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RPG Books

1190 products


  • Gamers Guild AZ Wet Ink Games Deck o' Good Doggos Indie Press Revolution

    Deck o' Good Doggos

    The Deck o' Good Doggos is a full deck of playing cards for use with Heckin' Good Doggos RPGpacked with the best Doggos around! 52 Doggo cards 2 Kittie Jokers +One rules system reference cards Fully illustrated by Mike Mumah

    $21.00$18.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Gamemaster Core (Special Edition) (Pre-Order) GTS

    Pathfinder 2E: Pathfinder Gamemaster Core (Special Edition)

      Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License. .

    $112.00$74.00

  • Gamers Guild AZ Free League Publishing Forbidden Lands RPG: Book of Beasts (Pre-Order) GST

    Forbidden Lands RPG: Book of Beasts

    A bestiary you can play, this expansion for the multiple award-winning Forbidden Lands retro-fantasy survival RPG is beautifully illustrated and filled to the brim with murderous monsters and lethal encounters. Made in Lithuania.

    $59.00$36.00

  • Gamers Guild AZ Free League Ruins of Symbaroum: Gamemaster's Guide GTS

    Ruins of Symbaroum: Gamemaster's Guide

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This beautifully illustrated Gamemaster's Guide offers inspiration, guidelines, and optional rules that will help you when designing adventures anad running game sessions in the world of Symbaroum using the 5th Edition OGL ruleset!Time to prep and plan! Have your players uncover the secrets of Thistle Hold, Yndaros and Karvosti, or develop your own adventure sites in the Symbaroum setting. Send the player characters into the forest of Davokar on treasure hunts, holy missions or to establish an outpost, while facing pre-planned or randomly generated challenges. Determine what type of rewards to bestow on the adventurers - be it traditional treasure, mystical artifacts, new feats, pacts with creatures or factions, or even a domain of their own to govern. The Symbaroum setting can be the staging ground for many kinds of adventures, and this book helps you make the world your own!Inside, you'll find: • Extensive information on the capital city of Yndaros, the fortune hunter's town of Thistle Hold, and Karvosti, the cliff of the High Chieftain and the Huldra. • Guidelines and tables for placing adventures in the Underworld, Yonderworld and Spirit World. • Advanced rules regarding expeditions into the forest of Davokar, to be used when designing or randomly creating thrilling treasure hunts, journeys of exploration and other kinds of wilderness adventures. • Informed instructions and guidelines regarding the design of game worlds, adventures, and epic campaigns. • A chapter on how to make in-game rewards more interesting and tailored to different player types, also including twenty-seven mystical artifacts, each with its own adventure setup. • A long list of optional rules, regarding advanced traps, troupe play, ceremonial magic, managing domains, pitched battles, pact making, social challenges, and more. • The one-shot adventure Blight Night, set at the edge of Davokar Forest, as an example of how adventure landscapes in Symbaroum can be built.Hardcover200 pages

    $64.00$55.00

  • Gamers Guild AZ Wizards of the Coast Dungeons & Dragons: Adventures in Faerun [Hardcover] (Pre-Order) GTS

    Dungeons & Dragons: Adventures in Faerun [Hardcover]

    LANDS UNTOLD. SECRETS UNEARTHED—Create endless D&D adventures across the Forgotten Realms—where Baldur's Gate, Icewind Dale, and other storied lands awaitCRAFT UNFORGETTABLE ADVENTURES—Adventures in Faerûn gives Dungeon Masters the tools to craft unforgettable tales in this legendary world.More details coming soon!Contents:♦ Level 1–3 intro adventure and 51 short adventures♦ 5 campaign backdrops♦ 39 monsters and villains♦ 51 illustrated maps♦ Advice for running the Realms 

    $84.00$72.00

  • Gamers Guild AZ Free League Publishing ALIEN RPG: Destroyer of Worlds Free League Publishing

    ALIEN RPG: Destroyer of Worlds

    The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war. Nothing you couldn’t handle. But what it is that these bastards stole—and how the hell it got inside them—is another thing altogether. It’s all above your paygrade, marine—but somehow you’re the one who’s got to deal with it. Of course, now there’s an invasion fleet incoming, and there’s something else, too—something much worse. Something out there hates you—hates everyone. Something big and ugly. Something with metal teeth—and you’re pretty sure it ain’t alone. Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps. Destroyer of Worlds is a complete Cinematic Scenario for the ALIEN roleplaying game. In Destroyer of Worlds, players take the roles of Colonial Marines. The scenario is designed for 3–5 players plus the Game Mother, and it’s a gauntlet of one hell after another. Expect it to take three sessions to complete. This boxed set contains: The main Destroyer of Worlds scenario book. A huge double-sided map (format 864x558mm) of Ariaricus colony on one side and the Fort Nebraska space elevator ground base on the other. Seven pre-generated characters to play. Custom cards for weapons, vehicles, and personal agendas. Player maps and handouts.

    $64.00$39.00

  • Gamers Guild AZ Paizo Starfinder 2E: GM Core (Pre-Order) ACD Distribution

    Starfinder 2E: GM Core

      Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! Starfinder GM Core includes: • The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.• Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.• Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.• Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!• A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!

