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Trogdor!: The Board Game
For centuries, the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now, he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way! A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in! In Trogdor!: The Board Game, you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator, each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers, devour peasants, burninate the countryside, and, of course, the thatched roof COTTAGES!!
$86.00
Holiday Hijinks: 3 The Pumpkin Problem
Trick-or-treating is in grave danger. You can feel it in your bones: someone in the neighborhood is a monster! Can you save Halloween and find the missing candy? The Pumpkin Problem, title #3 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional Halloween topics is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.
$18.00$15.00
Holiday Hijinks: 4 The Cupid Crisis
You just made last minute reservation plans for a romantic dinner only to find out you're in for a more puzzling experience. The Cupid Crisis, title #4 in the Holiday Hijinks line, is an escape room style game in just 18 cards! As a group, you will solve a series of puzzles to unravel a mystery. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and it will check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Knowledge of traditional American national symbols is helpful, but that information is also provided in the app if you need it. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can't play again yourself, you could give the used game to someone else to play.
$18.00$15.00
Holiday Hijinks: 6 The Groundhog Gambit
On a cold February morning, you find yourself trapped in the professor's manor, faced with the results of his experiments with time itself. Can you break the loop and escape? The Groundhog Gambit, title #6 in the Holiday Hijinks line, is an 18-card escape room experience for 1 or more players, and takes two sessions of about 60 minutes to solve cooperatively. When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and check whether you are correct. If you are, the app will tell you which card or cards to take next. The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away. Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required. Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required and the game is otherwise non-destructible. So while you can’t play again yourself, you could give the used game to someone else to play.
$15.00$13.00
Kitty Paw
What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: 1. All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. 2. Each player grabs one Kitty card from the row and places it in front of them. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. 3. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. 4. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture. Contents Summary: 28 Kitty tiles (four each in seven kitty types) 4 box cards 8 cat box cards 48 Kitty cards Rules
$29.00
Fliptown
Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards or print-and-play sheets that serves as each player's map. Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.
$43.00$36.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$65.00
Orcs Must Die!: Order Hero Pack
Contains 8 great new Heroes to add to your OMD: The Order game
$43.00$37.00
Wildlands: The Ancients
An expansion to Martin Wallace's Wildlands, bringing solo and cooperative play to the critically-acclaimed game, alongside support for 5-6 players.The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumored to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect.Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players.Requires a copy of Wildlands to play. Features: Solo & Two-Player Cooperative ModeTwo New MapsTeam Mode for Four - Six Players and New Faction
$86.00$73.00
Railroad Ink: Deep Blue Edition
In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents. The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route? Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add new special rules to your games. The Deep Blue Edition includes the Rivers and Lakes expansions. Increase the difficulty by adding the River route into the mix, or use the Lakes to connect your networks by ferry. These special rules can spice up things and make each game play and feel different. Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!
$29.00$25.00
Dice City
The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.
$68.00
Flip City
Build your own town in Flip City! In this micro-deckbuilding game, you have no hand at all; instead, you play cards directly from the top of your deck. Each card is double-sided, with each side granting different special bonuses. Winning the game requires delicate strategies... and some luck as well!! On a player's turn, they play cards directly from the top of their deck to acquire cash and victory points. They may continue playing cards as long as they have fewer than three "unhappiness" icons in play. If they do get three icons, their turn ends immediately, but if they stop before then, they can use their cash to either buy a new card or flip over a card they already own, transforming it into a new, upgraded card. Upgraded cards typically grant more cash and VP as well as the option to flip them back to their non-upgraded side in exchange for an extra one-time bonus. If a player gains eight or more VP in a single turn, the player wins immediately!
