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That Time You Killed Me
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first! That Time You Killed Me is an abstract narrative game of time and murder that introduces new scenarios with unique rules and components as you play. As with any game about mucking about across time, you must play through this content in a strict, unalterable order.
$71.00$44.00
Mansions of Madness: Sanctum of Twilight
It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude. –H.P. Lovecraft, “Cool Air” Within the lavish rooms of the Silver Twilight Lodge, the most influential citizens of Arkham gather to forge business alliances, plan parades, and lobby politicians. In secret, they also meet to enact forbidden rituals with dark consequences. The poor souls who discover this truth often vanish, never to be seen again. Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios. With new spells, items, mechanics, and a new monster, this expansion immerses players in the Arkham Files universe as they confront the dangers threatening Arkham from within. This is not a standalone product. It requires Mansions of Madness Second Edition Core Set to play.
$36.00
Deception: Murder in Hong Kong
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!
$63.00
Ultimate Werewolf: Extreme
Ultimate Werewolf Extreme is an interactive game of deduction for 5-75 players who are divided into two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game.Each game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.Ultimate Werewolf Extreme features incredible artwork, comprehensive rules, a fantastic moderator score pad. What's more, it supports more players than any other game: Up to 75 of your closest friends can converge on up to three simultaneous villages using the components in this box.
$36.00$26.00
Detective: City of Angels - Bullets Over Hollywood
Return to the City of Angels with four all-new mysteries of missing starlets, stolen masterpieces, and violent gangsters!A famous actress has disappeared without a trace; a psychotic psychologist from the past returns for a violent encore; a priceless painting goes missing; and a confrontation between mobsters ends in blood.In Bullets Over Hollywood, you'll attempt to solve four all-new devilishly challenging cases featuring unique mechanics, special rules, and never-before-seen suspects. So dust off your notebooks and sharpen your sleuthing skills; these cases will test even the most seasoned detectives!
$57.00$46.00
Chronicles of Crime: 1900
You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the middle ages, you are murders, kidnapping, and robberies. Being a journalist helps you in being among the first to know about them and your wits often make you the first to find the preparator. Chronicles of Crime: 1900 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and solve some escape-room-style puzzles incorporated into each scenario. Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games that utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00$29.00
Threads of Fate
Threads of Fate is a remastered version of PostCurious’ acclaimed debut game, The Tale of Ord. Blending escape rooms, board games, and interactive fiction, Threads of Fate will have players progressing through a narrative over four episodes, each packed with puzzles of varying difficulty. Taking on the role of a private investigator, you will be tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you will have the opportunity to change the course of destiny. Provided with an assortment of letters, articles, drawings, websites, and strange artifacts, you will set out on a journey to explore the supernatural forces of Norse mythology and uncover the truth behind the disappearances. The meaning of mysterious glyphs will be revealed throughout your journey as you progress through the story and begin to unravel the secrets of fate and time. The game can be played solo, or cooperatively as a group. Each of the 4 chapters takes approximately 2-3 hours to solve, totaling 8-12 hours of gameplay.
$130.00
Detective: City of Angels - Cloak and Daggered
Foreign spies and ruthless G-Men clash on the streets of Los Angeles in this thrilling standalone case for the award-winning Detective: City of Angels!When a Russian immigrant dies under suspicious circumstances in a ramshackle hotel room, the detectives of the LAPD Homicide Division are called in to investigate, but before the body has even gone cold, the case - and the city - are swarming with G-Men. These stone-faced agents have their own agenda, one that doesn't appear to be particularly concerned that justice is done.In this case, cleverly designed by Jessey Wright and meticulously illustrated by Roland McDonald, your powers of deduction will be put to the test. Not only will you have to track down all the evidence, you'll also have to contend with the FBI's presence in the city. Can you solve the mystery of who Jack Sonin was, and why the government cares so much about him? This is not a stand-alone game. A copy of Detective: City of Angels is required to play.
$22.00$17.00
The Sherlock Files - Elementary Entries
Are you a modern mastermind detective? The Sherlock Files: Curious Capers includes three new confounding cases for you to solve. First, you will investigate the family, friends, and business partners of a freshly deceased don. Next, you will uncover how a group of devious jewel thieves and their loot vanished into thin air. Finally, you will discover the truth behind a disastrous laboratory fire. Decipher clues to determine which are relevant to the case and which are not. Share what you deem relevant with your detective partners. Which theories will you chase? How will you fare compared to the world’s greatest detective? Work together to solve each case and find out!