    $98.00$74.00

  • Gamers Guild AZ Two Little Mice Outgunned Adventure: GM Screen (Pre-Order) ACD Distribution

    Outgunned Adventure: GM Screen

      This Adventure Screen features summary tables for the Outgunned Adventure rules.

    $35.00$30.00

  • Gamers Guild AZ NDPDesign World Wide Wrestling: Second Edition Heart of the Deernicorn

    World Wide Wrestling: Second Edition

    Published by NDPDesignDistributed by Deernicorn Distro Welcome to World Wide Wrestling: Second Edition! This award-winning game of professional wrestling action enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts. In World Wide Wrestling, Creative (the GM role) sets up the show, orders the card and books the matches ahead of time. The players choose archetypical pro wrestling Gimmicks, like the Monster, the Veteran, the Luchador, and so on as the base for their character. Wrestlers play through what Creative has planned, but they have the ability and autonomy to pursue their own feuds, set up their own matches and swerve Creative’s booking. Creative’s job is to make it look like that was the plan all along. Characters are the wrestler as a professional; this means that you play out both their on-screen costumed persona, and their backstage efforts to maintain and progress their careers (and the ways the two effect each other). Through play focused equally on action in the squared circle and events behind the scenes, you will discover who has what it takes to become a wrestling legend. World Wide Wrestling is Powered by the Apocalypse. A simple 2d6+stat modifier system resolves the wrestlers iconic actions, like Working the Audience, Cutting a Promo and in-ring Wrestling. Play is mostly conversation, punctuated by occasional rolls and resolutions of the outcomes. The Gimmicks are broad templates customized by the player to suit their wrestling character, and characters advance over time by working matches with their biggest rivals, getting over with the audience and gaining Championships. Advancement comes in the form of raising stats, gaining valets or manager, gaining custom Moves and manouvers, changing Gimmick to evolve the character over time, and more.   Components and Details Soft cover, full-color book. 260 pages. Includes PDF with purchase Number of players: 3-8Style: Powered by the Apocalypse. GM & Dice.Creator: Nathan D Paoletta Press and Accolades RPG Review: The World Wide Wrestling RPG – Shut Up & Sit Down My New Year’s resolution is to play more indie role-playing games – Polygon

    $45.00

  • Gamers Guild AZ Hit Point Press Humblewood Tales ACD Distribution

    Humblewood Tales: Adventure Book Expansion (Hardcover)

    Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share

    $84.00$72.00

  • Gamers Guild AZ Palladium Books Teenage Mutant Ninja Turtles & Other Strangeness RPG Black, White, & Red Edition (Pre-Order) AGD

    Teenage Mutant Ninja Turtles & Other Strangeness RPG Black, White, & Red Edition (Pre-Order)

    This item is a pre-order item with an expected release date of Q1 2026. Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Teenage Mutant Ninja Turtles & Other Strangeness Redux Edition RPG is a 256 page, hardcover core rule book that collects the Teenage Mutant Ninja Turtles & Other Strangeness RPG, Turtles Go Hollywood, and Truckin’ Turtles sourcebooks, and has oodles of bonus material that includes tribute artwork, written tributes, the story behind the making of the RPG, and never before seen concept art.  An edition that retains the original black and white interior art and presentation - with a bold splash of red highlights. For those who want to enjoy a blast to the past version of the books more akin to the originals, this is for you. Grays and reds by artist Jeremy Colwell.

    $84.00$72.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics #109: Beneath the Isle of the Serpents (Pre-Order) ACD Distribution

    Dungeon Crawl Classics #109: Beneath the Isle of the Serpents

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It’s up to the characters to discover what lurks beneath the island and end its threat to the surface world. This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia.

    $16.00$14.00

  • Gamers Guild AZ Penguin Random House Marvel Multiverse Roleplaying Game: Spider-Verse Expansion (Pre-Order) GTS

    Marvel Multiverse Roleplaying Game: Spider-Verse Expansion

      Web-crawl your way across the Web of Life and Destiny! The SPIDER-VERSE EXPANSION takes you deep into the life of Marvel’s most iconic hero, Spider-Man, and all his variants and villains from throughout the Multiverse. This expansion to the MARVEL MULTIVERSE ROLE-PLAYING GAME gives you new rules for creating Spider-heroes of your own, along with a deep dive into all the spider mythos.Explore new ways to build compelling supporting characters, new rules to handle symbiotes and clones and how to deal with your biggest foes (like the Sinister Six!) Plus, new equipment and dozens of new characters including Carnage, Chasm, Madame Web, Spider-Ham, Spider-Man Noir, and many more!This RPG adventure is intended for use with the MARVEL MULTIVERSE ROLE-PLAYING GAME: CORE RULEBOOK hardcover.      

