wode founded the place way back in the 1800s. The sleepy, Colorado tourist trap looks plum peaceful in its postcards, but there’s a darkness about the town you can’t quite put your finger on. Some even say the town has an “other side” where the crazy roams unchecked, but I can’t speak much to that. By the 1980s, things had gotten especially weird--at least until a bunch of kids started snooping around trying to get to the bottom of the town’s supernatural goings-on. While the adults were worried about their Tupperware parties, these youngsters were out tracking down clues and finding trouble before it found them. And rumor has it they found some kind of creature in the woods too which might explain all them FBI fellers around here asking questions. And here they come now, riding around town on their bicycles. I just hope they figure things out soon. Looks like some kind of dark cloud is rolling in right behind them. Overview:Take on the role of a group of kids and their newfound alien friend, and explore Wode Ridge looking for evidence of the town’s supernatural happenings. But be wary, the Darkness knows you’re on to it, so it’ll be trying to get you before you get it. Find enough evidence to figure out what monster is currently ailing the town and then defeat it before time runs out and the Darkness overtakes you.
$65.00$55.00
Fabled: The Spirit Lands
Fabled: The Spirit Lands is a fantasy strategy game. You may play it either competitively or cooperatively. The game features unique game design, stunning artwork of folklore, and multiple scenarios for immense replayability.In the course of the game, you create a Spirit Land by adding Prairie, Mountain, and Forest locations to a continuous row. Your sages walk the miraculous lands, visit Fabled places, and gather Books of Wisdom that serve both as your resources and victory points.INTO THE WONDROUS WORLD.The players explore the beautiful Prairies, Mountains, and Forests of the Spirit Land.EXPERIENCE THE CHALLENGE.Face the Spirits – a powerful game-controlled brotherhood – on your own or together with your friends.DIVE INTO FANTASY!Each location has a unique art. Each of your allies features their own artwork. There are no identical cards in the game.★ Area Movement★ Map Addition★ Variable Player Powers★ Competitive, Co-op & Solo
$65.00$45.00
Adventure Tactics: Domianne's Tower - Hero Pack
The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne's Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes! The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and the Engineer to wield the power of technology using their Tesla Coil powered Turret. This Hero Pack also includes a beautifully sculpted Queen Domianne Miniature to enhance the final battle through her tower!
$28.00
Adventure Tactics: Domianne's Tower - First Edition Upgrade Pack
Upgrade your 1st Edition Adventure Tactics: Domianne's Tower with these 2nd edition cosmetic changes.Contents:1 Updated Rulebook1 Campaign Guide1 Class Guide21 Standees7 Damage Tokens1 Custom Direction d81 Compass Token3 Bone Prisons28 Updated Cards
$15.00$11.00
Applejack
A clever tile placement game by Uwe Rosenberg A wide orchard lies in front of Applejack's cottage.Help him and his daughter plant apple trees and harvest the juicy apples. Don't forget to set up the beehives between the trees. Because at the end of this game, whoever gets the most honey wins! On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey. The tree tile will be placed on the players orchard. The beehives need to be places next to other beehives on tiles already in play in order to get the players honey tiles. When the Applejack die on the harvest board comes across an apple icon this type of apple will be harvested - again gaining the players honey tokens. But only if they arranged the apples in a meaningful way. After 19 turns each players orchard is filled and the final scoring takes place. Apples, apple blossoms and collected honey will be scored. Whoever has the highest score will win a game of Applejack!
