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Board Games | Economic Games

107 products


  • Gamers Guild AZ Stronghold Games Terraforming Mars GTS

    Terraforming Mars

    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!

    $114.00$75.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude GTS

    Terraforming Mars: Prelude

    As the mega corporations are getting ready to start the terraforming process, you now have the chance to make those early choices that will come to define your corporation and set the course for the future history of Mars - this is the prelude to your greatest endeavors! In Terraforming Mars: Prelude, you choose from Prelude cards that jumpstart the terraforming process or boost your corporation's engine. There are also 5 new corporations and 7 project cards that thematically fit the early stages of terraforming a new planet. Prelude is an expansion to Terraforming Mars, and can be combined with any other Terraforming Mars expansion or variant.

    $36.00$23.00

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium (Fourth Edition) Asmodee

    Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    $270.00$216.00

  • Gamers Guild AZ Repos Production 7 Wonders: Duel Asmodee

    7 Wonders: Duel

    Experience an intense two-player struggle for supremacy in the ancient world! Designed by Antoine Bauza and Bruno Cathala, 7 Wonders: Duel adapts the game play and excitement of 7 Wonders for one-on- one battles. Choose the Wonders you aim to build and guide your city through three Ages of drafting cards from cunningly shaped tableaus. Victory can be achieved in three ways: by invading your opponent’s capital, by achieving a monopoly on scientific advancement, or simply by crafting the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?

    $53.00$43.00

  • Gamers Guild AZ Genesys Twilight Imperium: Thunder's Edge Expansion (Pre-Order) Asmodee

    Twilight Imperium: Thunder's Edge Expansion

    The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same.Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play

    $185.00$148.00

  • Gamers Guild AZ Catan Studio Catan - New Energies (Pre-Order) Asmodee

    Catan: New Energies

    It’s the 21st Century and Catan is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.. CATAN – New Energies is classic CATAN with a modern and relevant twist. You must decide: Invest in clean energy resources or opt for cheaper fossil fuels, potentially causing disastrous effects for the island? MODERN TWIST ON CLASSIC CATAN: Experience the beloved CATAN gameplay with a 21st-century twist, focusing on energy resources and sustainable development. CLEAN VS. FOSSIL ENERGY: Players face critical decisions between investing in clean energy or cheaper fossil fuels, impacting the island's future. STRATEGIC & RELEVANT THEME: A game with a memorable message. Strategize to balance societal needs and environmental impact in a rapidly changing world. ECO-FRIENDLY MATERIALS: Assembled in the USA with sustainably-sourced wood and paper. CATAN New Energies commits to environmental responsibility, containing no plastic. STUNNING ARTWORK BY IAN O'TOOLE: Renowned artist Ian O'Toole brings the game to life with gorgeous art, enhancing the immersive experience of modern CATAN.

    $100.00$80.00

  • Gamers Guild AZ Repos Production 7 Wonders Asmodee

    7 Wonders

    Make the right decisions to lead your civilization to prosperity! Lead one of the seven greatest cities of Antiquity. Develop your civilization on a military, scientific, cultural, and economic level. Once built, will your Wonder bring you glory for millennia to come? No downtime, renewed fun in each game and perfect balance regardless of the number of players.

    $86.00$69.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Prelude 2 (Pre-Order) GTS

    Terraforming Mars: Prelude 2

    Terraforming Mars: Prelude 2, the sixth expansion for Terraforming Mars, focuses on cross-expansion effects, prelude cards with ongoing effects and actions, and more project cards for your tableau...not to mention five new corporations. Most of the cards are specifically connected to other expansions of Terraforming Mars (Venus, Colonies, Turmoil), but the 5 Corporations and 13 of the Prelude cards are playable without any of these other expansions.

