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Arkham Horror The Card Game: Mythos Pack - Point of No Return
Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After forcing your way through the veil that divides the world of the waking from that of sleep, you must navigate the cavernous Underworld, encountering ghouls and gugs, in the hopes of finding your way to the world above and reuniting with the rest of your team. Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters.
$25.00$16.00
Arkham Horror The Card Game: Mythos Pack - A Light in the Fog
Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek.As the next chapter of your evolving story, A Light in the Fog expands your adventures in Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open to door to deeper shades of madness?
$25.00$20.00
Arkham Horror The Card Game: Mythos Pack - The Lair of Dagon
The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath.As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you’ll find the next chapter of the unfolding story within The Lair of Dagon Mythos Pack, beckoning the investigators deeper into danger and closer to the heart of the sea. You’ll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new player cards for every aspect, giving you the perfect cards to upgrade your deck as you gain more experience and ramp up to the finale of your campaign.
$25.00$19.00
Star Realms: Colony Wars Deck
Designed by Hall of Famers Rob Dougherty and Darwin Kastle, Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players. This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card trade deck. For the problems are not all solved and the battles are not all won…and we stand today on the edge of a new frontier…a frontier of unknown opportunities and perils…a frontier of unfulfilled hopes and threats. – John F Kennedy Colony Wars is the first standalone set for the award-winning Star Realms Deckbuilding Game. It features all-new Trade Deck cards in the factions you all know and love, and all-new abilities. Star Realms Colony Wars is fully compatible with the Star Realms Core set, or may be played by itself. Can you master the latest strategies, and take your place in the annals of galactic history?
$26.00$25.00
The Book of Rituals
At last! The mysterious Book of Rituals is in your hands. Now you can obtain the secret knowledge of elements and alchemist ingredients in order to perform all the magical rituals! And when you do... you will be omniscient and omnipotent! Be careful though, or else the Book will consume you!Book of Rituals is a puzzle-based game enclosed in a book. It is set in the famous Escape Tales universe, although it is absolutely stand-alone and you don't need any knowledge of the Escape Tales board games to enjoy the contents of this book. You are about to face a number of abstract logic puzzles, that will provide you with more and more magic ingredients. The game is acompanied by a mobile app that allows you to check your answers, and supports you with hints in case you need them.Ages 14+, 1-2 players, 450+ minutes
$22.00
Blade Rondo Grim Garden
This work is a stand-alone expansion set for the "Blade Rondo" battle card game for 1 to 2 people who build and fight with only 7 cards. One set contains all the cards for Grim Garden to play with two people. New elements in Grim Garden are “gold coins” and “devils.” Attack, voltage, and defense are your main stats and have significant impact on your action economy, strength, and life. In solo mode, a set of idea cards becomes your opponent and there are new, powerful adversaries to face.
$29.00$26.00
Lawyer Up
Lawyer Up is an asymmetrical two-player courtroom drama card game where one player is the noble prosecution and the other the steadfast defense. Each game begins with Discovery, where players draft vital evidence to support their case and bury evidence that might help their opponent. Next comes the Trial, where players call witnesses and play powerful arguments along with the evidence they drafted into their examinations. To form a coherent line of questioning, players will need to chain together their cards by matching bias symbols. The player who can best examine the Witness will spend Influence to sway the Jury to their side. Every game is different, but the lawyer with the best case and most convincing arguments will be sure to get the verdict they are after!Contents:1 Compact and portable box (200 x 130 x 80mm)1 Rulebook (90 x 90mm)1 Defense deck (26 cards - 63.5 x 88mm)1 Prosecution deck (26 cards - 63.5 x 88mm)40 Cards (Art Forgery case - 63.5 x 88mm)89 Cards (Murder case - 63.5 x 88mm)12 Jury cards (41 x 63mm)12 Bias tokens6 Objection tokens2 Sidebar tokens2 Discredit tokens2 Influence dials1 Judge card (63.5 x 88mm)
$39.00
Bottom of the Ninth
It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer. A dice and card game for two players, Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths, bluffing/deduction and die-rolling, only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs, or four hits (for one run scored) - whichever occurs first. Bottom of the 9th includes tons of variable player powers, myriad customizable line-ups, the possibility of two added expansion packs and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.