$86.00$62.00
Castle Panic - Crowns and Quests Expansion
Castle Panic: Crowns and Quests adds new characters and quests to the world of Castle Panic. Players can choose from a variety of playable characters, each with their own game-changing power that can be used on that player's turn. Players use these powers to attempt a series of quests that must be completed before the castle is destroyed. Quests can include retrieving magical items from spaces on the board, destroying a cursed temple, or teleporting the entire castle to safety, among other challenges — all while fighting off the monster army. In more detail...Crowns and Quests, the newest expansion to Castle Panic, adds 12 playable characters with unique abilities that allow players to join the royal court to defend the Castle. Each character is assigned to 1 of the 6 towers at the start of the game. If that tower is destroyed, the character is lost, and the player must continue without that ability. Players will need those abilities too, since there are now quests that the players must try to survive to win the game. At the start of the game, players choose 1 Standard Quest and 1 Endgame Quest. Until both of those Quests are completed, the pile of Monsters will refill over and over. Standard Quests include searching for magic scrolls, looking for a cure for a plague of madness, holding off magical stones that cause the Monsters to spawn closer and closer to the Castle, and much more. Once the Standard Quest is achieved, players move on to the Endgame Quest, which they either complete or perish trying. Endgame Quests feature challenges such as collapsing caves to stop the flow of Monsters, racing against time to destroy a cursed obelisk, and placing magical portals to teleport the entire Castle to safety. There are 11 Standard and 7 Endgame Quests to choose from, providing hours and hours of replay as players explore all the different challenges.
$43.00$35.00
Etherfields: 5th Player Expansion
This expansion allows you to add a 5th player. This is not only a 5th player expansion, but also an additional character to choose from for any other player count game. We called this character archetype Reaper. This archetype will be based on wounds that this character has taken - the more, the better combos she will be able to execute. There will be multiple ways of using this to your advantage - either by full-on risky play or perhaps more focused on balance and getting a good healing deck build. The Reaper will provide quite interesting mechanics for the whole team!
$36.00$24.00
Hamlet: The Village Building Game
Hamlet is a medium-light competitive village builder where players are communally turning their Hamlet into a bustling little town. Construct buildings that everyone can use to create materials, refine resources, earn money and make important deliveries to construct the Hamlet’s big landmark – the Church!Game Contents• 32 Buildings• 6 Church assembly tiles• 16 Villagers• 24 Donkeys• 20 Roads• 24 Player tokens• 24 Flags• 32 Refined resources• 18 Raw resources• 30 Gold tokens• 12 Market tiles• 9 Milestones and Awards tiles• 1 Player board• 1 Canvas bag• 1 Starting player token• 1 Rulebook, 1 Solo Rulebook• 1 Starting scenario• 1 Cardboard insert
$72.00$61.00
Kapow!: Volume 1
Superhero or Supervillain?You decide in this fast & furious super‑powered buildable dice game!Each round, use your dice to attack, defend, or increase your power!One copy of the game supports 1v1 and solo play.Two copies support 2v2 and three or four‑player free‑for-alls.Each box contains:• 2 Player Screens• 6 Super Boards• 2 Player Boards• 26 Dice• 52 Dice Faces• 2 Score Dials• 4 Team-Up Cards• a Rulebook• misc components
$72.00$61.00
Tainted Grail: King Arthur
Collectible King Arthur model (plastic). This model has no gameplay value - it is purely collectible miniature.
$51.00$36.00
Linkto Food
Linkto Food is a co-operative trivia game in which players team up to find the key amongst the 50 cards that feature unique food art. Itoffers five levels of difficulty in the game as well as a competitive mode for those who want it.Together, players link all 49 clue cards to the 50 word cards. They then discover whether the remaining, unlinked word card is the key to their victory, validating its code with the answer card to know whether they’ve won the game!★ Charming paper-cut artwork brings a unique character to each Word card★ Enjoy the big reveal at the end of each game by checking the single leftover Word card with the Answer card★ Five difficulty levels provide great value and replayabilityCONTENT• 50 Word Cards• 49 Clue cards• 1 Answers card• 1 rulebook
$19.00
Underwater Cities: New Discoveries
New Discoveries, the first expansion to the wildly popular game, Underwater Cities, will offer many new challenges to players who own the original game.• This will be a 'must-have' expansion for customers who own the game!• New Asymmetric assistants and starting resource cards help speed up the game• 52 new cards to add even more choices• New 3-layered player boards upgrade the boards from the existing game, plus 4 new double-sided boards• The Museum of Underwater Artifacts board offers enticing treasures• New Metropolises provide even more varibility from game to gameComponents:• 8 Player boards• 1 Museum board• 8 Assistant cards• 6 Resource tiles• 8 Special cards• 18 Era I cards• 15 Era II cards• 11 Era III cards• 10 Farm tokens• 10 Laboratory tokens• 10 Desalination plant tokens• 10 Green metropolis tiles• 20 Discovery tokens• 1 RulebookNote: This is not a standalone game. An Underwater Cities base game is required to play this expansion.
