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Deception: Murder in Hong Kong
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder!
$64.00
Salem 1692
Hunt down the witches before you become one of them! Will you be the hero who purges your town of witches, or will you be wrongly accused and hanged for witchcraft? Or perhaps you will become a witch yourself, escape conviction, and bring Salem to the ground in hysteria. Gather cards to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. Players each start the game with 5 Tryal cards. If a player receives enough accusations, one of their Tryal cards is revealed. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. The "Night" card, forces all players to close their eyes while the Witches secretly choose someone to eliminate. The "Conspiracy" card forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil
$36.00$26.00
Flamme Rouge: Peloton Expansion
Flamme Rouge: Peloton, the first expansion for Flamme Rouge, offers a chase group of four riders (pink and white rouleurs and sprinters) that allows the base game to be played with up to six players. All 5-6 player games are played with a breakaway tile and 1-3 supply zone tiles. These can also be added to your games at lower player counts. The box cover shows the iconic cobblestone races that are represented with new tiles in the game; these tiles are mostly one space wide, occasionally two, and don't allow slip streaming. Flamme Rouge: Peloton includes variants for solo play and for games with up to twelve players, each controlling only one rider.
$57.00$49.00
Pitchstorm: Superhero
The Superhero Deck is an expansion for Pitchstorm with 100 new cards inspired by the most profitable genre in the 21st century. So stretch out that spandex suit and grab your least annoying sidekick! We've got terrible movies to pitch!
$18.00$15.00
Pitchstorm: Date Night
The Date Night Deck adds 100 romantic new cards to Pitchstorm. Sample characters include: "Two best friends in love with the same person" and "A jealous bridesmaid." Sample plots include: "runs into their high school sweetheart on a couples retreat" and "Must go back in time to stop their crush from marrying the wrong person." Sample notes include: "Let's set this in Jane Austen times... Ladies 18-35 love those dresses!" and "Not enough Kissing. We need kissing in every scene!"
$18.00$15.00
Pitchstorm: Creature Feature
The Creature Feature Deck is an expansion for Pitchstorm that adds 100 gruesome new characters, plots, and notes based on classic and popular horror movies. Shuffle these cards into your deck, turn off the lights, and don't forget to check INSIDE THE HOUSE! This deck can be played on its own, or shuffled together with any other Pitchstorm deck.
$18.00$15.00
Pitchstorm: Awards Season
A timeless expansion for Pitchstorm. The Awards Season deck is an expansion for Pitchstorm that adds a brand new mechanic and 100 new Awards cards. These cards are drawn at the start of every round and give every player ridiculous awards categories to aim for as they pitch their movies. Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.
$18.00$15.00
Muse: Awakenings
Muse: Awakenings is a standalone game that can be played as its own complete experience, or as an expansion to elevate the Muse base set to new heights! Play cooperatively at lower player counts, or divide into teams for competitive play with four or more at the table — the game is played the same either way! As a muse, you need to be creative to give the right clue within the constraints of the inspiration card you've been dealt, hoping to lead your team to their masterpiece. As artists, you work alongside one another to decipher that clue, and correctly choose the piece of art from the line-up. The first team to collaboratively complete twelve points worth of Masterpieces wins! Challenge your creativity and inspiration, listen closely to the fire burning deep within, and let your Muse guide you to your Masterpiece!
$36.00$31.00
Deception: Undercover Allies
A tremor of fear ripples through the population in the streets of Hong Kong. Word is out that a recent string of murders may have been committed by one of the very investigators charged with solving them. The police are bringing in more help. Behind the scenes, the killer is recruiting too. In Deception: Undercover Allies, new roles give special powers to both teams. More means and clue cards increase the possible solutions to the crime. Fresh scene tiles bring more life to the forensic scientist’s descriptions. And a new event challenges the already tenuous trust which exists among the investigators. With so many new variables, both sides will have to find new ways to deal with the deception that surrounds them.
$36.00
Spyfall 2
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.
$43.00$31.00