$36.00$30.00
The Emerald Flame
The Emerald Flame is a narrative tabletop puzzle game told in three parts. Commissioned by an organization shrouded in mystery, players take the role of a historical expert embarking on a quest to piece together the recipe for a fabled elixir by investigating maps, drawings, alchemical diagrams, and mysterious artifacts. Combining history, hand-drawn illustration, vibrant characters, and original puzzles, The Emerald Flame will challenge and engage players of all experience levels. Each installment takes approximately 1.5-3 hours to complete, for a recommended group size of 1-4 people. From the creator of the “insidiously clever” puzzle adventure The Tale of Ord, The Emerald Flame is a new epic for fans of escape rooms, game nights, and “not just games but…experiences.”
$113.00
In a Grove
In a Grove — a.k.a. 藪の中, Yabunonaka, and Hattari — is a game of bluffing and deduction, and the player who makes too many false accusations loses the game. The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other players into accusing someone who's innocent! All players secretly look at their silhouettes, then pass them right, then look at the new silhouette they received. The first player of the round secretly looks at two of the three suspects, optionally swapping the victim for one of these suspects. This player then places a colored accusation marker below one of the suspects. The next player looks at the two suspects not just marked with an accusation marker, then places a colored accusation marker of their own, covering any markers already beneath that suspect. This continues until all four players have placed an accusation marker, with each player not being allowed to look at the suspect just accused. The round ends, and players reveal the suspects. Who's the culprit? The suspect bearing the highest number – except if the #5 is among the suspects, in which case the suspect with the lowest number is guilty. (The suspect with no number is always innocent.) Anyone who has accused the correct suspect receives their accusation marker back. Any markers incorrectly placed are flipped colored-side down and given to the player who owns the marker on top of the stack. The first player token rotates clockwise, then a new round begins. At the end of a turn if a player has eight or more tokens — or has no tokens — then the game ends, and that player loses. Earlier editions of In a Grove supported 3-4 players, while the 2021 edition contains slight changes to the rules and components to allow for play with 2-5 people.
$33.00$28.00
Mr. Jack: London
In Mr. Jack, one player is Jack and the other player is the Detective. The Detective has only 8 rounds to unmask Jack who is impersonating one of the 8 characters on the district board.Jack has 2 ways to win: escape via one of the 4 exists or keep his identity secret until the game ends. The Detective has to figure out who is Jack and to accuse the suspected believed to be Jack, but only one accusation can be made during the game!★ A multi-rewarded and timeless must-have★ Asymmetrical play with easy rules★ Quick enough to swap role and replayComponents• 8 character tokens• 8 character cards• 8 alibi cards• 1 witness card• 1 game board• 1 round counter token• 2 police cordon tokens• 2 covered manhole tiles• 6 lit gaslight tokens• 1 rulebookAges 9+, 2 players, 30 minutes
$38.00
Chronicles of Crime
Chronicles of Crime is an award-winning cooperative game of criminal investigation mixing a board game, an app and a touch of Virtual Reality. You and your team will be put on crime cases, moving all around town, interviewing suspects or witnesses, and searching for clues in 3D scenes! London, today. You just left the commissioner's office. You're not sure how you feel, but definitely not good. A body was found in Hyde Park, and the commissioner just made it your case. You leave the police station, get in your car, and close the door. You shake off your thoughts, start the engine, and drive away to the crime scene. Time to get to work. In the base game, Chronicles of Crime (London's Forensic), players will have five unique story-driven cases to solve plus a full tutorial to introduce you to the game. Each scenario is written by experienced authors to give you the most immersive experience while you solve both individual and series of connecting criminal cases!
$57.00$46.00
Chronicles of Crime: Noir
This expansion requires Chronicles of Crime (London's Forensic) to play.Set in the L.A. Noir universe, this expansion will change the game! No more scientific contacts to help you, but rather unorthodox methods. Bribing, breaking in, intimidating and spying will be your tools. But be careful about what you do! Anything can happen.Contents:4 Unique scenarios30 Character cards15 Special Items cards10 Location boards4 Action cards1 Rulebook The game also requires a mobile app to play. Once downloaded, no Internet connection is required. You currently need Android 5.x or newer, or iOS 11 or newer to run the app.
$43.00$29.00
Mansions of Madness: Streets of Arkham
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorproate the core game and build upon the Arkham Horror canon.
$99.00$55.00
Chronicles of Crime: 1400
It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid? Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time! Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.
$43.00$29.00
Ultimate Werewolf Deluxe Edition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don\'t know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn\'t on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. The Deluxe Edition has 80 cards, a moderator scorepad, a Getting Started guide and a 24 page rulebook.
$36.00