$93.00$79.00
Eleven: Solo Campaign Expansion
Youth Coach, "Assistant Manager", "Amateur Manager" — there can be many titles in the career as a club manager. You start from scratch, somewhere in a godforsaken place, keeping your 40-yearolds chasing the ball. But if you work hard and get lucky at the same time, who knows, maybe someday you will find yourself in the first division?Solo mode in the base game was not enough? No problem! Eleven: The Solo Campaign is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. Write your own story as a club manager playing 14 scenarios combined into a cohesive Campaign!Start in third Division in the Brickton FC and work your way up through the ranks. After each scenario you play, you will face a dilemma: stay or look for something else? Your results will determine how many offers you will get and how attractive they will be. Someday you’ll win the First Division and your dreams will come true!☆ A solo expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football;☆ 14 Solo Campaign Scenario Sheets combined into a cohesive Campaign☆ Write your own story as a club manager and come up through the ranks to victory in the 1st Division!
$29.00$20.00
Spirits of the Forest
In Spirits of the Forest, players represent the four elements that nourish the forces of nature. Up to four players compete to acquire the most spirit symbols, as they score nature points for having the majority of each spirit. The winner is the player with the most nature points at the end of the game. Contains: 1 Box with foil logo, 1 Rulebook, 14 Cardboard Favor tokens, 48 Cardboard Spirit tiles, 1 Cardboard Single Player card, 12 Player plastic transparent Gemstones
$29.00$23.00
Epic Seven Arise
Orbis, the God of Nature, was severely attacked in the Celestial War and nearly perished. Diche, the Goddess of Life, has saved the land of Orbis and given new life to every living thing in it. But it will not last long, for her power is slowly fading.Player will take on the role of the heroes and protect the land of Orbis from the Archdemon and the Acolytes.Each player will enter the role of the heirs, beings created by the Goddess of Life, Diche, to protect the world of Orbis from the Archdemon and the Acolytes.Each hero comes with a skill deck representing their unique set of skills to the table. You need to use your skills well if you intend to defeat the Archdemon.During play, heroes must manage their actions and coordinate with the team, moving to the locations under the most threat and doing battle with enemies. Finding time to recover and purchase items between engagements as they prepare to defeat the monsters and enemies.★ Strong Table Presence - Feature 32 highly detailed miniatures, over one hundred cards and 255 game components. It takes the player on a journey to the 7th worl of Epic Seven!★ Supported by a Strong License - Farside Games took the baseline concept for the mobile game and ran with it in Epic Seven Arise: The Board Game, building upon the mobile game’s memorable character and epic action to build a tense, thrilling board game experience for 1-4 players.★ Solo Play & Replayability -The game has multiple chapters, and each of them has a similar structure of main plot and side quests. If any hero dies during the round, it will have penalty but they can revive in the next round. As long as one of you is still alive, you still have a chance to win and get the highest score to be the ultimate winner in the team. The chapters are all standalone and not contingent on being played in a certain order or with the same players.Contents• 1 Rulebook• 1 Merchant Dashboard• 1 Adventure Dashboard• 4 Dice• 8 Hero Character Cards• 8 Meeples• 12 Enemy Attack Cards• 20 Map Tiles• 36 Skystones• 32 Highly Detailed Miniatures• 76 Skill Cards• 30 Artifact Cards• 207 Cardboard Tokens• 6 Chapter Boxes• 6 Setting Cards• 15 Cardboard Tokens• 20 Story Cards• 23 Encounter Tokens• 68 Game Cards
$143.00$96.00
Fly Home!
