Board Games | Games with Solo Mode
Nekojima: Torii Pack (Pre-Order)
On Nekojima, the landscape of the Cat Island transforms with the construction of the Torii. You’ll need to install the electrical poles with even greater caution around this sacred gateway. But that’s not all: the famous fortune-bringing cat, the Maneki-neko, roams from the district to district. Is it your lucky day? Ages 7+1-5 players15 minute play time Contents:1 wooden Torii1 hanging Cat1 game rule
$24.00$21.00
Pest: 2nd Edition (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Fight against the cataclysmic plague and rebuild the once-fallen empire in this strategic euro board game. Our once great Empire was struck by a devastating plague… Will you answer the call to save it? Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control. Fight against the cataclysmic plague and rebuild the once-fallen empire in this strategic euro board game.
$124.00$106.00
Pest: 2nd Edition - Guilds of Thokaia Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Eradicate the plague with the help of the Guilds of Thokaia! Includes the Guildhall and Clusters modules. Join forces with the Empire and the guilds of Thokaia to delve into the heart of the plague, researching its secrets and vulnerabilities. Will you rise to the challenge and secure a future free from the shadow of the epidemic? Amidst the lingering shadows of the plague, the Empire seeks to transcend mere survival and strike at the heart of the epidemic itself. The Empire's resolve is unwavering as it sponsors the study and research of the very plague that once threatened its existence. Embracing innovation and collaboration, the guilds of Thokaia have risen to the occasion, offering their expertise and resources to aid in this monumental endeavor. Together, we delve deep into the mysteries of the plague, unraveling its secrets and discovering weaknesses to exploit. As the Empire's influence expands, so too does our understanding of the plague's intricate mechanisms. With each breakthrough, we inch closer to our ultimate goal: eradicating the plague once and for all. But beware, for the plague is a cunning adversary, evolving and adapting to our every move. In this expansion, the stakes are higher, the challenges greater, but so too are the rewards. Will you join the Empire and the guilds of Thokaia in their quest to vanquish the plague and secure a future of prosperity and hope?
$41.00$35.00
Pest: 2nd Edition - Capital City Miniature Pack (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Capital City Miniature pack includes a big 12cm / 4.7 inch diameter miniature of the Capital City. A plastic version of the Capital City buildings and base miniature + 5 additional player flags.
$49.00$42.00
Pest: 2nd Edition - Deluxe Buildings Pack (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes 50 Plastic Buildings (10 per player) and 5 additional Containment Camp miniatures.
$41.00$35.00
Pest: 2nd Edition - Technology Pack (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Technology Pack contains 5 new Technology cards for Pest: 2nd Edition.
$12.00$10.00
LA-1 (Pre-Order)
This item is a pre-order item with an expected release date of 03/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Most detective work done in the city of LA-1 takes place under the perpetual dark clouds that still linger from the bombs. Even so, you plan to work together to gather clues, interrogate suspects, and go on stakeouts in a world that is divided by class and dominated by status. Use your skills to solve the case before the all-consuming darkness closes in forever. In the story-driven, co-operative adventure game LA-1, you take on the role of detectives working for Mace & Doyle Investigations who are helping one another to resolve cases in the post-apocalyptic city that was once Los Angeles. Each case can be played individually or as part of a campaign. Because of the multiple cards that can send investigations in different directions, it's possible to play each case more than one time, having different situations and outcomes each time. But cases must be solved before the Darkness closes in on all the investigators.
$112.00
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
$112.00$74.00
Finspan
The World of Wingspan just got a lot bigger with the addition of Finspan! Elizabeth Hargrave helped designers David Gordon and Michael O’Connell develop this game into something that is familiar-yet-different from Wingspan, delving deep into the fish theme. You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world’s seas and oceans. In Finspan, the fish you discover over 4 weeks will generate a series of benefits as you dive deeper into the ocean. Each dive site specializes in a key aspect of expanding your research: Grow your collection of fish. Discover freshly laid eggs. Hatch eggs into young and consolidate young to form schools. The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.ComponentsRulebookTotal card quantity/size: 152 cards, all 57x87mmPlayer mat size: 530x284mmAutoma solo mode includedBox specs: (296x296x70mm, 1.9 kg, individually numbered)Storage: Finspan includes a plastic tray to hold cards and tokens.
