Out of stock
Formula D
Formula D is an exciting board game of professional racing on the most challenging tracks the world has ever seen. This updated version of the classic racing game includes daring illegal street races through crowded metropolitan streets and back alleys. The principles remain the same, but now you can customize your car, fire off nitro boosts in the straightaways, and drive as dirty as you want—if you can get away with it. New cars, new drivers, and new tracks await in this exciting twist on the original classic.
$86.00$65.00
Clinic: Deluxe Edition
Your Town Center is flourishing, but as the city grows, the need for emergency medical care grows with it. Fortunately, you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately, just before groundbreaking, your differing views of the ideal clinic cause a schism between you, and you go your separate ways, with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams, trying to hire doctors, nurses, and maintenance staff, and build new modules, specialized services, and even parking, in order to meet the needs of the patients ailing in pre-admissions.
$114.00$74.00
Bottom of the Ninth
It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer. A dice and card game for two players, Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths, bluffing/deduction and die-rolling, only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs, or four hits (for one run scored) - whichever occurs first. Bottom of the 9th includes tons of variable player powers, myriad customizable line-ups, the possibility of two added expansion packs and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.
$20.00
Flamme Rouge: Peloton Expansion
Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider.
$57.00$49.00
Car Wars: Tailgate Trouble
Get ready to roll with Tailgate Trouble!This is a single-player expansion for Car Wars Sixth Edition! Inside are 32 cards and one sheet of tokens originally included in the Dropped Weapons Pack, as well as the Kinetic Diffuser from Road Tiles and Off-Road Suspension from Playmat #1. Add new weapons, structures, accessories, and terrain to your game, including Paint Grenades, Spikedropper, Spikes, and Wreckage. With Tailgate Trouble, you’ll be ready to rule the road!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
$19.00$16.00
Mr. President: The American Presidency 2001-2020
Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a "different every game" story, you'll either be thinking "POTUS? Piece of Cake!" or "Why was it that I WANTED this job?" many times in each game. Like the actual President, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use, where you deem necessary, of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a "force multiplier" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President. Game Play The Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections: 1. Congress. This is where you track progress of legislation, as well as keep track of your friends and opponents in Congress. 2. Advisors and Assets. This section of the map is a holding area for all of your advisors, available action points, and military assets. 3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis. 4. The World portion of the map (about half of the map) is divided into eight world regions, with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region, as an example of the regional displays: Crisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive, but do not completely control, the storyline in each game. Here's how it works: Each game of Mr. President is divided into eight turns, each representing six months in office. These turns are further divided into six Rounds, each representing one month. At the start of each turn, you get to perform assessment and planning actions, where you get to lay out your rough plan, re-examine strategy, re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform. Once you have your plans made (and the Mr. President gods laugh at you!), you perform the six monthly rounds in order. During each round, you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state, and a longer term issue that may linger and cause you pain down the road if you don't address it well. After you flip and resolve the three Crisis Cards for the round, you get to take actions, using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's three actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people. Once you finish your action portion of the round, that round (month) is finished, and you move on to the next round, drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete. Seeded within the 18-card mix that makes up a turn, you have six cards for Russian and Chinese Actions, Terror Actions, War Progress, Crisis Checks, and White House Life. You know that each of these six cards will show up sometime during each turn, but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events, making dealing positively with each nation an evolving challenge all game. Please note that Mr. President is NOT a "beer and pretzels" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each 6-month turn, so that even if you only have time to play one turn on a weeknight, you'll be engaged, frustrated, challenged, and immersed throughout. That said, I hope you're going to find it difficult to stop playing after each turn. I've designed Mr. President to be an experience that will wrap you up in each new game's story, and beckon you back to the game table after each round, turn, or completed game. I designed this game to provide massive replayability. With over 150 Crisis cards in the mix, and multiple subsystems representing the US Economy, Congress, Homeland Security, the Press, Presidential Prestige, Russia, China, Hostile Rogue States, and staunch Allies, no two games of Mr. President will ever play remotely alike. If you think you're ready for that challenge, go ahead. Raise your right hand and swear the oath. Then settle in behind the desk in the Oval Office, and let your imagination run wild!