Night is falling and the birds are still far from their nests! Young birdwatchers, join forces to help them find their natural habitats in time. Because soon the owls will wake up!Fly Home! is a cooperative game that combines observation and memory with a dose of chance. Turn the cards over and look for the common characteristics of the birds: webbed legs or talons, white or orange plumage, migratory or sedentary ... Each one has something in common with its neighbors!Can you remember the exact position of the birds? Or are you taking risks by looking for other birds? Binoculars can help you, but beware, the owls are ready to go ... The perfect game to learn more about the small feathered animals that live in our gardens and forests.
$32.00$27.00
Hickory Dickory
A Royal Scavenger Hunt Hickory dickory dock,Behold Lord Cuckoo’s squawk!Return his hoard,For your reward,By traveling ‘round the clock.Hickory dickory dock,Leap, scurry, and gather stock,You’ll soon savor,Noble favor,Of the mad king of the clock!In Hickory Dickory, players each manage a team of mice eager to appease the bewildering bird who inhabits their beloved clock. Ride the minute hand as your mice travel around the clock, hopping off to grab treasures and win Lord Cuckoo’s approval. But beware! The minute hand can hold but so many mice and when things get tight, someone is bound to get booted!
$86.00$73.00
Flashback: Zombie Kidz
Embark on a cooperative adventure with other kids or with your whole family in a world frozen in time. Explore the past to solve mysteries in the present, and change the future to save the world! Discover the whole story, bit by bit, through the eyes of the characters living it. Put together all the points of view to discover clues, uncover and figure out mysteries, and answer the final questions.★ ZOMBIE KIDZ: Set in the vibrant universe of the #1 children’s game on BoardGameGeek!★ THREE SCENARIOS: By exploring and investigating all the scenarios, you’ll experience a cohesive and engaging story★ HIGH REPLAYABILITY: Replay the scenarios following different paths or using different gadgets to unlock new cards.CONTENTS• 80 Large cards• 30 Mystery cards• 2 envelopes• 1 sealed box• 1 rulebook
$36.00
Mystery House: The Secret of the Pharaoh
You raise your head in front of the pyramid’s magnificence. You’ve been called to solve the secret buried inside the glorious building. Are you ready to prove your capacity? In The Secret of Pharaoh the Mystery House is enriched with a new 3D structure, an Egyptian Pyramid that stands right in its center.In this new adventure for the game Mystery House: Adventures in a Box you will have to enter the Pyramid and reveal mysteries and secrets of the ancient Egyptians remained hidden for millennia.
$22.00$18.00
Spirit Island: Feather and Flame Foil Panels
You have work to do, protecting your island from Invaders, but there’s no reason not to look good while you do it! This set of Spirit Panels replaces each of the Spirit Panels from the board game Spirit Island: Feather and Flame expansion with premium foil card versions of those same panels!
$8.00
Call to Adventure: High Fantasy Art Deck
From Brotherwise Games, two curated decks of the best images from the hit hero-crafting game, Call to Adventure. Perfect as a visual aid for your next TTRPG campaign, to inspire storytelling, or just to appreciate beautiful artwork from some of the industry’s best illustrators. Each deck includes 100 Tarot-sized cards packaged in a tuckbox. The front of each card is a full-bleed image. The back includes scene prompts, as well as a spot to write your own notes. The cards are intended for use with any tabletop RPG, whether you’re running an adventure or building your PC’s backstory.
$19.00$13.00
Hostage Negotiator: Demand Pack #1
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members he’s taken hostage on an unscheduled “flight”; and Dolph Pedersen has lost his famously hot temper yet again. This exciting expansion for Hostage Negotiator includes new major demand, terror, pivotal event, and decide cards for use with the abductors included in the original Hostage Negotiator game as well as Abductor Packs 1-4.
$13.00$11.00
Hostage Negotiator: Abductor Pack #8
Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he is going through withdrawal pains in the form of excruciating migraines, he's angrier than he's ever been before. In this challenging expansion, you must deal with Sammy's blinding headaches while trying to save hostages. If you can't reduce his pain to a manageable level, he may snap... and then it will be too late to save anyone.