    $36.00$26.00

  • Gamers Guild AZ Capstone Games Gaia Project PHD

    Gaia Project

    Set your sights on distant stars and strive to colonize the galaxy in Gaia Project, the follow-up to Terra Mystica! Explore the vast reaches of space and convert planets to meet your faction's unique environmental needs as you seek to tighten your grasp on the galaxy. Fourteen different factions stand ready to boldly take their first steps into the cosmos while building structures to generate resources, researching new technology, and uniting planets to form powerful federations. Chart your course in the cosmos in Gaia Project!

    $142.00$114.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Amazonis And Vastitas (Pre-Order) GTS

    Terraforming Mars: Amazonis And Vastitas

    Amazonis Planitia is a fan-made board designed to make 4-5 player games more interesting.It comes with additional 14 City/Greenery + 2 Ocean Tiles and.

    $36.00$25.00

  • Gamers Guild AZ Mayfair Games Kanal (Pre-Order) ACD Distribution

    Kanal

      The Oranienburg canal, which gave this game its name, was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills, so a canal was built from the Havel that crossed the older Ruppin canal, thereby forming the Oranienburg canal cross. During the industrialization in the 19th century, lots of companies and businesses were formed at this important waterway. Moreover, additional streets and railways were built. In Kanal, you erect new industries and shape the infrastructure by building pathways, streets, railways, and canals. Most important of all are bridges that connect buildings. To do all of this, you have access to various actions that you select in the right moments. At the end of the game, the player with the best industrial area and the best infrastructure wins.

    $114.00

  • Gamers Guild AZ Grail Games Feya's Swamp (Pre-Order) Asmodee

    Feya's Swamp

      In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened. The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players. You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp. The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session. LEAD YOUR CLAN TO PROSPERITY: Guide a clan of swamp dwellers as you adapt to shifting conditions, optimize resources, and compete to become the most influential force in Feya. NAVIGATE THE SWAMP FOR STRATEGIC ACTIONS: Move boats through the wetlands to fish, trade with rival clans, explore abandoned temples, and build settlements that expand your abilities. PLACE UNIQUE CHARACTERS FOR TACTICAL PLAY: Position specialized workers during the turn phase to unlock powerful actions, gain advantages, and earn victory points across four evolving rounds. AWAKEN DEITIES AND DEVELOP CULTURE: Venture into ancient temples, improve navigation, host festivals, and construct cult spaces that bring prestige to your islands without always traveling the swamp. REPLAY WITH VARIABLE GOALS EVERY GAME: Pursue session-specific objectives alongside long-term development, ensuring each game of Feya’s Swamp offers new strategies and challenges. Contents: 1 swamp board 4 Double sided Clan boards 1 Round board 4 Turn order pieces 12 Objective pieces 21 Worker pieces 12 Boat pieces 4 Sailing pieces 80 Settlement tiles 1 Island totem 1 Blocking piece 8 Neutral Worker pieces 4 Score markers 4 VP tiles 5 Special Salamander Clan tiles 40 Manage gems 10 Spirit tiles 52 Gold pieces 80 Fish pieces 20 Temple tiles 20 Round Bonus tiles 10 Guide cards 8 Race cards 6 Score cards 6 Fish cards 4 Reference cards

    $71.00

  • Gamers Guild AZ Stronghold Games Terraforming Mars: Automa (Pre-Order) GTS

    Terraforming Mars: Automa

    Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for.