$20.00
Ashes Reborn: Rise of the Phoenixborn
Ashes Reborn: Rise of the Phoenixborn Master Set features version 1.5 updated rules and cards.Choose from six Phoenixborn in this set, using imaginative cards and custom dice to summon faithful allies, combine powerful spells, and outwit your opponents in a fast-paced back and forth barrage of well-crafted magic and strategic skill.Ashes Reborn: Rise of the Phoenixborn brings a pile of unique twists to the customizable card game genre, putting the control of the powerful Phoenixborn into the hands of the players. Here are a few stand-outs:Choose your first hand! The First Five mechanic allows players to start the game with five cards of their choice giving them a solid footing in the direction they intend their deck to work.Use dice as resources! The Dice Pool mechanic gives players the resources that they need to bring out powerful spells and creatures moments after the game begins, while still offering an interesting array of powers on their own.Unique back and forth gameplay! The Player Turns system allows players to choose their targets carefully and consistently plan their strategy around their opponent’s upcoming actions. Turns consist of short actions that keep players engaged and allow for adjustments in play as the round progresses.Ashes also offers 3 exciting ways to play, giving players endless variety inside 1 box:Choose a deck and jump right in! 6 Phoenixborn included, each with a pre-built deck and assigned dice, lets you start playing quickly.Build your own deck! With over 200 cards and 40 custom dice included, this box alone contains billions of build options.Draft a deck! A group of players can build customized decks together in minutes with the deck drafting rules.
$72.00$61.00
Jekyll vs Hyde
Jekyll vs. Hyde is a trick-taking game for 2 players, based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.Contents:21 Evil Cards4 Potion Cards3 Tokens1 Identity Marker1 Game Board1 Rulebook
$33.00$23.00
Cheese Thief
A fast-paced social deduction game for 4-8 players in a fantasy themed world. Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal ORas the thief trying to steal away the cheese for his own belly.As a thief clever enough, you might have to make a cut to your fellow minions so as to sneak away successfully. No moderator. No player elimination. No set pattern. Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios. One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.
$50.00
Hellton Palace
Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared. In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent! An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building! Twist your habit by having a new goal: Losing last! On your turn:1) Welcome a guest in one of the available rooms in the matching row. 2) Dismiss your bellhops by flipping their tile to their "break" side. 3) Hire new ones by paying the cost with your hard-earned money. 4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not.Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hangerIf you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token. 5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back.There are two ways of ending the game: A player has no bell token left A player has a column with no pillar token left
$36.00$31.00
Fika
INTRODUCTIONWhether at work, in the evenings or over the weekend, “fika” is an integral part of Swedish life and is much more than just a coffee break. It’s about making space in your daily life to chat over a hot drink, as you nibble delicious pastries. In Fika, you are a street café owner trying to outearn your competitor, by skillfully arranging the cards in your own café and manipulating those of your opponent, so that you can be the first to win two rounds. HOW TO PLAYEach round is made up of 2 phases: You first determine the primary and secondary suit colors for the round, and then you start playing your cards. To play, choose one card from your hand simultaneously and put it face down in front of you. Reveal your chosen card simultaneously. Place cards into your café, respecting the order of initiative, and choose whether to resolve their effects. SCORINGAt the end of the round, review your café from left to right to see which objectives have been fulfilled. Each card has one objective, which earns you coins if you have that card in your café and you fulfill its requirements. If a Group card has been placed in front of a card, that card’s coin reward is either doubled or tripled, depending on which half of the Group points towards you. Add up all the coins you have earned from your objectives. If you have earned the most coins, you win the round and receive 1 Tip card. If you now have 2 Tip cards, the game ends and you win! Otherwise, set up the next round and continue playing.
