Board Games | Games with Solo Mode
Clinic: Deluxe Edition - 4th Extension
This is the last extension for Clinic Deluxe Edition released for the non Essen fair in 2020.It contains:- 4 New player boards, called basement board printed both side Normal/Expert- 9 New very special Double tiles printed both side- A set of Rules As a side note: Clinic Deluxe Edition - 2nd Extension and Clinic Deluxe Edition - 3rd Extension have been skipped by the designer because of lack of play testing during the lockdowns. They will be released later in 2021-2022. So Clinic Deluxe Edition - 4th Extension will be the last expansion and will end the series.
$36.00$23.00
The Gig
In "The Gig", players are members of a jazz group, improvising their way through a song, vying for the spotlight and trying to please the audience whilst working up mind-blowing solos! Boasting a unique theme, mechanics, and simple 'pick up and play' rules, The Gig is a one-of-a-kind game with a tonne of replay-ability (11 instruments, 15 songs, 30 setlists, modular rules and a solo mode by Dávid Turczi!) to keep you coming back for another jam session!
$58.00$49.00
Space Park
Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer! Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player's turn, rockets will be on three of the board's seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action, that rocket moves to the next open destination clockwise. Destinations feature actions such as gaining a certain type of crystal, acquiring a new badge to work toward, turning in your crystals for Explorer Points, or using your trusty explorer-bot Scout to help out. The player with the most Explorer Points at the end of the game wins.
$36.00
Portals
The great wizard Dominick Dey discovered a way to travel between different worlds using elemental magic, and spent centuries bringing back amazing artifacts, strange fruits, and exotic creatures. But one day he did not return home, and his fate remains unknown. In this abstract game, you are travelers between worlds. Your task is to follow the path of the famous wizard, collecting magic keys and using them to open portals to other worlds. Only a mage whose mastery rivals Dominick Dey’s will find him first and win the game! During the game, players draft fabulous Elemental stones to complete various shapes on Key cards. By activating completed Key cards, players fill Elemental boards with stones and gain Victory Points for matching colors and adjacency. Game Features Easy to learn, hard to master. Start playing quickly, get better with every game. Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up. . Tactical variability. There’s no ‘one size fits all’ winning strategy. Additional modules. Additional challenges to spice things up. Beautiful components. Vibrant colors, a player-friendly design and stones that are great to play with. Solo mode. Great and crunchy puzzle to enjoy alone.
$65.00$55.00
Astro Knights
Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending. Each round, the players and the Boss will take turns in a random order. During a player’s turn, they will be able to acquire Fuel, Tech, and Weapons from the supply, equip and attack with those Weapons based on the number of slots they have, gain new slots, power up, and use their special ability. All four of the Bosses in this game have their own decks and abilities, and will require a different strategy to be defeated
$72.00$52.00
Dungeon Degenerates: Mean Streets Expansion Box
Players: 1-4 • Playing Time: 60+ • Age: 16+ DUNGEON DEGENERATES: MEAN STREETS brings the corroded cobblestone corridors, Gothic grottoes & towering turrets of the Würstreich into terrifying tangibility! Featuring 4 additional playable characters lifted straight from the seedy streets of the Würstreich; Mendicant Monk, Fugitive Fop, Sickly Soldier & Unlicensed Surgeon, a hefty new deck of Settlement Encounters to make every trip to town unique, engaging & dangerous, new Loot, new Monsters & the new putrescent Plague Mechanic pitting your party of DUNGEON DEGENERATES against two new missions; The Deadly Smell of Disease & The River of Filt
$72.00$61.00
Clinic: Deluxe Edition - Campaign Book
With nearly 50 expansions for Clinic: Deluxe Edition, the need for a way to ease players into that ponderous pool of possibilities has grown great. This Clinic: Deluxe Edition – Campaign Book provides 3 campaign modes to address all experience levels, and all of which are designed for 1 – 4 players: The Thematic Campaigns: Each of these campaigns facilitates learning the rules of the myriad expansions. The expansions are gathered into 5 main themes, and each theme is a separate campaign. Each scenario of a campaign introduces the expansions gradually (but cumulatively), easing the learning curve. The Medium Campaign: 8 scenarios, each of which combines a cross-section of 5 expansions from the 5 themes defined in the Thematic Campaigns. The Expert Campaign: 5 scenarios, each of which combines 8-9 expansions to tell a story (actual story by Nathan Morse included).