    $50.00$36.00

  • Gamers Guild AZ Eagle-Gryphon Games On Mars Eagle Gryphon

    On Mars

      The first settlers arrived On Mars in the year 2037. In the decades after establishing Mars Base Camp, private exploration companies began creating a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in developing the biggest, most advanced colony on Mars by achieving mission goals and your company's private agenda.  On Mars is played over several rounds. When in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. When on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, lead scientists and acquire new contracts, and explore the planet's surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. To win the game, players must significantly contribute to the development of the first colony on Mars. Components 1 Gameboard board 4 Player boards and player aids 1 Reference book 30 Building tiles (including 5 Starting Building tiles) 20 Shelter Building tiles (5 in each player color) 1 Building tiles display and 1 Scientist/Earth Contracts Board 8 Research tiles 19 Discovery tiles 20 Tech tiles (including 4 starting Shelter Tech tiles) 3 Mission tracker cubes and 1 Remaining Missions marker 3 Mission markers (A, B, and C) 8 LSS Reward tiles 1 Shuttle and 1 Colony level marker 12 First Colonist cards and 6 First Colonist tiles 6 Scientist markers 20 Resource tiles of each type and 30 Crystals 4 LSS Track markers 48 Colonists (12 in each player color) 4 Rovers (1 in each player color) 20 Ships and 20 Progress cubes (5 in each player color) 16 Bots (4 in each player color) 4 Player markers and 4 OP markers (1 in each player color) 32 Advanced Building markers (8 in each player color) 24 Blueprint cards 6 Scientist cards 12 Earth Contract cards 16 Private Goal cards 9 Mission cards 12 Solo cards

    $199.00$160.00

  • Gamers Guild AZ Rio Grande Games Race for the Galaxy (Revised 2nd Edition) GTS

    Race for the Galaxy (Revised 2nd Edition)

    Race for the Galaxy is the classic game of space civilizations for 2-4 players.   Come discover what thousands of players around the world already know.  Explore the galaxy, conquer worlds, expand your empire and defeat your opponents. Each game of Race for the Galaxy lasts less than 30 min or less.  But, the challenge is endless.  Every game is different with dozens of new worlds to explore and conquer. Now available in the new Second Edition adds 6 new start worlds, color-blind support, updated rules with sample turns for easier teaching.

    $50.00$30.00

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: Corruption & Ascension GTS

    It's a Wonderful World: Corruption & Ascension

    This new deck of cards complement the existing cards of It’s a Wonderful World. From now on, each turn, you will play a mixture of classic Development cards and Ascension cards. Ascension cards introduce new ways to play, most notably through pair scoring and corruption. This new deck also allows you to play with up to 7 players.

    $50.00

  • Gamers Guild AZ Portal Games Age of Galaxy (2nd Edition) (Pre-Order) ACD Distribution

    Age of Galaxy (2nd Edition)

    Age of Galaxy is a strategic 4X game that places you in control of an interstellar alliance consisting of three factions with unique powers. You can explore systems, colonize planets, research technologies, build galactic cruisers, and much more. You have many potential paths to victory based on how your factions work together and the main ideology of your alliance. The five ideologies: Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward. Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end. Keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress. Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes. As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious "relics" might offer. Faction cards can be played in multiple ways, with players either integrating them into their empire or sacrificing them for one-time benefits through agreements. More than thirty factions are included in the game. This second edition of Age of Galaxy from Portal Games introduces an enhanced solo mode, new graphic design, and improved components to enrich the gameplay experience.

    $57.00$43.00

  • Gamers Guild AZ Capstone Games Gaia Project: The Lost Fleet (Pre-Order) AGD

    Gaia Project: The Lost Fleet

      Ships of the lost fleet grant access to new technologies! Huge, deserted spaceships have been discovered in the galaxy, providing evidence of highly-evolved civilizations that have been forgotten through the mists of time. Your job is to explore and discover the secrets of these forgotten spacecraft! You can now also choose one of 4 new factions. The new factions start on asteroids or protoplanets - two new types of planets which can now also be colonized. These new planets can be found all across the galaxy!

