Board Games | Economic Games
Eleven
There is no other sport like this. Nothing evokes such emotions, nothing causes such publicity and nothing brings as much income as football. But it is one thing to sit in the stands, and another to stand on the pitch, and another to watch everything from the side. Managing a club is a hell of a job...Time to get ready for the match! Eleven is a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. You own a football club and have six weeks ahead of you. What season will it be for you? Relative Stability? Disgusting failures? Or maybe you will fight for victory in the league?Proper management of club resources will allow you to carry out further transfers, train players, hire new employees, acquire sponsors and expand your own stadium. All this to ensure that your team is ready to win on the decisive day of the match. Hire the right people in the right position and make your club invincible.Are you ready for kick-off?★ A strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football★ Huge success of the crowdfunding campaign and nearly 4,000 backers on Gamefound★ Manage and develop your own football club by leading it to victory in the league - also in solo game!
$71.00$48.00
Eleven: Solo Campaign Expansion
Youth Coach, "Assistant Manager", "Amateur Manager" — there can be many titles in the career as a club manager. You start from scratch, somewhere in a godforsaken place, keeping your 40-yearolds chasing the ball. But if you work hard and get lucky at the same time, who knows, maybe someday you will find yourself in the first division?Solo mode in the base game was not enough? No problem! Eleven: The Solo Campaign is an expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. Write your own story as a club manager playing 14 scenarios combined into a cohesive Campaign!Start in third Division in the Brickton FC and work your way up through the ranks. After each scenario you play, you will face a dilemma: stay or look for something else? Your results will determine how many offers you will get and how attractive they will be. Someday you’ll win the First Division and your dreams will come true!☆ A solo expansion to the strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football;☆ 14 Solo Campaign Scenario Sheets combined into a cohesive Campaign☆ Write your own story as a club manager and come up through the ranks to victory in the 1st Division!
$29.00$22.00
AI Space Puzzle
AI Space Puzzle is a cooperative board game, where players take on the roles of distressed AI and Astronauts. The goal of the game is for the Astronauts to reach the correct rooms with the correct Security Keys. While playing, you will create a shared communication system. The AI Player uses various tokens to convey the required combination of colors and pawns. The meaning of the tokens is up to the players to decide. Each game utilizes a different Scenario from the Scenario Book. Ages 8+2-5 players30 minutes play time
$42.00
On Mars Upgrade Pack
The On Mars: Upgrade Pack Includes: 1 - Blueprint Board (50x20mm) 12 - Additional Contract Cards 6 - Private Goal Expansion Cards. Requires On Mars to Play On Mars is played over several rounds, each consisting of two phases - the Colonization Phase and the Shuttle Phase. During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit. All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars. During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.
$22.00$19.00