$22.00$11.00
Clinic: Deluxe Edition - 5th Extension
Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want. Then, in the 3rd Extension, I added Urban Design 2.0. But still… you have all become veterans of all of these obstacles, and now you need more! So, I offer you new layouts for the ground floor, and a new series of double tiles, which should not only accelerate development of your clinic, but also allow you to play on these more difficult floors — plenty to get you out of your rut!
$36.00$23.00
Stop Thief! 2E
An alert pops up on your smartphone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the suspect. But watch out because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the suspect and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean. Stop Thief is a family game of logical deduction for 2-4 players. An invisible suspect commits a crime. Only the sounds they make give them away. Listen to the clues and figure out where they are hiding. Play cards from your unique deck to move around the board, sneak through a window, or even get a private tip. Once you have the suspect pinned down, swoop in and make the arrest. The obvious first step in this restoration was taking the electronic device and turning it into an app. Doing that allows for better sound quality and a more dynamic platform for different modes of play. Next step was ditching the roll-and-move mechanism and, in general, stripping out some of the luck and adding in a healthy dose of strategy. By replacing the dice with decks of movement cards, it also allows asymmetrical decks, which increases the fun and replayability. Game effects were also added to the suspect cards to further spice things up.
$51.00$43.00
Chronicles of Crime: Noir
This expansion requires Chronicles of Crime (London's Forensic) to play.Set in the L.A. Noir universe, this expansion will change the game! No more scientific contacts to help you, but rather unorthodox methods. Bribing, breaking in, intimidating and spying will be your tools. But be careful about what you do! Anything can happen.Contents:4 Unique scenarios30 Character cards15 Special Items cards10 Location boards4 Action cards1 Rulebook The game also requires a mobile app to play. Once downloaded, no Internet connection is required. You currently need Android 5.x or newer, or iOS 11 or newer to run the app.
$43.00$29.00
Astro Knights: The Orion System
Astro Knights, The Orion System is an expansion for Astro Knights. Each stretch goal from the Kickstarter is collected in this expansion, providing more fuel, tech, and weapon cards with which to power your game!
$29.00$21.00
Tiny Epic Mechs
It's the year 3030, and technology offers humankind unimaginable entertainment. What used to be virtual reality is now reality, and sports that once occupied your flat-screen now occupy the world stage. The largest of them embodies the evolution and integration of athleticism and machinery. Once every five years, hundreds of millions of viewers tune in to witness the spectacle that is M.E.C.H.s: Mechanized Entertainment Combat Heroes. Tiny Epic Mechs is an arena-style player-vs-player action-programming game. It features ITEMeeples with plastic molded power armors and a Mech suit that the ITEMeeples actually go inside of. In Tiny Epic Mechs, players take on the roles of highly skilled and athletic Mech pilots. They compete in a free-for-all battle royale over the span of six rounds. In each round, players select four of eight available actions to program. These actions keep you moving around the arena while allowing you to deploy high-scoring defensive turrets, plant explosive land mines with hidden values, collect resources, purchase weaponry, and power up into your Power Armor or eventually the highly-sought-after Mech Suit. While each player has their own Power Armor, there is only one Mech Suit, reserved for the king of the hill. Your programmed actions are played out one at a time around the table until all players have executed their four actions. When you cross paths with another player, combat ensues. During combat, players exchange fire until one player is out of ammo and must retreat, or they are defeated and forced to reset. Combat is fast, and you can use each weapon only one time per fight, so the more weapons you have, the longer you'll last. Weapons are categorized into three types, and each type counters one of the other types. If you time your weapons correctly, you can counter your opponent and unleash a more powerful attack and gain an edge over them. Dealing a lot of damage to your opponent will wow the audience and earn you lots of points, which brings you closer to victory. You also score victory points every other round based on area control and who controls the Mech. At the end of the game, you also earn points for each weapon you own.