    $71.00$61.00

  • Gamers Guild AZ Pegasus Spiele Civolution: Acceptance Letter Expansion (Pre-Order) ACD Distribution

    Civolution: Acceptance Letter Expansion

    Civolution: Acceptance Letter is a small expansion pack for Civolution that features 3 Extra Credits. Extra Credits are small add-ons that can be used with the base game either individually or mixed together. Extra Credit A: 6 starting attribute chipsAt the start of the game, each player drafts a starting attribute chip, which is installed in their console and gives them an individual starting benefit. Extra Credit B: 6 creature chipsEach creature belongs to one territory type and can be tamed by performing a hunting action in that territory type. Once tamed, the creature chip is installed in one’s console. As with most other cards and chips, creature chips must go in a column of their own. Each creature likes to eat the resources of its territory, which you can feed to them in the feeding phase in exchange for benefits. Extra Credit C: 15 level-4 module tilesFor each of the 15 main modules, there is one powerful additional tile for level 4. At the beginning of the game, each player drafts three of them. Accordingly, during the game, they can upgrade each of these three modules up to level 4 if they manage to.

    $22.00$17.00

  • Gamers Guild AZ Capstone Games Terra Mystica PHD

    Terra Mystica

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

    $114.00$91.00

  • Gamers Guild AZ Fryx Games Kingdom Legacy: Feudal Kingdom ACD Distribution

    Kingdom Legacy: Feudal Kingdom

      Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.Some cards will be torn, others will be upgraded or enhanced with stickers, whatever it takes to build the ultimate kingdom, your kingdom! By the way, what will you name it? Write the name on the side of the box with the most permanent marker you can find. Your journey starts here...

    $23.00$17.00

  • Gamers Guild AZ Eagle-Gryphon Games Lisboa (Deluxe Edition) Eagle Gryphon

    Lisboa (Deluxe Edition)

    Lisboa is a game about the reconstruction of the great Portuguese capital city after a series of terrible catastrophes. On November 1, 1755, Lisboa suffered an earthquake of an estimated magnitude of 8.59.0, followed by a devastating tsunami and 3 days of raging fires. The city was almost totally destroyed.Description:Lisboa is thus played, in part, on a representational map of the city. During the planning of the downtown re-building project, the type of businesses permitted in each street was pre-determined. The clockmakers and goldsmiths had their street; as did the bookstores and libraries; the tailors and silk vendors; and the toolmakers as well. This all comes into play on the Lisboa gameboard.Players represent the nobility of Lisboa who will use their influence in the reconstruction and business development of the new city.In rebuilding the city, players will make use of the Royal Builder, who works with the architects to build Lisboa anew, while the Marquis will provide aid in the development of commerce. The King will provide players with political help in re-opening the beautiful new city. But the true reason you are rebuilding the city is not for greatness, or even fame or fortune. As a nobleman or noblewoman of Lisboa, your primary motivation is the acquisition of Wigs--a most important trading commodity of the Era, and the means of scoring points in the game.

    $213.00$171.00

  • Gamers Guild AZ Capstone Games Clinic: Deluxe Edition - ALL-IN BUNDLE Capstone Games

    Clinic: Deluxe Edition

    Your Town Center is flourishing, but as the city grows, the need for emergency medical care grows with it. Fortunately, you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately, just before groundbreaking, your differing views of the ideal clinic cause a schism between you, and you go your separate ways, with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams, trying to hire doctors, nurses, and maintenance staff, and build new modules, specialized services, and even parking, in order to meet the needs of the patients ailing in pre-admissions.

    $114.00$91.00

  • Gamers Guild AZ Feuer Land Glass Road PHD

    Glass Road

    Celebrate the 700-year-old tradition of Bavarian glass-making in Glass Road! In Uwe Rosenberg's classic resource management and tile placement game, players take on the role of medieval glass-makers tasked with the production of glass and bricks. Over four building periods, players will use their identical hands of 15 Specialists and attempt to outwit and outplay their opponents as they develop their landscape, gather resources, and erect prominent buildings and structures to keep their business (and profits) flowing. Mastering the balance of knowing the best specialist card to play and being flexible about when to play it - together with assembling a clever combination of buildings - is the key to success in Glass Road!