$13.00$11.00
Hostage Negotiator: Abductor Pack #2
The Pedersen Twins are trapped in a Port Authority office building after the feds were informed of their latest smuggling operation. They've taken hostages, and now it's up to you to talk them out of making things worse. While facing off with TWO abductors at once, the new "Decide" mechanic will have you weighing your options carefully. The hostages are depending on you!
$13.00$11.00
Golem
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.The legend of the Golem is one of the most fascinating stories in the world and has its roots in the Jewish tradition. In Golem, this story inspires a strategic and complex game in which players take on the role of scholars focused on recreating the famous clay automas. Use your knowledge (represented by the first letter of the Hebrew alphabet “Aleph”) to study traditional books, collect gold and melt it down to create powerful artifacts, bring tireless Golems to life and send them to the city to do important jobs. You will need to maintain control of your Golems by using your students and spending the knowledge you have gained. You can also choose to kill your Golems to avoid paying for their maintenance.
$115.00$100.00
Zombicide: Survivors of the Galaxy
Usually, the different alien races in the galaxy don't get along too well. They might not engage in outright war, but they don't invite each-other over for dinner, either. However, when a menace threatens everyone equally, they'll quickly band together to fight it. The Xenos on PK-L7 certainly count as one of those menaces.The Survivors of the Galaxy box set for Zombicide: Invader introduces four new Survivors that players can choose for their games. Each one comes with its own dashboard and unique set of abilities to help them in the dark corridors and bombed-out buildings on the planet. They'll need all those skills, too, as the strangely-named Babyface Abomination also lurks those corridors, looking to eviscerate anyone that gets in its way.
$36.00$26.00
Resident Evil 3: The Board Game - The City of Ruin
Thought you’d made it out of Raccoon City alive? Think again. Fight for your life in nine spine-chilling new scenarios, facing three terrifying new enemy types and two large-and-lethal bosses. This expansion will drastically change the course of your Resident Evil 3: The Board Game campaign, taking you beyond the built-up city streets to brand new locations with new mechanics to figure out. Tread carefully through the creepy City Hospital. Wade through the waterlogged City Park. And tiptoe through the ominous Dead Factory. All the while, Sliding Worms, Hunter β, and Hunter γ will dog your every step. As if that weren’t enough, two horrifying bosses lurk in the shadows, just waiting to make your life a misery (or what’s left of it, anyway) — Nemesis Stage 3 and the Adult Grave Digger! Keep your eyes peeled for brand new items and effects. In the City of Ruin, powerful new weapons could be your only hope…
$93.00$58.00
Escape Plan
Grab your cash and escape the city before the police close in!The bank job was a success – hey, you told them it would work. Now you and the rest of the crew are laying low until the heat cools down. Most of the cash is hidden away for safe-keeping and the rest has been laundered through various businesses around town. Everything’s going according to the plan until the cops get an anonymous tip. Accusations are made, fingers are pointed, and after a heated argument, you decide to go your separate ways.Before you know, SWZT teams are shutting down all the routes out of the city. Soon, there won’t be any way out, but that never stopped you before. If you really want to escape, you’re gonna need a plan-a good one, and one that will allow you to get back your fair share of the money-maybe a little more.You’ll have to call on some people you know you can trust-and there aren’t many of them left-and stir up the small time gangs to cause enough ruckus to keep the police occupied. The cops that don’t fall for it might still forget about you, but not for free. Disguises may help, but they don’t fool everyone. Will you escape the city with the most money, or will the police place the city on lockdown before you can escape?Adds the following contents: 9 Metal Locker Keys Player Power Expansion featuring 10 Player Power Cards 20 Notoriety Stars Player Missions Expansion featuring 6 Mission Cards, 5 Mission Cubes, and 5 Mission Tokens 1 ‘Gas Can’ Contact Card 1 Lt. Costa Meeple 1 Inspector Sandra Meeple 3 Fixer Tiles 1 Contact Card Display Board 45 Acrylic Player Cubes
$172.00$155.00
Aliens: Another Glorious Day in the Corps - Alien Queen (2023)
High-quality hard plastic 30mm scale miniatures, representing iconic characters and elements from the 1986 film ALIENS. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. Contains 1x Alien Queen.
