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Puzzles

3 products


  • Gamers Guild AZ Lab Notes (Pre-Order) Gamers Guild AZ

    Lab Notes

    2 in stock

      Class is now in session for Lab Notes! This roll-and-write game features the brain teaser challenge of putting together chemical bonds. Each round, a player rolls all the elemental dice for Hydrogen, Oxygen, Nitrogen, Carbon, or a useful but dangerous Bunsen Burner. The rolling player chooses their element first, leaving the rest of the table to scratch their heads to fit the remainder within their lab notes. Elements now in hand, the players choose where to keep their elements. They can notate in the research field or trash them for some added benefits, later. Combine elements based on the real rules of chemistry! Double and triple bonds are worth more, but you can only bond with elements near each other and as they’re written. Don’t worry if you’re not sure about what bonds work where. There are handy-dandy notecards outlining real, actual chemicals you can make! Manage to make the chemical on the card? You get a bonus! Lab fires burn a slot within your lab notes, but maybe that will work out for you, who knows! The game ends when the first person fills up their sheet. Tally up all those points and see who’s top of the class!

    2 in stock

    $29.00$25.00

  • Gamers Guild AZ Greater Than Games Lab Notes - Refill Pack GTS

    Lab Notes - Refill Pack

    2 in stock

    Refill pack for Lab Notes base game

    2 in stock

    $7.00$6.00

  • Gamers Guild AZ Cubist Gamers Guild AZ

    Cubist

    2 in stock

    In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum, including interior sculptures or installations. Aptly enough, your building materials are cubes, or more precisely, dice! On each turn, you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there, you position these dice to complete commissioned installations for the Museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a particular risky commission hoping that no one else will complete it first, or play it safe by locking up your dice for later use.  You can also use your dice to enlist masters of modern art like Juan Gris, Franz Marc, and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you!  Components: 81 Dice 1 museum board 4 Individual Studio Boards 9 Museum Cards 25 Artist Cards 23 Installation Cards Rulebook

    2 in stock

    $58.00$39.00

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