    $86.00$69.00

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: Leisure & Decadence GTS

    It's a Wonderful World: Leisure & Decadence

    A second campaign expansion for It’s A Wonderful World! It’s a Wonderful World: Leisure & Decadence offers six scenarios and brand new hidden content to explore over the course of the campaign. This content can then be added to the base game to expand your future playthroughs.This is not a legacy game, though there are surprises the first time it is played.The cards can be reset and the campaign played again.CONTENTS:• 150 Cards• 6 Scenario Envelopes• 11 Scenario Leaflets• 4 Secret Boxes, which contain 27 Secret Components

    $57.00

  • Gamers Guild AZ Board & Dice Dark Ages: Heritage of Charlemagne ACD Distribution

    Dark Ages: Heritage of Charlemagne

    Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities. Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.

    $143.00$121.00

  • Gamers Guild AZ Lookout Games Ora and Labora Asmodee

    Ora and Labora

    In Ora & Labora, each player is the head of a monastery in the Medieval era who acquires land and constructs buildings - small enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics, to gain the most victory points by the end of the game.

    $100.00$71.00

  • Gamers Guild AZ Kutna Hora: The City Of Silver (Pre-Order) Gamers Guild AZ

    Kutná Hora: The City of Silver

    Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.Kutná Hora is a historical, asymmetrical city building euro game for 24 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.

    $86.00

  • Gamers Guild AZ Lucky Duck Games It's a Wonderful World: War or Peace GTS

    It's a Wonderful World: War or Peace

    This expansion is a campaign allowing players to live an adventure scripted in 5 scenarios which brings, collectively during the game, players to make choices that will tip the story towards Peace or World War. At the start of a game, players open an envelope containing the story, the special rules of the scenario and the extra cards for this scenario. Then, at the end of the game, each player receives different rewards depending on whether he won or lost and according to his own choices during the game (depending on the scenario). Thus, each one builds his Heritage over the 5 scenarios. The winner of the campaign is the one who wins the last scenario. The campaign offers 6 scenarios in all because there is a branch, depending on the choice of players in scenario 4. During the campaign and after the campaign, the players will unlock cards which can come to enrich the basic game definitively. The Heritage campaigns therefore offer players to live a story and gradually unlock a mini-extension to the base game offering a new mechanic, a bit like a Legacy, but totally replayable because there is no alteration of equipment. The campaign is also playable solo.

    $36.00

  • Gamers Guild AZ GREY FOX GAMES Last Light (Pre-Order) GTS

    Last Light

    Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.

    $114.00$76.00

  • Gamers Guild AZ Capstone Games Boonlake PHD

    Boonlake

    With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake. Boonlake is an expert game in which you are finding yourself improving your life — and your group's life — in this new territory...but how you accomplish this is completely up to you! Due to a novel action mechanism, each game progresses differently. Each action needs to be considered carefully since the other players also benefit from the action you choose. Besides this, the action determines how far you may move your ship — the further and faster, the better!

    $100.00$80.00

  • Gamers Guild AZ Capstone Games Boonlake: Artifacts Expansion Capstone Games

    Boonlake: Artifacts Expansion

    ABOUT BOONLAKE: ARTIFACTS EXPANSION For some weeks, all sorts of treasure hunters have been scurrying around Boonlake. Odd artifacts that were found in the lake have attracted your attention. They are of a special nature and require a strange form of energy source. It seems as if they are powered by a Variable Atomic System Energy in short, V.A.S.E. Since you have found out that vases provide an opportunity to generate electricity, they have gained a completely new significance in Boonlake.So, build a shipyard and start retrieving the treasures! Boonlake: Artifacts features a new Lake gameboard that gives players more options to gain bonuses and points throughout the game. Additionally, players can now build a shipyard to unlock access to powerful artifacts. With over 50 new Project cards, Boonlake: Artifacts provides players with new strategies to pursue in Boonlake! Boonlake is required to play this expansion.