$22.00
Token Terrors: Battlegrounds
Welcome Warlords to the Battleground! Battles rage between fearsome factions on the continent of Terra, and you must command your army to crush your opponent in a savage skirmish! In Token Terrors: Battlegrounds, two players each draft an army of 10 Token Terrors from a variety of factions, and use them to completely eliminate their opponent's army on the 7x7 battleground grid. Through strategic movement, well-timed attacks and clever use of each factions' unique abilities, one army will conquer the Battleground, and reign victorious. This compact strategy battle game is deceptively simple, with remarkable strategic depth. The combat is packed with decisive choices, action point management, area control, press your luck, and sometimes a bit of puzzle-solving. The Token Terrors miniatures themselves, are also durable, inexpensive, dice-sized mini-monsters with a ton of character, that make great MTG token creature representations or RPG minions. See you on the Battleground!
$57.00
Squire for Hire (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Your day has finally come — a famous adventurer has hired YOU to be their squire! When your hero completes quests, defeats baddies, and takes all the credit, they also earn loot, which you get the great honor of carrying! Squire for Hire is an 18-card, tile-laying inventory management game for 1-2 players that takes about 15-20 min to play. Players compete to get the highest scoring bag of items for their hero by the end of the story deck. Each player takes on the role of a random squire card, taking turns completing story cards and adding loot to their bag for points. You can complete story cards one of two ways: 1) having enough item value (the combined number of spaces an item type takes up in your bag) or 2) using an item (covering up an item in your bag with a new loot card). If you can complete a story card, you get to pick one of two loot cards to add to your bag; to do so, at least one full item must be placed within empty or full squares. You can cover any number of other items in your bag as long as the entire item is covered. Once all story cards have been exhausted, players add up their scores. Add 1 point for each regular item, 1 point for each pair of identical items side-by-side, and extra points for conditions met on your squire card. Visible junk items reduce your score by 1 point each, so cover them up whenever possible! Keep vital items in your bag for when you need them, pack efficiently for extra points, and eliminate junk to be the squire with the highest scoring bag! Play solo to beat your own high score with all of the cards.
$13.00$11.00
Squire for Hire - Mystic Runes
Expand your selection of loot-hailing squires with Squire Pack 1, the first character expansion pack for Squire for Hire and Squire for Hire: Mystic Runes. This pack includes 18 new Squire cards with a range of new item combinations and abilities to help manage your junk and give you a lot more variability with each play. Includes an equal number of compatible squires for both Core Set 1 and 2. Use any squire when combining both core sets!
$13.00$11.00
The Fantasy Trip - Melee
Originally released in 1977 and 1978, the two first releases in The Fantasy Trip series, Melee and Wizard, were out of Steve Jackson's reach during the eighties when the classic Pocket Box was first produced. Finally, we're able to present these two great games in an 80s-styled package, making this the "What If?" edition you're sure had to have existed in the early days of gaming. Melee -- Create characters in just a few minutes -- then send them into the arena. Winners become stronger and faster for the next battle. Losers die. Each counter in this fast-moving game is a single warrior. Players choose weapons and tactics for their fighters, and send them into combat against men, beasts, or monsters -- to victory, or death.
$22.00$19.00
Alien Puppies
Alien Puppies is a Strategic Sci-Fi Card Game Adventure with Fabulous Cyberpunk Puppies.Players take turns drawing from the shuffled deck and collect Alien Puppies & other cards. Each turn, you can choose to put 1 Alien Puppy to your backyard (the space in front of you). The first person to put 3 Alien Puppies in the Backyard wins!But! You will have to be careful as there's a dangerous Barkmageddon card looming in the draw pile. If you draw it, you lose unless you can protect yourself with unique combos.Alien Puppies adventure features unique set of characters and mind-bending powers that will be have to be activated by players to become the ultimate champions of the puppy universe.