    $70.00$53.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40K RPG: Imperium Maledictum - The Inquisition Collector`s Edition (Slipcase) (Pre-Order) AGD

    Warhammer 40K RPG: Imperium Maledictum - The Inquisition Collector`s Edition (Slipcase)

    The Inquisition Collector`s Edition is the ultimate choice for the Inquisition`s most devoted acolytes. This set includes The Inquisition Player`s Guide (CB7 2707) and the Inquisition GM`s Guide (CB7 2708). Both require the Imperium Maledictum Core Rulebook (CB7 2700) to play. These books combined are essential supplements for GMs who seek to run Inquisition campaigns and bring the fight to the insidious Heretics, terrifying Daemons and ravening Xenos who seek to corrupt Humanity. Don`t miss your chance to own this extraordinary edition - secure your copy now!

    $210.00$179.00

  • Gamers Guild AZ Cubicle 7 Warhammer Age of Sigmar - Soulbound RPG: Ruins of the Past (Pre-Order) AGD

    Warhammer Age of Sigmar - Soulbound RPG: Ruins of the Past

      Ruins of the Past is the twelfth major supplement to the Soulbound line, a collection of ten exciting adventure locations drawn from across the dark corners of the Mortal Realms: sprawling dungeons, natural fortresses and perilous Stormvaults, with each location showcasing brand new art and cartography. Gamemasters of all kinds will find great value within - each location can be used in a number of different ways - slotting one in as a quick detour for their players, as the focus of their campaign`s epic final showdown, or even drawing from the books bestiary to add new creatures and memorable characters to their campaigns

    $56.00$48.00

  • Gamers Guild AZ Absolute Tabletop LLC The Mecha Hack Quartermaster Direct

    The Mecha Hack

    The Mecha Hack is a tabletop roleplaying game of titanic warmachines and their intrepid pilots, made with The Black Hack.  The Mecha Hack is fast, fluid, and fun, with a focus on cinematic, narrative gameplay inspired by anime and other mecha properties. Inside this A5-sized, 40-page book, you’ll find the complete Mecha Hack ruleset; four mecha chassis and four pilot archetypes; over a dozen add-on modules for your unique mecha; GM tools and mission generators; more than 30 enemy statblocks; printable monsters, mechs, and objects; and so much more!

    $19.00$12.00

  • Gamers Guild AZ Free League Publishing Dragonbane RPG: Path Of Glory (Pre-Order) GTS

    Dragonbane RPG: Path Of Glory

    An epic campaign expansion for the Dragonbane RPG. Coming to the legendary Dead Forest in search of treasure, glory and a solution to the ancient curse laying waste to the forest, the adventurers soon find themselves embroiled in an epic conflict reaching back to the very foundations of the world. The quest will take the adventurers through the depths of the forest, under the mountain, and into a strange new land where the fate of the world will be determined.Path of Glory was the first major adventure campaign released for the original Swedish edition of the Dragonbane RPG (Drakar och Demoner), in three installments during 1985 and 1986: The Dead Forest, Gates of Power, and Heart of Darkness. This new edition, reimagined and updated by Free League and the original author Roger Undhagen, collects the trilogy in a single volume.FEATURES★ Full-color hardback volume with dozens of illustrations by David Brasgalla and Johan Egerkrans.★ Includes a large separate double-sided map (size 558x432mm) painted by Francesca Baerald.★ Includes three full adventures for the Dragonbane RPG, tied together in an epic saga.★ From the ENNIE award winning publishing studio.★ Dragonbane RPG needed to use this book.COMPONENTS• 1 book• 1 map  

    $56.00$41.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) War of Immortals (Standard Edition) (Pre-Order) GTS

    Pathfinder 2E: War of Immortals (Standard Edition)

    Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals! The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. ★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among athfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.

    $95.00$68.00

  • Gamers Guild AZ Exalted Funeral Games His Majesty The Worm (Pre-Order) GTS

    His Majesty The Worm

    His Majesty the Worm is a new-school game with old-school sensibilities: a classic megadungeon experience given fresh life through a focus on the mundanities and small moments of daily life inside the dungeon.The Game Master is given tools to create a megadungeon called theUnderworld. The players create adventurers to explore the Underworld in pursuit of their personal quests.Tarot cards are used as a randomizing element.• Food, hunger, light, and inventory management are central to play and actually fun.• Tarot cards are used to create an action-packed combat system that ensures that all players have interesting choices every minute of combat: no downtime!• The game has robust procedures. Characters adventure in the Underworld, rest in roleplaying-driven camping scenes, and plot long-term schemes in the City at the center of the Wide World.• The relationships between companions, called Bonds, powers the rest and recovery mechanic of the game.Roleplaying drives the game forward.The book is 404 pages long, silver foil stamped and has a ribbon bookmark.“Very cool and creative stuff here”—John Darnielle of the Mountain Goats    

    $84.00$82.00

  • Gamers Guild AZ Penguin Random House Appendix N, Revised & Expanded Edition: Weird Tales from the Roots of Dungeons & Dragons (Pre-Order) AGD

    Appendix N, Revised & Expanded Edition: Weird Tales from the Roots of Dungeons & Dragons

    Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same... all without an opponent