$141.00$120.00
Undaunted: Normandy
The critically acclaimed, multi-award-winning World War II deck-building game.June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
$57.00$38.00
Formula D: Exp 6 Austin / Nevada
Racers, rev your engines on this highly challenging professional circuit! The Circuit of the Americas in Austin, Texas was specially designed to accommodate the Formula 1 car and has proudly hosted the United States Grand Prix since 2012. Plus, a formidable second track based in Las Vegas and through Nevada offers even more thrills! From the famous Bellagio to the Valley of Fire, racers will have to survive the death-defying jump over the Colorado River in their attempts to win! Get your game in gear with these two new Formula D circuits! This product is an expansion: Formula D base game required to play.
$43.00
Formula D: Exp 4 Baltimore / Buddh
Designed to be one of the fastest circuits of the championship, the Formula 1 circuit of Buddh, India stretches over three treacherous miles. You'll need to beware of your opponents, because this circuit features improved overtaking possibilities that add interesting twists and turns to the game! If you've got nerves of steel, use them to push the pedal to the metal on the Baltimore street racing circuit. Each corner challenges you to control your car, braking and pushing it to its limits so you can take off as you come out of the bend! This product is an expansion: Formula D base game required to play.
$40.00
Formula D: Exp 3 Singapore / Docks
A high-speed Formula 1 race through the streets of Singapore will try even the most experienced Formula D fans! Push your luck through multiple tricky turns and complicated corners, and if you get a second, enjoy the beauty of Singapore at night. Alternatively, take your street car out for a race along the Docks. This fan-submitted track is easily the most involved track yet. Three different circuits loop through the docks, each longer than the last—and only one of them has a pit stop. Abandoned storage containers litter the road, and a messy oil slick could send you right off of it. With crazy corners and the longest straightaway so far, the Docks invite you to drive faster and crash more spectacularly than you ever imagined possible! This product is an expansion: Formula D base game required to play.
$43.00
Formula D: Exp 5 New Jersey/Sotchi
Jump into the driver's seat of your Formula 1 racer and fly around the streets of the Sotchi Olympic Village in Russia. Illustrated by Hermann Tilke, architect and designer for numerous modern Formula 1 racing circuits, Sotchi is just the thing to rev your heartrate to the red line. If underground street racing is more your style, take to the streets in your nitro-powered tuner and scream along the Hudson River in New Jersey. Zoom through public parks and nineteen high-speed turns in the latest addition to Formula D! This product is an expansion: Formula D base game required to play.
$43.00
Formula D: Exp 2 Valencia / Hockenheim
The Hockenheim racetrack hosts the annual German Grand Prix, where Formula 1 racers from around the world compete on this technically difficult track. Now you can join them as you push yourself through the Nordkurve and manage the incredibly steep hairpin turns on this world-famous and historic track! If you prefer your races a little less sanctioned, speed through Valencia, Spain in an illegal street race. Weave white-knuckled through the docks, take the bridge over the bay, and careen through a construction site as you struggle for control and push your car for everything it can give you. Experience both tracks with the second circuit expansion for Formula D! This product is an expansion: Formula D base game required to play.
$43.00
Formula D: Exp 1 Chicago / Sebring
Stretching over almost six kilometers, the Sebring track in Florida alternates between straight stretches, quick curves, and slow, technical turns. The second track of this expansion offers street-racing fans the chance to drive wild through the streets of Chicago's East Park, which offers an urban terrain alternating between curves and straightaways that will challenge even the most experienced drivers. Experience both of these tracks with the first circuit expansion for Formula D! This product is an expansion: Formula D base game required to play.
$43.00$37.00