$29.00$25.00
Undaunted: Stalingrad
Lead your stalwart troops to victory in this epic two-player campaign, played out in the war's most infamous city.Stalingrad, 1942. Before you awaits a gruelling conflict in this cornerstone battleground. As the bullets and bombs tear the city asunder, only through wits and valour can you seize the cornerstone of the entire Eastern Front and change the course of history.A heavy burden rests on your shoulders. Every casualty suffered in battle will weaken your forces for the entire campaign. Every bomb blast and mortar shell leaves the very ground for which you are fighting in further ruin. Every inch lost to the enemy brings you closer to the jaws of defeat. Over the course of up to fifteen branching scenarios, you will decide the fate of Stalingrad and, perhaps, the war itself. Even though the consequences of your actions will persist, the game itself can be fully reset and replayed, allowing you to explore every potential outcome.Undaunted: Stalingrad is a monumental standalone game that expands the series' scope and challenge beyond anything that's come before. Featuring more than 300 unique illustrations by Roland MacDonald and 150 evocative mission briefings written by acclaimed author Robbie MacNiven, immerse yourself in this campaign at the heart of the war.
$171.00$146.00
Mr. Jack: London
In Mr. Jack, one player is Jack and the other player is the Detective. The Detective has only 8 rounds to unmask Jack who is impersonating one of the 8 characters on the district board.Jack has 2 ways to win: escape via one of the 4 exists or keep his identity secret until the game ends. The Detective has to figure out who is Jack and to accuse the suspected believed to be Jack, but only one accusation can be made during the game!★ A multi-rewarded and timeless must-have★ Asymmetrical play with easy rules★ Quick enough to swap role and replayComponents• 8 character tokens• 8 character cards• 8 alibi cards• 1 witness card• 1 game board• 1 round counter token• 2 police cordon tokens• 2 covered manhole tiles• 6 lit gaslight tokens• 1 rulebookAges 9+, 2 players, 30 minutes
$43.00
Car Wars: Uncle Als Upgrade Pack
Uncle Al is here to provide your every need with this 4-player expansion for Car Wars Sixth Edition! Introduce all-new gameplay options to your core set! Includes: 186 cards Rulesheet
$36.00$31.00
Car Wars: Armory Pack
Maximize your arsenal with this 4-player expansion for Car Wars Sixth Edition!Add these 80 cards (20 in each player color) to your Car Wars Core Set for deadly new customization options!
$29.00$25.00
Car Wars: Crew Pack
This 4-player expansion for Car Wars Sixth Edition includes new cards, tokens, and optional rules that enable your crew to get out of the car and fight on foot! 108 game cards One counter sheet (slab tokens, foam tokens) Rulesheet
$36.00$31.00
Too Many Bones: Undertow
Experience the award-winning standalone sequel/expansion to Too Many Bones! After the seven Tyrants are vanquished, Duster escapes. Desperate to prove that darker dealings are at work, she teams up with Stanza to head south in search of answers and the help needed to take down Nobulous and corrupt Gearloc Council.Featuring the same plethora of dice, all-new baddies and baddie types, all-new unpredictable battle scenarios, and two completely new characters, Undertow is both the perfect entry point and a large-scale expansion to the Too Many Bones universe.Undertow is playable for 1-2 players out of the box or 3-4 players by adding additional Gearloc characters via Add-ons or from the original Too Many Bones. Encounters, Baddies, Tyrants, and Gearlocs from Too Many Bones and 40 Days in Daelore are fully compatible with Undertow.
$143.00
Arkham Horror The Card Game: Mythos Pack - Undimensioned and Unseen
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions." –H.P. Lovecraft, From Beyond Things are definitely getting weird in Undimensioned and Unseen, the fourth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game… By the time your pursuit of two missing professors leads you to the scenario from Undimensioned and Unseen, you'll have traveled far from the familiar comforts of Arkham, and you'll have witnessed things you know no one would ever believe. You'll find yourself neck-deep in furtive cultists and their sacrifices, inundated with information about "Ancient Ones" and unholy rituals. And you'll suddenly find yourself forced to destroy terrifying, monstrous creatures that are literally impervious to everything in your arsenal… A mystery within a mystery, Undimensioned and Unseen may bring you another step closer to your ultimate goal, but you must first track down whatever knowledge or power may allow you to defeat a number of otherwise invulnerable Abominations. And it demands that you complete your investigation quickly—possibly by making use of the Mythos Pack’s new player cards—lest you should no longer be the hunter, but the hunted! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00$20.00
Undaunted: Normandy
The critically acclaimed, multi-award-winning World War II deck-building game.June, 1944. Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!Undaunted: Normandy is the best-selling World War II deck-building game, placing you and your opponent in command of American or German forces fighting through a series of missions critical to the outcome of the war. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favour, but reckless decisions could prove catastrophic, as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.