$29.00$25.00
Exit: The Game - Prison Break
New team format! For weeks you have all whiled away your existence in a dark cell, although you have committed no crime. One morning, you awake upon feeling something unusual in your mattresses. You find a letter from the infamous Jane Collins, who succeeded in fleeing from this prison one year ago. Is this your chance to escape to freedom, too?Play Time: 60 to 120 minutesNumber of Players: 2 to 4Author: Inka and Markus BrandParts Include: 88 cards 2 decoder disks 5 strange items 2 screens 7 sheets
$26.00$24.00
Exit: The Game - Riddles In Monsterville
Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can you solve their monstrous riddles and earn the cookie jars back? Working together or by themselves, children ages five and up solve various riddles to open the cookie jars. The six different types of visual puzzles, which are shown on 36 illustrated, large-format cards, are combined in new ways each round. Use the simple decoder wheel to determine if your solution is correct. What are you waiting for? Get going to Monsterville!Play Time: 20 minutesNumber of Players: 1 to 4Author: Inka and Markus BrandParts Include: 36 cards 16 tokens 21 strange items 1 answer disk Key Features: A playful introduction to the EXIT: The Game series specially designed for gamers ages 5 and up. No reading required! Puzzles are completely image-based, making it easy for younger players to join the fun. Replayable multiple times Simple rules are easy to teach and learn — perfect for families and fans of the EXIT series with small children. Unique gateway game for birthday gifts, family game nights, rainy day activities, and more!
$26.00$24.00
Dice Hospital: Emergency Roll
Dice Hospital: ER “ Emergency Roll is a standalone 'flip, roll and write' game set in the Dice Hospital universe. In Dice Hospital: ER – Emergency Roll everyone tries to treat as many patients in their hospital as possible, filling their wards, admitting extra or critical patients, choosing when and where to station nurses and using screens to isolate patients, and satisfying the demands of the three Specialists.
$26.00$17.00
Final Girl: Bonus Features Series 2
*****IMPORTANT!!! This item is already included in the S2 Booster/Franchise/Storage Box. Only buy this individually if you do not have or plan to get the storage box or you will end up with a duplicate of this item!!!******A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 2 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Killers from S2. The box can also store the Gruesome Death Books* and Lore Book from Series 2 *Printed Gruesome Death Books are not currently available but will be in the future.
$18.00$15.00
On Mars: Alien Invasion
As you begin to establish the first colonies on Mars, you discover that you are not alone in the galaxy… and that you are not welcome anywhere beyond Earth. Play the familiar role of human civilization reaching out to Mars, or play for the other side, fighting to prevent the infectious spread of these beings bent on expanding to every habitable planet in the galaxy! On Mars: Alien Invasion is a somewhat cooperative expansion for On Mars. This box contains four chapters of a story by Nathan Morse, and each story features a different way to play the game, designed by Vital Lacerda. You will play one versus many; completely cooperatively; and even solo if you wish, depending on the chapter. Included are four fresh and completely replayable ways to establish colonies On Mars! Components • Over 20 Alien Meeples • Alien Player Board • Alien Advanced Building Marker • Sentry & Defense Exosuit Meeple • New Scientist - The Microbiologist • 77 Full-size Cards and 23 Mini Cards (includes the Beacon Promo Card) • Over 115 Tokens and Markers! This is an expansion a copy of On Mars Required.