    $33.00$20.00

  • Gamers Guild AZ Parable Games Shiver RPG: Core Book (Pre-Order) GTS

    Shiver RPG: Core Book

        Everything you need to create memorable stories in your favourite worlds! - Winner of BEST RPG at UK Games Expo 2022.WHAT IS SHIVER?SHIVER is a tabletop roleplaying game that you bring your favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!SHIVER is setting neutral so you can play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can help you deliver stories and characters for anything from cult pulp classics to Cthulhu fuelled eldritch mysteries.SHIVER is easy to learn, fast to play and immerses you in chaotic and dark magic filled stories. SHIVER’s symbolic dice keep you immersed in the story as well as cutting out pesky arithmetic for visual aids. Character creation is quick and easy with a simple skill point and ability system that get you into the story and game fast.SHIVER is perfect for creating your one shots or short stories between main campaigns. You can also create epic long stories by tying your one-shot stories together using rules for sequels.SHIVER is inspired by many great bits of pop culture which we really wanted to play on the table including:♦ Stranger Things♦ Dracula♦ Jurassic Park♦ Aliens♦ Evil Dead♦ Friday 13th♦ Hellboy♦ League of Extrordinary Gentlemen♦ Gothic stories♦ Hellraiser♦ Indiana Jones♦ IT♦ Stephen King and his works♦ Fallout♦ HP Lovecraft♦ The Thing♦ and many more...With the SHIVER Core Book you can play with the full dynamic Archetype game system featuring: ★ 224 Full Colour pages packed with illustration in a Hardcover binding.★ Highly detailed character creation for any setting★ An easy to use character sheet★ Monsters and enemies galore to slay or do some slaying.★ Full Doom Clock rules to keep your story moving and raise that tension.★ Thought death was the end of your story? Think again and get haunting.★ Full rules for both Players and Directors (Game Masters / GMs ).★ A suite of weapons and items from the generic to the esoteric.

    $70.00$47.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E): Lost Omens: Tian Xia World Guide  (Pre-Order) GTS

    Pathfinder 2E: Lost Omens: Tian Xia World Guide

      Dragons once served as the stewards of this land, commanded by Heavenly decree. Can you live up to their lofty expectations, or will you flounder and fail like countless kingdoms before you? Prophecy is dead and history hangs on a feather; even the slightest breath might change the course of peoples and nations. Strike out and seize your destiny in an uncertain future! This massive 304-page gazetteer features a look at the history, cultures, and peoples of Tian Xia, with summaries of over 20 distinct nations and kingdoms on, above, and under the continent. It’s accompanied by a giant poster map displaying this region of the Pathfinder setting in beautiful detail.

    $112.00$76.00

  • Gamers Guild AZ Garphill Games Transformers Roleplaying Game Limited Core Rulebook Renegade Game Studios

    Transformers Roleplaying Game Limited Core Rulebook

    In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron’s plans of attack, searching for elusive stores of Energon, or protecting innocent humans and Cybertronians alike, your game is only limited by the stories you create! This book contains everything you need to create your own Transformers robot character and play the game - just add dice, some friends, and your imagination: Limited Edition with Wibalin cover and Silver Foil Autobots Transformers art Complete rules for players and Game Masters focused on fun storytelling and epic combat Character creation tools, weapons, equipment, vehicles, and villain dossiers  Combat and exploration information, details of secret bases and special equipment, and tools to get your campaign started An introductory adventure for 1st-level characters that is ready to play with your new character

    $77.00

  • Gamers Guild AZ Renegade Game Studios Werewolf: The Apocalypse 5th Edition Core Rulebook Renegade Game Studios

    Werewolf: The Apocalypse (5e) RPG - Core Rulebook

    Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou — warlike shapeshifters torn be­tween Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed. The Apocalypse is here. Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death — or follow her enemies to the grave. Will you answer their howl? What legends will the Garou sing of you? When will you Rage? Features: As a new generation Garou, you will confront the forces of destruction, avarice, and greed ravaging the earth-mother. Utilize the 5th edition Storyteller system to create your chronicles within the World of Darkness. Includes everything you need to know to build your own character or guide a troupe as they explore their new forms. As a werewolf, build your legend, vie for renown, and fight to take back what has been lost. Join one of eleven tribes, each unique and rich with narrative depth for players to explore, and Storytellers to utilize. This 300+ page hardcover book also includes an introductory story to guide new Werewolf players and veteran World of Darkness enthusiasts through their first game.                 At a Glance Full-Color Hardcover Book Core Rulebook for Werewolf: The Apocalypse 5th Edition RPG Ages: 18+

    $77.00

  • Gamers Guild AZ Darrington Press The Chronicles of Exandria, Vol 2: The Tale of Vox Machina Darrington Press

    The Chronicles of Exandria, Vol 2: The Tale of Vox Machina

    A stunning book collecting Vox Machina artwork from international Critter artists The Chronicles of Exandria Vol II: The Legend of Vox Machina is a coffee table-sized tome collecting stunning Vox Machina art from the second half of their campaign journeys on Critical Role. This volume brings this sought-after artwork back into print, as well as adding nine new pieces of artwork!  Over 100 Critter artists from around the world bring these characters and stories to life, curated and art directed by Lauryn Ipsum as well as Critical Role’s Liam O’Brien and Taliesin Jaffe. The cover art by Matteo Scalera and Moreno Dinisio show the epic-level members of Vox Machina geared up for battle against the Whispered One, with his insidious and omnipresent artifacts looming in the background. Inside, each chapter follows an arc of the second half of the Vox Machina campaign, complete with in-world writing from Cobalt Soul archivists.  The Chronicles of Exandria Vol II: The Legend of Vox Machina and its companion The Chronicles of Exandria Vol I: The Tale of Vox Machina are lovingly-crafted celebrations of the storytelling that brings together communities of fans and creators.