$70.00$63.00
Terraforming Mars: Prelude
As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you choose from Prelude cards that jumpstart the terraforming process or boost your corporation's engine. There are also 5 new corporations and 7 project cards that thematically fit the early stages of terraforming a new planet. Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.
$35.00$25.00
Canvas
In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a piece of artwork as well as a set of icons used for scoring. Icons will be revealed or hidden based on the way players choose to layer the cards making for an exciting puzzle.
$42.00$34.00
The Lord of the Rings: Journeys in Middle-Earth - Spreading War
Bring the shadow of war to The Lord of the Rings: Journeys in Middle-earth with the Spreading War expansion! Within, players will find new heroes, enemies, journey map tiles, terrain, and items to supplement all of their adventures. This expansion also unlocks a brand-new, fifteen-scenario campaign that challenges the heroes to battle ruthless mercenaries across the wide plains of the Riddermark, in the tangle of Fangorn Forest, and through the haunted ruins of Osgiliath. Can the players protect the lands of Rohan and Gondor? Prepare the heroes of Middle-earth and ride to battle in Spreading War!
$126.00$78.00
The Lord of the Rings: Journeys in Middle-Earth - Scourges of the Wastes
The noble kingdom of Rohan has a long history of war, and the aftermaths of those wars can still be felt today in the unquiet dead of the marshes to the East and in the grudge held by the Dunlendings to the West. Now, an avaricious enemy has set plans in motion from the shadows, and you and your fellow heroes must uncover the conspiracy before Rohan is plunged into war once more…The Scourges of the Wastes Figure Pack for The Lord of the Rings: Journeys in Middle-earth can enhance both the Spreading War campaign and the Poison Promise downloadable campaign. This pack contains three beautifully-sculpted new miniatures of the primary villains of the two campaigns, as well as five new item cards and a new role that can be used in any Journeys in Middle-earth adventure. No collection would be complete without it!
$27.00$19.00
The Lord of the Rings: Journeys in Middle-Earth - Dwellers in Darkness
This expansion offers three new and unique miniatures for the terrifying nemeses players will face off against throughout the Shadowed Paths and Haunting of Dale campaigns. Now, players can capture the true menace of these servants of Sauron as they pursue the heroes throughout each campaign. In addition to three finely sculpted miniatures, this expansion also offers nine new cards for the game—three titles and three trinkets that players may have the chance to earn as they play through the campaigns, as well as three item cards to give them more options for upgrading their weapons.
$27.00$17.00
Finspan: Upgrade Pack (Wooden Tokens & Squishy Eggs)
These 40 wooden young tokens, 20 wooden school tokens, and 50 squishy egg tokens (TPR plastic) were designed specifically for Finspan (the game includes cardboard tokens). One upgrade pack covers the quantities needed for a full 5-player game.
$28.00$23.00
The Game
You have a copy of The Game in your hands. Open this box, and you and your friends will never want to put it away. This highly-addictive, award-winning card game pits players against The Game itself. Everyone must work together to play all of the cards in two decks that represent the passage of time - The ultimate game. Are you ready to play?
$25.00$15.00
Cthulhu: Death May Die
If you are looking for a great cooperative game set in an awesome universe, Cthulhu: Death May Die is the game for you! Set in the Lovecraft universe, you work as a team to take down the Elder gods in different scenarios. The game is so smooth and it has been so much fun for me and my family.                                           - Will (Marketing Manager) THE RITUAL CANNOT BE STOPPED, BUT THE CULTISTS’ PLANS MIGHT STILL BE The cultists have been painstakingly preparing for this moment for quite some time. An Elder God, a being adrift in a different dimension, has reached out into their minds, giving them the knowledge necessary to awaken it, and bring it into our own world, unleashing its hellish powers on the unsuspecting populace. The Investigators found out about it too late. The final ritual has begun. But with a little luck, the god might just be vulnerable for a moment after being summoned. That’s when they can shoot it in the face. Cthulhu: Death May Die puts players in charge of Investigators looking to defeat an Elder God that is being summoned to Earth. They are running late, as the summoning ritual is already underway. But if they can collect enough clues to find a weakness, or alter the ritual just enough to cause one, they can blast the god to death before it gets a true foothold in the world. Working together, players will fight cultists, search for answers, and try to keep their already-broken minds from warping even further.