    $57.00$46.00

  • Gamers Guild AZ Eagle-Gryphon Games On Mars: Alien Invasion Eagle Gryphon

    On Mars: Alien Invasion

    As you begin to establish the first colonies on Mars, you discover that you are not alone in the galaxy… and that you are not welcome anywhere beyond Earth. Play the familiar role of human civilization reaching out to Mars, or play for the other side, fighting to prevent the infectious spread of these beings bent on expanding to every habitable planet in the galaxy! On Mars: Alien Invasion is a somewhat cooperative expansion for On Mars. This box contains four chapters of a story by Nathan Morse, and each story features a different way to play the game, designed by Vital Lacerda. You will play one versus many; completely cooperatively; and even solo if you wish, depending on the chapter. Included are four fresh and completely replayable ways to establish colonies On Mars! Components • Over 20 Alien Meeples • Alien Player Board • Alien Advanced Building Marker • Sentry & Defense Exosuit Meeple • New Scientist - The Microbiologist • 77 Full-size Cards and 23 Mini Cards (includes the Beacon Promo Card) • Over 115 Tokens and Markers!   This is an expansion a copy of On Mars Required.

    $71.00

  • Gamers Guild AZ Board & Dice Dark Ages: Holy Roman Empire (Pre-Order) ACD Distribution

    Dark Ages: Holy Roman Empire

      Dark Ages: Holy Roman Empire immerses players in the political and military struggles of Central Europe during the medieval period. This standalone strategy game blends classic 4X gameplay—explore, expand, exploit, exterminate—with Euro-style mechanics for a rich and competitive experience. Gather resources from your territories, construct buildings and military units, and expand your realm through conquest or diplomacy. Use strategic planning to unlock new technologies, earn noble titles, and capitalize on each region’s unique benefits. Every faction and leader offers asymmetrical advantages, ensuring a varied experience in every session. This edition centers around the Holy Roman Empire, showcasing a detailed map of Central Europe and region-specific leaders, units, and territories. With historically inspired abilities and conflicts, the game delivers both thematic immersion and strategic replayability. Ages 14+1-4 players120-180 minute play time

    $143.00$121.00

  • Gamers Guild AZ Czech Games Edition Through the Ages: A New Story of Civilization PHD

    Through the Ages: A New Story of Civilization

    Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.

    $114.00$100.00

  • Gamers Guild AZ Czech Games Edition Tzolk'in: The Mayan Calendar - Tribes & Prophecies PHD

    Tzolk'in: The Mayan Calendar - Tribes & Prophecies

    In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points if they don't prepare themselves for the prophecy effects. As with the tribes, the expansion includes 13 prophecies. (Woohoo, 13 again!) This expansion also has new buildings and components that allow up to five players to compete.

    $43.00$36.00

  • Gamers Guild AZ Board and Dice Thebai (Pre-Order) GTS

    Thebai

    Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray, as it has fallen into disrepair since the days of Oedipus’ father, king Laius. It is as if the fates themselves have lined everything up against the current rulers of Thebes! While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now! However, ensuring the glory of the holy birthplace of Dionysus, the god of grape himself, is no easy feat, especially with enemies at the gates.FEATURES★ Thebai is a highly interactive, heavy Eurogame that reimagines dice worker placement with a fresh, tactical twist. Players co-create the pool of available actions on the main board while carefully managing their personal abilities and long-term plans.★ Every turn presents tense, rewarding decisions - use unlocked actions on your player board or deploy your dice to the shared board to promote them into powerful councilors, securing unique scoring opportunities and triggering satisfying combos.★ Inspired by Greek mythology, Thebai plunges players into the conflict between Polynices and Eteocles. Defend the Seven Gates of Thebes while navigating deep strategy, positive player interaction, and thematic tension at every step.CONTENTS• 1 City Board (Double-Sided)• 1 Devotion Board• 1 Council Board• 4 Estate Boards• 8 Commander Standees• 14 Neutral Cadmea Tiles• 8 Commander Cards• 8 Invader Cards• 44 Contract Cards• 9 Disruption Cards• 12 Herald Cards• 7 Comfort Fate Tiles• 7 Conflict Fate Tiles• 1 Four-Player Council Tile• 24 Metic Tiles• 24 Blessing Tiles• 7 Gate Tiles• 1 Battle Marker• 5 Disruption Markers• 10 Plaza Markers• 18 Pottery Tokens• 18 Grape Tokens• 18 Bronze Tokens• 24 Drachma Tokens♦ Per Player Color (X4):• 7 Citizen Dice• 4 Hoplite Dice• 1 Turn Order Marker• 1 Scoring Marker• 2 Devotion Markers• 9 Cadmea Tiles• 1 Archon Meeple• 4 Strategos Tiles• 3 Councilor Tiles• 1 100/200+ VP Tile• 2 Player Aids♦ Solo Mode:• 16 Basic Action Cards• 9 Advanced Action Cards• 6 Antigone’s Destiny Cards• 5 Challenge Cards• 1 Endgame Antigone Card