$57.00$38.00
Caper: Europe
Plan and execute an elaborate string of heists in Caper: Europe, a game for two. Recruit a crew of skilled thieves to outmaneuver your opponent, steal valuable goods, and dominate the most famous landmarks across Paris, Rome, London, and Barcelona… Another day, another caper!
$50.00
Homeworlds
Homeworlds is a deep abstract strategy game of perfect information, resourse management, and galactic war. Can you destroy your opponent's Homeworld before their space fleet reaches yours? This is the game Andy Looney likes so much he will give a medal to anyone who can beat him at this game.As a Pyramid Arcade expansion, one set of Homeworlds provides 3 more trios in four colors, providing enough pieces to play Zendo and other pyramid-heavy games.
$32.00
Company of Heroes: 2nd Edition: Terrain Pack 1 (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. The most popular and essential Terrain Pack from First Edition; TP1 provides the most bang for your buck by transforming the map boards with beautiful and functional building models, satisfying control point capture flags, and constructible field defenses pre-stretched from the first campaign.
$79.00$67.00
Reinforcements!
REINFORCEMENTS is a strategic battle card game where 2 -4 players build up powerful armies and compete to be the last one standing. It’s a simple card game that’s easy to learn but packs a board game punch! Each player takes turns drawing from a shared deck containing cards from 3 distinct kingdoms, each with unique art and special abilities. Using these cards players build up their army to unlock additional actions and attack their foes using powerful combos. In Reinforcements you can blast your foes with magic, hire deadly mercenaries, incite a peasant mob, and summon mythical totems. When two cards of the same power collide, it's time to call in REINFORCEMENTS! Both player’s shout exuberantly and draw two cards from the deck to decide the battle. Do you have what it takes be the last player standing? Each player starts with a handful of five cards and three face-down Foundations (selected during setup). On your turn, you can do one of three things: use a card in your hand to Attack the lead card in one of your opponents "stacks", Defend your foundations by adding a card that matches the suit of that foundation from your hand to the "stack", or Discard as many cards from your hand as you want (you will fill back up to begin your next turn.) Once you add a third card to a stack, that stack is turned face up and you draw a card from the top of the draw pile to start a new foundation. Having a faceup stack will give you a bonus depending on the suit. A faceup stack of Blue cards allows you to Fortify which lets you take an additional Defend action on your turn if you have a blue card in hand that you can place. A faceup stack of Red cards allows you to Barrage your opponent by allowing you and additional attack on your opponent each turn if you have a red card in hand. Finally, a faceup Green stack gives you the ability to Adapt by either swapping a green card from your hand with a green card from the stack or swapping the position of two of the green cards in your faceup stack. Each color of stack that is face up grants you these abilities, so they can add up quickly and each color that's face up also gives you a passive ability: blue - your blue stacks may now have 4 cards instead of just 3, red - red cards that attack or Barrage automatically win all ties, green - your hand size increases by 1 for every faceup green stack in your army. Cards range in value from 1-7 and it's a basic war mechanic that higher card beats lower card, however if you win a battle (i.e. your six beats your opponents' two) any extra points carry on to the next card in the line (in the example you would have four points left to face whatever card was next in line.) If there is a tie both players yell “REINFORCEMENTS!!!” Each player MUST yell this when a tie occurs. This rule is non negotiable. Players draw the top card off of the draw pile and flip them until the battle is resolved. There are also some special cards that truly mess things up (Assassins, Mages, and mobs of Peasants) and if you flip two stacks of one color or one stack of each color (three stacks in total) one of the Totems will visit you and provide a special power. But you have to use it before an opponent completes their requirement and steals the Totem from you.