$44.00$35.00
Clinic: Deluxe Edition - 3rd Extension
Clinic: Deluxe Edition – 3rd Extension adds 12 expansions and 3 related variants to Clinic: Deluxe Edition, including the following: Cigarettes Helicopters Fire Trucks Wheelchairs Public Toilets Temp Agency Triage Ghosts Therapy Dogs Gift Shop Air Conditioners Urban Design 2.0 Variant 2: Easing the Stress Variant 2a: Tough Doctors Variant 2b: Clever Doctors Variant 2c: Humble Doctors From the game introductionAfter the serious and realistic expansions of The Extension and 2nd Extension, which may have made you question whether Clinic Deluxe Edition is a game or a second job, perhaps we should head off to the periphery, and explore those edge cases? That is what you can find in this latest offering. You will encounter smoking in your clinic, you’ll take a helicopter ride, you’ll avoid ghosts and dog poop, and shrill fire truck sirens will brutalize your ears. Perhaps you will even comply with the new construction guidelines proposed by the mayor’s new team. Should you grab a last-minute gift from the gift shop to cheer up a psychiatric patient? Above all, you should keep a close eye on the temps, and carefully monitor this new “air conditioning” system. We wouldn’t want anyone to have an accident, would we?
$72.00$43.00
Clinic: Deluxe Edition - 2nd Extension
Clinic: Deluxe Edition – 2nd Extension adds 13 expansions and 1 variant to Clinic: Deluxe Edition, including the following: Stretcher Bearers New Appointments Round VII New Special Modules Pediatrics Coffeemaker CEO Events Medical Scanner Morgue Beds Surgeon Secretaries Variant 1: Greater Demand From the game introductionJust as you are finishing a tricky game of Clinic Deluxe Edition, including 6 expansions of The Extension, against your best friends on a Saturday evening, you learn by listening to HeavyCardboard.com, your favorite podcast, that the designer of the game, Alban Viard, has just announced the release of a new salvo of expansions. It contains no fewer than 13 expansions, obviously all compatible and combinable with each other (except where specified otherwise in the rules). You immediately rush to find a copy, which you unearth via your favorite shop or Kickstarter. You start reading the rules, again asking yourself how to integrate all these new parameters, which would raise your Clinic experience to a level of realism never seen before. You stare groggily for a moment, your gaze swimming vertiginously in the face of this rulebook and its administrative twists and turns, produced by the convolutions of the designer’s brain. Is this even still a game, or will it end up as demanding as a hard day at the office? That’s for you to say….
$72.00$41.00
Kitty Paw
What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: 1. All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. 2. Each player grabs one Kitty card from the row and places it in front of them. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. 3. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. 4. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture. Contents Summary: 28 Kitty tiles (four each in seven kitty types) 4 box cards 8 cat box cards 48 Kitty cards Rules
$29.00
The Spill
A cooperative game of rescuing the oceans.Contain the oil, save the sea life.Offshore rig, DeepWell•4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.Contain the oil flowing from the rigRemove what oil you can from the watersRescue the marine animalsThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.The world is watching. The fate of the coast is in your hands! Game Components: Game Board Situation Board 8" Oil Rig 4-way dice tower 64 dice 36 Marine Life tokens 5 Specialist cards and wood ship tokens 11 Resource cards Activation cubes Common Core Lesson Plans with this game are available on SmirkAndLaughter.com
$72.00$61.00
Orcs Must Die!: Order Hero Pack
Contains 8 great new Heroes to add to your OMD: The Order game
$43.00$37.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$65.00
Aeon's End Legacy: Reset Pack
A supplement for the game Aeon's End: Legacy. The Reset Pack provides all of the cards, mats, sticker sheets, and tokens that players will need to reset the game so that they can play through the campaign again. Unlike some other legacy games with reset packs, a copy of Aeon's End: Legacy can be reset any number of times. One Reset Pack will be needed each time the game is reset.
$51.00$36.00
Clinic: Deluxe Edition - The Extension
The brand newest CliniC: Deluxe Edition the Extension contains all expansions (at least 12 expansions) already released in the medical dossier #1, medical dossier #2 and medical dossier #3, with new rules, new components, new lay outs and new tiles with new graphics and illustrations from Ian O'Toole. —description from the publisher CliniC: The Extension is a boxed expansion which will include ALL expansions (at least 12) already released over the past 5 years. It introduces several new concepts and includes: -the Amenities (cafeteria, dormitory) with the buses-the Pharmacy and the Pill tiles-the Hospice tiles-the Elders tokens-the Ambulance tiles-the Expecting tokens-the 4th floor new player board-the Maintenance Shop tiles-the Janitors pieces-the Urban Design cards-the Pillars tiles and tokens-the Virus tiles and tokens-the Satellite Dish tiles-the Intensive Care Unit tile-the Public Work tiles
$72.00$43.00
Dice Kingdoms of Valeria: Winter Expansion
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards? After a summer spent fortifying your duchy and subduing the monster-kin, winter's first snowfall puts you right back at square-one, but this time the monster-kin are better organized and harder to find. This winter-themed expansion for Dice Kingdoms of Valeria contains snowy castle and forest player pads (50 sheets each) featuring a new map with unfamiliar roads to your favorite domains and some new monster-slaying mechanics.