$174.00$139.00
Terraforming Mars: Hellas & Elysium
Hellas & Elysium is the first expansion for Terraforming Mars. It features two new game boards which can be played instead of the main game’s Tharsis map. • Elysium takes players almost to the opposite side of Mars’ equator, with vast lowlands for oceans in the north and a dry, mineral-rich south. Place a tile on Olympus Mons, the highest peak in the solar system, to gain three free cards! • Hellas, the southern wild, includes Mars’ south pole and the enormous seven-hex Hellas crater that just begs to become a giant lake. Building around the pole gives you new placement bonuses in the form of heat and possibly even water.
$28.00$24.00
Cthulhu: Death May Die - Season 2 Expansion
The cult has been destroyed. The Elder One has been defeated. It’s time to go home and relax. Or maybe not. A new cult, just as dangerous and deranged as the last one has started their final ritual, and a new Elder One may be summoned into the world. Thankfully, there’s a whole new batch of Investigators ready to jump in and take them down. The Season 2 expansion for Cthulhu: Death May Die offers players a whole host of new content for their games. Starting off, there’s six new Episode boxes, each one containing new monsters to defeat and cultists to disrupt. Along with that, there’s new game tiles representing new locations to fight these abominations. There’s also 10 new Investigators, eager to jump in and take evil down, no matter the cost to their own bodies and minds.
$126.00$84.00
Terraforming Mars: Prelude 2
Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.
$35.00$23.00
Nemesis: Lockdown - Stretch Goals
Nemesis: Lockdown - Stretch Goals contains all the Kickstarter Stretch Goals from the Nemesis: Lockdown Kickstarter. Includes: New Alien Race - Chytrids: 20 figures (6 Saprobes, 5 Living Fungus, 8 Chytrids Archeri, 1 Chytrids Queen), 15 spore tokens, tray, tokens, and cards. IT Specialist & Xenobiologist Character Packs. 12 Plastic Door Tokens. 13 Cardboard Injury Counters. Mars Rover Plastic Token. Space Raccoon 1st Player Marker. Community Variety Pack. 3 Extra Special Cards. Untold Stories #3 Comic Book To play the Chytrids Expansion, you will need the Nemesis: Lockdown or the original Nemesis game. To play Carnomorphs, Void Seeders, or Aftermath characters in the Nemesis: Lockdown, you will need the corresponding expansions.
$70.00$50.00
The Night Cage
How long will your light last? You awake in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last? The Night Cage is a fully cooperative, horror-themed, tile-placement game that traps 1 to 4 lost souls within an otherworldly labyrinth of eternal darkness. Each prisoner has only a candle to aid them in their escape. But its weak light can only illuminate the passages directly adjacent to them. As players move, new pathways are revealed while old ones disappear, consumed in the darkness forever. Every move will require thoughtful consideration and collective strategy to keep your candles burning long enough to find the way out. Tense and dripping with theme, The Night Cage is a challenging puzzle to navigate, which can be made easier ormore difficult to adjust to your play group.
$63.00$42.00
Terraforming Mars: Venus Next
Terraforming Mars: Venus Next, the second expansion for the Terraforming Mars base game, has players building flying cities and making the atmosphere more hospitable on the deadly planet Venus.In Venus Next, the World Government chooses to also fund the terraforming of Venus. Around 50 project cards and 5 corporations are added, with a special focus on how to make Venus habitable. With the new floater resource, a new milestone, a new award, a new tag, and a new terraforming parameter, players are given more paths to victory and an even more varied play.