$43.00$37.00
Fallout: Wasteland Warfare
This two player starter set contains unpainted pre-assembled multi-part PVC and is all you need to start playing. In Fallout: Wasteland Warfare players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars.Pick units or characters to be Heroic giving them access to V.A.T.S bonuses and then select a Leader who can gain Perks and other abilities to support your crew. Develop your settlements buildings, defenses and resources which impacts your crew’s army list and abilities in the wasteland.Fallout: Wasteland Warfare will include narrative campaigns as well as standard caps based battles. You can also start a random mission with narrative-style objectives, search the wasteland for gear, weapons or caps. Caps recovered in missions can be used to improve the crew’s perks, weapons, gear, and upgrades for the next encounter. Gameplay supports either Player vs. Player, Co-Op or Solo play. 1-2 Player. Average 40-120mins Playing Time. Ages 14 +
$114.00$107.00
Star Realms: United - Assault Expansion
As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win! Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. In real life, strategy is actually very straightforward. You pick a general direction and implement like hell. – Jack Welch Star Realms: United Assault features all-new hybrid Ships and Bases. What happens when factions combine? You get strange and powerful new effects! This pack contains 12 cards: 2 Trade Star, 1 Union Stronghold, 2 Alliance Transport, 1 Embassy Base, 2 Coalition Messenger, 1 Lookout Post, 2 Blob Bot, 1 Exchange Point.
$9.00$8.00
Star Realms: United - Missions Expansion
As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win! Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Duh! Winning! – Carlos Irwin Estévez Missions are an all-new card type that give players an alternate win condition. Each player is dealt three face-down. When a player fulfills the objective, they reveal the card and score the reward. A player may only complete a Mission once per turn, but when they score their third and final mission, they win the game! The Star Realms: United Missions pack contains 12 unique cards: Ally, Armada, Colonize, Convert, Defend, Diversify, Dominate, Exterminate, Influence, Monopolize, Rule, and Unite.
$9.00$8.00
Star Realms: United - Command Expansion
As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win! Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Battle is the most magnificent competition in which a human being can indulge. It brings out all that is best and it removes all that is base. – George S Patton Star Realms: United Command contains another set of 12 all-new cards with the new multi-faction ships and bases. When the colonies go to war, which factions will untie to overcome the odds and emerge as survivors? This pack contains 12 cards: 2 Coalition Freighter, 1 Coalition Fortress, 2 Alliance Frigate, 1 Alliance Landing, 2 Assault Pod, 1 Unity Station, 2 Unity Fighter, 1 Union Cluster.
$9.00$8.00
BattleTech: A Game of Armored Combat
BattleTech is a science-fiction space opera: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond. Initially published over thirty years ago as a tabletop board game, BattleTech has gone on to become one of the gaming industrys most important and longest-lasting science-fiction universes.Contents - Eight unpainted, ready-to-play plastic BattleMech minis (Awesome, BattleMaster, Catapult, Commando, Locust, Shadow Hawk, Thunderbolt, Wolverine), One full-color rulebook, Record Sheets, Eight double-sided, dry erase Alpha Strike Cards, Eight double-sided MechWarrior Cards, 16-page Universe Primer, 24-page novella, Two 18 x 22 Double-sided Mapsheets
$86.00$55.00
One Card Dungeon
One Card Dungeon - A solo dice-placement 32bit dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize: the Sceptre of M'Guf-yn. Cyberdoom Tower - A solo or co-op 12bit run and gun. Collect the passcodes to unlock the top floor of the Cyberdoom Tower, then try to defeat the maniacal AI and save the world! Insert Coin to Play - A party game where you will try to complete levels and unlock abilities to make the highest score in an 8bit arcade stye roll and write.