$29.00
One Two Many Rabbits
The rabbits of Wiggins Farm have gotten out of control. While Farmer Wiggins was away on vacation, the rabbits got into the house where they kept the sports equipment, the art supplies, the cosplay costumes and the box of classic movies. The farmer arrived home to find the place overrun with all kinds of rabbits. He’s calling upon you, the luckiest person he knows, for help to get these rabbits back into their rabbit hole where they belong. It’s a big job. There are a LOT of rabbits to round up. Maybe even one too many---but if you hop to it, you can save the day. One Two Many Rabbits is a fun, fast-paced, family friendly card and dice game that is easy to learn and takes about 10 to 20 minutes to play. The main rules are for 2-4 players, but also included are rules for a one player game so that people can try their hand at some solo play. Each player starts off with a LOT of rabbits and will choose to roll one, two or three dice in order to create the numbers that will help them decide which rabbits will willingly go back into the rabbit hole. But, watch out, these rabbits are tricky and will use the turns of the people playing against you to find ways to hop back into your hands. As play continues and the number of rabbits in your hand start to dwindle, the more difficult it will be to roll the numbers that you need to get rid of all of your rabbits. There are also special cards in the deck to help you along. Wild cards can be used as any number. Plus Minus cards can be used to add or subtract two of your number cards together. Piggyback cards allow you to use the roll of your opponent to get rid of some rabbits. And Place Your Rab-Bets cards allow you to take a wild guess on which number will be rolled next and try to get rid of some rabbits that way.
$36.00$31.00
Dice Kingdoms of Valeria: Winter Expansion
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards? After a summer spent fortifying your duchy and subduing the monster-kin, winter's first snowfall puts you right back at square-one, but this time the monster-kin are better organized and harder to find. This winter-themed expansion for Dice Kingdoms of Valeria contains snowy castle and forest player pads (50 sheets each) featuring a new map with unfamiliar roads to your favorite domains and some new monster-slaying mechanics.
$22.00$16.00
Arkeis: The Jewel of the Cult Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ARKEIS: MEEMA EXPANSIONThe Meema Expansion contains many elements, among which Meema herself occupies the central spot: she’s a fully playable character joining the four colorful characters already available! In order to fit into your games, she comes with her own miniature, player board and Experience cards.But that’s not all! The expansion also contains a new scenario in which Meema will take the stage!★ New scenario★ One more mystery to be solved★ Detailed miniComponents• one (1) New scenario• thirty-nine (39) Cards• one (1) Character board• one (1) Customized backpack• one (1) Meema miniature
$43.00
Wanderhome - Soft Cover
Published by Possum Creek GamesDistributed by Deernicorn Distro Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. We play travelers — animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. Each player will make a character with the help of one of fifteen possible playbooks, making choices about their personality, animal-form, look, and passions. Each of these playbooks give you a radically different approach both to navigating the setting and growing over time. Once you’ve created your character, you and your fellow travelers guide them through the dreamlike pastoral world of Hæth. You can inconvenience yourself or step outside your comfort zone in order to get tokens, and then turn around and spend those tokens to tackle larger problems and help make the world a better, kinder space. Built on the Belonging Outside Belonging engine — there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into the game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text.
$65.00
Fantasy Pug Quest
FANTASY PUG QUEST is a cooperative card game where players will impersonate uncanny pugs struggling through epic quests. In FANTASY PUG QUEST the Amazing Worlds are menaced by powerful and evil invaders followed by armies of feral Monsters and it will be up to you to gather the best Heroes of the realms to bring back peace and canine harmony! FANTASY PUG QUEST is a turn-based game for 1 to 5 players suggested for age 10+ with an average duration of 30 minutes per play, characterized by simple yet endearing game design and by several combos which make each game unique.Fantasy Pug Quest includes: 160 cards and 30 tokens, here are some details: 1 Play Mat (poster), 55 Energy Cards, 10 Hero Cards, 10 Hero Ability Cards, 10 Boss Cards, 10 Boss Ability Cards, 20 Treasure Cards, 30 Monster Cards, 5 World Cards, 30 Damage Tokens, 30 Activation Tokens, 1 World Token, 1 Time Token, 1 Turn Token, 5 Resume Cards, 1 Rulebook (English).