    $100.00$75.00

  • Gamers Guild AZ Eagle-Gryphon Games On Mars Upgrade Pack Eagle Games

    On Mars Upgrade Pack

    The On Mars: Upgrade Pack Includes: 1 - Blueprint Board (50x20mm) 12 - Additional Contract Cards 6 - Private Goal Expansion Cards. Requires On Mars to Play On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

    $22.00$18.00

  • Gamers Guild AZ Glass Cannon Unplugged Frostpunk: The Board Game - Resources Expansion Asmodee

    Frostpunk: The Board Game - Resources Expansion

    In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? Resources Expansion contains 108 plastic miniatures in 5 different sculpts. It is a set of beautiful plastic resources bring the ultimate look of Frostpunk's last city ion Earth to the Tabletop. This expansion is of a purely aesthetic nature and does not in any way influence the mechanics of the game. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.

    $81.00$53.00

  • Gamers Guild AZ Glass Cannon Unplugged Frostpunk: The Board Game - Miniatures Expansion Asmodee

    Frostpunk: The Board Game - Miniatures Expansion

    In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? Miniatures Expansion contains 120 plastic miniatures in 41 different sculpts, bringing the ultimate look of Frostpunk's last city of Earth to the tabletop. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game.It contains all the stretch goal miniatures unlocked during the Kickstarter campaign. The content is packed in a deluxe cardboard box with a plastic component tray. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.

    $128.00$83.00

  • Gamers Guild AZ Capstone Games Terra Mystica: Mini Expansion 1 PHD

    Terra Mystica: Mini Expansion 1

    Terra Mystica: Mini Expansion 1, a promotional mini-expansion released at Spiel 2015, is a compilation of old and new mini-expansion content. It includes: The previously released Bonus Card Shipping Value and 4 Town Tiles promos. A special landscape tile for each faction, with official rules determined by Helge Ostertag and the BoardGameGeek community. A scoring tile that gives points for building a Temple and rewards Coins at the end of the round to players who have Priests sent to Cults.

    $15.00$13.00

  • Gamers Guild AZ Thunderworks Games Cape May Faire

    Cape May

    In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige. Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States. Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!

    $86.00$55.00

  • Gamers Guild AZ Capstone Games Clinic: Deluxe Edition - 4th Extension Capstone Games

    Clinic: Deluxe Edition - 4th Extension

    This is the last extension for Clinic Deluxe Edition released for the non Essen fair in 2020.It contains:- 4 New player boards, called basement board printed both side Normal/Expert- 9 New very special Double tiles printed both side- A set of Rules As a side note: Clinic Deluxe Edition - 2nd Extension and Clinic Deluxe Edition - 3rd Extension have been skipped by the designer because of lack of play testing during the lockdowns. They will be released later in 2021-2022. So Clinic Deluxe Edition - 4th Extension will be the last expansion and will end the series.

