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Sunny Day Sardines
Welcome to Sunny Day Sardines cannery! Competition is tough for the coveted Employee of the Month Award. Do you have what it takes to gather fish and pack the most orders? If so, then you’re hired! Sunny Day Sardines is a fun and quick pocket sized game where players take turns gathering sardines and using them to complete orders for points. Whoever has the most points at the end of the game wins and is named the Employee of the Month at the Sunny Day Sardines cannery. This travel size game even comes in a metal tin! Sunny Day Sardines is a family fun game with easy to learn rules suitable for all ages. Game play is quick to explain and get right to playing. Let's find out how:On a player's turn they can do one of two things: collect two fish from the market (two different single fish cards or one double fish card) OR turn in fish they've already collected to complete order cards from the display. Players will take turns until the last order card is placed into the display, then finish the round. Most points from collected order cards wins!
$19.00$16.00
Studies in Sorcery
Studies in Sorcery is an engine building and drafting game in which players are trying to complete projects in Alchemy, Reanimation, and more to finally complete their thesis statement and graduate from the Academy of the Dark Arts. Each field of study at the Academy of Dark Arts is different and requires different skills. Alchemy takes time but can grant you abilities instantly. Reanimation requires just the right ingredients if you want to really impress the professors and can help you build future projects even faster. Sorcery takes work, but can grant you new abilities depending on the phase of the moon. On their turn, players can choose to scavenge for ingredients or to go get more projects to work on. At the end of each round, players can commit their ingredients to projects and hopefully finish a project so they can reap the rewards of a job well done. The game ends after four semesters have passed and players present their projects for review. Choose your thesis and fields of study wisely and even you can get your degree in darkness!
$30.00
Space Park
Ride a rocket to extraordinary destinations across our galaxy. During your travels you will gather exotic crystals that further our understanding of what’s out there. Use these crystals to complete exploration badges and turn them in at the mysterious Outpost 13 to prove yourself as the galaxy’s next great space explorer! Space Park features a modular board where seven destinations are randomly arranged to form a circle between players. During a player's turn, rockets will be on three of the board's seven destinations. These rockets symbolize what destinations are available for a player to travel to. Once a player travels to a destination by performing its action, that rocket moves to the next open destination clockwise. Destinations feature actions such as gaining a certain type of crystal, acquiring a new badge to work toward, turning in your crystals for Explorer Points, or using your trusty explorer-bot Scout to help out. The player with the most Explorer Points at the end of the game wins.
$36.00
Hippocrates: Agora (Expansion)
Next to the temple, where you and your team of physicians are striving to heal the sick and treat the wounded, lies the Agora. This main gathering place is filled with activity, commerce, politics, and people from every level of society. Navigate this central hub to find help for your new medical practice. Become the worthy successor to Hippocrates at the Agora! In this expansion to Hippocrates, you will find 4 modules that can be added to the base game. You can choose to play with 1 or more of these modules in any combination. Module 1: The Leaders Earn extra VP by matching doctors and patients from the same region in the coring phase. Module 2: The Nurses You can now hire Nurses that will be assigned to your doctors, aiding them to heal patients in more efficient ways. Module 3: Benefactors and Nobles You can now seek the aid of Benefactors and Nobles. benefactors will offer you permanent advantages throughout the game, whereas Nobles will help you gain more VP at the end of the game. But both of these will come at a cost … Module 4: The Events If you really wanna shake up your game of Hippocrates, dare introduce the events to the game. The more proactive gamers will be rewarded, but beware of the calamities that will plague your adventure in Ancient Greece.
$22.00$19.00
Shadow Kingdoms of Valeria: Rise of Titans Expansion
Expansion: Copy of Shadow Kingdoms of Valeria Core Game required. This expansion includes 4 Advanced Expansion Modules to give Shadow Kingdoms of Valeria TONS of variety and replayability. Module #1: Shrine of the Titans – This is a 6th Shrine that occupies the cavern at the center of the game board. After each battle, you will place your highest value Troop die into the Shrine of the Titans. The Shrine can hold a number of Troop dice equal to the number of players. On your turn, you can move your Warden token to the Shrine of the Titans and buy up to 3 dice...if you have enough Gold. This module also includes 5 additional Troop dice. Module #2: Great Battles – This is a set of 10 oversized Battle Plan cards in which all the players can participate. 2 Great Battle cards are always available throughout the game and each time you complete a regular Battle Plan, you check your dice to see if any of them match the Troop Types noted on the Great Battle cards. If there's a match, you add the lowest strength matching die to one of the Great Battle cards along with one of your Participation Markers. You immediately gain the reward on the Troop Position chosen. When all 5 Troop positions are filled on a Great Battle, the card is resolved and each Participation marker on that card earns you a share of the Victory Points for that Great Battle. This module also includes 20 Participation Markers and 5 additional Troop dice. Module #3: Ancient Spells – This is a set of 28 cards (44x68mm) with 2 of 6 unique and powerful actions spread throughout the cards in every possible combination. During setup, shuffle the cards and give 3 to each player. At any time during your turn, you may play an Ancient Spell card from your hand to perform one of the two available powers. It's important to note that playing an Ancient Spell card is a free action along with your regular action. These spells are meant to augment and boost specific actions, dice, etc. Module #4: Wraith Dice – This is a set of 5 purple custom dice (16mm - same size as the other dice in the game). During setup, just toss the 5 Wraith Dice into the bag along with the usual dice needed for your number of players. Each die has Strength of 1, 1, 2, 2, 3, and 3, (opposite sides always add up to 4) so they are weaker than the regular Troop dice, but this also means that they're more likely to give you better Discounts if you draft them at the Tactics and Champions Shines, and more likely to pay out more gold if you draft them from Gold Shrine. Wraith dice are considered WILD when completing any Battle Plan. So, even though they're weak, they can be any Troop Type you need. Wraith dice are also wild if you put them on a Great Battle card (Module #2). When you draft a Wraith die, it DOES NOT take up a Troop slot on your Player Board! You just set it somewhere on your Camp and use it when you need it most. The flexibility of these new dice will add lots of new play options to your game of Shadow Kingdoms of Valeria.
$36.00$31.00