    $84.00

  • Gamers Guild AZ Golden Sky Stories RPG Indie Press Revolution

    Golden Sky Stories RPG

    Golden Sky Stories, know as Yuuyake Koyake ("Sunset") in Japan, is a heartwarming game from Ryo Kamiya, the designer of Maid RPG. In it the players take on the roles of henge, animals with the power to take on human form and just a little bit of magic. The game takes place in a small town in rural Japan, and the henge help out ordinary people (and occasional animals, local gods, and other henge) with ordinary problems.  

    $28.00$19.00

  • Gamers Guild AZ Board Game Microscope Heart of the Deernicorn

    Microscope

    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon?Humanity spreads to the stars and forges a galactic civilization…Fledgling nations arise from the ruins of the empire…An ancient line of dragon-kings dies out as magic fades from the realm…You won’t play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create… and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.

    $35.00

  • Gamers Guild AZ Free League Publishing Dragonbane RPG: Quickstart (Pre-Order) GTS

    Dragonbane RPG: Quickstart

    Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. This FREE Quickstart PDF includes the complete introductory adventure Riddermound, and five pre-generated characters to play! Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.

    $10.00$8.00

  • Gamers Guild AZ Renegade Game Studios Power Rangers Roleplaying Game Core Rulebook Renegade Game Studios

    Power Rangers Roleplaying Game Core Rulebook

    Become a Power Ranger and protect Angel Grove and the Earth against the evil forces of Rita Repulsa, Lord Zedd, Master Vile, and more in the epic world of Power Rangers! Whether you interrupt Rita’s monster attacks in her attempt of world domination or defeat the forces of the Machine Empire from invading Earth, there is no limit to the heroic stories you will tell.In the Power Rangers Roleplaying Game, create your ultimate Power Ranger persona by combining personal traits, childhood influences, and your chosen Ranger color to make a hero worthy of the Power!This book contains everything you need to create your own Power Rangers character and play the game - just add dice, some friends, and your imagination: Complete rules for players and Game Masters focused on fun storytelling and epic combat Character creation tools, weapons, equipment, Zords, and more from the Zordon era  Combat and exploration information, detailed locations in Angel Grove, and tools to get your campaign started An introductory adventure for 1st-level characters that is ready to play with your new character May the Power protect you!   The age rating on this game speaks to the age an individual can independently cultivate a quality, as-intended experience for themselves playing the game. It's not to say that younger kids can't play, quite the contrary. It's just suggested that they have a 14+ person helping them play to ensure they have a quality experience.

    $77.00

  • Gamers Guild AZ PAIZO PUBLISHING Pathfinder RPG (2E): Rage of Elements (Pre-Order) GTS

    Pathfinder 2E: Rage of Elements

      Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself!The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes—including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes—and liven up even the drabbest Material Plane dungeon!The gateways to elemental power stand open wide with Pathfinder Rage of Elements!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.☆ Attractive price point for gamers on a budget.☆ This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!☆ The new kineticist class is among the most-in-demand classes for the new edition, and benefits from an open playtest involving thousands of Pathfinder players.☆ Tons of options for a variety of character classes!☆ Beautiful full-color illustrations on nearly every page.☆ Extensive marketing support throughout 2022.☆ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.

    $77.00$52.00

  • Gamers Guild AZ Genesys Genesys: Android Shadow of the Beanstalk Asmodee

    Genesys: Android Shadow of the Beanstalk

    In the Future, the World has Changed. People have not... In the not so-distant future, humanity has spread out across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles. Using the Genesys Roleplaying System, this sourcebook allows you to explore this vital, thrilling, and dangerous world. Take on the role of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your foes, uncover their conspiracies, flee their retribution, and maybe you’ll survive. Who knows? Maybe you’ll even get rich… This supplement for the Genesys roleplaying game includes: A detailed guide to New Angeles, the grandest city in the worlds. Character creation options for playing archetypes like Cyborgs, Clones, Bioroids, Loonies, and G-Mods, and careers like the Runner, Ristie, and Investigator. New weapons, gear, vehicles, cybernetics, genetic modifications, and other items essential for adventuring in the dangerous streets of New Angeles and in the cold blackness of space. Expanded rules for making runs on the Network; uncovering secrets, stealing money, and aiding your allies as a runner, or hunting intruders and destroying their systems as a sysop. A host of dangerous adversaries and powerful allies. Win a gunfight with prisec mercenaries, evade a yakuza assassin, outsmart a megacorp exec, and confront famous individuals like Caprice Nisei, Thomas Haas, and Rachel Beckmann!