$43.00$37.00
Final Girl: Ultimate Box (Series 1)
Playing on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.The Series 1 Ultimate Box includes ALL series 1 items:- Final Girl Core Box- Final Girl: Happy Trails Horror- Final Girl: Haunting of Creech Manor- Final Girl: Slaughter in the Groves- Final Girl: Carnage at the Carnival- Final Girl: Frightmare on Maple Lane- Final Girl: Terror From Above (vignette)- Final Girl: S1 Game Mat bundle- Final Girl: Miniatures Box Series 1- Final Girl: Lore Book Series 1- Final Girl: Paula Promo Card- Final Girl: Vehicle Pack Series 1- Final Girl: S1 Gruesome Death Books- Final Girl: S1 Cast and Crew Box- Final Girl: S1 Bonus Features Box- Final Girl: Birds Miniatures Pack
$314.00
Yomi: Degrey Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Shadows Of Brimstone: Norse Dwarf Hero Pack
The Dwarf Clans of the North are a hearty folk that dwell in the mountains, building vast networks of underground tunnels and mines. Once thought to be just myth and legend, the coming of the Darkness has forced them to emerge from their subterranean settlements to fight back against the creatures that now sweep across the land.This Hero Pack contains everything you need to play as a stalwart Norse Dwarf in your games of Shadows of Brimstone! There are 2 Norse Dwarf models included, one Male and one Female, as well as the large Hero Character Sheet, Upgrade Chart, a large Dwarf Cave Town Location sheet, and all of the cards needed to take on the role of a mythical Norse Dwarf Hero.
$36.00$31.00
Horticulture
Horticulture is a casual strategy game. In this game everyone plans and plants their own beautiful garden--complete with garden gnome and meandering path. Score points by accomplishing the plan you have designed, by grouping similar plants together, filling your window box and planting near your garden gnome. Players take turns picking the plants everyone must add to their garden and everyone simultaneously draws the chosen plants in their garden.
$36.00$31.00
Final Girl Series 2 Storage Box
The following items ARE INCLUDED in the Storage Box:Final Girl: S2 Bonus Features BoxFinal Girl: S2 Cast and Crew box The following items ARE NOT in the Storage Box and must be purchased separately:Everything else
$57.00$49.00
Orcs Must Die!: Minion Pack
The Minion Pack contains: Four Dwarf Grenadiers (enemy of the Unchained) - Dwarf Grenadiers can injure multiple Heroes simultaneously with thrown bombs that do a lot of damage, which scales up rapidly with each Onslaught. This encourages a Hero to fight them alone, thereby putting themselves at risk from other enemies. Four Gnome Tinkerers (enemy of the Unchained) - Clever Gnomes will capture your Traps and turn them against you! Four Goblin Sappers (enemy of the Order) - Devious Goblins will destroy your hard-earned traps! You have to kill them as quickly as possible or see your Fortress defenses fall apart before your eyes. Two Cyclops (enemy of the Order) - Powerful and hard to kill, Cyclopses use unusual attack dice to deliver their impact. This pack also contains new Minion Description Cards and Army Cards to shuffle into your decks so these Monsters can easily join the fray!
$43.00$37.00
Orcs Must Die!: Unchained Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies.Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift.Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like.
$143.00$122.00
Orcs Must Die!: Unchained Hero Pack
Punch up your game with eight new heroes for Orcs Must Die! The Boardgame. Each Hero comes with everything needed to play, including Weapon Cards & a Hero card.
$43.00$37.00
Posthuman Saga
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...
$114.00$97.00
Cursed Empire: Thargos Atlas
3 panel Master of Tales Ruleshield with a 56 page booklet including: an introductory scenario, character generation rules, and character sheet.
$50.00$43.00
Orcs Must Die!: Order Box
The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. How Is It Played?First, you and your friends choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash” – spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is straightforward and fast – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed” enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed!