$49.00$31.00
Distilled: A Spirited Strategy Game
Distilled: The Spirited Strategy Game is a highly-thematic, medium weight euro game about crafting alcoholic spirits in a distillery for 1-5 players. The gameplay takes inspiration from real-world distillery processes with resource management, recipe fulfillment, tableau building, and mitigate-your-luck mechanics.You have inherited a distillery from a long-lost relative, and strive for the title of master distiller, through purchasing goods, building up your distillery, and crafting the world's most renowned spirits!Purchase new ingredients and invest in upgrades to your distillery, all while distilling the spirit and sending it to the warehouse. Once in the warehouse, age your spirit to enhance its flavor and bottle it to sell if for major profits! Game Contents:• 5 Distillery Player Mats• 5 Dual-layered Recipe Clipboards• 103 Spirit Label Tokens• 18 Distiller Identity Cards• 18 Signature Ingredient Cards• 33 Premium Item Cards• 36 Premium Ingredient Cards• 30 Distillery Upgrade Cards• 88 Basic Ingredient and Item Cards• 60 Alcohol Cards• 40 Flavor Cards• 23 Spirit Award Tokens• 20 Distillery Goal Cards• 20 Large Tasting Flight Cards• 8 Player Reference Cards• 8 Starting Item Cards• 1 First Player Token• 1 spirit Point, Round Track, and Spirit Label Board• 1 Basic Market Board• 1 Truck Discard Board• 37 Bronze, Silver, and Gold wood Cubes 10mm• 55 Money Tokens• 4 Wooden Scoring Tokens• 1 Wooden Round Marker• 50 Colo Cards• 1 Rulebook• Custom GameTrayz Storage Solution
$126.00$89.00
Mansions of Madness: Streets of Arkham
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations.
$105.00$70.00
Mansions of Madness: Path of the Serpent
For all its primal beauty, the thick trees and lush greenery of the jungle conceal many perils. Unrelenting heat, limited supplies, and sharp-toothed beasts would be enough to drive any intrepid explorer back to the comforts of civilized society. Those that survive these ordinary dangers are rewarded only with more challenges: cursed idols, trap-filled temples, and long-forgotten gods await any who would dare to uncover them. Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle. Investigators must discover ancient secrets of lost civilizations, stop a serpent’s curse, and explore crumbling ruins in three new digital scenarios that introduce new investigators, puzzles, and mysteries to tempt the curious to travel deeper into the jungle. You will need to fight tooth and claw to survive as you battle horrifying serpent creatures, face stone monstrosities that come to life, and face the ever-present danger of becoming lost to the jungle forever. Journey into the forgotten reaches of this world and discover the secrets that await! This is not a standalone product. A copy of the Mansions of Madness Second Edition Core Set is required to play.
$105.00$95.00
Mansions of Madness: Horrific Journeys
In the skies above the Atlantic, a dirigible's peaceful journey is interrupted by a bloody act of revenge and an oncoming storm. On the sea far below, a treacherous saboteur plants the explosives that will sink a ship. In the New England countryside, a train billows black smoke, desperately fleeing an unimaginable threat. Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train. With new map tiles, puzzles, monsters, and mythos events, these brave men and women must contend with hideous amphibian monstrosities and interdimensional creatures tearing holes in the fabric of reality all with the knowledge that one wrong move can destroy the very vessels they are trying to protect! In order to arrive at their destinations, the investigators of Arkham must first survive their journey! This is not a standalone product. It requires a copy of Mansions of Madness Second Edition Core Set to play.
$105.00$67.00
Apiary
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species. Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society.In Apiary, each player controls 1 of 20 unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction’s strengths (measured in victory points) over one year’s Flow. However, the Dearth quickly approaches, and your workers can only take a few actions before they must hibernate! Can you thrive or merely survive?