$93.00$84.00
Sons of Faeriell Essential Edition
Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple endings. Faeriell is a verdant land of forests, mountains and lakes, set at risk by the menace of Corruption. All players have to face this threat, while pursuing their individual Achievements. If they fail to constrain the rise of Corruption, everyone loses the game. Collecting the most Achievements, while avoiding this fatal outcome, allows one player to win the game. Players guide different Tribes of Weybits, the youngest sons of Faeriell. They are tiny and industrious humanoids, with the common goal to preserve the environment from Corruption and help the Great Guardians, the giant keeper animals that watch over the land since remote times. The customization of the Weybit Heroes starts from the beginning with the selection of their Tribe Masks, original items which can be worn by the minis. Each color of those masks provides a different specialization. New Heroes can be dressed and upgraded during the game with the acquisition of Perks, additional abilities that make every character unique. Weybits can become the most efficient helpers to the Great Guardians, mastering the knowledge of nature and learning to fight Corruption. As an additional thrill to the game, one player can choose to change sides, get corrupted and gain the Corruption Sower as a new Hero, becoming able to win in the event Corruption defeats all others. Strategic choices lead to multiple endings, making every game a different story to be unfolded.
$108.00$92.00
Black Friday - Castles By The Sea: Riptide Expansion
Castles by the Sea: Riptide Expansion introduces a new mechanic to the base game. The Riptide Expansion is played exactly like the base game, but with one addition to the Hazard step. At the end of each player's Hazard step, they must roll the Tide Die and move the tide around the board!This expansion can be mixed with the base game components, and includes options for prebuilt Kingdoms.
$18.00$12.00
Faiyum: Privileges
Gain onetime and permanent advantages to do even more for the good of Faiyum. You need the base game Faiyum to play with the privileges.Contents: 42 cards, 15 wooden parts, 1 rules & glossary booklet
$29.00$20.00
Solar 175: Recharge Pack
Includes everything you'll need to reset Solar 175 back to the start of the campaign.Requires Solar 175 to play.Solar 175 is an epic, euro-style, legacy experience set in a dystopian, sci-fi future. The game utilizes an innovative fusion of bag-building, area control and worker placement. The game involves immersive worldbuilding and engaging narratives, making it rich on theme.
$36.00$31.00
Deep Space D-6: Armada
Deep Space D-6: Armada is the standalone co-operative sequel to the best-selling solitaire game Deep Space D-6. Armada is a co-operative game of space combat and crew management. In each game, the galaxy is being taken over by a malicious regime known as The Federation. Players take on the roles of rebel starship captains who will venture across the galaxy to complete away missions, defend planets from enemy threats, and discover the true source of upheaval. Players are tasked with constructing a powerful starship and assembling a capable crew while managing the growing threat of enemy fleets. If the players’ ships are destroyed, the galaxy will be lost forever.Game Contents:• 6 unique and fully customizable starships• Over 30 Heroic units to recruit and more than 50 weapons to deploy• Minimalist graphics and design• 50+ custom dice• Co-operative fleet combat - Fight alongside your teammates!Ages 14+, 1-4 players, 60-90 minutes
$86.00$58.00
Viscounts of the West Kingdom Keeper of Keys
Treasure Awaits! In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasures and secrets hidden deep within the castle walls. Will you remain loyal to the very end, or take your future into your own hands? Viscounts of the West Kingdom: Keeper of Keys is an expansion. Viscounts of the West Kingdom is required to play. Features: Thick player boards with slots for housing the new Chest Tiles, which add anew element to the tableau management for players to explore Three public Buildings for players to compete over constructing, each with their own unique in-game abilities and bonus rewards Mechanisms for players to gain more Hero Townsfolk into their deck, providing even more power turns and possible combos Three replacement starting Townsfolk for each player More Heroes, Townsfolk, Player Cards, and Manuscripts Components: 20 Townsfolk Cards 10 Hero Townsfolk Cards 12 Starting Townsfolk Cards 5 Player Cards 1 AI Scheme Card 1 Illustrated Rulebook 3 Public Building Tokens 3 Public Building Cards 18 Chest Tiles
$51.00
Wreck Raiders
Plunge into the glittering sea to recover exotic treasures from a seafloor overflowing with pirate shipwrecks. Send your divers to the deep, but be careful; moving too close to other divers lets them get in on the haul too! Gather lost loot and beached baubles to assemble museum exhibits and construct eye-popping aquariums... but don't forget to save the best bits for your personal collection! Wreck Raiders is an innovative dice-drafting worker placement system. Choose a die from the pool, then send one of your divers to any spot on the board with that number. But be warned: the spot you choose will help any diver in the spots next to you, whether they’re friendly or not. Will you risk letting a rival in on your haul to get that treasure you want, or can you find a way to grab yourself some extra loot? Display your treasures to build museum exhibits, or send them to your vault for huge scoring opportunities... Don’t forget to visit the beach nearby to gather washed-up baubles and spend them to build awesome aquariums. (All sea creatures are treated ethically and released into the wild; also, they are cardboard tiles.) When the game ends, you’ll earn coins for your exhibits, your vault, and your aquariums. The player with the most coins wins!