$143.00$122.00
Final Girl: Bonus Features Series 1
*****IMPORTANT!!! This item is already included in the S1 Franchise/Storage Box. Only buy this individually if you do not have or plan to get the storage box or you will end up with a duplicate of this item!!!******A small box containing a Feature Film Rulebook which collects the rules from all 5 Series 1 Feature Films and also has Achievement lists. Also includes 5 Epic Finale cards, one for each of the 5 Killers from S1. The box can also store the S1 Gruesome Death Books and S1 Lore Book*
$18.00$15.00
Dungeon Degenerates: Choose or Lose 1: Grime & Gold at the Ghostgate
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Choose or Lose 2: Tribulations At The Tunnel of Terror
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Blasphemous Borborygmi of the Badlands
A Choose or Lose adventure using modified DUNGEON DEGENERATES: HAND OF DOOM rules, where each paragraph propels you further, comes with a map & a card.
$22.00$19.00
Dungeon Degenerates: Badlands Breaks booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Breaking the Law booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Highlands Happenings booster
21 additional Badlands encounter cards to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Missions II
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$29.00$25.00
Dungeon Degenerates: Missions III
13 stand alone (can also be incorporated into the campaign) missions for Hand of Doom. (there are 20 included with the base) (Missions I is included with Hand of Doom. With illustrations & lore to expand your playing time with Hand of Doom! Includes the exclusive Brain Blisterer card with associated mission.
$29.00$25.00
Dungeon Degenerates: The Dirty Thirteen booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Dungeon Degenerates: Wetlands Interludes booster
13 additional monsters to add to DUNGEON DEGENERATES: HAND OF DOOM.
$10.00$9.00
Frosthaven: Card Sleeves
This set of high quality, 100 micron , card sleeves grant "Advantage" against bent cards and oily snack fingers.At 1100 standard sized sleeves and 1500 mini Euro sized sleeves, this set contains enough sleeves to protect your entire Frosthaven or Gloomhaven* game. *Compatible with all games published by Cephalofair Games.
$57.00$49.00
Too Many Bones: Undertow
Experience the award-winning standalone sequel/expansion to Too Many Bones! After the seven Tyrants are vanquished, Duster escapes. Desperate to prove that darker dealings are at work, she teams up with Stanza to head south in search of answers and the help needed to take down Nobulous and corrupt Gearloc Council.Featuring the same plethora of dice, all-new baddies and baddie types, all-new unpredictable battle scenarios, and two completely new characters, Undertow is both the perfect entry point and a large-scale expansion to the Too Many Bones universe.Undertow is playable for 1-2 players out of the box or 3-4 players by adding additional Gearloc characters via Add-ons or from the original Too Many Bones. Encounters, Baddies, Tyrants, and Gearlocs from Too Many Bones and 40 Days in Daelore are fully compatible with Undertow.
$143.00
Dinosaur Island
Dinosaur Island is a radical worker placement game from designers Jon Gilmour (Dead of Winter) and Brian Lewis where players compete to open the best Dinosaur Island Theme Park they can. Find out why Dinosaur Island has sold more than 50,000 copies and been nominated for more than 10 Game of the Year awards! Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record. After a few mishaps along the way, the process has stabilized. Today, it's the museums that have gone practically extinct, as shrewd investors have turned those initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over. In Dinosaur Island, each player takes on the role of a park manager at one of these premier destinations. You've been handed the reins to a burgeoning operation - bring the fantastic creatures of the Jurassic, Triassic, and Cretaceous periods forward into the modern day. Early retirement is yours if you can make your park bigger and better than the competition! It won't be a walk in the park, though. You will need to hire the right personnel, beat your competitors to perfecting the hottest dino recipes, and gamble on which attractions will draw the most visitors. And it'll all come crashing down if your security precautions aren't tight enough to keep your unruly dino population under control. Welcome to Dinosaur Island.