$105.00$78.00
River Valley Glassworks
In River Valley Glassworks, you either place a token from your hand onto one of 6 river tiles and collect tokens from one of the two adjacent river tiles, or you take tokens from the lake to replenish your supply. Tokens collected are slotted into your player board according to color or scarcity. Points are scored based on completed rows and scored for your two tallest collumns, with ties broken in favor of the lowest or furthest left collumns. Every Component is beautiful and designed with broad appeal in mind. Simple rules overhead with interesting decision the entire time you play. With a 20-minute playtime and 30-second reset, it's easy to play multiple games, each offering new strategic insights and high-score challenges. Experiment with turn timing and drafting strategies to outmaneuver opponents, ensuring each game is fresh and engaging. Contents 6 River Tiles 5 double sided player boards 1 fully printed bag 1 lake board 1 rules sheet 132 river glass pieces Rulebook
$56.00$43.00
Cthulhu: Death May Die - Yog-Sothoth
Yog Sothoth is not interested in destruction or conquest. It is simply the knower of all things. And while knowledge, in and of itself, is not dangerous, its application can be. The cultists that seek out Yog Sothoths knowledge don't do so for enlightenment, but to push forward their nefarious schemes. For that, Yog Sothoth must be destroyed. The Elder Box: Yog Sothoth introduces a new Elder One to games of Cthulhu: Death May Die. Players can combine it with any Episode from the core box or expansions. Yog Sothoth enhances the experience by adding extra gates to the board that mirror normal gates increasing, the power of the next enemy summons. For example, Yog Sothoths special Monster, Wilbur Whateley, adds a gate to the board every time it dies. But that doesn't mean that Investigators are hopeless, gates may be attacked and destroyed, causing damage to enemies in the same space, which can be used to help contain the waves of monsters.
$42.00$28.00
Cthulhu: Death May Die - The Black Goat of the Woods
The full, true nature of the Black Goat of the Woods isn’t entirely known. What is known is that its cultists look to bring the world back to a much more primordial time, and they’re willing to sacrifice anyone that stands in their way. The Black Goat of the Woods is followed by its thousand young, moving like a stampede against all that oppose them. The Black Goat of the Woods expansion for Cthulhu: Death May Die brings another Elder One to the game. Players can choose it as their nemesis when setting up a scenario. The Black Goat of the Woods works primarily through summoning Dark Young who gain different buffs and bonuses from their Mythos cards. The Investigators will truly have their work cut out for them.
$42.00$28.00
Cthulhu: Death May Die - Fear of the Unknown
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players. EXPAND YOUR HORROR EXPERIENCE: Dive deeper into madness with the Fear of the Unknown expansion for Cthulhu: Death May Die. NEW INVESTIGATORS: Unleash the power of new investigators, each with unique abilities, to confront the eldritch horrors threatening the world. CONFRONT THE UNKNOWN: Face new foes, unearth unknown monsters, and discover mysterious relics as you battle the forces of cosmic terror. ENRICHED GAMEPLAY: Enhance your Death May Die sessions with fresh episodes and components, adding a thrilling layer of unpredictability to your gameplay. STANDALONE EXPANSION: Fear of the Unknown is a standalone expansion that can be seamlessly integrated into your Death May Die adventures, offering more ways to challenge your sanity. Contents: 46 plastic figures 8 dice (3 basic, 5 bonus) 24 plastic markers 5 counter bases 1 story board 4 punchboards 10 player dashboards 55 cards 1 enemy dashboard 2 Elder One boxes with exclusive components (1 punchboard, 13 cards each) 6 Episode boxes with exclusive components (2 punchboards, 25 cards each)
$167.00$134.00
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance. At the heart of this is the political arena of the Terraforming Committee. A new action allows players to add delegates to different parties, the first delegate each generation being free, and additional ones costing 5 MC. Neutral delegates are added by the global events, representing the wishes and trends of society.When a player (even the neutral player) has more delegates in a party than any other player, that player takes over the party leader seat for that party, and when a party has more delegates than any other party, it becomes dominant. The dominant party will become ruling during the next generation, imposing its one-time bonus, its ongoing policy, and granting chairmanship for its party leader, awarding that player 1 terraform rating. Party: Bonus: Policy:Kelvinist 1MC/heat production 10MC -> 1 heat production + 1 energy productionScientist 1MC/science tag 10MC -> draw 3 cards (once per player)Unity 1MC/planet tag Titanium is worth +1MCMars First 1MC/building tag Placing a tile on Mars gives 1 steelGreens 1MC/biological tag placing a greenery tile gives 4MCReds 1TR for the lowest player Increasing TR in the action phase costs +3MC The political arena also determines the players' influence, which can be used to moderate or enhance the effect of the current global event. Influence is gained from being the chairman of the Committee, being party leader in the dominant party, and for having a non-leader delegate in the dominant party.In order to pay for all these new bonuses, the Committee is revising the terraform rating, lowering it for all players by 1 step each generation. In Turmoil, players can try to force their own agenda, or push it in a more moderate, economic way. They can play to mitigate the global events with influence, or adjust their play to better take advantage of them. And they can anticipate the competing players' agendas and try to benefit from them, or counteract them. Turmoil is an expert expansion - be prepared to meet the full spectrum of human civilization in the era of terraforming Mars!