$23.00$20.00
Company of Heroes: 2nd Edition: OKW Player Set (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. The Oberkommando der Wehrmacht (OKW; Wehrmacht High Command) Faction Player Set includes all of the components to add an additional player, like command cubes, dice, infantry trays and more. To expand the 2 Player Core Set to include more players, grab a Faction Player Set for each additional player. Recommended for those that want to increase their player count or add new factions.
$94.00$80.00
Company of Heroes: 2nd Edition: British Player Set (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. The British Faction Player Set includes all of the components to add an additional player, like command cubes, dice, infantry trays and more. To expand the 2 Player Core Set to include more players, grab a Faction Player Set for each additional player. Recommended for those that want to increase their player count or add new factions.
$94.00$80.00
Sirens
At long last, a lost ship has sailed into your cove! Is your song strong enough to attract the sailors away from it? On the opposite side of the cliff, another siren is surely preparing to fill the evening with notes meant to allure our new guests, as well.Will that song overpower yours, or can you gather more sailors to your side of the cliffs? Sirens is a quick and compact micro drafting game for 1 to 2 players, in which you’ll draft cards over the course of 2 to 3 rounds to construct a song to lure sailors away from the nearby ship. The player who successfully attracts 2 of the 3 sailors with their music will win the game! The game lasts for 2 or 3 rounds. Each round consists of 2 identical phases in which players draft cards, and then build a “song” with the cards that they kept. Each player’s “song score” will be totaled on 4 conditions, and the winning song then takes a facedown card as a sailor. The first player with 2 sailors wins!
$22.00$19.00
1815, Scum of the Earth: The Battle of Waterloo Card Game
Can Britain and Prussia stop Emperor Napoleon?Napoleon has returned to power! As his forces set forth to take on Europe once again, Arthur Wellesley, the Duke of Wellington, and his fearsome Prussian ally Blücher, are tasked with ‘saving the world’ from the unstoppable advance of the elite French forces in a hitherto little-known town called Waterloo...The thematic card game of war & history for 1-2 players1815, Scum of the Earth is an asymmetric, competitive, tactical card game and the third game in the awardwinning Historic Epic Battle System.Each player, as either Napoleon or the Duke of Wellington, relives the trials faced by their historic counterparts, building their armies, and harnessing their resources to gain the advantage over the three fronts in the climactic and bloody Battle of Waterloo: Hougoumont, La Haye Sainte, and Papelotte.
$86.00
Company of Heroes: 2nd Edition: Solo & Fog of War Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. The 2nd Edition Solo and Cooperative Expansion is a completely revised product drawing on the strengths of the 1st Edition but now with a much more intelligent A.I to play against or with a human player's team. The A.I. now secures resource and victory control points like a human player allowing for standard victory conditions rather than the previous abstract round limit of 1st Edition. Players can also use the 250 high quality acrylic unit tiles to play in multiple Fog of War modes including the 45 minute Fog of War Lite Mode for quick games.
$86.00$73.00
Company of Heroes: 2nd Edition: Core Set (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024.Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped.Dates and product details are subject to change as new information from the manufacturer is updated. "Company of Heroes", the World War 2 board wargame, is based on the video game from Relic/Sega. It closely captures the choices, tactics and mission strategies of the videogame. In teams, or as individuals, players will maneuver units and battle for control points to collect manpower, munitions and fuel. Players spend these resources to construct new buildings, purchase units and upgrade abilities, eventually unlocking the powerful end-game units of their nation. The Second Edition of the Company of Heroes Board Game introduces extensive improvements to gameplay, tactical choices, unit balance, faction differentiation, mission parameters and more. More Units - Bigger Battles: 2nd edition adjusts unit and building costs, resource generation and other mechanics to allow for more units to be purchased, fielded and used over the course of the battle. The 2 player Core Set contains everything needed to play Company of Heroes, a squad based World War II wargame with two players. The set contains all of the core American and the German Wehrmacht factions to be able to play 1 versus 1 games. Additional faction boxes can be purchased to increase the player count.