    $86.00$62.00

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Wan Shi Tong's Adventure Guide GTS

    Avatar Legends RPG: Wan Shi Tong's Adventure Guide

    Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.☆ Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.☆ Create your heroes from 10 playbooks — archetypes that help you play compelling protagonists.☆ Master an element, weaponry, or technology to rise and meet your destiny.☆ Pursue balance by learning from great mentors and getting into trouble across the Four Nations.The Wan Shi Tong’s Adventure Guide is an exciting compilation of new adventure material and play options. This 8.5”x11” hardcover book includes expanded content featuring Wan Shi Tong himself!

    $63.00$51.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Sabbat the Black Hand Renegade Games

    Vampire The Masquerade 5th Ed.: Sabbat the Black Hand

    Brothers and Sisters in Caine, united under the banner of the Dark Father An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains: Descriptions of the Paths of Enlightenment, the foundations of Sabbat identity Information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians New tools to expand your chronicles, including Discipline powers, versatile antagonists, and the horrifying Ritae of the Black Hand Sabbat: The Black Hand is a supplement for the Vampire: The Masquerade Roleplaying Game, outlining in detail the lore and background of the Sabbat, including new Paths and Disciplines, histories, and new Storyteller resources for a richer roleplaying experience. Features:  Includes descriptions of the Paths of Enlightenment, the foundations of Sabbat identity.  Contains information on the Gehenna War, and how the Sabbat opposes the dread Antediluvians.  New tools to expand your chronicles, including Discipline powers, and the horrifying Ritae of the Black Hand. At a Glance 140 page hardcover full color book Includes red satin bookmark ribbon This is a supplement for Vampire: The Masquerade Roleplaying book.

    $63.00

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak Asmodee

    Zombicide: Chronicles RPG Mission Compendium - Stories from the Outbreak

    While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used as-is, or tailored to any player’s campaign, used as one-shot adventures during a vacation or convention, or whenever a GM doesn’t have time to create a full session themselves. The Mission Compendium for Zombicide: Chronicles gives GMs 10 additional missions that they can use in their games. They can be added to a pre-existing campaign, or used whenever the GM needs them.

    $14.00$10.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Anarch Renegade Games

    Vampire The Masquerade 5th Ed.: Anarch

    Welcome to a blood thriller on the streets of the modern nights. For centuries, the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. This sourcebook contains stories and metaplot of the Anarch Movement in modern times, as well as ruleset and lore for clan Ministry (formerly known as Followers of Set).

    $70.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Camarilla Renegade Games

    Vampire The Masquerade 5th Ed.: Camarilla

    The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Camarilla sourcebook contains information on the powerful vampire faction and its place in the modern world, as well as ruleset and lore for clan Banu Haqim (formerly known as Assamites). Features: A deeper look into the Camarilla Sect for the Vampire the Masquerade roleplaying game Introduces the Ashirra and the Banu Haquim Clans for more character options, as well as detailed information on the other Clans within the Camarilla New rituals, lore sheets, and histories to add to your gameplay experience Introduction to the Second Inquisition, providing new antagonists for players

    $70.00

  • Gamers Guild AZ Edge Star Wars: Age of Rebellion - Fully Operational (2nd Printing) (Pre-Order) Asmodee

    Star Wars: Age of Rebellion - Fully Operational (2nd Printing)

    Design. Build. Repair. Destroy.The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and maintaining all the equipment necessary to end the Empire’s reign of terror in the galaxy. Weapons, droids, vehicles, and gear of all varieties are more than just plasteel and bolts; they represent the will of the free people of the galaxy made corporeal in defiance of the Emperor.Fully Operational is a 96-page sourcebook for Engineers in the Star Wars: Age of Rebellion Roleplaying Game. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. It includes detailed rules for vehicle and starship construction as well as sample campaigns that emphasize the role Engineers play in the Galactic Civil War beyond being simple background support. A livery of new ships and vehicles also awaits you, ready to be included in your Age of Rebellion campaign. BUILD THE ENGINES OF REBELLION: Join the ranks of the Rebellion’s Engineers in Fully Operational, the essential Engineer sourcebook for Star Wars: Age of Rebellion RPG, focused on crafting, innovation, and tactical design. NEW SPECIALIZATIONS & SPECIES: Customize your heroes with three new Engineer specializations and new playable species, offering unique talents, mechanics, and creative playstyles for every campaign. CONSTRUCT VEHICLES & STARSHIPS: Features comprehensive rules for building, modifying, and repairing vehicles, droids, and starships, empowering players to bring their own mechanical creations to life. EXPAND YOUR ARSENAL & ADVENTURES: Includes new ships, vehicles, and mission gear, along with sample adventures that highlight the vital role Engineers play in the Galactic Civil War. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, packed with artwork, lore, and engineering tools—perfect for Game Masters, Engineers, and Star Wars roleplaying collectors. Contents: 96 page hardcover book

    $52.00$45.00

  • Gamers Guild AZ Edge Arkham Horror RPG - Dreams Of Kingsport (Pre-Order) Asmodee