$56.00$36.00
Agricola
The 17th Century Was Not an Easy Time to be a Farmer. This is the Revised Edition.In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Guide your family to wealth, health and prosperity and you will win the game.
$91.00$67.00
Nemesis: Lockdown
Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics. During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.
$278.00$184.00
Nemesis: Carnomorph Expansion
You already know how it feels to be chewed by an Intruder? Do you know the feeling of what it's like to run from a Night Stalker through a Mars base? Do you want to know what it's like to be ripped to pieces by a gruesome Carnomorph? You are in the right place. This is a new Alien race with its own mechanics, new nightmare fuel monster miniatures, and a totally new experience. Compatible with Classic Nemesis, Aftermath and Lockdown.
$126.00$84.00
Hero Realms Journeys: Travelers
Travel the realms with mighty new champions and take bold new actions! Will you ally with a wise elf, or a brutal slayer? Will you charge your enemies, or sway them to your cause? This pack contains a product guide and 12 new action and champion cards for use with Hero Realms Deckbuilding Game: Bounty Collection, 2 Daring Escape, Fearless Charge, 2 Sway, 2 Con Artist, Olara the Slayer, Pelleas the Seeker, and 2 Veteran Squire.
$5.00
Tranquility
Jump onboard the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home. Tranquility is a cooperative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.
$24.00
Mansions of Madness: Sanctum of Twilight
Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again. Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within. This is not a standalone product. It requires Mansions of Madness Second Edition Core Set to play.
$49.00$45.00
Nemesis: Void Seeders Expansion
You already know what it feels to be chewed by an Intruder? Do you know the feeling of what it is like to run from a Night Stalker through a Mars base? Do you want to know what it's like to be brainwashed by a Voidseeder? You are in the right place. This is a new Alien race with its own mechanics, new nightmare fuel monster miniatures, and a totally new experience. Compatible with Classic Nemesis, Aftermath and Lockdown.
$126.00$72.00
Cthulhu: Death May Die - Elder One box - Ithaqua
This box brings a brand-new Elder One to be used in combination with any Episode from any season of Cthulhu: Death May Die, creating a whole new gaming experience as Investigators try to vanquish the perils of the Wind-Walker and his Shantak followers. A NEW ELDER ONE UNLEASHED: Confront the chilling terror of Ithaqua, the Wind-Walker, as he threatens to shatter the very fabric of reality in this thrilling Cthulhu: Death May Die expansion. FULLY COMPATIBLE EXPANSION: Ithaqua is seamlessly integrated with other Cthulhu: Death May Die content, allowing you to mix and match elements for an entirely fresh and nightmarish gaming experience. HIGHLY DETAILED FIGURES: Bring the horrors of Ithaqua and his Shantaks to life on your tabletop with exquisitely detailed miniatures that capture the essence of eldritch dread. BRACE FOR THE BLIZZARD: Ithaqua introduces the ominous Blizzard token, a new challenge that leaves investigators in its icy grasp fully stressed and unable to heal, intensifying the struggle to thwart this malevolent Elder One. JOIN THE FIGHT: Will your team of brave investigators prevail against the sinister designs of Ithaqua and his Shantaks, or will they become pawns in the Wind-Walker's dark schemes? Face the madness with this thrilling expansion! Contents: 3 plastic figures 1 punchboard 13 cards
$49.00$39.00
Flamecraft - Dragon Miniatures Series 2