$221.00$188.00
Skulk Hollow
Over generations and generations the ancient woodland of Børe prospered and grew. The world was bestowed with great spirit, which lifted the animals of the land to new heights. Unfortunately, over the years these clans lost touch with the spirit of the land and faction warring developed. The Foxen Kingdom of Skulk Hollow in the South, The spiritual Red Pandas of Cupboard in the North, the Mischievous Mice of Multon in the West, and the colony of Blackheart Bunnies in the East. As skirmishes started breaking out across the continent, lives lost, there was a monstrous shake and then The Great Return. No one quite knows why, but the Guardians have risen - but not the kind, life-giving Guardians of spiritual legend. Dark, ferocious, versions that are now attacking all the kingdoms of the land.In Skulk Hollow, two players take the roles of either a towering behemoth of a Guardian trying to eliminate the clans of foxes who have been causing havoc on the countryside, or a band of foxen heroes out to vanquish the evil beast that has been terrorizing the land and reunite the four kingdoms of Børe.The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute.The Foxen Heroes wins the game by eliminating the Guardian. Ages: 8+Players: 2Game Length: 40 minutes
$72.00$50.00
BOOoop
A deceptively cute, deceivingly challenging & SPOOPY abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten next to it one space away. Line up 3 kittens in a row to graduate them into cats… and then, get 3 cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!And now, things just got boopier and spoopier -with NEW Ghost Cats that float between the spaces. And so scary, cats will leap right over each other to get away! Approachable but challenging abstract game following the incredible success of the original "boop" as a limited seasonal game. Features a new quilted, fabric board that lays over the back of the box, completing the minature bed playing surface. 34 adorable wood cat and kitten playing pieces! NEW Ghost Cats can boop cats over other pieces as they move across the board between spaces.
$50.00$43.00
Catan: The Helpers Scenario
Meet your new best friends on the island of Catan! These 12 helpful new characters generously share their skills and expertise to help you develop your fledgling communities into thriving cities. Whether it's protection from rolling a 7, moving a road, or chasing away the robber, The Helpers are always ready to lend a hand. This reboot of The Helpers of Catan features the same player powers with all-new characters plus two new abilities, beautifully illustrated with fresh and vibrant new art.
$20.00$16.00
Exceed: Under Night In-Birth: Orie Box
Under Night In-Birth makes its way from the arcade to your tabletop with the Exceed Fighting System! Each fighter’s unique special moves and personal strategies have been translated to the tabletop in stunning detail. This box contains 4 fighters and everything you need to play: Orie - A deliberate counter-attacker, Orie can boost her attacks with strong defense, then seize the advantage to unleash a relentless assault. Waldstein - Maximize Power! Waldstein's attacks do huge damage and have gigantic range. Watch out for disruption though! Merkava - Merkava's unpredictable ranges and movement will disrupt foes' strategies and maximize the advantage of his flexible play style. Wagner - Wagner utilizes powerful boosts to raise her stats and crush rivals. She intimidates foes to control their tempo and keep them on the back foot. With the Exceed Fighting System, any fighter can battle against any other, regardless of their origin!
$50.00
Star Realms: United - Heroes Expansion
As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers or be destroyed by them. Star Realms United is a four pack expansion that features multi-faction ships and bases, powerful new heroes, and all-new missions cards that give players a new way to play and win! Each 13 card pack comes with 12 new Star Realms cards and 1 rules card. Hero-worship exists, has existed, and will forever exist, universally among Mankind. – Thomas Carlyle. Star Realms: United Heroes gives us all-new Hero cards, some of which feature winners of the Star Realms Legend Series. Forge your future with the men, women, and gelatinous goo monsters that lead the galaxy! This pack contains 12 cards: 1 CEO Shaner, 1 Commodore Zhang, 1 Confessor Morris, 1 Hive Lord, 2 Chairman Haygan, 2 Chancellor Hartman, 2 Commander Klik, 2 Screecher.
$9.00$8.00