    Arkham Horror RPG - Dreams Of Kingsport

    Arkham Horror RPG - Dreams of Kingsport is an expansive setting guide that takes your campaigns beyond the wakingworld. Dive into the iconic mist-shrouded town of Kingsport and unlock new rules for astral projection and creating gates to other worlds, allowing investigators to explore the fabled Dreamlands. This book introduces the Dreamer, a brand-new archetype for players with unique knacks and visionary abilities. It also includes a wealth of new content for players and game masters alike: new equipment, powerful relics, arcane tomes, and a complete ready-to-run scenario. To bring your sessions to life, the set comes with two double-sided maps–one featuring Kingsport and the Dreamlands, and the other with key locations from the included adventure. EXPLORE THE DREAMLANDS: Unlock new rules for astral projection, creating gates, and journeying into the mysterious Dreamlands from the mist-shrouded town of Kingsport. NEW PLAYER ARCHETYPE: Introduces the Dreamer, a visionary character type with unique knacks and abilities, expanding roleplay possibilities. EXPANDED PLAYER & GM CONTENT: Features new equipment, powerful relics, and arcane tomes to enhance campaigns and inspire new adventures. READY-TO-RUN SCENARIO: Includes a complete scenario designed for immediate play, perfect for Game Masters to bring the Dreamlands into their campaigns. HARDCOVER BOOK & MAPS: 160-page hardcover guide comes with two double-sided maps highlighting Kingsport, the Dreamlands, and key adventure locations. Contents: One 160 page hardcover book

    $77.00$62.00

  • Gamers Guild AZ Free League Publishing The One Ring: Moria - Through the Doors of Durin Free League Publishing

    The One Ring: Moria - Through the Doors of Durin

    Moria™ – Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dûm for the award-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!

    $63.00$54.00

  • Gamers Guild AZ Hit Point Press The Field Guide to Floral Dragons: Gamemaster Screen (Pre-Order) GTS

    The Field Guide to Floral Dragons: Gamemaster Screen

      A GM screen featuring Kin Wald’s gorgeous art, useful information for playing 5e, and quick references for using floral dragons in your game.

    $21.00$18.00

  • Gamers Guild AZ Free League Publishing Twilight: 2000 Core Set Free League Publishing

    Twilight 2000 RPG: Core Set

    Kalisz. We’re still only in Kalisz. We need to get out of here. Fast. The artillery barrages are getting closer. The Soviets will be here soon. Sarge says we move out after dark. I’m not sure we’ll last that long. A classic roleplaying game returns. This new retro-apocalyptic edition of Twilight: 2000, published in partnership with Mongoose Publishing Ltd and Amargosa Press, goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed. “Free League has never disappointed me with an RPG before. But this one really resonates with me and the value is outstanding. Months and months of gaming can be found in this one box. And it will be a Twilight: 2000 campaign of hardship, hard choices, death, and every once in a while, hope.” Twilight: 2000 is a roleplaying game about survival in mankind’s most desperate hour. Yet, in this bleak world, there is still hope. In the midst of utter destruction, you can start to build something new. Rally people to your ranks. Stake a claim and protect it. And maybe, if you live long enough, start turning the tide. This boxed set contains: A 152-page Player’s Manual, including rules for character generation, skills, specialties, combat, base building, and travel. A 112-page Referee’s Manual, describing a world at war and including 52 ready-to-play encounters and four complete scenario sites. A huge 864 x 558mm double-sided full-color hexagon travel map. 15 engraved custom dice, including ammo dice and a hit location die. 16 modular battle maps, designed to create an endless variety of battlefields. Four battle maps for specific scenario sites. 108 cardboard tokens for fighters, vehicles, conditions, and more. 52 encounter cards. 10 initiative cards. Five blank character sheets ready to be filled in.

    $92.00$68.00

  • Gamers Guild AZ Space Penguin Ink Mork Borg: Empire of Hatred (Pre-Order) ACD Distribution

    MÖRK BORG: Empire of Hatred

      EMPIRE OF HATRED is a black metal hexcrawl adventure written for MÖRK BORG. Players travel across the blighted frontier of a holy empire, reckoning with beasts, plague, and heretics. Should they survive the journey, no good thing awaits, only cruelty, madness, and the divine secrets of the heavens. Content: A large map of over 300 keyed locations. Clean and concise writing, easy for a GM to run. Numerous characters, monsters, and trials to face. An utterly bleak and uncompromising vision.

    $21.00$14.00

  • Gamers Guild AZ Modiphius Entertainment Forgotten Ruin: The Adventure Wargame (Pre-Order) ACD Distribution

    Forgotten Ruin: The Adventure Wargame

    The battlefield has never looked like this! A time of danger, a secret mission, mysterious tech, and now you and your platoon of rangers are in a strange world inhabited by orcs, sorcerers, and dragons! Forgotten Ruin: The Adventure Wargame takes you to the strangest battlefield yet, pitting state-of-the-art firepower against fantastical monsters. Just hope the orc horde runs out before the ammunition does! Based on the Forgotten Ruin book series, the rules are powered by the ‘Five X’ game system from Five Leagues from the Borderlands and Five Parsecs from Home, unleashing the same solo adventuring thrills. Command your squad while the game rules control your enemies as they move and fight. You can even play with a friend by splitting your squad into two fire teams or designating one of you to control the enemy like a Game Master. This adventure wargame offers an exciting mix of tabletop tactics for miniature figures and randomly generated campaign play, providing a unique, story-rich experience. Inside this 160-page full colour royal-sized (15.6cm x 23.4cm) hardback book you will find: Full rules for miniatures combat on strange battlefields including powerful heavy weapons, leadership tactics to customise your squad, spells, and off-map fire support. Stats for an array of foes to fight: 20 enemy forces with 6 different types (such as Assassins or Archers) as well as 20 huge monsters to challenge your firepower. Rules to turn enemy champions into recurring villains. Campaign rules, objectives, and rewards, including magical treasures, advancements, and, best of all... Transformations! Ever wanted to be a centaur with a machine gun? An elf sniper? Or just a squad leader with a spell book? Your soldiers will not remain the way they were, and the changes can be quite unpredictable!