$22.00$16.00
One Two Many Rabbits
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day. One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 minutes to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play. Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits. There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.
$36.00$31.00
Flip City
Build your own town in Flip City! In this micro-deckbuilding game, you have no hand at all; instead, you play cards directly from the top of your deck. Each card is double-sided, with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!! On a player's turn, they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three "unhappiness" icons in play. If they do get three icons, their turn ends immediately, but if they stop before then, they can use their cash to either buy a new card or flip over a card they already own, transforming it into a new, upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus. If a player gains eight or more VP in a single turn, the player wins immediately!
$29.00
Age of Towers
You’ve just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem is that you’ve also stumbled onto a horde of monsters, and to make things even worse, three other cities seem to have discovered the existence of the mine as well. As they rush into danger after the precious crystals, you have no choice but to join the fray! Age of Towers brings the exciting gameplay of your favorite tower-defense games to the tabletop. Play either solo or with up to four players to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents’ cities!
$86.00$56.00
Dice City
The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
$68.00
Posthuman Saga
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...
$115.00$98.00
Orcs Must Die!: Unchained Hero Pack
Punch up your game with eight new heroes for Orcs Must Die! The Boardgame. Each Hero comes with everything needed to play, including Weapon Cards & a Hero card.
$43.00$37.00
Orcs Must Die!: Unchained Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies.Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift.Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like.
$144.00$122.00
Orcs Must Die!: Order Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. How Is It Played?First, you and your friends choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash” – spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is straightforward and fast – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed” enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed!
$144.00$122.00
Orcs Must Die!: Minion Pack
The Minion Pack contains: Four Dwarf Grenadiers (enemy of the Unchained) - Dwarf Grenadiers can injure multiple Heroes simultaneously with thrown bombs that do a lot of damage, which scales up rapidly with each Onslaught. This encourages a Hero to fight them alone, thereby putting themselves at risk from other enemies. Four Gnome Tinkerers (enemy of the Unchained) - Clever Gnomes will capture your Traps and turn them against you! Four Goblin Sappers (enemy of the Order) - Devious Goblins will destroy your hard-earned traps! You have to kill them as quickly as possible or see your Fortress defenses fall apart before your eyes. Two Cyclops (enemy of the Order) - Powerful and hard to kill, Cyclopses use unusual attack dice to deliver their impact. This pack also contains new Minion Description Cards and Army Cards to shuffle into your decks so these Monsters can easily join the fray!
$43.00$37.00
Newton
The 18th Century is a time of unparalleled advancement in science and technology. The world is being settled. Great thinkers and philosophers are penning their seminal works. New inventions are being created daily. Many eager young students long to be the next Newton, or Copernicus, or Galilei. But who will add their name to the list of greats and be remembered throughout time? In Newton, players take on the role of students in 18th century Europe. During their turn, they will play cards from their hand in order to perform actions of various types. They will attend universities, research using dusty tomes, and train their own students. There’s more than one path to victory, as there’s no one way to become a true intellectual giant.
$87.00$69.00
Living Planet
In the not-too-distant future, a new planet, rich in resources has just been discovered, and major corporations are chomping at the bit to mine it for profit. The catch? It is extremely unstable and could self-destruct at any moment. In Living Planet, players lead their corporation in the exploitation of MYC.14.250. They spend actions exploring the planet, constructing buildings, and extracting minerals from the planet’s core. Just like the planet, the economy is unstable and players will have to keep their eye on the fluctuating stock markets to make the most money. Competition will occur as players battle over resources in the last days of a deteriorating planet. Only a shrewd business mind will be able to make a profit and also get off the planet before it explodes.
$101.00$65.00
You have seen 512 out of 512 products