$86.00$67.00
Mr. President: The American Presidency 2001-2020
Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a "different every game" story, you'll either be thinking "POTUS? Piece of Cake!" or "Why was it that I WANTED this job?" many times in each game. Like the actual President, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use, where you deem necessary, of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a "force multiplier" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President. Game Play The Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections: 1. Congress. This is where you track progress of legislation, as well as keep track of your friends and opponents in Congress. 2. Advisors and Assets. This section of the map is a holding area for all of your advisors, available action points, and military assets. 3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis. 4. The World portion of the map (about half of the map) is divided into eight world regions, with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region, as an example of the regional displays: Crisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive, but do not completely control, the storyline in each game. Here's how it works: Each game of Mr. President is divided into eight turns, each representing six months in office. These turns are further divided into six Rounds, each representing one month. At the start of each turn, you get to perform assessment and planning actions, where you get to lay out your rough plan, re-examine strategy, re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform. Once you have your plans made (and the Mr. President gods laugh at you!), you perform the six monthly rounds in order. During each round, you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state, and a longer term issue that may linger and cause you pain down the road if you don't address it well. After you flip and resolve the three Crisis Cards for the round, you get to take actions, using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's three actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people. Once you finish your action portion of the round, that round (month) is finished, and you move on to the next round, drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete. Seeded within the 18-card mix that makes up a turn, you have six cards for Russian and Chinese Actions, Terror Actions, War Progress, Crisis Checks, and White House Life. You know that each of these six cards will show up sometime during each turn, but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events, making dealing positively with each nation an evolving challenge all game. Please note that Mr. President is NOT a "beer and pretzels" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each 6-month turn, so that even if you only have time to play one turn on a weeknight, you'll be engaged, frustrated, challenged, and immersed throughout. That said, I hope you're going to find it difficult to stop playing after each turn. I've designed Mr. President to be an experience that will wrap you up in each new game's story, and beckon you back to the game table after each round, turn, or completed game. I designed this game to provide massive replayability. With over 150 Crisis cards in the mix, and multiple subsystems representing the US Economy, Congress, Homeland Security, the Press, Presidential Prestige, Russia, China, Hostile Rogue States, and staunch Allies, no two games of Mr. President will ever play remotely alike. If you think you're ready for that challenge, go ahead. Raise your right hand and swear the oath. Then settle in behind the desk in the Oval Office, and let your imagination run wild!
$141.00$120.00
Magic Maze
It’s that time of day to go searching around the local Magic Maze shopping mall for that special item you need to steal that may help you along within the next adventure. Next thing is get the hell out before security clamps down on you and there’s no escape. It’s a race against time!
$37.00
Destinies
The prophets speak of the Angel of Death and his descent upon the Earth to bring forth the End of Days. The chosen few will be given the power to shape these ordeals and bring onto others both punishment and salvation. Their deeds will be a testament to the will and strength of the mortal. Destinies is a competitive, story-driven, game of adventure and exploration, mixing an app and a board game. The Destinies system offers a fully story-driven, app-supported, RPG-like board game experience without the need for a game master. Each scenario pictures a part of a vivid world, full of dark stories, epic characters, and mysteries to solve. Each player takes the role of a hero on a quest to fulfill their destiny.
$72.00$48.00
Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions." –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00$20.00
Final Girl: A Knock at the Door
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you’re really going to have to stay on your toes against these murderous menaces. Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!
$32.00$27.00
Final Girl: Madness in the Dark
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box. The Ratchet Lady is in a mood. She’s performing her own brand of therapy on the victims, turning them into bloodthirsty maniacs. You’ll have to decide if you want to try to calm them down or kill them before they can kill you. But the only way to really stop them will be to put down the Ratchet Lady herself.Wolfe Asylum seems harmless and like a typical mental institution to outsiders. Inside lies something very different. There’s medicine and other drugs inside that can, shall we say, amplify your abilities. But at what cost? When the choice is death or a potential side effect, it really isn’t a choice at all. Down the hatch!
$32.00$27.00
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