    $63.00$54.00

  • Gamers Guild AZ Soul Muppet Publishing Gardens of Ynn (Pre-Order) GTS

    Gardens of Ynn

      Find a wall covered in ivy, vines, moss, or similar, and clear that vegetation away. Using chalk and charcoal draw a realistic door (with keyhole, hinges and doorknob) on the surface below. Write upon the door: “Ynn, by way of [the current location]”.Leave, so the drawing is no longer visible, and on return the drawing will be replaced by a real door. When it is opened, the Gardens of Ynn will be on the other side: infinite, overgrown, extradimensional. This realm is full of magic and treasure, worthy of exploration and plunder by sellswords, occultists and adventures. The doorway remains there for a full day, after which it fades away as if it never existed, leaving anybody still on the other side stranded. The Gardens of Ynn is a point-crawl adventure set in an ever-shifting extradimensional garden. Each expedition randomly generates a new route as it explores, resulting in different vistas being unlocked with every visit.The 160 page adventure location is a perfect toolkit for generating a zero prep session or campaign for fantasy adventurers, no matter the system or the sub-genre. Every room is stacked full of whimsy, delight and surreal perils, so that even the procedurally generated adventure is novel and tightly themed.The Gardens of Ynn is statted generically for Old School systems, allowing it to be easily converted into any fantasy adventuring system. A remastered version of Emmy Allen’s whimsical and vibrant 2018 adventure with new art from RiotBones and layout from Mina McJanda. Features a beautifully tactile clothbound cover with a silk-printed design by Alderdoodle. Over 2,900 backers pledged to bring this new version to life, making it SoulMuppet’s biggest ever Kickstarter. The adventure is a zero-prep exploration of a fey-cursed garden, absolutely bristling with surreal and spooky vibes    

    $56.00$48.00

  • Gamers Guild AZ Heart of the Deernicorn Auspex Heart of the Deernicorn

    Auspex

    Published by Good Luck PressDistributed by Deernicorn Distro Your world is about change, and you with your skills of divination and foresight, are the only one who can see it. In the last week of the old world, each of your visitors will play a part in the changes yet to come but they come to you with their own questions. Advise them and lead them down a path towards the future, pulling their strings of fate. Auspex is a tarot-based solo journaling game of world building and divination. Build your world: small, complicated, and about to change, and those that inhabit it that seek out your gifts. Using esoteric tarot spreads you will answer their questions and help shape the future of the world to come. Divine your visitors and their pressing personal questions, then choose a spread to answer their burning questions, interpreting the cards between their meanings and what they represent in spreads such as Hand of Glory, Dead Crow, and Rose and Thorn. COMPONENTS AND DETAILS 44-page black and white zine PDF included Tarot cards not included Number of players: 1Style: Solo tarot-based journaling gameCreators: Written by Seb Pines, edited by Will Jobst

    $27.00

  • Gamers Guild AZ Free League Publishing D&D 5E: The Lord of the Rings Roleplaying: Keepers of the Elven-rings (Pre-Order) ACD Distribution

    The Lord of the Rings RPG: Keepers of the Elven-rings

      “In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Keepers of the Elven-rings™ is a supplement for The Lord of the Rings Roleplaying™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.

    $59.00$50.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Afterburn (Pre-Order) AGD

    Orbital Blues RPG: Afterburn

    Afterburn. The Afterburn.  It’s a colloquialism that fills the gap for a lot of feelings. To live in the Afterburn is to open yourself up to all the joys, all the troubles, and all the dilemmas that the Frontier galaxy has to offer.  Orbital Blues: Afterburn is the first sourcebook for Orbital Blues and is split into three sections:  The Starship Manual: A fully-illustrated in-world spaceship brochure featuring a dozen classes of characterful spaceships, complete with adverts and full of game-useable lore. The Storyteller’s Guide: A varied toolkit to help run games in the Outlaw Galaxy, with info on spaceship engineering, faster-than-light travel, system and plot generation, and alternate special rules for Warmth and Joy. The Tennessee Five: A richly storied adventure made up of the planets of Anchorage IV, Ediston, Gallatin, Ohrid and Rothcoe. This huge sandbox contains all manner of heists and opportunities for enterprising Outlaws to make their mark. Finally, an appendix gives rules for Android player characters, with a selection of Troubles and Gambits.  Saddle up, Spacefolk!

    $56.00$48.00

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Judges Journal (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Judges Journal (ACKS II)

        EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.

    $98.00$84.00


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