    $36.00$29.00

  • Gamers Guild AZ Capstone Games Clinic: Deluxe Edition - The Extension Capstone Games

    Clinic: Deluxe Edition - The Extension

    The brand newest CliniC: Deluxe Edition the Extension contains all expansions (at least 12 expansions) already released in the medical dossier #1, medical dossier #2 and medical dossier #3, with new rules, new components, new lay outs and new tiles with new graphics and illustrations from Ian O'Toole. —description from the publisher CliniC: The Extension is a boxed expansion which will include ALL expansions (at least 12) already released over the past 5 years. It introduces several new concepts and includes: -the Amenities (cafeteria, dormitory) with the buses-the Pharmacy and the Pill tiles-the Hospice tiles-the Elders tokens-the Ambulance tiles-the Expecting tokens-the 4th floor new player board-the Maintenance Shop tiles-the Janitors pieces-the Urban Design cards-the Pillars tiles and tokens-the Virus tiles and tokens-the Satellite Dish tiles-the Intensive Care Unit tile-the Public Work tiles

    $71.00$57.00

  • Gamers Guild AZ Capstone Games Terra Mystica: Big Box Capstone Games

    Terra Mystica: Big Box

    This Big Box contains the Terra Mystica base game, the expansions Terra Mystica: Fire & Ice and Terra Mystica: Merchants of the Seas, and the Terra Mystica: Automa Solo Box expansion. It also contains Terra Mystica: 4 Town Tiles and Terra Mystica: Shipping Value promo card.  

    $213.00$171.00

  • Gamers Guild AZ Glass Cannon Unplugged Frostpunk: The Board Game - Dreadnought Expansion Asmodee

    Frostpunk: The Board Game - Dreadnought Expansion

    In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences. The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality? Dreadnought Expansion contains 1 plastic miniature. Besides being an awesome collector’s piece (190x70x50 mm size!) it will be used in one of the setups and one of the scenarios as an element that will increase the immersive aspect of the game. This expansion is purely of aesthetic nature and does not in any way influence the mechanics of the game.The content is packed in a deluxe cardboard box with a plastic component tray. This is not a standalone product. A copy of the Frost Punk: The Board Game is required to play.

    $66.00$43.00

  • Gamers Guild AZ Board & Dice Tawantinsuyu: Golden Age GTS

    Tawantinsuyu: Golden Age

    Pachacuti’s leadership allows the people of Cuzco to build their empire faster, better, and further than it was possible ever before. A new class of citizenry emerges: nobles, supporting their great leader with their wisdom and riches. If you hope to be Pachacuti’s successor and maintain the level of prosperity currently known to our people, keep these nobles happy and build them palaces worthy of their status! Sounds of your constructions will echo far and wide beyond the mountain ranges of Antikuna, inspiring newcomers to travel east to bask in your glory. While the priests debate whether they should follow the Path of Ruruy (growth, fruit bearing) or Simpa (braiding, entwining) to worship the sun god inti, your advisors tell you to look to the four suyu (region) you’ve conquered. Not just for plunder, but to learn from these vassal nations, and use their expertise to bring glory to the Inca. Do you have what it takes to be the leader of the realm of the four parts in this golden age?This expansion contains 4 modules:★ The “Way of the Sun” module introduces two alternative layouts for the sun temple.★ The “Vassals of the Inca” module introduces a new secondary action that lets you utilize the specialties of the other nations your armies (or other players’ armies) conquer.★ The “Nobles and Newcomers” module is the largest of the new modules, and it introduces a number of new features: a new building type, newcomer workers, and several new passive buildings★ The “Pachamama” module is an improved and streamlined solo opponent for the game, based on (and replacing) Axomamma.★ Additionally, this expansion contains 8 new passive buildings, that can be added to the game regardless of playing with any of the modules or not.

    $43.00$36.00

  • Gamers Guild AZ Red Raven Games City Of Iron (Second Edition Deluxe) (Pre-Order) GTS

    City Of Iron (Second Edition Deluxe)

    In City of Iron, players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

    $86.00$71.00


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