Hot Games from GenCon 2024!
Little Alchemists
Who knew that dusty old pile of weird beakers, boilers, and bottles full of strange-smelling ingredients you found in the basement would soon become your ticket to alchemy school? After a bit of tinkering, and perhaps a few mishaps, you and your pals seem to have a knack for it!Fun is brewing for all ages in Little Alchemists, a game of potion craft and deduction for two-to-four players. Base on the original Alchemists game released in 2014, Little Alchemists is a streamlined standalone version that's geared toward younger players and their families
$72.00
Cult of the Deep
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilities Each player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. Mechanics A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.
$64.00$42.00