$61.00
Suspects: Claire Harper, Eternal Investigator
Show your hosting prowess and treat your favorite Surrealist artists and writers to an excellent dinner party! But this might be trickier than you’d imagine. Keep your guests happy by serving the food they desire, managing drama between them, and sending them home at the right time. On your turn, bring new guests to the party, serve food and drink, or have guests socialize with their neighbors at the table. Each artist also has a unique habit, so pay careful attention to who is sitting next to whom! Of course you want to make all the guests you’ve invited happy, but if you can arrange for your opponents’ guests to start a little drama, that’s okay too! It is living and ceasing to live that are imaginary solutions. Existence is elsewhere… – André Breton.
$43.00
Regicide - Red Box (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Regicide is a cooperative, fantasy card game for 1 to 4 players, played using a standard deck of cards. Players work together to defeat 12 powerful enemies. On their turn a player plays a card to the table to attack the enemy and once enough damage is dealt, the enemy is defeated. The players win when the last King is defeated. But beware! Each turn the enemy strikes back. Players will discard cards to satisfy the damage and if they can't discard enough, everyone loses. Rich with tactical decisions and a deep heuristic tree, Regicide is a huge challenge for anyone who is brave enough to take it on.
$22.00$19.00
Valeria Card Kingdoms: Flames and Frost Expansion
The Kingdom of Valeria is expanding to the fiery peaks of volcanoes, and the cold ridges of glacial mountains! Expansion! Core Game required to play
$36.00$31.00
Cryptid Cafe
You are a lead server at the Cryptid Cafe, a Sasquatch-owned restaurant packed with legendary creatures from all over the world. Gather food. Fill orders. Earn the most tips and be crowned, dare we say, the most "legendary" server. Strategically dispatch your team of Sasquatch servers to the different food stations, gathering the much-needed items to complete your customers' orders. As you serve the customers they will give you tips based on their satisfaction level. However, with each passing round, the Cryptids get more and more frustrated waiting for their food and will leave smaller tips. Eventually, they’ll leave the restaurant if they are not served fast enough. If that happens, plan on giving the owner some of your tips at the end of the night, he doesn't like to lose customers. Sounds simple, right? Not so fast, because you’re not the only lead server working tonight. You'll be competing with other players who are trying to serve their customers as well. Spaces are limited. Food stations are breaking. The orders are piling up. Customers are getting angry! It may be wise to share some of your tips with the chef, so you get the food you need first. If all goes well, at the end of the night you'll be the player crowned the most legendary server.
$58.00$41.00
Dark Ages: Heritage of Charlemagne
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities. Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$143.00$100.00
Castle Panic: The Dark Titan - 2E
The story of the castle is enhanced by the addition of the Dark Titan himself: Agranok. An unparalleled threat, Agranok has returned from banishment with a vengeance, and he's bringing new enemies that will test players like never before. The Dark Titan, an expansion for Castle Panic, adds more powerful enemies to the game, as well as new reinforcements and weapons with which the players can defend the castle. The Dark Titan Agranok is a new 8-point monster seeking vengeance, and his support includes the Dark Sorceress, elite monsters, and a boom troll. To defend against these new threats, players will have a Cavalier that fights for them on the board as well as boiling oil and support tokens. The Dark Titan is compatible with The Wizard’s Tower, the first expansion for Castle Panic, for even more of a challenge.
$29.00$21.00
Castle Panic: The Wizard's Tower 2E
The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
$43.00$35.00
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