New dragon miniatures upgrade for Flamecraft - Series 2A stunning set of miniatures has been crafted by the dragons of Flamecraft! These seven dragon minis depict specific characters from the game such as Hot Dog, Starburst and Thistle! Each of these fiery friends has incredible detail, with their own bespoke props, such as a freshly baked loaf, a special Flamecraft gem and a spade with a tiny snail friend. DIVERSE SET: Upgrade your Flamecraft game with this Series 2 set featuring 7 vibrant dragon miniatures. UNIQUE CHARACTERS: Meet Hot Dog, Starburst, Thistle, and other specific characters from the Flamecraft universe. DETAIL-ORIENTED: Each dragon miniature is meticulously crafted with incredible detail and comes with bespoke props. VARIOUS PROPS: Dragons come with their own unique props, including a freshly baked loaf, a special Flamecraft gem, and a spade with a tiny snail friend. VERSATILE SIZE: Miniatures range from 35mm to 40mm, suitable for various tabletop gaming experiences.
$35.00$28.00
Hero Realms Journeys: Hunters
Go on the hunt with powerful new actions and brave new champions. Hire an ogre bounty hunter, enlist a valiant knight, and unleash the fury of the wild to protect your realm! This pack contains a product guide and 12 new action and champion cards for use with Hero Realms Deckbuilding Game: 2 Confiscate, Demonic Cloud, Pack’s Fury, 2 Thrash, Andor the Valiant, 2 Fettered Imp, Lenka the Hunter, and 2 Pathfinder.
$9.00$5.00
Hero Realms: The Ruin of Thandar Campaign Deck
This Campaign Deck transforms Hero Realms into a cooperative, adventuring Deck / Bag / Pool Building game.Go on a quest with your team of heroes. Complete missions and earn experience points that you can spend between sessions to gain new skills and abilities. Win precious treasures including powerful magic items that you can add to your character's starting deck!Contents:150 Game Cards8 Oversized Master Villain CardsRulebookAdventure Book
$34.00$25.00
Nemesis: Terrain Expansion
This set consists of: 12 plastic doors miniatures 8 plastic eggs miniatures 4 plastic Escape Pods miniature 5 plastic Dead bodies miniature
$91.00$56.00
Hero Realms Journeys: Discovery
Quest to discover powerful Artifacts! Each quest gives you a secret objective complete it and you earn a magical artifact to add to your deck. Finish all three of your quests and you win! This pack contains a rules sheet and 12 new artifact and quest cards for use with Hero Realms Deckbuilding Game: Decanter of Souls, Dragon Shard, Phoenix Plume, Shadow Tome, Staff of Radiance, Starlight Prison, The Call, Discover, The Hunt, Persuade, Rally, and Unify.
$9.00$5.00
Hero Realms: The Lost Village Campaign Deck
It's dark when you arrive at the deserted village. Your party is weary, and a fog is rolling in. It would be wise to wait until morning to begin your investigation. But something pulls you forward...Draw your swords, adventurers! You've entered The Lost Village!This expansion is part two of the Ruin of Thandar campaign - which transforms Hero Realms into a cooperative, adventuring deckbuilding game.Contents:88 Game Cards12 Oversized Master Villain Cards2 Oversized Challenge Cards1 Rulebook1 Adventure Book
$34.00$22.00
Seaside
Seaside is a game that features only wooden tokens, and being lightweight and super portable, can be played everywhere. Bring it along on your next adventure! The sun is shining, as a light, salty wind sends cottony clouds scudding across the sky. Sandpipers filling their bellies with strange insects, crabs hiding under piles of rocks, seashells washed up on the sand, curling waves that break along the beach. Nature in its simplest beauty. One token at a time, create your Seaside with the elements the sea sends your way. The goal of the game is to have the highest stack of tokens.
$45.00
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